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Mooks become more aggressive with him on the field
Title brainstorming: Mook Commander, Commander Unit, Walking Field Power Effect
This is any type of character in a Video Game whose presence on the battlefield offers "moral support" to his comrades, enabling them to fight stronger, faster, better than they normally do on their own. Unlike other enemy support units, the Commander does not actively assist his comrades, like by casting Status Buffs or healing spells -- his very presence on the battlefield is a status buff in and of itself; or phrased another way, the Commander is essentially a Walking Field Power Effect. In Strategy Games, these benefits will go above and beyond issuing normal orders to selected groups of units. The Mook Commander by himself may or may not be distinguishable from his underlings -- some Commanders are already Elite Mooks to begin with, while others are merely ordinary Mooks with special HUD designations. Either way, the Commander should be considered a primary target on the battlefield, because destroying him first will dispel whatever positive effect he bestows on his allies. However, the ability to effectively attack the Commander in the first place varies by game, because depending on the number of subordinates in his group and exactly what benefits he provides to them, a single Commander can potentially upgrade a flock of Goddamned Bats into a pack of ravenous Demonic Spiders. A Sub-Trope of the Mook Lieutenant, applied as a gameplay mechanic. Compare and contrast the Hero Unit, which is less about their status-buffing effects and more about their plot importance and/or non-expendability. For cases where the morale benefit is bestowed from a stationary source, see Field Power Effect.
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