Sequel Logo In Ruins
When the logo for a sequel is very weathered-looking compared to the first version.
Darker and Edgier direction, there is a tendency to advertise it with a more weathered and battered looking variation of the first work's logo. This is a convenient visual shorthand for the extra death and/or destruction that will take place in the sequel.
- As shown in the trope page's image, the logo for The Lost World: Jurassic Park, which takes place after the Park has failed and the dinosaur-filled islands have been reclaimed by nature, is basically a crumbling version of the Jurassic Park logo. The franchise pulled the same trick with the Jurassic World: Fallen Kingdom logo in relation to the Jurassic World logo.
- The logo for The Legend of Zelda: Breath of the Wild features the same font as the franchise logo but is more weathered-looking, signifying the After the End setting. Furthermore, the logo also depicts the Master Sword lodged through the "Z" much like in the logo for The Legend of Zelda: A Link to the Past, except it it chipped and rusting much like it is briefly in-game.
- BioShock 2 is set ten years after the original. The sequel's logo is significantly more corroded and even encrusted with barnacles, indicating how badly Rapture has decayed between the two games.
- Mass Effect's logo is the franchise's title written in soothing blue letters, the second game's logo is the same but with a slightly-corroded "2" on a red square while the third game's is like the second but even more corroded. Sure enough, each game's tone is darker and more apocalyptic than the previous.
- Compare the logo for one of the earlier games◊ in the Spec Ops series to that from the most recent installment◊, Spec Ops: The Line. This is an early clue to the nature of the game's underlying tone.
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