Anti-Magical Religious Group
A group of religious people against magical powers (or something equivalent.).
In The Bible and its related works, all supernatural phenomenon that wasn't a God-sanctioned miracle was almost always a work of The Devil, his minions, or somebody worshiping the former two. In Urban Fantasy or Science Fiction, a group of conservative Christians (or Jews, or Muslims, or what-have-you) who see the use of powers as "blasphemous" or "the work of Satan" can be effective antagonists. Sub-trope of Anti-Magical Faction.
- The Church of Humanity in "X-Men", showing the religious side of mutant prejudice. Of course, later retcons (as well as later interpretations, such as the movie The New Mutants) show several mutants in a decidedly more demonic light, causing the Church of Humanity to fall into the No Mere Windmill and Strawman Has a Point tropes.
- In the backstory of Shadowrun, several religious groups came out against the rise of magic (including the return of metahumans and the Awakened to the world) without actually being or becoming Anti-Magical Factions.
- In Dragonfable, The Rose are specifically an anti-magical faction that views all forms of magic as evil. They attempt to capture or destroy anything and everything related to magic. However, they come off as hypocrites as they have no problem with using magical items themselves to accomplish their goals.
- In "Witcher 3: Wild Hunt", the Church of the Eternal Flame is against any kind of magic or mysticism and uses physical force and religious coercion to slowly turn the province against mages and witches.
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