In film, the closeup is a magnifying device. It highlights details, makes small actions seems gigantic, and narrows our focus to one important subject. When that subject is the villain, then their closeup serves to highlight said villainy. Closeups make a villain scary because we're forced to be closer to an unpleasant character. If he's an ugly villain, we're forced to gaze at all his pores. If he's an intimidating villain then he seems larger and ominous, since for the moment he controls everything on the screen. And if he's often in closeup, then he always seems to be in control. Compare Gross-Up Close-Up and Nightmare Face.
- The Joker in The Dark Knight. Notable scenes he's often up close to the camera include the interrogation scene, his meeting with the mob, and his final capture, among others. His closeups go for creepiness, since he has strange facial tics and clearly doesn't bathe often.
- So does Harvey Dent after he becomes Two-Face. And it is not pretty.
- Terminator 2: Judgment Day: The T-1000, to emphasize its constantly scanning look.
- Hannibal Lecter in the film of The Silence of the Lambs, as can be seen here.
- Inverted with the Ghost of Christmas Yet To Come in A Christmas Carol (1984). The Spirit is always seen from far away, and its few features are hidden by its cloak.
- The Prophet of Regret in Halo Wars, as seen here. His closeups go for ugliness, especially since Halo Wars's cutscene graphics are more high quality than those of most Halo games. It also emphasizes his role as the Non-Action Big Bad, constrating the Dragon-in-Chief of the game, Ripa 'Moramee, who gets wider shots to emphasize his massive size.
- The Prophet of Truth, devious schemer that he is, is also seen in lengthy close-ups during Halo 2. Not so the case in Halo 3, though, where he's not seen in person until near the end of the game.
- The Didact of Halo 4 when seen unmasked, particularly after he's disfigured from an experimental Flood cure used on himself.
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