Futureshadowing


(permanent link) added: 2010-06-16 13:52:22 sponsor: SonicLover (last reply: 2010-06-16 13:52:22)

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Babe: You've got a lot of nerve coming back here, Roger Wilco! After leaving me the way you did, you male scum! This is the last woman you'll ever dump on! Right girls?!
Other girls: Right!
Babe: You said ya had to be free to roam the galaxy.
Roger: Was that me?
Babe: Said ya couldn't be tied down...
Roger: I said that?
--Exchange from Space Quest 4: Roger Wilco and the Time Rippers

Needs More Examples and all that jazz. Also needs an image.

A specific variant on Foreshadowing where the viewer sees the consequences of actions before seeing the actions themselves, via Time Travel or via future sight, or just via seeing the scenes out of chronological order.

Examples:

Live Action Television
  • Not surprisingly, The Doctor indulges on this on occasion.

Video Games
  • Just about any game which involves multiple playable characters along separate storylines, such as the below-mentioned Sonic Adventure, can dabble in this, depending on the order in which you play through said storylines. For example, while playing as character A you may encounter character B someplace you never expected them to be, but you won't find out how they got there and what they were doing there until you play as character B and get to the same point.
  • The third season of Sam & Max seems to like this trope so far, in particular The Tomb of Sammun-Mak, which centered around a film in four reels that had to be watched out of order in order to solve some of the puzzles. Most relevant to this trope are the moles in the third reel; the daughter is still sore at Sameth and Maximus for stealing a ventriloquist's dummy from her, and when they tell her father that she has a crush on them, he responds, "Still?!" Both of these refer to events in the second reel. And yes, both of them Make Sense In Context[[hottip:*:(or at least as much so as anything in the Sam & Max games does)]].
    • The previous episode, The Penal Zone, plays with this as well; the first sequence of the game is a vision of the future which does an excellent job of setting the scene for the events that will come to pass (came to pass? Oh, never mind). The fact that Skun'kape takes steps to avert this version of the future when the time actually comes doesn't dull the shadowing much.
  • Sonic Adventure does this nicely with the Tikal-induced visions of the past; we see both the aftermath of and the events leading up to the echidna raid on the Master Emerald shrine, but we don't see the event itself until the very last one.
  • The first case of Phoenix Wright: Ace Attorney - Trials and Tribulations is Mia Fey's second case. The fourth case of the same game is Mia's first case. The former contains a few allusions to the latter, including Mia and Dahlia Hawthorne commenting that they know one another and Mia lamenting the loss of her boyfriend Diego Armando.
    • Investigations dabbles in the trope as well; the first case is actually the fourth case chronologically, and bears appropriate foreshadowing.
  • A rather bizarre example is in Space Quest 4, where Roger time-travels to Space Quest X - Latex Babes of Estros and meets the titular Latex Babes, resulting in the page quote. Bizarre in that the series hasn't progressed beyond SQ6 and shows no signs of continuing, so the events being Futureshadowed may never occur.

Webcomics
  • Homestuck. Each of the four main characters is introduced at around the beginning of the day, even as time passes for the other kids, so we hear about certain events before we see them. For example, when Dave gets buried under puppets, we first see the chatlog of him pestering Rose about it, and only later do we see the event itself.
    • Homestuck also has an in-universe example as a major plot point. Jade is semi-precognitive, and sees John upset at something in the future. So she sends him a powerful weapon that will help him to fight against the Big Bad (and, obviously, cheer him up). Said weapon falls into the enemy's hands first, allowing him to become the Big Bad. The subsequent destruction that the Big Bad creates is what causes John's sadness in the first place. Nice Job Breaking It, Hero.
  • The April Fools 2010 issue of Brawl in the Family consisted of an "official letter" from Nintendo demanding that the comic be shut down. It provided a list of "offensive" comics and the reasons they were so offensive... and the worst offender listed, #249, hadn't even been made at the time. Did it live up to its charges? Sort of.

Real Life
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