Astral Finale
Everyone goes out into space for the big ending


(permanent link) added: 2013-02-03 13:20:22 sponsor: Generality (last reply: 2013-03-01 15:06:26)

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We need to end this story with a bang. We need to really sell the Grand Finale. We need to use up the rest of our budget. We need something big: bigger than a volcano, bigger than humongous mecha, bigger than a battle royale with all the characters. I know! We'll have everyone go into space! Nothing is bigger than space!

Yes, space battle trumps any other kind of battle, so it's a natural place to give an ending some style. It doesn't have to be deep space, though: the moon will do, since it gives everyone something to stand on and is still pretty spacy, what with no atmosphere. Once everyone's gotten up there, all the space-related tropes apply, though since the action takes up a small portion of the overall runtime, don't expect to see the fruits of a lot of research.

Obviously this doesn't apply in settings that start out in space, or go there fairly early. The transition shouldn't happen any earlier than the third act.

In videogames, this can easily overlap with Amazing Technicolor Battlefield, and possibly with Final Boss, New Dimension. Not to be confused with Recycled IN SPACE!, though that can happen if the creators are careless.

Examples:

Anime and Manga
  • Busou Renkin: In order to combat his and Victor's Walking Wasteland powers, Kazuki manages to basically rocket himself and Victor with a particularly strong, rocketpowered thrust. The denouement episode has his friends coming to the moon to rescue them.
  • Scrapped Princess: The final battle has Shanon team up with Princess Seness, against the Peacemakers, which begins in the upper atmosphere, but soon escalates into an all-out battle royale in deep space!
  • After a brief battle against the moon, the entire third act of Tengen Toppa Gurren Lagann is set in space, specifically the home pocket universe of the Anti-Spirals.

Live-Action TV
  • The final episode of Family Matters has Urkel going up to the space station.
  • Saul of the Molemen ended with everyone going into space.

Video Games
  • Cruisin' the World has a final/bonus stage on the moon.
  • Both De Blob games do this: In the first, ComradeBlack is fleeing the planet with his store of stolen color, but Blob manages to get on the ship at the last minute and wreak havoc. In the second, Black flees to his orbital Hypno-Ray and absorbs all the color from the planet at once, but Blob manages to commandeer a rocket and catch up.
  • The last region of Destroy All Humans! 2 is a Russian Moon base.
  • Excite Truck and Excite Bots both have Nebula, a bizarre spacy realm, as their final track.
  • In Final Fantasy IV, Cecil's journey to the moon fulfills a prophecy. There he learns about the identity of the Big Bad and himself, and enters the Very Definitely Final Dungeon.
  • The Legend of Dragoon ends on the setting's resident Weird Moon, specifically on the inside, which is a strange dimension that apes various environments previously visited on the surface.
  • In LittleBigPlanet 2, The Negativatron is fought in the outer reaches of the Cosmos. His final battle is infront of a Space arcade game.
  • Rainbow Road, the final track in every Mario Kart, is in space or at least the upper atmosphere. In Mario Kart Wii your character even caught fire and burned up during re-entry if they fell off the track. In terms of the Retro GP tracks in later installments, however, Mario Kart DS and Mario Kart Wii avert it by using GCN Yoshi Circuit and N64 Bowser's Castle, but Mario Kart 7 finally plays it straight with SNES Rainbow Road.
  • Most of the Mega Man Game Boy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, Mega Man 10 saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle.
  • Done to great effect in the classic Infocom Text Adventure game A Mind Forever Voyaging; the epilogue has the protagonist and his family enter a rocket as part of the first space colonization efforts.
  • Portal 2 ends with the player using portals to go to the moon, where Chell asphyxiates.
  • Played with in Saints Row: The Third if you go to rescue your friends in the final story mission. The mission after that is "Gangsters in Space" where you fight Killbane on Mars. You're actually filming a movie.
  • In the last level of Super Scribblenauts, Maxwell's Evil Twin Llewxam steals the Starite in a UFO, then absconds to space; Maxwell must follow in the vehicle of his choice, shooting Starites at his twin until the latter crashes to earth.
  • This is quite common for Sonic the Hedgehog games. Examples include, but unlimited to, Sonic the Hedgehog 2, Sonic & Knuckles, and Sonic Adventure 2.
  • The last area in Soul Blazer is the Dark World, which resembles space with a ground and walls made of some transparent matter.
  • In the classic arcade game Time Pilot the final level is in space in the future. If/when you beat the Boss you go back to the first level again, only it's harder this time.
  • The first X-COM game mostly involves fending off alien attacks on Earth. However, the grand finale is humanity's first manned mission to Mars, armed with alien technology and the biggest guns X-COM has to offer.
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