Created By: MCE on June 10, 2011 Last Edited By: ValentineMichael2 on July 7, 2011

Dead man door switch

Killing all the enemies somehow unlocks the doors

Name Space:
Main
Page Type:
Trope
You taking a stroll though the game, only to be stopped by a locked door. Suddenly enemies leap out and you are forced to defend yourself. Enemies defeated, you try the door again, only to find it unlocked.

Somehow the door is tied to the enemies being alive.

Not 100% sure this isn't the same as Inescapable Ambush. Doesn't apply to forcefield generated by the enemies you are fighting or finding a key on their bodies.

Rolling Updates in effect.

Examples:

  • Starfox Adventures : Life force doors
  • Unreal: killing a Titian unlocks a wooden door
  • The .hack games
  • Many dungeon rooms in the original Legend of Zelda
  • I believe this pops up in Serious Sam as well.
  • Justified in the forest level of Final Fantasy XIII: the "doors" are force fields that keep wildlife on the forest floor segregated and are activated whenever an animal is nearby. Since the place crawls with beasts, however, Lightning and Hope's journey to the other end of the forest becomes a lot longer and bloodier.
  • The dungeon doors in Mabinogi, and the Fomorian energy-walls in its sister game Vindictus.
  • Painkiller uses this throughout, with each fight being in a walled up area of the level, which then opens once all enemies are defeated, allowing access to the next area, which automatically seals up once you enter it.
  • The Devil May Cry games have red forcefields on doors appear in most rooms. They shatter once you've killed all the enemies.
  • "Guardian Doors" from the Dungeoneering sidequest/skill in RuneScape.
  • On The {{Megaman Games]] you must defezt all the bosses on the Boss Rush Room before you can continue, also, on most games after the classic series, they are aslo divided on groups, and the door they open commonly has another plataform section before entering the Final boss room(or the next Part of the Rush section)
  • On the Metal Slug series thre are also parts where you must defeat all the mooks on the area before you can continue(while most of the game you can simply skipt them(of course if you can dogde their atacks), however you probably will kill them anyway (it's easier), and they will come in Big Waves
  • This is how doors work in Cla Dun. There are locked doors everywhere in the dungeon and you need to kill large enemies to cause them to unlock. Unlike Inescapable Ambush, you're never enclosed, just prevented from moving forwards. Sometimes the door that unlocks is very far away from the monster you kill.
  • Several instances in Parasite Eve where, if not for this or a variation of this, the boss battle probably would not occur.
Community Feedback Replies: 19
  • June 10, 2011
    Hadashi
  • June 10, 2011
    Darthcaliber
    Many dungeon rooms in the original Legend of Zelda
  • June 10, 2011
    Generality
    All Zelda games, in fact.
  • June 11, 2011
    Ejia
    I believe this pops up in Serious Sam as well.
  • June 11, 2011
    Koveras
    Justified in the forest level of Final Fantasy XIII: the "doors" are force fields that keep wildlife on the forest floor segregated and are activated whenever an animal is nearby. Since the place crawls with beasts, however, Lightning and Hope's journey to the other end of the forest becomes a lot longer and bloodier.
  • June 13, 2011
    MCE
    Any more ? I'm sure I've seen it in other games
  • June 14, 2011
    dalek955
    • The dungeon doors in Mabinogi, and the Fomorian energy-walls in its sister game Vindictus.
  • June 15, 2011
    VorpalSoda
    • Painkiller uses this throughout, with each fight being in a walled up area of the level, which then opens once all enemies are defeated, allowing access to the next area, which automatically seals up once you enter it.
    • The Devil May Cry games have red forcefields on doors appear in most rooms. They shatter once you've killed all the enemies.
  • June 16, 2011
    Alynnidalar
    Doesn't it come up once or twice in Mass Effect 2? I don't think it was in the first one, though. Also, this seems like it should be related to areas being unlocked as you get more XP, as shows up in a lot of RP Gs.
  • June 17, 2011
    DerScotten
    "Guardian Doors" from the Dungeoneering sidequest/skill in Rune Scape.
  • June 17, 2011
    Damr1990
    • On The {{Megaman Games]] you must defezt all the bosses on the Boss Rush Room before you can continue, also, on most games after the classic series, they are aslo divided on groups, and the door they open commonly has another plataform section before entering the Final boss room(or the next Part of the Rush section)
    • On the Metal Slug series thre are also parts where you must defeat all the mooks on the area before you can continue(while most of the game you can simply skipt them(of course if you can dogde their atacks), however you probably will kill them anyway (it's easier), and they will come in Big Waves

  • June 18, 2011
    Prfnoff
    This is Inescapable Ambush. Well, maybe; the lack of example overlap aside from Zelda raises some doubts.
  • June 19, 2011
    Speedball
    This is how doors work in Cla Dun. There are locked doors everywhere in the dungeon and you need to kill large enemies to cause them to unlock. Unlike Inescapable Ambush, you're never enclosed, just prevented from moving forwards. Sometimes the door that unlocks is very far away from the monster you kill.
  • June 19, 2011
    terrafox
    Several instances in Parasite Eve where, if not for this or a variation of this, the boss battle probably would not occur.
  • July 3, 2011
    MCE
    Bump
  • July 5, 2011
    Meeble
  • July 6, 2011
    AMNK
  • July 6, 2011
    noitsnot
    I think this happened in the Scott Pilgrim video game
  • July 7, 2011
    Stratadrake
    Inescapable Ambush is precisely what the name implies, in that (1) it's an ambush, and (2) it's inescapable. If the way out was locked to begin with and the enemies are clearly out in the open, it's not an ambush; if only the way forward is locked, it's not inescapable.
http://tvtropes.org/pmwiki/discussion.php?id=deuwsuur3cbqrwz9u7whgs8r