The 8-bit Era of Console Video Games
Useful notes describing the 8-bit era + index of 8-bit games.
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(permanent link) added: 2012-08-13 15:59:58 sponsor: WaxingName (last reply: 2012-10-24 12:22:49)

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The 8-bit Era of Console Video Games started when The Great Video Game Crash of 1983 ended. During the crash, console video games fell in popularity, due to several factors such as no sense of censorship and a lack of effort in certain games. Nintendo, having found success in the arcades with Donkey Kong, wanted to break into the console game business, but couldn't do it outright. They then decided to disguise the console as a toy using the peripheral called the Famicom Robot, which would later be released worldwide as R.O.B. (Robotic Operating Buddy). While the peripheral itself was not well-received, they did succeed in getting the console to the market. Once the console was in the market, they released Super Mario Bros., reestablishing video games as an acceptable form of entertainment.

This era introduced a revolutionary aspect of game design, the scroll. Throughout The Golden Age of Video Games, games either only had a single screen or flip-screen gameplay, which created, respectively, a constraint in the size of a level and a disruption in the flow of the game. Scrolling graphics was a big leap in game design in that levels could now be much longer and flow a lot better than in the Golden Age.

Many of the most commercially successful video game franchises of all time debuted as part of this era, with recognizable names like Mario, Final Fantasy, and Mega Man among them.

Please namespace each entry on this page, it's going to be an index

[[index]]

Consoles of this era

New IPs on these consoles

Games of previous IPs

[[/index]]
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