Created By: deuxhero on May 14, 2011 Last Edited By: deuxhero on November 24, 2012

Entity General

Player commands super unit and leads troops on the battlefield.

Name Space:
Main
Page Type:
Trope
Thoughts on the name?

Entity General is a sub-type of Real-Time Strategy games, where rather than be a Non-Entity General, the player is a directly controlled unit, while the player can order around their army. The player unit is often stronger than any of the generic units, if only because of the player is more competent than the AI. Unlike standard RT Ses, this is not (exclusively) the domain of the PC, as the control method is more friendly to gamepads, requiring only commands for "follow" "stay" and "attack that" most of the time.

See also: Colonel Badass.

examples
  • Battalion Wars always places the player in the perspective of one of the units in his army, which can be changed at will. While the player controlled unit is not directly stronger, it knows how to dodge, and is the only way to use a few unit types to their full damage potential.
  • Pikmin has the player control only Olimar directly, but he can order around the Pikmin to do the (literal) heavy lifting and fighting. Unlike most examples, Olimar is weaker than the standard Pikmin, but has more health
  • Mount & Blade
Community Feedback Replies: 17
  • May 14, 2011
    Specialist290
    It should be noted that in many of these games, letting this unit die results either in a major combat penalty for the rest of the battle or even an instant loss.

    • In the Total War games, your faction leader has his own stats and personality, and his bodyguard can be commanded in battle.
    • In Dawn Of War, your faction commander is a hero unit that can be trained (and retrained if "killed") once certain conditions are met.
    • Every army in Battle For Wesnoth has one unit designated as the commander. He or she is the only unit who can recruit or summon other units at keeps, and losing him or her results in instant defeat.
  • May 14, 2011
    deuxhero
    The above are all examples of Hero Unit, not this, this trope is about a player character controlled directly.
  • May 15, 2011
    StyxD
    Maybe Player Avatar General?

    • In Sacrifice, the player controls the commanding wizard directly from third person perspective. While not especially durable and devoid of any standard attack, he/she can cast powerful offensive spells and is required for collecting souls and creating new units.
  • May 15, 2011
    TBeholder
    Player Character Unit? Currently is a part of Hero Unit, also Hero Must Survive.

  • May 15, 2011
    Ghilz
    Overlord and it's sequel and spinoffs. You control the titular Overlord and order the Minions around.

    Brutal Legend: You control Eddie, who orders his units around.
  • May 15, 2011
    BlackDragon
    Fall From Heaven has this as an option, if you choose to play as the Illian Civilization. Through tons of research and several grand projects, you can eventually complete a ritual that transforms you, Auric Ulvin, into 'Auric Ascendant', a Physical God and the most powerful hero-unit in the entire game. Noteably, if Auric Ascendant gets killed in battle, your civ permanently loses all of the Trait-bonuses that Auric brought to the table.

    Two special civs, the Always Chaotic Evil Infernals and the Always Lawful Good Mercurians, both have this per default - in both cases, once they're released into the world, their leaders - Hyborem and Basium, respectively - will also spawn as moderately-powerful Hero-units. Once again, if they are defeated, the civ loses their Trait-bonuses.
  • May 16, 2011
    deuxhero
    ^Also hero unit.

    I haven't played BL, but it is an example from what I've heard of it. Sacrifice is as well.
  • May 30, 2011
    deuxhero
    Player Avatar General is a tad bland, but works.

    If we can get a name, this seems launchable.
  • May 31, 2011
    Koveras
    Eddie in the Brutal Legend single-player. Ditto Doviculus and Ophelia for their respective factions in the multiplayer.
  • March 14, 2012
    deuxhero
    Can be launched as soon as a name is given. Up For Grabs once it is.
  • March 15, 2012
    Koveras
  • March 15, 2012
    Ghilz
    The Commanders / Armored Command Units in Total Annihilation and Supreme Commander are this.
  • March 15, 2012
    TBeholder
    Player Character Unit, with Entity General as a redirect? Or vice versa.
  • March 15, 2012
    Treblain
    Entity General doesn't make sense as a phrase. Don't use it, even as a redirect, since people searching for Non Entity General will be confused.
  • August 12, 2012
    TBeholder
    Also, it's not "a sub-type of Real Time Strategy games".
  • August 13, 2012
    Stratadrake
    @Koveras: There's still a dusty YKTTW competing for the title of "commander unit".

    This, unfortunately, strikes me as Hero Unit But More Specific.
  • November 24, 2012
    TBeholder
    It can be seen as a subtype, but isn't just "more specific". While one almost begs to implement the other, PC Unit can exist where no other Hero Unit appears (Total Annihilation, IIRC), and vice versa (Master Of Magic).

Three days must pass before this YKTTW is Launchworthy or Discardable

http://tvtropes.org/pmwiki/discussion.php?id=hhoqv3xp8o9276lstpjpax2g