The Player Character keeps notes on the plot so you don't have to!
Do We Have This One?? The protagonist of a Video Game carries a personal notebook, and automatically updates it offscreen with new information he or she has learned so far. The player can check it anytime to remind himself of past plot points. This is mostly an Adventure Game trope and rarely seen elsewhere: This is because they tend to be very dialogue- and plot-heavy, especially investigation-themed ones, so that keeping track of it all can be difficult. Some possible variations of this trope include:
- A list of major events and important facts, written in the protagonist's own words. This type is usually written more or less in a diary style, and can even be their actual diary.
- A complete transcript of all spoken dialogue so far. This is especially common in interrogation-heavy detective stories, as the player needs to remember every fact that a character may say.
- Broken Sword
- The first two games didn't have notebooks, until they were added in the Updated Rereleases.
- Both Broken Sword 3 and Broken Sword 4 have the "diary" type versions. As they have two playable characters that the player have to switch between at specific points, they both have their own notebook with only the facts that each character knows.
- In the Lost Files Of Sherlock Holmes games, Watson follows the player (Holmes) everywhere and writes every conversation down in his notebook. There is a search function, which is useful because it can easily reach several hundred pages.
- There is an interesting variation in Gabriel Knight: the titular character carries a tape recorder instead of a notebook, and records all conversations that way. In Video Game/Gabriel Knight 2, Grace Nakimura, whom you also play at some points, uses a diary-type notebook however.
- April Ryan in The Longest Journey has a diary. Then there's Zoe's mobile phone in Dreamfall: The Longest Journey: she keeps track of her adventures via notes on it (though to a lesser degree than April in TLJ).
- Grim Fandango has the dialogue transcript version.
- The Bomber's Notebook in The Legend of Zelda: Majora's Mask allows you to keep track of which sidequests you've done in this particular time cycle. There are entries for each of the twenty people you can help; some with simple quests and some with ones so convoluted that at least two time cycles are required to explore all the facets of them.
- Freelancer has Trent's Neural Net journal, which has an update for every checkpoint in the Single Player Plot. It makes you wonder sometimes where he finds the time, since some of the updates are clearly written DURING battles.
- Cirquits Edge Has the ability to recall up to fifty events as a feature. These are exact descriptions for noteworthy situations that have passed. This is possibly one of the first games with an in-game journal.
- Nathan Drake's journal in Uncharted edits any time the player solves a puzzle with his sketches to the solution, or whenever a plot-important sketch is needed. Some of this could be written off as Drake not needing that information in-story up until that point, preventing the player from turning to those pages.
Hello, Unknown Troper. You'll need to get known to lend a hand here.