Created By: Scalondragon on July 30, 2012 Last Edited By: morenohijazo on March 28, 2015

Quickness Sets Value

Where in a game your score is dependent on how fast you finish.

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Trope
In some games, when you complete a timed task, how much you score in points or earn in game cash can be determined by how fast you successfully complete it.

In game shows, the task could be "hit the buzzer sooner than others" or "hit the buzzer when you feel lucky."

A subtrope of Gameplay Grading. Race Against the Clock, Time Trial, Timed Mission and Time-Limit Boss are sister tropes.


Examples:

Game Shows
  • How Much is Enough? had four contestants try to stop a "money clock" that counted up or down depending on one of five rounds. Whoever had the highest money value for a particular round (not total) won nothing (in the fifth round, the most cautious player also won nothing). The final round took the totals of the two highest scoring players to make a final money clock that would give the player who buzzed in first the total of the clock as their prize (the other player won nothing).
  • Press Your Luck and it's predecessor, Second Chance, had the "Big Board" which random values/prizes flashed, and when you rang in whatever the lights stopped on was what you got. Also, hitting a Whammy at random was a "loss" and not a "win."
  • Sale Of The Century did this with the third version of the "Fame Game" in the Jim Perry Era. Once a player won control of the Fame Game Board, a "Money Card" which could add to a player's in-game score was shown, and lights flashed, with the player able to stop the lights. Either the Money Card value (or A value if two or three were in play) was added to the score, or cash or prize was awarded. There were two "Or Try Again" spaces that allowed for another chance to stop the lights on a Money Card if the player in control needed the Money Card more than the possible cash value.

Live Action Tv
  • Monty Python's Flying Circus: On the TV call-in gameshow "Blackmail" they run some hidden camera footage, and the longer it takes you to call in to promise to give them money the higher the price is for them to not release the rest of it.

Video Games
  • The Mercenaries: Playground of Destruction game has a few escort missions where if you safely and successfully make to checkpoints before the timer runs out you get a bonus.
  • The You Don't Know Jack Facebook game has a 20-second countdown timer that is stopped when you click on the right answer in the first four questions, and when you want to enter your response to the Gibberish Question. The faster you enter a response the more you can win or lose. In a "Dis or Dat" question if you finish all seven items before 30 seconds is up, you get a bonus. (The Gibberish Question is $150 per second or fraction thereof, and the other questions $100 per second, $1 per 0.01 of a second.)
  • Super Metroid: You get different endings depending on how fast you beat the game.
  • The Sonic the Hedgehog handheld games may count as this - while points are awarded for things like how many rings you get, those points barely matter at all. The bulk of the points you get are in the time bonus, meaning that improving your score becomes a case of simply trying to get through the level as fast as possible.
  • Some challenges in the game Sonic Heroes, requiring that you have to get an A at a specific time you finish a challenge.
  • In Valkyria Chronicles, the amount of turns spent to complete a mission is the only thing that counts for the final score, regardless of how many tanks and aces you've taken down.
  • Old First-Person shooters like Doom and Duke Nukem 3D had Par times in which a level would normally be finished under. This led to a whole community of speedrunners whose goal is to finish the entire level, and the entire game as a whole, in as little time as possible.
  • Some versions of computer Solitaire give you bonus points based on how quickly you win the hand (provided you do win it), or conversely subtract points the longer it takes you to finish the hand.
  • Games like the original Donkey Kong and Donkey Kong Junior might apply here, though there is also the added danger of you losing a life if the timer hit zero.
  • Super Pac-Man had the Bonus Stage was a race to see if you could clear the board as Super Pac before a timer hit zero too—if you did you got the timer value as bonus.
  • The take-off, landing, and in-flight refueling minigames in the Ace Combat series rate your performance by how fast you complete the respective maneuver.
Community Feedback Replies: 29
  • July 30, 2012
    Koveras
    Is this worth splitting off from Gameplay Grading?
  • July 30, 2012
    randomsurfer
    Monty Pythons Flying Circus: On the TV call-in gameshow "Blackmail" they run some hidden camera footage, and the longer it takes you to call in to promise to give them money the higher the price is for them to not release the rest of it.
  • July 30, 2012
    MorganWick
  • July 31, 2012
    isk2837
    The Sonic the Hedgehog handheld games may count as this - while points are awarded for things like how many rings you get, those points barely matter at all. The bulk of the points you get are in the time bonus, meaning that improving your score becomes a case of simply trying to get through the level as fast as possible.
  • July 31, 2012
    DragonQuestZ
    How about Time Attack, as a lot of games call it that?

    EDIT: And it seems we already have this.
  • July 31, 2012
    MsCC93
    Some challenges in the game "Sonic Heroes," requiring that you have to get an A at a specific time you finish a challenge.
  • July 31, 2012
    morenohijazo
    In Valkyria Chronicles, the amount of turns spent to complete a mission is the only thing that counts for the final score, regardless of how many tanks and aces you've taken down.
  • July 31, 2012
    MrRuano
    Old First-Person shooters like Doom and Duke Nukem 3 D had Par times in which a level would normally be finished under. This led to a whole community of speedrunners whose goal is to finish the entire level, and the entire game as a whole, in as little time as possible.
  • July 31, 2012
    randomsurfer
    Some versions of computer Solitaire give you bonus points based on how quickly you win the hand (provided you do win it), or conversely subtract points the longer it takes you to finish the hand.
  • July 31, 2012
    DragonQuestZ
    How does this differ from Time Trial?
  • August 4, 2012
    Scalondragon
    I just realized games like the original "Donkey Kong" and "Donkey Kong Junior" might apply here, though there is also the added danger of you losing a life if the timer hit zero.

    "Super Pac Man" had the Bonus Stage was a race to see if you could clear the board as Super Pac before a timer hit zero too--if you did you got the timer value as bonus.

    The "Completion Sets Value" where hitting a buzzer is the "completion task" to determine a random value is where it differs from a straight out Time Trial. Like I used with "Press Your Luck", "Sale Of The Century" and "You Don't Know Jack: The Ride," the value was determined by hitting the buzzer to stop a randomizer. The live game shows had it stop on whatever random flashing lights surrounded, while "YDKJ:TR" had a random number generator.

    Also Time Trial looks like "race" or "auto race" which are Automatic Wins, while the You Don't Know Jack ones could have you LOSE the value if you take too long for giving your answer once you buzz in or get the question wrong. And "How Much is Enough?" didn't guarantee you'd KEEP the value if yours was the highest for that round: that player was the "greediest player" and got NOTHING for that round.
  • August 4, 2012
    Scalondragon
    Also for Press Your Luck, hitting a Whammy at random was a "loss" and not a "win."
  • August 4, 2012
    DragonQuestZ
    The name right now is a bit off "Completion Sets Value" seems like a Gotta Catch Em All thing.
  • August 8, 2012
    Scalondragon
    What's a better way to rephrase this? I meant this for a job or task, thought Gotta Catch Em All is if the job is "get all the related items to make a set". If the set's value is greater the sooner you complete it (worth more cash to the people buying/selling it) then it could be a side-thing.
  • August 9, 2012
    beamerpook
    Super Metroid - You get different endings depending on how fast you beat the game.
  • August 27, 2012
    Scalondragon
    Possibly separate this into two: one where it's when you hit your buzzer that determines a value (The Spiritual Successor to "Starcade," known on CBS as "The Video Game," had 10 scores of a final video game that 10 other players got by playing the game for 30 seconds. You had to stop a flashing light, and whatever score was lit was the one you had to beat in 30 seconds. You hoped here for a low score, natch.), the other where a time-related bonus is based on how fast you complete a job?
  • October 11, 2013
    StarSword
    This needs a better name. I was thinking this was like equipment set in Dragon Age Origins and Star Trek Online, where having a certain set of items equipped nets bonuses to your character.
  • October 11, 2013
    DAN004
    Title definitely sucks. :P
  • October 12, 2013
    morenohijazo
  • October 12, 2013
    DracMonster
    Or Speed Bonus Tiers

    Having to beat your oppoent to the buzzer or in completing a task really seems like a separate trope to me.

    EDIT: Wait, you know, we dont seem to have a Time Bonus trope for when you simply get a bonus for time remaining on the clock — that could include when its divided into "sets" too. Maybe rework this into a more general Super Trope?
  • October 12, 2013
    DAN004
  • October 14, 2013
    Koveras
    • The take-off, landing, and in-flight refueling minigames in the Ace Combat series rate your performance by how fast you complete the respective maneuver.
  • October 14, 2013
    pawsplay
  • March 27, 2015
    DAN004
    Bump.

    • El Sword: one of the ways of how the game grades you in the end of a dungeon is how fast you finish it; the faster you do, the higher points you get.
  • March 27, 2015
    Koveras
    • In Final Fantasy XIII, your post-battle rating is determined mainly by how much time you took to defeat the enemies. Higher ratings nets you better bonuses in a long run.
  • March 27, 2015
    Folamh3
  • March 27, 2015
    DragonQuestZ
    Again, is this Time Attack or a different trope?
  • March 27, 2015
    DAN004
    ^ Time Trial is when time is the main challenge. Here, there's no necessity of finishing it quickly, but if you do, you'll get bonus.
  • March 28, 2015
    randomsurfer
    The Cannonball Run: At the start of the race each team individually drives up to a timecard machine and punches in, the point of the race being who can drive cross-country in the fastest individual time note . But in the end when one team punches in at the finish line, the other teams don't bother to punch in because the that team got there first, not taking into account their varied start times.
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