Created By: troacctid on March 21, 2012 Last Edited By: troacctid on March 28, 2012
Troped

Healing Checkpoint

The checkpoint or save point also heals you.

Name Space:
Main
Page Type:
Trope
Haiku:

This is when checkpoints
Restore HP and ammo.
It's very helpful.

Rolling Updates, Needs Examples

Reaching a Checkpoint or Save Point refills your Life Meter, Mana Meter, ammo, whatever. Once you get to the checkpoint, you'll be fully replenished and ready for the next level.

Sometimes this is just a part of the same mechanic that's saving your progress--this is common when saving at a Trauma Inn, for example. Other times, the save point or checkpoint won't heal you directly, but it will be surrounded by strategically-placed Healing Potions or a convenient Healing Spring.

This is a Subtrope of Anti-Frustration Features. Sister Tropes include Level Up Fill Up, for when you heal up after a Level Up, and After Boss Recovery, for when you heal up after a Boss Battle. Frequently overlaps with Suspicious Video Game Generosity in those cases where you conveniently get a save point and a full heal right before a boss fight.


Examples:

  • Safe Havens in Alan Wake's American Nightmare heal you. In the original game you had Regenerating Health, but Save Havens made you regenerate more quickly.
  • The pubs in Armed and Dangerous serve double duty as save points and health/ammo restore points.
  • Most Castlevania games of the Metroidvania type have save points that heal.
  • In Cave Story, most save points are next to heal points or beds.
  • In Cthulhu Saves the World, save points replenish all of your mana.
  • Dragon Quest Save Points are the priests inside churches in towns. While these do not heal HP and MP, they do resurrect party members and remove status effects like poison and curse--although they do charge you money proportional to your level. In most of the games, this is the only real way to remove the curse status effect and remove any Cursed Equipment, as well as the only reliable way to resurrect party members until late in the game (the Trauma Inn won't do it, and the early resurrection spell "Zing" only works 25-50% of the time depending on the game).
  • Most save logs in Dubloon are located close to either trauma inns or red chests that replenish your crew's health and alcohol points. Ones that aren't are usually located somewhere within a dungeon.
  • Final Fantasy:
  • Most games in the Grandia series have save points that heal.
  • Metroid Prime and Metroid: Other M have save stations that double as replenishing stations.
  • Shin Megami Tensei:
    • In some games in the series, save points can heal, but they charge you money proportional to the amount of mana and health restored.
    • Digital Devil Saga: Large Karma Terminals do this. Small ones normally don't, but some Small Terminals might have a Life Terminal next to them to do the same job. (Small Terminals can also transport you to a large one if you need healing enough that you're willing to walk back.)
    • In Persona 3 Portable, the main Save Point will do this (emulating the Fox in Persona 4), making it far easier to grind than the original Persona 3.
  • Super Crossfire fully replenishes your armor at every checkpoint. Doubles as Level Up Fill Up, since every checkpoint gains you a level as well.
  • In Super Mario World and New Super Mario Bros. Wii, if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
  • The last level in the Subspace Emissary story mode of Super Smash Bros. Brawl includes save points that heal you and revive fallen party members.
  • Tales Series:
    • In Tales of the Abyss, there are certain save points that heal you, though most don't.
    • Tales of Symphonia has a special ability that Raine (the healer) can use which drops the Mana Meter cost of all her spells to 1 while standing on a save point, effectively allowing for the same effect as this.
  • Save statues in An Untitled Story completely refill player character's health aside from saving, which is nice since aside from beating bosses or collecting hearts (which are limited), there's no other way to recover health.
  • The save points in the Ys series heal you on approaching them.
Community Feedback Replies: 23
  • March 21, 2012
    ccoa
  • March 21, 2012
    aurora369
    In the older Final Fantasy games, save points can be used to deploy a Tent indoors (a Tent is an item that works like a portable Trauma Inn and normally can only be used on the world map).
  • March 21, 2012
    Stratadrake
    I wonder. Could this be broadened to almost any case where you have a location offering instant, Trauma Inn-grade healing?
  • March 21, 2012
    ccoa
    I'd say that's more of a supertrope to this, Trauma Inn, and Healing Spring.
  • March 21, 2012
    troacctid
    It might not necessarily be a supertrope, since checkpoints aren't always repeatable--maybe you only get the healing the first time you save--and they're not always a "location" per se (e.g. Super Crossfire gives you one of these every 5 waves).
  • March 21, 2012
    arromdee
    This trope is almost omnipresent, because if you don't get healed when you save, it's possible to make your game unwinnable.
  • March 21, 2012
    chicagomel
    Happens in each Pokemon game after the battle with the Elite Four. Most games do not fully end after that battle, and when your team is entered into the Hall of Fame, they're all fully healed before you wake up back in your hometown. Sometimes it also happens during extended dungeon quests with another character;they'll heal your Pokemon after you get to the point where they leave. (not including the trainers who heal your mons after each battle alongside them.)
  • March 21, 2012
    troacctid
    ^ Pokemon is Save Anywhere, so I don't think that really counts.
  • March 21, 2012
    KTera
    • Safe Havens in Alan Wake's American Nightmare heal you. In the original game you had Regenerating Health, but Save Havens made you regenerate more quickly.
  • March 21, 2012
    Prfnoff
  • March 21, 2012
    NESBoy
    In Super Mario World and New Super Mario Bros Wii, if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
  • March 21, 2012
    Kayube
    Tales Of Symphonia has a special ability that Raine (the healer) can use which drops the Mana Meter cost of all her spells to 1 while standing on a save point, effectively allowing for the same effect as this. In Tales Of The Abyss, there are certain save points that heal you, though most don't.
  • March 21, 2012
    ccoa
    This trope is definitely not omnipresent. It's the norm for Save Points not to heal you, rather than the inverse.
  • March 22, 2012
    Diask
    • Save statues in An Untitled Story completely refill player character's health aside from saving, which is nice since aside from beating bosses or collecting hearts (which are limited), there's no other way to recover health.
  • March 22, 2012
    KZN02
    Metroid Prime and Metroid Other M have save stations that double as replenishing stations.
  • March 22, 2012
    Bisected8
    • The save points in the Ys series heal you on approaching them.
  • March 22, 2012
    LittleLizard
    Wouldn't be a subtrope of Anti Frustration Features ?
  • March 23, 2012
    Raso
    In some Shin Megami Tensei games Save Point s can heal but they charge you money proportional to the amount of mana and health restored.
    • Digital Devil Saga only Large Karma Terminals will do this, small ones do not however some Small Terminals might have a Life Terminal next to it which does the same job. (Small Terminals can transport you to a large one if you need healing that bad however you must walk back.)
    • In Persona 3 Portable the main Save Point will do this emulating the Fox in Persona 4 making it far easier to grind than the original Persona 3.

    Dragon Quest games their Save Point s are the priests inside churches in towns, while these do not heal HP and MP they do resurrect party members, remove status effects like poison and curse they do charge you money for each proportional to your level. In most of the games this is the only real way to remove the curse status effect and remove any Cursed Equipment, as well as the only reliable way to resurrect party members until late in the game (the Tramua Inn will not do it and the early resurrection spell "Zing" only works 25-50% of the time depending on the game.
  • March 23, 2012
    troacctid
    ^^ Yes, good catch.
  • March 25, 2012
    Diask
    • Most save logs in Dubloon are located close to either trauma inns or red chests that replenish your crew's health and alcohol points. Ones that aren't are usually located somewhere within a dungeon.
  • March 26, 2012
    troacctid
    This is prolly ready to launch soon, but it would be nice to get a few more examples first, what with the Seen It A Million Times factor.
  • March 26, 2012
    DragonQuestZ
    A Sister Trope to Trauma Inn.

  • March 28, 2012
    troacctid
    One more bump, I think, for examples. I'll go ahead with the launch the next time activity dies down.

Three days must pass before this YKTTW is Launchworthy or Discardable

http://tvtropes.org/pmwiki/discussion.php?id=4dcsh8r1f0x4dyd744nwqkoc