Created By: tryourbreast on May 20, 2012 Last Edited By: tryourbreast on May 20, 2012

Loading Screen Tips

Name Space:
Main
Page Type:
Trope
Loading screen is boring, especially if your game has so many loadings frequently, or just one plain long loading. Players will be annoyed at these loading screens, just like when you wait inside an elevator.

For an elevator, we have reflecting walls to help you kill time. For a plain long loading screen, you can add a minigame.

And if your loading screens are so frequent, why not add tips for players to read?

This trope has two uses: first, killing time, and second, it provides a place to put something which can break the fourth wall, as players expect the loading screen to be a place dropping hints and tips, background information or things author want to say.

However, if the loading screen automatically passes out after loading completes, and there is no way to review one out of a loading screen, players can feel frustrated trying to read the tips.

Examples

  • Patapon has tips at loading screen. You can even review the ones you encountered in your hideout, to see if you missed some of them. Patapon 3 has over 200 tips.

  • Red Alert 3 has background information on units and each commander in game as fillings in the loading screen. But your typical 5-second loading won't allow you to read the whole Wall of Text slowly, so good luck on that.
Community Feedback Replies: 11
  • May 20, 2012
    SilverSpade92
    This is already in a subsection of this page: http://tvtropes.org/pmwiki/pmwiki.php/Main/LoadingScreen

    look in the third folder of the article. :)
  • May 20, 2012
    tryourbreast
    Maybe merging this one into Hint System?

    There should be a "Hint on loading" here.
  • May 20, 2012
    TheEvenPrime
    "No way to review one out of a loading screen" is actually incorrect, some games (Civilization IV for example) list the tips in the manual or Civilopedia or something like that.
  • May 20, 2012
    tryourbreast
  • May 20, 2012
    TheEvenPrime
    I did. This is EXACTLY what I get for looking at non-natural languages for too long, I start losing my human of language grasp.
  • May 20, 2012
    tryourbreast
    Well, I said "If A, and B, C happens", so that means A and B are just conditions, and they are not a necessary condition for the trope, but for C to happen.

    And for the language, sorry for that but English is my second language. After all, not all tropers are good at English anyway. Maybe I'll rewrite it later.
  • May 20, 2012
    TheEvenPrime
    English is my second language too, but judging by my reading comprehension, it could as well be the tenth or so...
  • May 20, 2012
    tryourbreast
    Oh, then I have to rewrite the whole thing for sure. You know, things don't usually come out good at first...
  • May 20, 2012
    animeg3282
    Civilization 4 has tips while your game is loading like "Low on cash? Send your spies to nab some from your neighbors!"
  • May 20, 2012
    TheEvenPrime
    ^ Also some jokes not really related to the game itself: "Snacks are good on moderation" and "Never bring a sword to a gunfight".
  • May 20, 2012
    randomsurfer
    Monty Pythons The Meaning Of Life (the game) has intertitles asking zany philisophical multiple choice questions. Once all the questions have been asked it just gives a short "please wait" screen instead. At the end the answers you've chosen are used to give your own personalized Meaning Of Life. There's also a Cheat Code to skip them all and automatically answer "A" for every question.
http://tvtropes.org/pmwiki/discussion.php?id=gi0t3quubbiovoyz269fivaa