A type of enemy in video games that does no damage by itself but pushes the player into hazards where they can receive damage or die. This pushing could be a simple shove, or they could be equipped with a spring or catapult to actively change your trajectory. Related to Ledge Bats. This is a less violent version of Punched Across the Room.
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- Some World of Warcraft enemies, especially elites have this. This is both dangerous and frustrating - not only can they push you into a chasm but some of them hit hard enough to send you flying out of their aggro range, causing them to reset to full health.
- Commander Keen:
- The first game has Butler Robots. All they do is go back and forth on a track pushing you around and making it harder to jump if they're touching you.
- The first game also has Yorps. Little happy green aliens that hop in one direction, easily shoving you around if you don't shoot them or at least hop on them for temporary paralysis.
- Keen Dreams has giant carrots that run around. Be careful or they'll push you into a pit.
- Commander Keen 4 has Bounders, which are giant, sentient, rubber balls that bounce around and will push you where you don't want to go, though skilled players can ride them.
- The scientists in the factory levels of Crash Bandicoot 2: Cortex Strikes Back use a riot shield to push you into pits.
- Koindozers from Donkey Kong Country 3: Dixie Kong's Double Trouble! will use their shields to push you into hazards.
- Birds in I Wanna Be the Guy mess with your jumps and could possibly redirect you into spikes.
- There is an enemy in the first Pac-Man World that uses a light shield to push you into Bottomless Pits.
- Rock'n from Sonic 3 & Knuckles, a giant walking block of rock that pushes the player around.
- Super Mario Bros.:
- Super Mario 64:
- Super Mario Galaxy:
- Super Mario World 2: Yoshi's Island introduces Bumpties, which are harmless penguins only capable of making Yoshi bounce into enemies and obstacles.
- Rocky in Adventures of Lolo is like this, either pushing Lolo into hazards or trapping him and forcing him to suicide.
- Large Bodies in the Kingdom Hearts games tend to be this. They do pack a bit of a wallop of their own, but they are very easy to dodge for all but the least skilled players. Their real threat is that their stomach rebounds your keyblade, so even if you don't mean to be attacking them, if your attack so much as grazes them, Sora gets knocked back a few feet and stumbles for a couple seconds. On higher difficulties, this nearly assures you 2-3 hits from anything else in the area.
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