Created By: NateTheGreat on April 4, 2011 Last Edited By: NateTheGreat on June 26, 2016

Pushy Mooks

They don't kill you themselves, but they'll push you into something that will

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Trope

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A type of enemy in video games that does no damage by itself but pushes the player into hazards where they can receive damage or die. This pushing could be a simple shove, or they could be equipped with a spring or catapult to actively change your trajectory.

Related to Ledge Bats. This is a less violent version of Punched Across the Room.


Examples

  • Rocky in The Adventures of Lolo is like this, either pushing Lolo into hazards or trapping him and forcing him to suicide.
  • Commander Keen:
    • The first game has Butler Robots. All they do is go back and forth on a track pushing you around and making it harder to jump if they're touching you.
    • The first game also has Yorps. Little happy green aliens that hop in one direction, easily shoving you around if you don't shoot them or at least hop on them for temporary paralysis.
    • Keen Dreams has giant carrots that run around. Be careful or they'll push you into a pit.
    • Commander Keen 4 has Bounders, which are giant, sentient, rubber balls that bounce around and will push you where you don't want to go, though skilled players can ride them.
  • Koindozers from Donkey Kong Country 3.
  • Large Bodies in the Kingdom Hearts games tend to be this. They do pack a bit of a wallop of their own, but they are very easy to dodge for all but the least skilled players. Their real threat is that their stomach rebounds your keyblade, so even if you don't mean to be attacking them, if your attack so much as grazes them, Sora gets knocked back a few feet and stumbles for a couple seconds. On higher difficulties, this nearly assures you 2-3 hits from anything else in the area.
  • Rock'n from Sonic & Knuckles, a giant walking block of rock that pushed the player around.
  • Bullies from Super Mario 64 do nothing but charge at Mario and shove him around, possibly into a nearby pool of lava. The Heave Ho enemy has a dustpan in the front that flings Mario if he steps on it.
  • The Super Mario Galaxy games have Topman, a spinning, UFO-shaped enemy; it doesn't hurt you directly, but it can bump you off ledges or into electrified rails.
  • Some World of Warcraft enemies, especially elites have this. This is both dangerous and frustrating - not only can they push you into a chasm but some of them hit hard enough to send you flying out of their aggro range, causing them to reset to full health.
  • The scientists in the factory levels of Crash Bandicoot 2: Cortex Strikes Back use a riot shield to push you into pits.
  • The Pikmin games have puffy blowhogs and withering blowhogs.
  • Birds in I Wanna Be the Guy mess with your jumps and could possibly redirect you into spikes.
  • There is an enemy in the first Pac-Man World that uses a light shield to push you into Bottomless Pits.

Community Feedback Replies: 65
  • April 5, 2011
    NateTheGreat
    No opinions, really?
  • April 5, 2011
    dalek955
    Subtrope: Ledge Bats.
  • April 5, 2011
    KZN02
    Donkey Kong Country 3: Koindozer

    See also I Will Not Flee.
  • April 5, 2011
    TBTabby
    Rocky in The Adventures of Lolo is like this, either pushing Lolo into hazards or trapping him and forcing him to suicide.
  • April 5, 2011
    Mozgwsloiku
    Some World Of Warcraft enemies, especially elites have this. This is both dangerous and frustrating - not only can they push you into a chasm but some of them hit hard enough to send you flying out of their aggro range, causing them to reset to full health.
  • April 5, 2011
    MC42
    Bullies from Super Mario 64.

    Rock'n from Sonic And Knuckles.
  • April 6, 2011
    Stratadrake
    In Commander Keen, Bouncers were basically the only non-lethal enemy in the game; you could even ride them.

    Super Mario Galaxy had those spinning UFO enemies; they couldn't hurt you directly, but they could bump you off ledges or into electrified rails.
  • April 7, 2011
    Kaoy
    Big Bodies of Kingdom Hearts tend to be this. Yeah, they do pack a bit of a wallop of their own, but they are very easy to dodge for all but the least skilled players. Their real threat is that their stomach rebounds your keyblade, so even if you don't mean to be attacking them, if your attack so much as grazes them, Sora gets knocked back a few feet and stumbles for a couple seconds. On higher difficulties, this nearly assures you 2-3 hits from anything else in the area.
  • April 7, 2011
    NateTheGreat
    Bounder. Just check out the wiki entry.

    The first Commander Keen has Butler Robots. All they do is go back and forth on a track pushing you around and making it harder to jump if they're touching you.

  • April 7, 2011
    Eric119
    The first Commander Keen game also has the Yorps.
  • April 7, 2011
    NateTheGreat
    Yup, forgot about those.
  • April 8, 2011
    dalek955
    Another subtrope: Mook Bouncer.
  • April 8, 2011
    NateTheGreat
    That's more of a Sister Trope.

    That description can be simplified a bit. We don't need quite that much verbiage. "Some Pushy Mooks may throw you to a distant part of the level or reverse the direction you're going" should cover it without demanding that these guys have a throwing arm or scoop. Brevity is the soul of wit, after all.
  • May 4, 2011
    NateTheGreat
    Bump.
  • May 4, 2011
    azraelfinalstar
    The Super Smash Bros version of Wispy Woods. alo Borobas
  • June 17, 2011
    NateTheGreat
    Bump.
  • July 15, 2011
    NateTheGreat
    Bump.
  • July 16, 2011
    LouieW
    In Pikmin and Pikmin2, the puffy blowhog and withering blowhog (the latter of which only appears in the second game) are particularly frustrating to deal with because they often blow your Pikmin into hazards like water.

    I am not sure if this fits since the enemies blow rather than push though.
  • August 4, 2011
    NateTheGreat
    Bump.
  • August 5, 2011
    Stratadrake
    Louie: That one might be covered, at least partially, by Blow You Away.
  • November 3, 2011
    NateTheGreat
    Bump.
  • January 1, 2012
    NateTheGreat
    Bump.
  • January 1, 2012
    Lyendith
    You just have to edit without adding anything if you want to bump :)

    For an example, the birds in I Wanna Be The Guy play this role. They don't damage you but can screw your jumps and push you on spikes.
  • January 1, 2012
    Stratadrake
    "Null edits" can bump a YKTTW but don't overdo it.
  • April 11, 2012
    NateTheGreat
    I wish I could think of more examples.
  • April 11, 2012
    TBeholder
    • Star Control has D.O.G.I. (Chenjesu drones) bumping into the enemy ship -- in addition to battery-draining this tend to turn it into a sitting duck for their mothership's long-range weapon and sometimes make it crash into a planet.
  • April 11, 2012
    NateTheGreat
    Energy draining and stopping you in your tracks don't really count for this trope. The key thing is that a Pushy Mook only moves you around. They don't hurt you, they don't freeze you, they push you into something that will hurt you.
  • April 11, 2012
    McKathlin
    Small slimes in Minecraft. Since they spawn in deep areas where lava is likely, a push can be lethal.
  • April 11, 2012
    Chabal2
    A Link To The Past has stationary, rubbery... I don't think they even had a name, often appearing in places with spikes or pits. The only way to get past them is to become invisible.
  • October 1, 2012
    NateTheGreat
    Okay, could I have some help with indexes to put this in? Maybe a better name?
  • October 2, 2012
    Stratadrake
    A better name would help, but I'm out of ideas at the moment.

    What if the enemy can Blow You Away? Would that count as having some overlap?
  • October 2, 2012
    NateTheGreat
    Yeah, I guess Blow You Away enemies would work, as long as their wind doesn't inflict damage by itself.
  • June 1, 2013
    NateTheGreat
    Yikes, is this thing really two years old? I gotta launch it one of these days. But really, is Pushy Mooks the best name we can come up with?
  • June 1, 2013
    Stratadrake
    No, it's definitely not. But we need an active brainstorm for titles.
  • June 30, 2013
    NateTheGreat
  • August 10, 2013
    NateTheGreat
  • August 10, 2013
    UltramarineAlizarin
    I don't have a problem with Pushy Mook (is there a standard on whether to launch tropes with the singular or plural form?)

    Fixed namespaces, corrected the name of the Large Bodies in Kingdom Hearts, added the name of the Topman enemy in Super Mario Galaxy, and organized the Commander Keen examples as sub-bullets under a main bullet for the franchise.
  • August 11, 2013
    Paradisesnake
    You do know, that there's no such thing as I Will Not Flee?
  • September 1, 2013
    NateTheGreat
    Do we need a name crowner, or should we just launch as Pushy Mook and let someone rename it later?
  • November 5, 2013
    NateTheGreat
    Further input?
  • November 5, 2013
    DAN004
    There's also Mook Bouncer to compare.

    • In the first Pacman World game, an enemy in the space levels can form a light shield in front of his hands and uses it to push you around to the Bottomless Pits. They're also indestructible, save for a charged-up pellet shot.
  • November 5, 2013
    DAN004
    • Aya Shameimaru in Touhou side game Mega Mari uses force of wind to push you around. Take her out and the wind stops.
  • November 5, 2013
    FGHIK
    This is definitely tropeworthy, can't really think of a better name. Just needs more examples and an expanded description and I'd say it's ready.
  • November 5, 2013
    Chabal2
    • I'm not sure if it counts, since it does damage, but the third boss in A Link To The Past does more knockback than damage, and his arena is full of holes that send you down a floor. When you return, having fought your way back up through the enemy-infested floor, the boss is back at full health.
    • A Helpful Mook variation: most Launcher Games like Toss The Turtle or Burrito Bison feature enemies that send you crashing into something else, but the upgrades center on getting extra lift and bounce from them, so as to get more mileage. Only sometimes do they ever send you into an actual obstacle, and even then it's by accident.
  • November 6, 2013
    Nomic
    • Commander Keen also has Yorps (the one-eyed martians) in the first game, Vorticon babies in giant bouncy balls the in the 3rd (the former were especially annoying as they'd not only push you, but also stun you), the small purple robots in the 5th, Blooglets and the enemies with the big reflective teeth in the 6th, and the carrots in Keen Dreams. These kinds of enemies seem to be a stable in the series.
  • November 6, 2013
    Mozgwsloiku
    Drunk sailors in the first Assassin's Creed, dangerous because of the protagonist's Super Drowning Skills
  • April 19, 2014
    NateTheGreat
    Yikes, forgot this one.
  • April 19, 2014
    ShanghaiSlave
    Not to be confused with Mook Bouncer.
  • December 2, 2014
    NateTheGreat
    Anybody else?
  • July 26, 2015
    NateTheGreat
    I really gotta launch this one of these days. Better name? Indices to add this to?
  • October 17, 2015
    NateTheGreat
    At least a few more hats to indicate that this is tropeworthy?
  • October 17, 2015
    DAN004
    What is I Will Not Flee anyway?
  • October 19, 2015
    henke37
    • Yoshis Island: The ghost in the vase is a pushing battle between you and the mooks that are pushing from the other side.
  • December 15, 2015
    NateTheGreat
    Is this a trope or should I toss it?
  • December 15, 2015
    DAN004
    Yes this is a trope and I shall grab it.

    • Inverted in one instance in Mega Man And Bass: Burner Man's weakness is the Ice Wall, but to really do damage with it, you have to push the wall towards him, which will push him to the spiked pit besides the arena.
    • Boss version: Buzz of Spyro Year Of The Dragon has an attack that doesn't hurt Spyro, but pushes him far away, potentially to the magma pool surrounding the boss stage. You, too, have to beat Buzz this way.
  • December 15, 2015
    DAN004
  • April 10, 2016
    Chabal2
    Wario World has Unithorns, enemies at the bottom of pits that look like floating rhinoceros heads that will push Wario into damaging water or bite and shake him, making him lose coins in both cases. They're only there to make you lose coins until you find the spring that lets you escape, hidden in the dozen or so crates in the lair.
  • April 10, 2016
    NateTheGreat
    The only alternative to Pushy Mook I can think of is Deflecting Mook, but that's not as catchy.
  • April 10, 2016
    DAN004
    May be prevented with Immune To Flinching or Knockback Evasion.
  • May 4, 2016
    NateTheGreat
    Wow, the launching system has changed since the last time I did this. I think I created the page, but attempting to edit it just results in being redirected back here.
  • May 5, 2016
    DAN004
    • Pacman World: One alien mook in the space levels can project a barrier on its hands to push you as he moves around, potentially to hazards and Bottomless Pits. Only a charged pellet shot can destroy them. There's also the bumpy car mooks in the clown-themed levels that also go like this; to defeat them, you have to push them to a pit with your Dash Attack or use a charged pellet shot.
    • Crash Bandicoot 3: the Bandifish in the prehistoric levels may sometimes do a Spin Attack; if Crash spin attacks them while in that state, Crash would be flung far back, potentially to a lava pool.
  • May 6, 2016
    NateTheGreat
    Do the Bandifish cause any damage?
  • May 6, 2016
    DAN004
    ^ only when they don't do their Spin Attack.
  • May 7, 2016
    NateTheGreat
    I still think there's a better name out there, but otherwise I think we're ready for launch.
  • June 26, 2016
    NateTheGreat
    More hats?
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