C-3PO: He made a fair move. Screaming about it can't help you.
Han Solo: Let him have it. It's not wise to upset a Wookiee.
C-3PO: But sir, nobody worries about upsetting a droid.
Han Solo: That's 'cause droids don't pull people's arms out of their sockets when they lose. Wookiees are known to do that.
Two (or more) characters are playing a game. Character A is clearly smarter, more skilled, and just plain better at the game than the other. Character B still wins. Why? Because Person B is appears to not take losing well
and it likely would be... detrimental to character A's continued good health to win against character B.
Often the case when a Bad Boss
plays a game with his mooks - who are too terrified not to let him win, not after what happened to the last guy... other times it happens between a smart but not too strong player and a not-as-smart but definitely stronger opponent.
to the Chewbacca Defense
, which is about confusing the opponent and not necessarily terrifying them. But they work well together. Related to Appeal to Force
This is NOT the Disproportionate Retribution
itself, which does not occur in the Trope Namer
, or the act of Rage Quiting
. Throwing the Fight
is about loosing because of an actual threat, this is about losing because of an implied or assumed threat.
Skipping 2011-02-23 14:15:07 by foxley (that would be a game-related version of Flipping the Table
), 2011-02-23 19:14:14 by randomsurfer ("because it is easier" is not "out of fear." It WOULD need a different title for that example to work.), 2011-09-30 07:25:46 by Steven T
(same as foxley), 2011-12-23 01:57:19 by Arivne (Throwing the Fight
would be a better place for that), 2011-12-23 19:53:48 by TB Tabby
(They must loose on purpose, not because they are forced to loose), 2012-02-17 16:30:13 by Tom Walpertac 2
(describing the boss is not describing the minions letting him win)