Up for Grabs
. We probably already have this, but I can't find it.
When you have Stuff Blowing Up
, the shockwave is usually strong enough to push those running away a few meters onto conveniently located soft materials. So is it any surprise that when characters become Genre Savvy
of this they devise plans (improvised as often as not) where their escape/pursuit of others is helped along by making stuff blow up behind them?
(at least I think it was Quake) this was a legitimate strategy called "Rocket Jump
", where players would launch a rocket just below themselves as they jumped to up much higher.