Created By: Nimbostratus on August 19, 2009
Troped

Scrappy Boss

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Should We Have This?? Possible titles: Scrappy Boss, Goddamned Boss, Bothersome Boss, Pain in the Boss ...?

Players often have at least one Boss Battle they hate. Sometimes it's because a boss is really frickin' hard. Other times, it's simply a matter of the boss being an absolute pain in the butt to fight, without being a legitimate threat. You could last all day against this guy, but your patience certainly cannot. In essence, it is like a Goddamned Bat taking the place of a boss.

Common traits include:


Examples:

  • Diablo II: Lord Of Destruction gives us its Final Boss, Baal. He teleports, burns mana, creates clones of himself, casts spells that can push you nearly a full screen back, and has a rather annoying laugh.
Community Feedback Replies: 48
  • July 30, 2009
    Ganondorfdude11
    This is That One Boss.
  • July 30, 2009
    Unknown Troper
    That One Boss? Or is the fact that he's not an actual threat enough to make it different or just a subtrope?
  • July 30, 2009
    owh
    Might I recommend the title Mook In Boss Clothing, as a reverse Boss In Mook Clothing? Even still, this is really more of a case of Demonic Spiders than That One Boss.
  • July 30, 2009
    Nimbostratus
    This is a separate trope.
  • July 30, 2009
    Ganondorfdude11
    Maybe "Invincible Goomba Boss" or something similar.
  • July 30, 2009
    owh
    Well, I know what you're getting at here (my own personal ones would be Kracko from Kirby or Rocksteady from too many TMNT games) but I feel like this is a bit too much The Same But More Specific.
  • July 30, 2009
    jketchum 31
    But the kind of frustration is totally different with these different bosses. A boss by definition isn't a Goddamned Bat, and thus not a Demonic Spider. To use an example from what I know, Artificial Chaos from Sonic Adventure 2 and Shadow The Hedgehog might qualify as a Demonic Spider. That One Boss is a boss who's frustrating because it's hard to beat, and often kills you. The Biolizard from SA 2 is an example; success with it is largely random. This idea is different--a boss who isn't cheap or difficult to beat, nor trivial, but who is somehow tedious. I'd cite Big Foot/Heavy Dog fromn Sonic Adventure 2 and definitely the Black Bull from Shadow. Very different feelings. I would be in favor of differentiating here, even as a subtrope, and support Scrappy Boss for the title.
  • July 30, 2009
    Ryusui
  • July 30, 2009
    DigiFlame
    I understand this and see how it stands out from the other tropes. It's a boss that is pretty much a non-threat except for one thing that makes you want to pull your hair out. If I've got it right.

    Cheers, DF
  • July 31, 2009
    BlackHumor
    No, it's a boss that isn't actually a threat at all, it's just annoying to fight.

    Any boss that has significantly more health then it should is this for me, can't think of any specific examples.

    Oh yeah, also that Poe boss from Wind Waker who kept on giving you that Interface Screw effect.
  • July 31, 2009
    Nimbostratus
    • Ganondorfdude11: The boss doesn't have to be nigh-invulnerable.
    • Ryusui: The boss doesn't have to specifically have a gimmick.

    • jketchum31: You're on the right track.
    • Digi Flame: Can be more than one thing, but you have the right idea.
    • Black Humor: Correct. And the "way more health than it should have" thing is high on the list for me too.
  • August 1, 2009
    Bisected8
    How about being sandwiched between two long cutscenes (or possible save points)?
  • August 1, 2009
    Nimbostratus
    Hmmm... That's tangentially related, but I don't think it actually fits.
  • August 1, 2009
    Ryusui
    I just had an idea...maybe Marshmallow Boss?

    Because there's a Yu-Gi-Oh! Card called Marshmallon whose entire purpose is to be this. Does 1000 damage to you when it's flipped and can't be destroyed in battle. It really doesn't do anything but act as a wall, pestering you with its grand entrance and then sitting there, invulnerable, until you pull a removal effect or your opponent Tributes it for something stronger.

    It's not the only example, but I think Marshmallow Boss nicely connotes something that poses little threat but is annoying to kill.
  • August 1, 2009
    Nimbostratus
    The name would work for a "weak boss" trope, but doesn't convey the meaning of this at all. =/
  • August 2, 2009
    Master Hand
  • August 2, 2009
    Nimbostratus
    .*snicker* That's a nice one, albeit vague.

    Also, bump.
  • August 3, 2009
    Unknown Troper
  • August 3, 2009
    Durazno
    Hey, I was killed by Lavos once or twice.

    Many of the bosses in Star Wars: Force Unleashed can be these if you're having an off day. They end with mandatory Action Command challenges, and if you keep screwing them up, you'll wish you could just give 'em a basic slash and call it a day. Same deal with Spiderman: Web of Shadows.
  • August 14, 2009
    quedonX
    Lavos' Outer Shell is probably the only one that fits this, and, even then, he is only an easy kill if you leveled correctly.
  • August 15, 2009
    Unknown Troper
    His name escapes me... Who was that recurring boss in the N64 Paper Mario? The one who was furious with you for invading his playground in the very beginning and shows up between major portions of chapters with new was to fight you.
  • August 15, 2009
    Freezer
    Isn't this Anti Climax Boss?
  • August 15, 2009
    Nimbostratus
    An Anti Climax Boss just doesn't put up much of a fight. This trope is when the boss does put up a fight, but is far more annoying than actually damaging or threatening.
  • August 15, 2009
    Luc
    Mook In Boss Clothing works as a name.
  • August 15, 2009
    djkates
    @Unknown Troper: You mean Jr. Troopa?
  • August 15, 2009
    Unknown Troper
    The boss of the official Morrowind plug in Siege at Firemoth (Grum) has 2000 hp with a regeneration effect while the final boss of the first expansion pack (a Physical God) has 3000 HP and the second's (an aspect of a god) has 2000 HP at most and both have no regen. If you have decent resist shock effects he can't hurt you, but he takes forever to kill.
  • August 15, 2009
    quedonX
    Also, Anti Climax Boss fights usually don't last long, while these may seemingly last an eternity.
  • August 16, 2009
    Dcoetzee
    How about simply Annoying Harmless Boss?
  • August 17, 2009
    Nimbostratus
    I'm thinking of launching this soon-ish. I need some more input on a name, though. Possible choices:
  • August 17, 2009
    quedonX
    I vote Goddamned Boss for the connection to Goddamned Bats.
  • August 17, 2009
    Dcoetzee
    I think it's always a good idea to avoid titles that only make sense to people already familiar with other tropes. None of the titles look very appealing to me, or clearly distinguish it from That One Boss.
  • August 17, 2009
    lukebn
    This is far too close to That One Boss to merit its own trope. If you really really want this to exist -- and it looks like you do -- improve the definition of That One Boss to be more inclusive of some of these examples.

    By the way, there's no point in putting tropes on YKTTW if you're going to get defensive whenever anyone offers input you're not fond of.
  • August 17, 2009
    Nimbostratus
    Dcoetzee: Aye. That's kiiiinda why I'm asking for more input on names xP

    lukebn: What makes it "far too close"? And what the heck do you mean about getting defensive? It's not like I'm flaming people or anything, simply stating my opinion. Telling people to leave YKTTW is certainly not helpful.
  • August 17, 2009
    lukebn
    That is what I mean about getting defensive.
  • August 17, 2009
    Nimbostratus
    Sorry, but "you don't seem to like this, so stop posting" is my #1 berserk button. What, in my other posts was overly defensive?
  • August 18, 2009
    lukebn
    I'm sorry, I really shouldn't have said anything to make this personal. I didn't mean that it shouldn't be on YKTTW -- I phrased it wrong; it absolutely should be. I meant that YKTTW is intended for constructive criticism, and I was concerned that some people's opinions were being brushed aside.
  • August 18, 2009
    Nimbostratus
    Ahh, okay. I wasn't trying to brush anyone's opinion aside, just stating my thoughts on them; if somebody thinks they're being brushed aside, they can just reply again.

    Any ideas on a decent title?
  • August 19, 2009
    Stormtroper
    It's always bugged me that the difference between difficulty and frustration-ness is kinda lost on That One Boss, That One Level, Scrappy Level or whatever it's called now, etc.

    If it wasn't a really big change, I'd propose changing the descriptions to straightforward definitions like "hard boss", "annoying level" and such.
  • August 20, 2009
    Roxor
    The distinction seems simple enough.

    That One Boss is frustratingly difficult to beat while a Pain In The Boss is actually pretty easy to beat, once you see past the annoyance factor in how it's been designed.
  • August 20, 2009
    Qujo
    For this Troper, EVERY boss who can take enough dammage to burn down a wohle village and stil keeps kicking. Be it throug entire mountains of HP or being invoulnerable to normal attacks.
  • August 20, 2009
    Unknown Troper
    Shadow Mitsuo of Persona 4 takes forever to kill, constantly giving himself a 1400 HP buffer that is pretty much impossible to stop. Beyond his AI randomly getting lucky and using both of his actions to attack the hero (instant game over if he dies) he poses no threat but is a war of attrition.
  • September 22, 2009
    Roxor
    To add to the common traits list:

    • The actual battle takes damn near forever

    For an example:

    • Duke Nukem: Manhattan Project has the Bonus Boss Wozma. It's an immobile green sphere with about ten times the health of any other boss in the game and takes a good half-hour of repeatedly jumping up and firing off rockets at it before you finally do enough damage to kill it. What do you get for your trouble? An icon on your saved game. That's it.
  • September 22, 2009
    Some Guy
    I think I get the concept here. What really cheesed me off about the final boss fight in Metroid Prime 3 is that the second phase of the battle takes a really long time, about twice the other two phases put together, but is substantially more mechanical and less fun. You're most likely to screw it up because you get impatient with how it's taking forever.

    On a similar note, the last Dark Samus battle in Metroid Prime 2 is a giant exercise in frustration not because she's difficult, but because there's a seven minute time limit and the damage calculators are set so that she takes very little damage on the rare chances you have of hitting her. So for most of that seven minutes you're just helplessly staring at her cheap invincibility waiting for her to take her sweet time to give you a chance to hit her. Incientally, this is only on hard mode. The damage calculators on normal mode are such that beating her is much less of a chore.
  • September 22, 2009
    Some Guy
    A That One Boss, by contrast, isn't really a cheap bastard requiring near perfect play so much as a powerhouse requiring near perfect play. The latter will kill you because the patterns are really difficult to fight. The former will kill you not because the patterns are tough but because they're repeated ad infinitum and everyone eventually makes mistakes.

    Also- Just Launch It Already!
  • September 22, 2009
    Wyvernil
    I think I see the intention here. If That One Boss is the equivalent of Demonic Spiders, then this is the equivalent of Goddamned Bats. A boss that is infamous not because it's difficult to beat, but because it's annoying or poorly designed to fight.

    I'd agree with Goddamned Boss to help show the distinction.
  • September 22, 2009
    GoggleFox
    Another vote for Goddamned Boss.
  • September 22, 2009
    Unknown Troper
    Another huge property of this boss is that it will summon mooks to annoy you while it exposes its window of weakness so that if you don't kill them fast enough or evade them, you miss the chance to damage it.
  • September 22, 2009
    Roxor
    Oh, yes. We mustn't forget those annoying bosses who happen to be Mook Makers.
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