You know the rules. Video games have text, music, battles, and gameplay. Written works are either poetry or prose, and if they are novels, are divided into paragraphs and chapters. Film past a certain year has sound, and is in color. And so on.
Let's make an anime in black and white
. Or a film with no sound
(or no sound effects). Or a video game that has no gameplay, instead behaving more like one long cutscene.
An Experimental Work
is when the creator decides to stretch the limits of the medium, to make some sort of statement, or maybe just to have fun. Just don't expect the audience to get it
- The anime version of Kare Kano has a number of strange art techniques (including making cutout pictures and setting them on fire). It also extensively uses camera shots of the town it's set in (and numerous shots of a cat). The last episode consists of a series of stills, and narrative consisting of one or two word sentences such as "He laughed", "They met", and "Incomprehensible."
- The Artist is almost entirely without sound, except the occasional stock silent film music. What makes it interesting is when sound actually appears, it's jarring to the characters.
- Memento has scenes in monochrome and color. One has scenes in reverse chronological order, the other is in chronological order. This is to simulate the inability to hold memories.
- Among other quirks, Terry Pratchett seems to write books without chapters. This is very unnerving for anyone used to this format.
- There are a few Rpg Maker games (With His Father's Sword and Maranda are two, both apparently by the same author) that have no gameplay, just plot. They play much like films, except you can bookmark them, and walk away from the game until pressing the OK key.
- Ōkami is actually quite strange. You gain stats much like an rpg, but it plays like a 3d adventure game. But this isn't the strange part, that would be the the japanese ink painting-style graphics, and the ability to freeze motion and paint various things, altering the scene.