Created By: WaxingName on August 13, 2012 Last Edited By: WaxingName on October 24, 2012
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The 8-bit Era of Console Video Games

Useful notes describing the 8-bit era + index of 8-bit games.

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(Edit this any way you guys want, it's Up for Grabs)

The 8-bit Era of Console Video Games started when The Great Video Game Crash of 1983 ended. During the crash, console video games fell in popularity, due to several factors such as no sense of censorship and a lack of effort in certain games. Nintendo, having found success in the arcades with Donkey Kong, wanted to break into the console game business, but couldn't do it outright. They then decided to disguise the console as a toy using the peripheral called the Famicom Robot, which would later be released worldwide as R.O.B. (Robotic Operating Buddy). While the peripheral itself was not well-received, they did succeed in getting the console to the market. Once the console was in the market, they released Super Mario Bros., reestablishing video games as an acceptable form of entertainment.

This era introduced a revolutionary aspect of game design, the scroll. Throughout The Golden Age of Video Games, games either only had a single screen or flip-screen gameplay, which created, respectively, a constraint in the size of a level and a disruption in the flow of the game. Scrolling graphics was a big leap in game design in that levels could now be much longer and flow a lot better than in the Golden Age.

Many of the most commercially successful video game franchises of all time debuted as part of this era, with recognizable names like Mario, Final Fantasy, and Mega Man among them.

Please namespace each entry on this page, it's going to be an index

[[index]]

Consoles of this era

New IPs on these consoles

Games of previous IPs

[[/index]]
Community Feedback Replies: 10
  • September 6, 2012
    abk0100
    Aren't these basically redundant with the console indexes?
  • September 6, 2012
    WaxingName
    ^No. The page describes the development of the video game medium in this generation in addition to indexing all 8-bit games.
  • September 6, 2012
    abk0100
    The description part isn't redundant, but isn't there some policy about not indexing things when they're already listed in a sub-index?
  • September 7, 2012
    WaxingName
    I don't know. Can I have a link to that part?
  • September 7, 2012
    abk0100
    It's just that you always see those messages saying "Please don't list a trope here when you can list it on a sub-index instead, like here: Graphical Tropes
  • September 7, 2012
    WaxingName
    ^Even so, it's still useful to have these pages due to multiplatform games, especially the sixth and seventh generations.
  • September 11, 2012
    abloke
    Much as having something about the history of video games might be useful, this seems to suggest that the Crash of '83 was far more of a doomsday scenario than it actually was. It needs to be revised.
  • September 13, 2012
    WaxingName
    Is there anything else about the 8-bit era I can say? I couldn't find much else to say besides the introduction of the scroll.
  • September 13, 2012
    abloke
    I think it could do with some information on the coexistence of consoles and micros, and how this worked in different parts of the world. The first section still seems to be too heavily focused on the Crash (there's no indication that it was localised to North America, for example). Is anyone doing a separate article for micros, or is that included?
  • September 13, 2012
    WaxingName
    ^I followed the suggestion of someone on my YKTTW for an index of these pages (called "The History of Video Games") that PCs and consoles should be kept separate. I don't want to do the PC articles because I'm not that experienced with PC gaming.

Three days must pass before this YKTTW is Launchworthy or Discardable

http://tvtropes.org/pmwiki/discussion.php?id=fc5ncshyc9w1hjogfcetenwh&trope=The8bitEraOfConsoleVideoGames