Created By: Koveras on July 1, 2012 Last Edited By: Koveras on August 31, 2012
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Omega Ending

An ending in a video game that is only unlocked after you clear all other endings.

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Trope
A subtrope of Multiple Endings, where one of the endings (or the epilogue) can only be unlocked after you have discovered all other (non-Game Over) endings of the game.

May or may not be the Golden Ending. Closely related to New Game+.

Examples:

Adventure Games
  • Shadow Of Destiny has two endings that can only be unlocked when you've seen all the normal endings.

Platform Games

RPG -- Action
  • In Odin Sphere, unlocking the game's epilogue requires seeing all cutscenes - including both the good and bad endings, but also every combination of the five player characters defeating the five final bosses.

RPG -- Eastern
  • Kingdom Hearts: Birth by Sleep is this trope, after a certain point. The branch happens after the prologue rather than the opening proper, though. Completing all stories with each area unlocked opens a Playable Epilogue.
  • Final Fantasy XIII-2 has the normal endings, the paradox endings unlocked by collecting "fragments" throughout the game, and the super-secret epilogue unlocked by finding all endings, both normal and paradox.
  • The Chaos Rings series tends to have this.
    • In the original game, you can only initially play as one of two couples. Finishing the game for both unlocks two more couples you can play as. Finishing the game with all four unlocks a final chapter. Finishing the final chapter with all four finally unlocks the Golden Ending.
    • Chaos Rings II has two examples. You can only unlock the final chapter and True Ending after getting the Normal Ending. And then you can then only get the alternate Golden Ending in Endgame Plus after getting the True Ending.

Simulation Games

Survival Horror
  • In Eternal Darkness, each time you play through the game, there's one less ancient to choose from in the first level where you play as pre-Face–Heel Turn Pious. After you've completed the game with all three as an antagonist the epilogue reveals that the fourth god, who was helping the player, basically split reality into alternative timelines where each ancient was defeated and then merged them together so that they all were.

Visual Novels
  • Tsukihime has nine endings and an epilogue where Shiki meets his mentor Aoko Aozaki who compliments him on his choices in life. Interestingly, the epilogue is supposed to be canonical in each path/ending, including the one where Shiki dies.
  • A variation in Fate/stay night: There is a Tiger Dojo segment that becomes available only after discovering every good and bad ending in the game.
  • Hatoful Boyfriend has an extra route that's only accessible when you've seen every other ending. You play as Ryouta attempting to solve Hiyoko's grisly murder.
  • Ever17 has extra dialogue options that only appear when you've seen all the normal (good and bad) endings. The new options lead you to the true ending.
  • CLANNAD takes it further: after you've achieved all of the 'main' endings to the first part of the game, you unlock the second part, which comes with endings of its own. There's then a final ending to that, which is only achievable once you win every other ending. It's actually a plot point: when you finish each ending, you receive an orb of light, which in-universe is supposed to appear when a person experiences a moment of true happiness. For the final ending, Tomoya actually uses the orbs of light to grant him a wish, which is how the true ending happens.

Community Feedback Replies: 31
  • July 1, 2012
    KTera
    • Hatoful Boyfriend has an extra route that's only accessible when you've seen every other ending. You play as Ryouta attempting to solve Hiyoko's grisly murder.
    • Ever17 has extra dialogue options that only appear when you've seen all the normal (good and bad) endings. The new options lead you to the true ending.
    • Shadow Of Destiny has two endings that can only be unlocked when you've seen all the normal endings.
  • July 2, 2012
    FalconPain
    Shadow The Hedgehog requires you to attain all ten possible endings, regardless of path used, before you can face the true final boss.
  • July 2, 2012
    NimmerStill
    Hundred Percent Completion required for the Golden Ending?

    Anyway, this is true of FinalFantasyXIII-2. (I guess we're not doing spoiler-tags?)
  • July 2, 2012
    Koveras
    ^ "Hundred Percent Completion required for the Golden Ending" is not quite it. 100% completion includes not only all endings but also all collectables and such, while Golden Ending is an ending, not an epilogue, in the sense that an epilogue can come after any actual ending, regardless which one of them is uncovered last.

    Also, can you elaborate on FF 13-2? We are doing spoilers, but since I still intend to play it, I'd appreciate if you kept it vague (no names, twist explanations, and deaths)...
  • July 2, 2012
    NimmerStill
    Well first, how is an epilogue not an ending? I think we're splitting hairs here. I agree that it's not the same as Hundred Percent Completion, but it's related.

    For the Final Fantaxy 13-2 thing, the not-so-spoiler-y version is: you do the "normal" ending first, then you get the ability, assuming you've collected certain things ("fragments"), to do various "secret" endings; that allows you to collect more of those things, and once you've collected *all* the things, you can get the mega-secret ending which contains an epilogue-like scene.
  • July 2, 2012
    Koveras
    ^ I tried explaining it... An epilogue is technically what comes after the ending, in this case, after any ending. Since a game has multiple endings, and you can usually find them in any order, the epilogue in this case should be consistent with any or all of them. Also, Golden Ending implies that the ending is extra happy, but this here can also be a Twist Ending or simply a Distant Finale.

    OK, thanks, I'll add it. ^^
  • July 7, 2012
    PaulieRomanov
    Resident Evil 3 had eight epilogues that were unlocked by beating the game eight times on Hard Mode.
  • July 7, 2012
    TakeHomeRena
    Do visual novels count?
  • July 7, 2012
    Bisected8
    • In Eternal Darkness, each time you play through the game, there's one less ancient to choose from in the first level where you play as pre-Face Heel Turn Pious. After you've completed the game with all three as an antagonist the epilogue reveals that the fourth god, who was helping the player, basically split reality into alternative timelines where each ancient was defeated and then merged them together so that they all were.
    • In Blaz Blue, a few characters' story modes have gag reels which can't be accessed until the canon ending path's been completed.
  • July 7, 2012
    Koveras
    ^^^ So every time you beat the game on Hard, it had a different epilogue? Did it have Multiple Endings proper?

    ^^ Sure, there are four on the examples list already.

    ^ The ED example counts, but I don't think Blaz Blue does, since it sounds like normal Multiple Endings from the description.
  • July 7, 2012
    Rognik
    • 999 (9 people, 9 hours, 9 doors; some permutation of those three) has a subversion on this. There are 6 endings to the game, and to get the proper one, the game forces you to take one of the non-happy endings first. Even if you stumble upon the proper ending the first time through, it won't unlock the happy ending without the other ending explored first. However, the other endings don't need to be unlocked.
  • July 7, 2012
    Koveras
    ^ Then it's not this trope. This is about where you have to unlock all endings first.
  • July 15, 2012
    Koveras
  • August 14, 2012
    Koveras
    Bump. Title suggestions?
  • August 14, 2012
    MrRuano
    Dead Or Alive tends to use this trope.
  • August 14, 2012
    Koveras
    ^ Can you name a specific installment?
  • August 15, 2012
    Stratadrake
    For titles, too bad we can't necessarily call it Final Ending.

    • In Odin Sphere, unlocking the game's epilogue requires seeing all cutscenes - including both the good and bad endings, but also every combination of the five player characters defeating the five final bosses.
  • August 16, 2012
    Koveras
    ^ Why not?
  • August 18, 2012
    Koveras
    So, is this good enough for launch yet?
  • August 18, 2012
    MarqFJA
    I think it's launchable. On the subject of titles: How about The Ending To End All Endings?
  • August 18, 2012
    Koveras
    ^ My main beef with that one is its bulkiness.
  • August 18, 2012
    Stratadrake
    Okay, I'll suggest Final Ending for real then.

    The only beef I have with "Omega Ending" is that "Omega" is just too awesome a word for this.
  • August 19, 2012
    Koveras
    I prefer "Omega" over final because Omega is the last letter of the Greek alphabet, so it implies a large number of other endings preceding it. "Final Ending" instead makes me think of Final Death: you clear this ending, so you can't play the game anymore, or something. ^^; Plus, "final" and "ending" are pretty much synonymous...
  • August 19, 2012
    ClockStopping
    • Clannad takes it further: after you've achieved all of the 'main' endings to the first part of the game, you unlock the second part, which comes with endings of its own. There's then a final ending to that, which is only achievable once you win every other ending. It's actually a plot point: when you finish each ending, you receive an orb of light, which in-universe is supposed to appear when a person experiences a moment of true happiness. For the final ending, Tomoya actually uses the orbs of light to grant him a wish, which is how the true ending happens.
  • August 19, 2012
    Stratadrake
    ^^ But in popular culture "omega" gets used to mean "ultimate", a word which itself also means "final" but in practice is used simply to say "awesome" / "badass".
  • August 19, 2012
    Koveras
    ^ I've never encountered that meaning except in Darkseid's "Omega Beams"... But even so, the last ending to be unlocked is, in most examples, the best ending and, thus, the ultimate, too.
  • August 30, 2012
    Koveras
    Hats, please?
  • August 30, 2012
    Stratadrake
    I think the problem with "omega" being associated with ultimate-ness/awesomeness has to do with too many awesome/ultimate things being named "omega" (despite that those names are completely valid in context; an "Omega Weapon" is meant to be the last resort of something; the final one of its type, something to go out with a bang, so of course it's the most powerful).

    The most flagrant misuse I've seen was with a certain author using the phrase "omega wolf" as a synonym for, basically, The Chosen One. Not what that term means at all.
  • August 30, 2012
    Koveras
    ^ Well, personally, I don't see much potential for misuse when this gets launched, as long as the trope itself is clearly defined and its name uses the term properly... Besides, we already have a trope for "most awesome ending"--it's called Golden Ending and is already linked from the write-up.
  • August 30, 2012
    ccoa
    • The Chaos Rings series tends to have this.
      • In the original game, you can only initially play as one of two couples. Finishing the game for both unlocks two more couples you can play as. Finishing the game with all four unlocks a final chapter. Finishing the final chapter with all four finally unlocks the Golden Ending.
      • Chaos Rings II has two examples. You can only unlock the final chapter and True Ending after getting the Normal Ending. And then you can then only get the alternate Golden Ending in Endgame Plus after getting the True Ending.
  • August 31, 2012
    ShadowHog
    I notice we've mentioned Shadow The Hedgehog, but honestly, every mainline Sonic The Hedgehog game from Sonic Adventure through Sonic The Hedgehog 2006 has this.

http://tvtropes.org/pmwiki/discussion.php?id=2z7db1m86q0shqqkc2vbaeg9