Created By: AlexSora89 on September 21, 2012

Just Go For It!

In a Beat Em Up (usually), you can't advance 'til you've gotten rid of all these mooks.

Name Space:
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Trope
A Video Game trope most often found in Beat 'em Ups, where the Player Character can't advance until he or she hasn't gotten rid of a certain amount of mooks.

The Trope Namer is Viewtiful Joe, where the in-game announcer(-ette) shouts this phrase whenever the eponymous Joe has to deal with some mooks before going on.


Examples:

Beat 'em Up

Action Adventure
  • Various The Legend of Zelda games tend to trap Link in a room when he's exploring a new dungeon, with the doors opening only when he's done wiping the floor with the mooks.

Run and Gun
  • The Metal Slug games have this happening at least once in each stage, with the player being able to continue when the enemies are dead. This kind of pause ends when the "GO->" signal shows up.

Role-Playing Games
  • Chrono Trigger plays this trope even more straight than other RPGs because in its case there's literally no distinction between the overworld and the battlefield, at least visually.
Community Feedback Replies: 32
  • September 21, 2012
    AlexSora89
    This one is actually an idea that's been floating in my mind for quite a while, until I worked up the guts to pitch it to you guys, at last, today.

    Now I know that a phrase-like trope name isn't that great and somewhat frowned upon, but then again, back when I thought of this trope about the Beat 'em up "Trap the player" game mechanic, said rule didn't even exist yet.

    Also, you could argue that having, of all things found in Viewtiful Joe, that sentence as the Trope Namer might be weird at best, so I added the "needs a better title" thing. Given the title in question has a Trope Namer, the fact that this also makes the trope itself Up For Grabs goes without saying. "Just Go For It!" implies a forced battle anyway, so that's a pro, I guess.

    I'm pitching this idea because, while it's been a while ever since I've come up with it, nobody has actually made a trope out of it yet, or at least not to my knowledge. So, Do We Have This One?

    Nothing much to add other than this. Discuss.
  • September 21, 2012
    DragonQuestZ
  • September 21, 2012
    DRCEQ
    A more straight-forward name should be used. "Just Go For It!" can be interpreted in all manner of ways before someone clicks on the trope to find out that it's about video games where you can't advance until the entire area has been cleared of enemies.
  • September 21, 2012
    DragonQuestZ
  • September 22, 2012
    Stratadrake
    Related to Inescapable Ambush.
  • September 22, 2012
    Aries
    ^ Is it related, or is that the actual trope?
  • September 22, 2012
    captainsandwich
    I think i have seen this or something similar to it, it might be still in YKTTW (or maybe i saw it as a trope, i don't remember).
  • September 22, 2012
    AlexSora89
    @ Aries:

    I dunno. Differences between tropes is kind of blurred, so hey, deciding what to do with this idea of mine is entirely up to you guys.

    @ DRCEQ:

    As I said, it's Up For Grabs. If this "Inescapable Ambush" trope is actually the one I described, than we can make a redirect Just For Fun (remember, Redirects Are Free).

    @ @/Dragon Quest Z:

    Great suggestion. And I mean it.

    @ captainsandwich

    Yep, I thought that too. I mean, somebody must have thought of this before I did. Then again, if I could find that draft, I wouldn't even have written mine in the first place.

    @ Everyone:

    Up For Grabs, just like yesterday. The only thing I feel like asking to you guys is about discussing this as much as possible. Any consensus (even discarding the YKTTW) is fine to me, really, as long as we discuss things and do our best to improve the draft.
  • September 22, 2012
    acrobox
    Inescapable Ambush seems to cover it already.

    The only difference would be if you wanted to split it so that Inescapable Ambush would be for only plot related ambushes and when its acknowledged in universe that there's no running, and this trope which would become Impassable Mooks or something like that for when its just a "Defeat All Enemies to Advance" game mechanic.
  • September 22, 2012
    DragonQuestZ
    ^ An ambush implies the enemies come out of nowhere, and that's not the context for how brawlers did it.
  • September 22, 2012
    AlexSora89
    ^ Precisely. It's not an ambush (which is more plot-relevant) as much as "you've got to beat up these guys for no reason before you can advance". So yeah, it'd be a neat subtrope for Video Games.
  • September 22, 2012
    Aries
    So to sum up what you guys said... this would be simply a game mechanic trope, while Inescapable Ambush is specifically plot relevant.

    That seems fine and dandy, but that would also mean that this is a subtrope to Random Encounter. Its practically the same mechanic besides the fact that you can run from Random Encounters.
  • September 22, 2012
    DragonQuestZ
    ^ You don't really encounter them. They just appear. You beat them. Move onto the next part, and beat some more. Encounters implies parts where this doesn't happen.
  • September 22, 2012
    AlexSora89
    ^ Again, you got it.
  • September 22, 2012
    KarjamP
    No New Stock Phrases or dialog-based names!
  • September 22, 2012
    AlexSora89
    ^ I know there's that Obvious Rule Patch - why do you think I'm asking for help with name and description in the first place?
  • September 22, 2012
    MiinU
    How about Bash to Pass?

    On that note:

  • September 22, 2012
    kamiryu
    The description of Inescapable Ambush says it is this not a plot related event.
  • September 22, 2012
    Aries
    They just appear?

    Most RPGS: You are walking around, an enemy pops up out of nowhere, you HAVE to fight.

    Certain Beat Em Ups: You are walking around, an enemy pops up out of nowhere appears, you HAVE to fight.

    Sound the same to me. I understand the difference in what you are talking about, but it is still very similar and I can't understand why you don't see it. This is simply a random encounter that has been done in Real Time, unlike most JRP Gs which go to completely different scenes.

    @Kamiryu, the idea is to CHANGE Inescapable Ambush so that it ONLY applies to plot related events.
  • September 22, 2012
    acrobox
    Cool, so we're in agreement. Make this a game mechanic trope about random encounters or realtime encounters where the only option is to defeat all enemies, and edit Inescapable Ambush so that its only plot related in-universe ambushes.

    Now all we need is a name and a couple more examples
  • September 22, 2012
    HeWhoDoubts
    In the game El Shaddai Enoch has to fight with Armaros, but you have to kill has backup dancer mooks first. To make it an even more textbook example of this, he is actually right in the middle of the screen dancing and there is and invisible force field of sorts that prevents you from harming him. [url=https://www.youtube.com/watch?v=HADQDFNAWss&feature=relmfu]Here is the scene.[/url]
  • September 22, 2012
    Aries
    By the way, I like that name: Real Time Encounter

    To copy a recent edit that I made in Inescapable Ambush:

    • Bayonetta, the Spiritual Successor to Devil May Cry, has this in spades. Almost every fight in the game is inescapable due to a magical barrier. When you are done with a battle, Bayonetta destroys the magical barrier... by blowing a kiss at it.
  • September 23, 2012
    AlexSora89
    The Bayonetta example is great, but there's something just kind of weird about the name "real time encounter". It reminds me of the gameplay trope only when I think "contrast with Random Encounter" afterwards.

    I also find kind of amusing the way that "What are you even saying? No More Stock Phrases!!111!!!" comment (made useless by the "I know already" disclaimer I made in the first comment myself) was the only one posted by that troper, and contributed nothing... "but I digress".

    My whining aside, let's see your comments:

    @ MiinU: Bash To Pass is a fine name, but alas, the aforementioned "No Dialog-based Names That Can Be Used In A Sentence Anyway But We Pretend They Can't" rule won't let it fly. Close enough, though.

    @ kamiryu: I'm with Aries on this one. We want to split it up.

    (to be continued)
  • September 23, 2012
    AlexSora89
    (immediately)

    @ Aries: yep, but Random Encounter is a RPG trope. That's the problem: this one is (mostly) a Beat Em Up trope instead.

    @ acrobox: YES.

    @ HeWhoHadDoubts: isn't that a Flunky Boss? Otherwise, it's fine. It's just that I don't know El Shaddai.

    @ Aries (latest comment): like I said before, Real Time Encounter is kind of weird... but, ultimately, it might work. And the Bayonetta example is awesome.

    [EDIT: Sorry for being kind of rude about "No New Stock Phrases" before (see above). I've never been too much of a fan of that Obvious Rule Patch, but I shouldn't have been a dick about it, either. What pissed me off was the nitpicking about the existence of said rule despite my first comment had already addressed it.]
  • September 23, 2012
    Aries
    ...why not Forced Battle? Or Sudden Forced Battle to be specific? No Advance Till Clear? (Derived from the title of a Team Nekokan song)

    I'm grasping straws dude.
  • September 23, 2012
    AlexSora89
    ^ The concept is more kinda like "Stuck Here Until You Win".

    No Advance Till Clear is the closest you've gotten to my draft, because Forced Battle means any forced battle, and Sudden Forced Battle is its subtrope. In turn, my draft and Random Encounter are the two subtropes/variations of the Sudden Forced Battle concept. I hope that clarifies things a bit.
  • September 23, 2012
    HeWhoDoubts
    @ Alex Sora 89

    Actually no, after you defeat his dancers, he as to be fought one-on-one, and for all intents and purposes he is not a pushover either (rather average compared to the other fallen angels). Still a wonderful boss though.
  • September 25, 2012
    AlexSora89
    ^ Well then, in this case it's still a Flunky Boss who happens to use "Just Go For It" mechanics. Anyway, this proposed Beat Em Up trope is usually about mooks keeping you from advancing until you've beaten up every one of them. It also happens in Battletoads.
  • September 26, 2012
    NESBoy
    • Happens occasionally in Super Smash Bros Brawl. During the Adventure Mode, you will be forced to fight an onslaught of mooks from time to time. It comes in two flavors: one during the standard point-A-to-point-B rooms (in which case the screen is slightly tinted purple while you deal with the mooks), and one which is a room containing nothing but waves of mooks which, after defeating them all, you automatically exit instead of entering a materializing door to the next area.
  • September 29, 2012
    AlexSora89
    ^ Good one.
  • September 29, 2012
    hevendor717
    Kill All Mooks So The Level Moves?

    In the No More Heroes games, you typically must "Kill Everybody!" in order to activate a space you stand on to push open a door that's already there.
  • September 29, 2012
    hevendor717
    In the Metroid games, many rooms have doors that are locked completely shut until all surrounding enemies die- even if they have no apparent connection to the security system.
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