Created By: Deboss on July 28, 2011 Last Edited By: Deboss on January 21, 2012

Forge World

A planet or large area that is entirely composed of machinery as far as the eye can see.

Name Space:
Page Type:
Based on the TRS of Eternal Machine, which is the "Standard Videogame Level" version of this trope. Indexes needed, redirects desired. Alternate names/redirects: Construction City, Factory Country, Machinery For Miles.

Actual trope.

The entire field of view, from here to the horizon is a mass of machinery, not only that, but a factory. The sky will be choked with smoke, the streets grimey. No one really wants to live here, but it's the only place within hours that they can. Expect to see robots and machinery everywhere.

An excellent place for a Wretched Hive to grow and fester, in the deep underbelly of the few parts that actually have housing.

When this is a standard videogame setting, that's Eternal Engine. When it's a Planet Ville, it might cover entire sections of the planet. This is different than a City Planet, but they commonly overlap as it's rare to see factories without cities.


Expecting to cull a lot of them from Eternal Engine.
Community Feedback Replies: 16
  • July 29, 2011
    I presume that the Trope Namer is the Forge Worlds from Warhammer 40 K?
  • July 29, 2011
    Yes, gonna point out the page in the TRS.
  • July 29, 2011
    The Star Forge in Knights Of The Old Republic.
  • July 29, 2011
    "Forge World" is the name of a real life model-making company, so that might not be the best choice.
  • July 29, 2011
    Earth in The Matrix seems a bit like this; the whole surface of the planet is essentially a power plant for the machines.
  • July 29, 2011
    ^^ It's how they're referred to in-universe though.

  • July 29, 2011
    Unknown Troper
    How about Autochtonia in Exalted?
  • July 29, 2011
    I'm sure that there are other names for this trope than Forge World, if it should even be a trope. I think it would be preferable to simply expand Eternal Engine to cover non-videogame examples.
  • July 29, 2011
    Expanding video game level tropes means cutting bits of trope and tends to make it so that you lose the original trope of the video game level. There are reoccurring themes in video game levels that just don't show up in other media.

    You would need to cut the majority of the trope for no reason. Just make a supertrope. It's not that hard.
  • July 29, 2011
    Eternal Engine already has a variety of examples from a variety of media, not just video games. If it can function that way, why not make it official?
  • July 29, 2011
    Alternatives to the existing title:
    • "Factory World"
    • "Industrial World"
  • July 30, 2011
    Since this is apparently someone elses baby, I'm going to let them take over.
  • August 1, 2011
    I *grudgingly* concede to the video game split of Eternal Engine because shimaspawn does have a point. For a film/tv series/etc., a setting is just a setting; it's inhabitants are considered a separate entity. For a video game, a level includes not just the setting, but also the enemies you fight, obstacles you must traverse, and the type of boss you meet up with. I guess it comes down to how most other media are inherently passive, but games (video or otherwise) are inherently interactive. So I think the way is clear: make this YKTTW the supertrope, and Eternal Engine the Overly Narrow Superlative.

    ...The only gripe I have is that I think this trope should have the more evocatively-named Eternal Engine and the video-game specific one should be named Massive Factory Level or something. Just sayin'
  • August 13, 2011
    Yeah, after some thought, I've decided to take back the above statement. Here's more on why: !!
  • August 13, 2011
    Mirrodin in Magic The Gathering
  • January 21, 2012
    The vast majority of examples of this trope are video games. Splitting off a separate trope for other-media examples doesn't seem justified. There wouldn't be enough examples. Those examples seem perfectly fine sharing the page with the video game examples.