Created By: LaplacesKytonSeptember 20, 2011 Last Edited By: LaplacesKytonOctober 25, 2011

Heroic World Tour

When games take the hero/es through an exhaustive array of terrains- forest, ocean, desert, cave etc

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Trope
Up For Grabs Needs More Examples

You're a simple peasant boy in an RPG world, and even while you're harvesting the wheat and milking the cows, you can't help but feel a subtle but unmistakeable sense of great destiny about you. Then, one day, your beloved home is attacked by The Big Bad and his airship fleet. Do you run? Do you grab your family heirloom sword and leap into action? No. In your heart of hearts, you know what it is you must do: Travel. Your destiny awaits, but until you go through a Green Hill Zone, a Shifting Sand Land, a Death Mountain, a Slippy Slidey Ice World and a Lethal Lava Land- very possibly in that order- you are simply not ready.

This trope describes the tendency of many works- video games, fantasy, sci-fi and adventure stories especially- to take the hero or heroes through an exhaustively diverse array of geographic terrains over the course of a single adventure, even if travel on that scale would be lethally impractical in a historically similar real life setting. Within the story, this is often explained by a need to recruit allies from different kingdoms or by the scattering of a Plot Coupon throughout the world. Out of story, the reason is to give an adventure an epic quality and to prevent it from being visually repetitive- plus, what's the point of making a great big beautiful fantasy world if you don't show it off?


Examples:

Roleplaying Games
  • Most of the Shining Force series do this to some extent. The original Shining Force had several forests, a lengthy plains section, a couple mountain ranges, a bridge, and a reef island. Shining Force 2 may have it beat, though, with several forests, a chasm, a few different mountain ranges, two extended deserts, one cave, and ultimately spanning two continents as a whole.
  • Knights Of The Old Republic takes the heroes on a journey from a space station to Tatooine (a desert world), Dantooine (fields and plains), Manaan (aquatic) and Kashyyk (forest), among others.

Action/Adventure

Fighting Games
  • Many fighting games, including the Street Fighter and Soul Calibur franchises, have characters traveling across continents and even the entire planet to fight one or two opponents and then move on.

Turn Based Strategy
  • Brutal Legend, being a Turn-Based Strategy, as well as a Third-Person Action-Adventure, not only has the player traversing through wastelands, grasslands, beaches, underneath the foundation of the entire map (though this is used for a very specific purpose), long, winding mountains; and a satanic fortress, but the time of day and even the seasons change as you progress through the campaign as well!

Other
  • Royal Envoy is a casual time and resources management game that sends the player to various islands (with deserts, forests, and volcanoes) to organize the rebuilding of towns.
  • Trial of the Gods Ariadne's Journey is a match-three game that sends Ariadne to rescue her man from Amazons. Along the way, she has to help rebuild the shrines of several goddesses and make her way through various environments (city, desert, forest).

Community Feedback Replies: 15
  • September 20, 2011
    wanderlustwarrior
    Fighting Games as well, most of the ones I can think of have them traveling the world, or in the case of Soul Calibur (set at the turn of the 17th century) all of Europe and Asia, in a couple of months. All just to fight one or two people and move on somewhere else.
  • September 21, 2011
    Koveras
    • Zan Zarah goes through forests, swamps, mountains, lava pits, glaciers, and even the stratosphere.
  • September 21, 2011
    MiinU

    Video games

    • The Legend of Zelda series features nearly every form of terrain imaginable. This is especially true of Twilight Princess, which has the largest, lushest, most detailed overworld in the series to date: including a pristine lake, a scorching desert, majestic snowcapped mountains, and an entire city (which counts as a dungeon!) that floats in the sky.
  • September 21, 2011
    BooleanEarth
    • Most of the Shining Force series do this to some extent. The original Shining Force had several forests, a lengthy plains section, a couple mountain ranges, a bridge, and a reef island. Shining Force 2 may have it beat, though, with several forests, a chasm, a few different mountain ranges, two extended deserts, one cave, and ultimately spanning two continents as a whole.
  • September 21, 2011
    StevenT
  • September 21, 2011
    69BookWorM69
    A couple of "casual games" I can think of:
    • Royal Envoy is a casual time and resources management game that sends the player to various islands (with deserts, forests, and volcanoes) to organize the rebuilding of towns.
    • Trial of the Gods Ariadne's Journey is a match-three game that sends Ariadne to rescue her man from Amazons. Along the way, she has to help rebuild the shrines of several goddesses and make her way through various environments (city, desert, forest).
  • September 25, 2011
    surgoshan
    I think maybe this could be expanded beyond games to the broader world of general tropes. Indiana Jones starts in the jungle, ends up in the Himalayas by way of an American city, then the desert outside Cairo, then a Mediterranean island, all in his first movie. That's because his adventures are based on the old Pulp Serials, which tended to be world-hoppers focusing on exotic locations.

    Similarly, James Bond usually ends up in multiple exotic locations.
  • September 27, 2011
    BooleanEarth
    ^We could do what some Video Game Tropes do and have it organized like a video game trope, but then have a more general category at the end for "Non Video Game Examples."
  • October 1, 2011
    MagcargoMan
  • October 1, 2011
    Antigone3
    In Gauntlet: Dark Legacy, the character(s) take magic gates to eight different environments.
  • October 23, 2011
    Gatchaman432
    • Brutal Legend, being a Turn-Based Strategy, as well as a Third-Person Action-Adventure, not only has the player traversing through wastelands, grasslands, beaches, underneath the foundation of the entire map (though this is used for a very specific purpose), long, winding mountains; and a satanic fortress, but the time of day and even the seasons change as you progress through the campaign as well!
  • October 24, 2011
    hevendor717
  • October 25, 2011
    jatay3
    Invoked in Watership Down when Hazel boasted that they had gone across "every sort of ground" without losing a single rabbit.
  • October 25, 2011
    BooleanEarth
    ^^I like the title. What do you think would be a better one?
  • October 25, 2011
    Stratadrake
    "World Tour" is far too broad to imply that this is just about the myriad settings you visit. By the way, this is mentioned almost verbatim in The Grand List Of Console RPG Cliches, items number 9 and 42.

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