Created By: Game on January 21, 2009
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CCG Importance Dissonance

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One of the funny little things about Collectible Card Games based off a preexisting source is how they tend to magnify the importance of power of certain things from the original source material because they need a sizable amount of cards for a set.

In short, when things that are not important at all become important in the CCG. For example, say character A is incredibly powerful and respected, and a major character. Character B is a minor character that really gets about 1 line in the enitre series before being promptly killed off. In the CCG adaption, Character A gets an okay card just 'cause, while character B gets a ridiculous card just 'cause.

In a different version of the trope, while Character A that gets an okay card is important, Character B is equally important, but is substantially weaker, yet winds up getting a better card.

Seen It a Million Times, but can't think of that many specific examples.

Examples:
  • In the Naruto CCG, There are various filler Ninjas that are staples in some decks, such as Suein.
    • In a case of type two of the Naruto CCG, the second most powerful card ever printed was the Third Hokage, often revered as perhaps the strongest ninja the leaf village ever produced, who dies in an epic battle by summoning the god of death to defeat his opponent,. The first? Ino Yamanaka, a low-level genin that does almost nothing in all of part 1.
Community Feedback Replies: 6
  • January 21, 2009
    fulltimedefendent
    The Star Wars CCG not only has mooks but frikkin' characters with brief bios who were seen in the frikkin' Mos Eisley Cantina! I know, I know, Expanded Universe...
  • January 21, 2009
    Earnest
    The nice thing about CCG's is that there's no such thing as a too small Hufflepuff House. If they don't make up stuff wholecloth, they take it from the EU.

    The Star Trek CCG by Decipher actually cycled into and out of this trope. It had a surplus of minor characters who were dirt common and had only one skill, and were thus ignored by most players. To balance this out, they made cards called "Lower Decks" and "Assign Mission Specialist" so that these literal Red Shirts would give extra points if they helped solve missions.
  • January 22, 2009
    Unknown Troper
    Cool. Now we have some nice examples. Anybody got a better name? OR is this good? I'm kinda stumped on what to do next because this is my first YKTTW.
  • January 22, 2009
    ManyHills
    Mandatory example that has a cursory relevance to the trope whilst still having almost nothing to do with it: the Doctor Who Top Trumps (original series) was mocked because the historical characters had to be beefed up for play balance, so you ended up with Joan of Arc being able to defeat a Sea Devil or suchlike.
  • January 22, 2009
    FreezairForALimitedTime
    Inversion? The Magi Nation card game came before the video game, even though the video game is somewhat more well-remembered. In the game, almost everything that had appeared in the card game thus far--from the items to the monsters--appeared. They even used the Magi--characters--as individualized NP Cs, averting You ALL Look Familiar.
  • June 24, 2009
    bud0011
    bumping. they seem to have a good thing going
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