Science-fiction works have a tendency to portray Organic Technology
as being the bleeding edge of technology or even used by Sufficiently Advanced Aliens
. This may stem from the fairly recent advances in biotechnology (granted mostly in agriculture and medicine rather than the fields typically portrayed in these works), the visceral themes, and the appeal of equipment that repairs itself.
Live Action TV
- The Yuuzhan Vong in the Star Wars Expanded Universe used nothing but organic technology, and they were shown to be devastating against the conventional fleets of the New Republic and Imperial Remnant. The first known encounter with one by Canderous Ordo had him describe it as firing plasma that melted his ship's armor like wax, and then escaping at a speed that was impossible to keep up with. Three thousand years later, when the main force arrived in the galaxy, they would have a considerable advantage.
- In Babylon 5 the First Ones use living ships that are vastly superior to most of the younger races' vessels, until they start building new ships that incorporate biotech.
- Star Trek: Voyager
- The ship itself has bio-neural gelpacks that allow the computer to "think" more flexibly and operate faster. (The downside being that they could also be infected with viruses and bacteria.) It's one of the things that marks Voyager out as one of Starfleet's most advanced ships.
- Species 8472 of has "bioships" which resist Borg assimilation, are vastly superior to Borg cubes, and can destroy a planet by linking together. The Borg started the war with them because they wanted 8472's capabilities so bad.
- The cylons in Battlestar Galactica (Reimagined) use a lot of biotech and they appear to be much more advanced than the humans.
- In Shadowrun, bioware, first introduced in the 1st edition sourcebook Shadowtech, part of the core rulebook in 4th ed, is presented as being the latest and greatest thing in augmentation. In game rules it is more expensive in terms of cash than traditional cyberware but does less damage to your Essence, making it preferred for mages. In the Everything Is Online world of the latest edition, it also has the advantage of having no wireless capability, meaning it can't be bricked or worse by an enemy decker.
- In GURPS Transhuman Space biotech is generally preferred when possible, and bioroids are cheaper than sapient androids.
- In Galactic Civilizations II the Dread Lords have ships that look and act like they were alive. Not even the most technologically advanced ships that can be built by the playable races can match them, the only way to beat them is through attrition.
- In Colobot, at the later stages of the game you finally start finding nests of giant ants you were encountering earlier. In these nests, you can find what can be best described as green, gooey pods that spawn pieces of organic goo. One of the missions concentrates on acquiring one of such pieces and bringing it back to the base, where you can examine it and use it to unlock a new type of robots: robots walking on ant-like legs (which quite literally look like half-robots, half-ants). They are faster and more capable of getting past steep hills than robots driving on wheels or on caterpillar tracks.
- In EV Nova Polaris ships are Organic Technology grown over an artificial skeleton. Their ships have frankly ridiculous firepower and are well-shielded, but they're quite fragile once the shields go down.
- In G.I. Joe: The Movie, the denizens of Cobra-La are the original dominant species of Earth and exclusively use biotech. Their technology and wildlife are constantly shown to overpower even the most advanced weaponry and vehicles the Joes have to fight back with. They even have a biotech equivalent of WMDs complete with rockets.