A particular type of Side Quest
found mostly in Role-Playing Games
where the Quest Giver
is a Non-Player Companion
of the Player Character
. Sometimes obtaining this quest requires raising Relationship Values
with the corresponding companion. The Quest Giver
may become a Required Party Member
for the duration of the quest. The reward (apart from Experience Points
) is most commonly a power boost for the companion, whether as a new skill
or unique gear restricted to them. Regardless, it's the closest it comes to a Character Arc
for video game companions.
Subtrope of Side Quest
, supertrope to Romance Sidequest
- A staple in BioWare games:
- Baldur's Gate II began the tradition, with almost every potential party member having an associated questline. For some, completing said line was required to even recruit them in the first place.
- Neverwinter Nights, Knights of the Old Republic, Mass Effect, Dragon Age: Origins, and Dragon Age: Origins – Awakening all continued the tradition...
- ...until Mass Effect 2 took it to the new level, consisting of almost nothing but companion sidequests, with over a half of the party getting two of them (Recruitment and Loyalty missions).
- Dragon Age II took a similar but less obvious approach, with companion sidequests tied into the game's Myth Arcs in such a way that even though optional, they appear part of the main plot. Also, in the Mark of the Assassin DLC, you can only bring two old companions with you (in addition to Tallis), and depending on which ones you bring, you will receive two different sidequests in Chateau Heine.
- Star Wars: The Old Republic generally has a Sidequest Sidestory for one companion in each player class storyline. The other companions also have their sidestories but these mostly take place off screen.
Will go under Role-Playing Game
and Player Party