Created By: Stratadrake on July 10, 2011 Last Edited By: shimaspawn on January 6, 2016
Troped

Mook Commander

{{Mooks}} become more aggressive with him on the field

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Trope
DAN 004 wuz ere takin over ur druft


This is any type of character in games whose presence on the battlefield offers "moral support" (may or may not be related to Morale Mechanic) to his comrades, enabling them to fight stronger, faster, better than they normally do on their own.

Unlike other enemy support units, the Commander does not actively assist his comrades, like by casting Status Buffs or healing spells — his very presence on the battlefield is a status buff in and of itself; or phrased another way, the Commander is essentially a Walking Field Power Effect. If he can heal or buff, that'd be a bonus. They may also occasionally be Enemy Summoners.

In Strategy Games, these benefits will go above and beyond issuing normal orders to selected groups of units.

The Mook Commander by himself may or may not be distinguishable from his underlings — some Commanders are already Elite Mooks to begin with, while others are merely ordinary Mooks with special HUD designations. Either way, the Commander should be considered a primary target on the battlefield, because destroying him first will dispel whatever positive effect he bestows on his allies. However, the ability to effectively attack the Commander in the first place varies by game, because depending on the number of subordinates in his group and exactly what benefits he provides to them, a single Commander can potentially upgrade a flock of Goddamned Bats into a pack of ravenous Demonic Spiders.

A Sub-Trope of the Mook Lieutenant, applied as a gameplay mechanic. Compare and contrast the Hero Unit, which is less about their status-buffing effects and more about their plot importance and/or non-expendability. Compare also Mook Medic for another type of supporting Mook.

While obviously not magical in real life, an inspiring commander in a battle situation can motivate his troops to fight harder and be more resilient in the face of setbacks. Taking such a commander out can shake the troops confidence, but also act as a Berserk Button causing them to do their very best to destroy the enemy who attacked their leader.

For cases where the morale benefit is bestowed from a stationary source, see Field Power Effect.

Video Game Examples

Action Game
  • In the first Drakengard, enemies with a yellow dot next to their Life Meter are designated squad commanders (some of which may be Elite Mooks). The more commanders that are present in a given fight, the more aggressively they (and other Mooks) attack.
  • In Zone of the Enders 2, some enemies have a glowing "COMMANDER" designation, which allows them to activate a party formation with nearby units, giving the other units a noticeable boost in attack and defense power (and overall aggressiveness).
  • The Alto Angelos in Devil May Cry 4 are definitely this to Bianco Angelos. Being led by an Alto significantly improves their coordination and increases their agressiveness; any good strategy guide will recommend to take the Alto down first in those fights.

Beat 'em Up
  • Hyrule Warriors has rally captains appear in certain missions in Adventure Mode. These captains instantly boost the morale of every enemy on the field, including giant bosses. Defeating them instantly reverts the morale back to normal, which is a necessity when going up against the aforementioned giant bosses.

First-Person Shooter
  • In TRON 2.0, after reaching a certain score threshold dark blue Commander units start appearing on the board, and all other opponents move and attack faster until the Commander is defeated.

MMORPG
  • Elsword: the Glitter Commander can command nearby Glitter Troops into making a strong and nigh impenetrable formation: the Protectors on the front blocking advances and frontal attacks with their shields, the Spearmen sticking their spears to the air, anticipating aerial attacks, and the Snipers doing long-range attacks from behind the formation. Occasionally the Pounders may also help with their hammers to create mini quakes that throw their enemies off balance.

Puzzle Game
  • Deadly Rooms of Death The brain is an entirely immobile enemy that does not attack, or anything else. However, its very presence in the room changes the pathfinding for all other enemies making them move intelligently instead of in a straight line.

Real-Time Strategy
  • In Command & Conquer 3: Tiberium Wars, Nod's basic Infantry squads can be upgraded to have a "Confessor" in the squad who will improve the combat power of not only the squad's members, but all nearby units. The combat buff ability was reused for the Black Hand faction in the Kane's Wrath Expansion Pack in the form of "Confessor Cabals" (entire squads of Confessors), the Purifier (a Mech with flamethrowers on it) and the Voice of Kane (a statue of Nod's leader).
  • Warzone 2100 allows the player to develop and utilize a "Command Turret" on the battlefield — while its only effect as a weapon is Scratch Damage, it offers a few improvements over manual unit grouping, such as an accuracy boost for all attached units and the ability to call in covering fire from stationary artillery batteries back at base.
  • Dawn of War: the Tau faction features the Ethereal Commander, which provides a morale bonus for all Tau units. The Imperial Guard allows squads to purchase Commissars that provide a similar bonus.
    • In the second game, the tyranid hive lord is a giant killing machine but boosting nearby tyranids is his (its?) real strength. Once he learns to summon Elite Mooks... let's say the tyranid campaign is probably the easiest of the six.
    • Having a sergeant (or assimilated unit) in a squad gives a bonus to morale (Space Marine and Imperial Guard Sergeants, Ork Nobs, Eldar Archons) or health (Chaos Aspiring Champions). In Winter Assault, a mission requires you to brainwash Guardsman squads, which can't be done if there's a Sergeant in it. Orks also get a morale bonus by attaching a Big Mek (who can be upgraded to have a damage reducing aura) or Warboss, while Space Marine Force Commanders and Chaos Lords get upgrades that passively increase the damage of friendly units around them.
    • The role of Commissars in the Imperial Guard is to ensure morale, accuracy, and general enthusiasm by blowing out the brains of panicking soldiers.
  • Warcraft III:
    • The Kodo Beast unit has a passive ability called "War Drums", which is essentially an aura that makes surrounding orc units deal more damege to their opponents.
    • Many Hero Units have some kind of passive ability that works like this. The Tauren Chieftain's Endurance Aura increases movement and attack speed, the Paladin's Devotion Aura increases armor, etc.
  • Crusader Kings II: The traits of your army's commanders positively or negatively influence the effectiveness of any flank they're placed in command of. For example, a commander with Holy Warrior will give your soldiers a 30 percent boost against religious enemies, while a commander with Craven gives penalties to army morale.
  • Rise of Nations has the General, an unarmed unit which provides nearby military units with bonuses to armor, as well as possessing a number of useful tactical powers. The Thrones and Patriots Expansion Pack adds the Patriot, a unique version of the General who gains additional powers based on your government type and is immune to sniping and bribing.

Role-Playing Game
  • Hurlock Alphas in Dragon Age: Origins provide some nasty buffs for their lesser Darkspawn subordinates.
  • The Toad Lady from Final Fantasy IV. She appears with a six toads that cast the Toad spell at her command...only at her command. And since they have no other abilities, taking her down renders them completely harmless.

Simulation Game
  • The games Civilization IV and V feature "Great Generals." In IV, the Great General can be attached to a unit to give him better upgrades and status buffs. In V the Great General gives status buffs to units within a couple tiles. In both games, the Great General doesn't fight by himself and is killed if attacked by himself.

Tower Defense
  • Plants vs. Zombies 2: It's About Time
    • Lesser example with the Pianist Zombies in the Wild West levels; with their piano they can command other zombies to dance and switch the lanes they're walking on, potentially screwing with your strategy. Kill them and the zombies will stop moving around.
    • Later, the game introduces Zombie Kings for the Dark Ages levels. When they're present, they can turn Peasant Zombies into durable Knight Zombies. The kings themselves don't fight; when there are no other zombies aside from themselves, they'll instantly die.

Turn-Based Strategy
  • Battle for Wesnoth units with the leadership ability make adjacent lower-level allies deal more damage.
  • This is how the "CO Zone" mechanic works in Advance Wars: Days Of Ruin. It's only excepted by Tabitha, who needs to rack up some damage before she can expand her Zone beyond the lone unit she's in.
  • Angels have this effect in the Heroes of Might and Magic series. If a player has angels or archangels on the field, all of the other units controlled by that player get an automatic boost to their morale stat, which gives them a chance to attack twice in one turn.

Web Games
  • Warfare 1917 and Warfare 1944. An Officer provides a damage bonus to any friendly troops near them and increases the overall morale of his side's troops.

Non-Video Game Examples

Tabletop Games
  • Many older wargames had leaders as separate units; when stacked with a troop unit they could improve its morale or grant other abilities; alternately, some systems used a "command radius" giving bonuses to any unit within a certain distance of the leader. In some cases the presence of a leader was necessary for the troop unit to be able to move or attack, so leaders had to move around the board "picking up" units.
  • In Warhammer 40K, more powerful Tyranids can control and direct the less intelligent weaker ones, making them more dangerous.
  • Magic: The Gathering has two major types.
    • There is a general type of creature informally referred to by both creators and players as a "Lord". Typically, the name applies to a creature that grants a bonus to the power and toughness (attack and defense) of all creatures of its own race or class (but not to itself), as well as granting an additional ability that varies from Lord to Lord. For instance, Knight Exemplar grants a P/T boost to all other Knights, and also makes them indestructible. Variations exist; for instance, Lord of the Unreal is a human, but functions as an Illusion Lord, as he gives a P/T boost to Illusions and also makes them immune to their opponents' spells and abilities.
    • The Slivers could be considered an entire species of Lords/Mook Commanders that recursively enhance each other; with incredibly rare exceptions, every Sliver grants bonuses to all other Slivers.
  • Traveller 2300 (AKA 2300 AD). Most of the alien Kafers have a low IQ and are relatively docile. In order to engage in combat they must be physically abused, which stimulates them into increased intelligence and combat ability. This abuse is provided by the minority of Kafers who are permanently intelligent.

Webcomic
  • Erfworld, because its fantasy setting is based on Strategy Games, mentions commander units that bolster nearby allies.
Community Feedback Replies: 63
  • July 11, 2011
    Speedball
    Man I know I've seen this before, too; the Zone of Enders 2 example is a good one, but there's gotta be others.

    Oh! Oh! I know! Somebody confirm this: I seem to recall in Breath Of Fire IV, the platypus-like Wakwak enemies would sometimes space out and do nothing, but another type of Wakwak could command the grunts to attack you, making them dangerous. Anyone back me up on this?
  • July 11, 2011
    Bisected8
    • In Warhammer 40 K, more powerful Tyranids can control and direct the less intelligent weaker ones, making them more dangerous.
  • July 11, 2011
    Stratadrake
    In Breath Of Fire that was called the "Command" skill. Even with it, Wakwaks are basically still Goombas. The skill itself could also be used to counter "confused" status.
  • July 11, 2011
    Koveras
    • Hurlock Alphas in Dragon Age: Origins provide some nasty buffs for their lesser Darkspawn subordinates.
  • July 12, 2011
    Arivne
    Tabletop Games
    • Many older wargames had leaders as separate units. When they were stacked with a troop unit they could improve its morale or grant other abilities. In some games leaders had a "command radius" that gave their bonuses to any unit within a certain distance. In some cases the presence of a leader was necessary for the troop unit to be able to move or attack, so leaders had to move around the board "picking up" units.
  • July 12, 2011
    RocketDude
    • In Command And Conquer 3: Tiberium Wars, the basic Infantry squads of Nod can be upgraded to each have a Confessor in the squad who will improve the combat power of not only the squad, but nearby units. The combat buff ability was reused for the Black Hand faction in the Kane's Wrath Expansion Pack in the form of Confessor Cabals (entire squads of Confessors), the Purifier (a Mech with flamethrowers on it) and the Voice of Kane (a statue of Nod's leader).
  • July 12, 2011
    RickySix
    Video Games
    • Each player's Hero can be this in Warlords Battlecry, if they build their hero for it. A powerful hero can drastically boost the strength and speed of their entire army even, depending on the map size, without leaving their base.
  • July 12, 2011
    Mozgwsloiku
    • In Erfworld, every commander gives bonuses to nearby units. Casters are more specialised - tehy give higher bonuses but only to troops specific to their type of magic (such as golems).
    • The essence of how a hero works in Heroes Of Might And Magic series. While a caster type hero can support her troops with magic, martial types win their battle mostly through this.
    • In Dawn Of War 2, the tyranid hive lord is a giant killing machine but boosting nearby tyranids is his (its?) real strength. Once he learns to summon Elite Mooks... let's say the tyranid campaign is probably the easiest of the six.
  • July 12, 2011
    Mozgwsloiku
    Oh, since the trope can apply to heroes as well as to villains, how about a more neutral namie? Inspiring Presence perhaps?
  • July 13, 2011
    Octagon8
    • Battle For Wesnoth units with the leadership ability make adjacent lower-level allies deal more damage.
  • July 13, 2011
    AnOtherT
    • In Assassin'sCreedBrotherhood, Borgia tower mooks are less likely to flee while there's a Guard Captain(?) around, but as soon as he's dispached, they flee; this leaves Ezio free to take over the tower
  • July 13, 2011
    terrafox
    • Command And Conquer Generals features speaker towers and speaker tower upgrades for China.
    • Dawn Of War: the Tau faction features the Ethereal Commander, which provides a morale bonus for all Tau units
      • The Imperial Guard allows squads to purchase Commissars that provide a similar bonus
    • Moon Project featured Flags that could be mounted on certain weapon hardpoints and would provide an increase in nearby units' fighting abilities
    • Diablo2 featured Fallen Sorcerers that were typically surrounded by groups of Fallen Ones; killing a Fallen Sorcerer would cause the rest of the fallen ones (of the same color) to flee from you all at once.

  • July 13, 2011
    MarqFJA
    The first sentence needs to be edited to both include non-computer based games (e.g. tabletop-based WH 40 K) and to fix a missing word.
  • July 13, 2011
    TheThirdSet
    Would the Nu's from chrono trigger fit here. Some deal x damgage-1 others deal only 1 point of damage. But then there are a few that can basically destroy your team all by them selves if you are not careful.
  • July 13, 2011
    hevendor717
    This is how the "CO Zone" mechanic works in Advance Wars: Days Of Ruin. It's only excepted by Tabitha, who needs to rack up some damage before she can expand her Zone beyond the lone unit she's in.
  • July 17, 2011
    BraveHoratio
    Lots and lots of board games do this. But I'm not recalling any of them off the top of my head.

    In Magic The Gathering, this is typically the effect of creature type Lord. Some examples include Goblin King, Zombie Master, and Kobold Overlord.

  • July 17, 2011
    TBTabby
    The Toad Lady from Final Fantasy IV. She appears with a six toads that cast the Toad spell at her command...only at her command. And since they have no other abilities, taking her down renders them completely harmless.
  • July 20, 2011
    TBeholder
    Bonus For Team?

    • Master Of Magic has ability "Resistance to All" for units (Guardian Spirit and Unicorn) and "Prayer Master" for Heroes (differs only in that it grows with level).
  • July 20, 2011
    asbjfalfkj
    The games Civilization IV and V feature "Great Generals." In IV, the Great General can be attached to a unit to give him better upgrades and status buffs. In V the Great General gives status buffs to units within a couple tiles. In both games, the Great General doesn't fight by himself and is killed if attacked by himself.
  • July 20, 2011
    Stratadrake
    TBeholder, thanks for a title suggestion, although "Bonus for team" somewhat misses the mark because the bonuses originate from a specific unit within the team, not from the team itself.

    Also, it must be a mobile unit/character -- stationary buffing zones (like China's towers in C&C) are effectively just a buildable Field Power Effect; while the Commander may as well be a walking Field Power Effect.
  • April 11, 2012
    morenohijazo
    It seems the Fallen Overseer from Diablo 3 will be this. From the official website:

    "The fallen overseer drives his smaller impish charges into a frenzy with his ape-like leaping and growling. An overseer among a group of fallen is a dangerous thing, as the cowardice that usually characterizes them is overwhelmed by fear of their much larger brethren."

    However, I don't know if they fit this trope well. I don't think they are unable to attack by themselves, so I don't know if this disqualifies them.

  • April 11, 2012
    Stratadrake
    Ideally, the commander's effect on his mooks should be essentially a passive Status Buff. If he has to actively buff his troops, it's not necessarily an example.

    For example, Wakwaks (Caps) in Breath Of Fire IV are the lowest of enemies; half the time they spend their turns doing absolutely nothing! But if there is a Red Cap among them, he uses a skill called "Command" which makes them focus their attacks on one target ... not that they're much threat even with it.
  • April 11, 2012
    Chabal2
    Dawn Of War (again): Having a sergeant (or assimilated unit) in a squad gives a bonus to morale (Space Marine and Imperial Guard Sergeants, Ork Nobs, Eldar Archons) or health (Chaos Aspiring Champions). In Winter Assault, a mission requires you to brainwash Guardsman squads, which can't be done if there's a Sergeant in it. Orks also get a morale bonus by attaching a Big Mek (who can be upgraded to have a damage reducing aura) or Warboss, while Space Marine Force Commanders and Chaos Lords get upgrades that passively increase the damage of friendly units around them.
  • April 11, 2012
    Speedball
    In I Am Alive, identifying which of the enemies in a group is its "leader" and shooting him is a good way to demoralize the others and make them back down.
  • April 11, 2012
    Mauri
    Warcraft 3 had the hero auras. The Command skill was actually in BOF 3 by the chief goblins that was subverted with the hobgoblins who killed the goblin chiefs.

  • April 11, 2012
    Lyendith
    • The Alto Angelos in Devil May Cry 4 are definitely this to Bianco Angelos. Being led by an Alto significantly improves their coordination and increases their agressiveness; any good strategy guide will recommend to take the Alto down first in those fights.
  • April 11, 2012
    AmazingLagann
    Halo. Elites would bolster the Grunt's confidence.
  • May 28, 2012
    Lyendith
    Bump.

  • August 21, 2013
    Stratadrake
    ^^ Does that actually bear out in gameplay? Are Grunts more aggressive/dangerous on the field when Elites are nearby?
  • August 21, 2013
    DAN004
    Is this related to Mook Lieutenant?
  • August 21, 2013
    Stratadrake
    Yes, though this is about the effect he has on gameplay and not his role in-story.
  • August 22, 2013
    Arivne
    Web Games
    • Warfare 1917 and Warfare 1944. An Officer provides a damage bonus to any friendly troops near them and increases the overall morale of his side's troops.
  • June 10, 2014
    DAN004
    • Elsword: the Glitter Commander can command nearby Glitter Troops into making a strong and nigh impenetrable formation: the Protectors on the front blocking advances and frontal attacks with their shields, the Spearmen sticking their spears to the air, anticipating aerial attacks, and the Snipers doing long-range attacks from behind the formation. Ocassionally the Pounders may also help with their hammers to create mini quakes that throw their enemies off balance.
  • June 10, 2014
    Snicka
    • Warcraft III:
      • The Kodo Beast unit has a passive ability called "War Drums", which is essentially an aura that makes surrounding orc units deal more damege to their opponents.
      • Many Hero Units have some kind of passive ability that works like this. The Tauren Chieftain's Endurance Aura increases movement and attack speed, the Paladin's Devotion Aura increases armor, etc.

  • October 16, 2014
    DAN004
    Buuuuuuuump
  • December 8, 2014
    DAN004
    Grabbing this if nobody beats me to it
  • December 8, 2014
    AP
    • GI Joe action figures have many of these on Cobra's side. Every Elite Mook cell has some sort of commander: Night Creepers, Crimson Guard, Vipers, etc.
  • December 9, 2014
    Lyendith
    ^^ Please do =O
  • December 23, 2014
    DAN004
    The effective way to eliminate this problem is to go Straight For The Commander.
  • December 24, 2014
    MrFister
    • Hyrule Warriors has rally captains appear in certain missions in Adventure Mode. These captains instantly boost the morale of every enemy on the field, including giant bosses. Defeating them instantly reverts the morale back to normal, which is a necessity when going up against the aforementioned giant bosses.
  • December 24, 2014
    KZN02
    Regarding healing and buffs, see also Mook Medic.
  • December 24, 2014
    SolipSchism
    Magic The Gathering has two perfect examples of this.

    Tabletop Games:

    • Magic The Gathering has two major types.
      • There is a general type of creature informally referred to by both creators and players as a "Lord". Typically, the name applies to a creature that grants a bonus to the power and toughness (attack and defense) of all creatures of its own race or class (but not to itself), as well as granting an additional ability that varies from Lord to Lord. For instance, Knight Exemplar grants a P/T boost to all other Knights, and also makes them indestructible. Variations exist; for instance, Lord of the Unreal is a human, but functions as an Illusion Lord, as he gives a P/T boost to Illusions and also makes them immune to their opponents' spells and abilities.
      • The Slivers could be considered an entire species of Lords/Mook Commanders that recursively enhance each other; with incredibly rare exceptions, every Sliver grants bonuses to all other Slivers.

    EDIT: To clarify, based on the "does not actively assist" line in the description, all of the effects described in this example are static abilities that are in effect as long as the Lord and/or Sliver is on the field, not active abilities that must be deliberately used. The "his very presence on the battlefield is a status buff" line applies.

    And to add to the Heroes of Might and Magic example that never got added:

    Turn Based Strategy:

    • Angels have this effect in the Heroes Of Might And Magic series. If a player has angels or archangels on the field, all of the other units controlled by that player get an automatic boost to their morale stat, which gives them a chance to attack twice in one turn.
  • February 12, 2015
    DAN004
    Bump
  • February 13, 2015
    SolipSchism
    I didn't realize I hadn't already hatted this. Hatted.
  • March 8, 2015
    DAN004
    One moar hat plz?
  • March 9, 2015
    Chabal2
    Also from 40K: The role of Commissars in the Imperial Guard is to ensure morale, accuracy, and general enthusiasm by blowing out the brains of panicking soldiers.
  • April 21, 2015
    Str8taim
    Fifth hat provided
  • April 22, 2015
    DAN004
    Aye, we can launch this shortly then.

    Indices?
  • April 22, 2015
    henke37
    • Deadly Rooms Of Death The brain is an entirely immobile enemy that does not attack, or anything else. However, its very presence in the room changes the pathfinding for all other enemies making them move intelligently instead of in a straight line.
  • April 22, 2015
    Str8taim
    ^^Military And Warfare Tropes is the first one that comes to mind. Maybe also in Villains and Authority Tropes, as the regular Mooks trope is in those as well. Especially authority. Combat Tropes as well, since this guy is supposed to give the Mooks a boost and improve their effectiveness.
  • April 22, 2015
    Arivne
    Tabletop Games
    • Traveller 2300 (AKA 2300 AD). Most of the alien Kafers have a low IQ and are relatively docile. In order to engage in combat they must be physically abused, which stimulates them into increased intelligence and combat ability. This abuse is provided by the minority of Kafers who are permanently intelligent.
  • December 31, 2015
    DAN004
    Final bump, I suppose?
  • January 1, 2016
    StarSword
    Real Time Strategy:
    • Rise Of Nations has the General, an unarmed unit which provides nearby military units with bonuses to armor, as well as possessing a number of useful tactical powers. The Thrones and Patriots Expansion Pack adds the Patriot, a unique version of the General who gains additional powers based on your government type and is immune to sniping and bribing.
  • January 1, 2016
    StarSword
    Real Time Strategy:
    • Crusader Kings II: The traits of your army's commanders positively or negatively influence the effectiveness of any flank they're placed in command of. For example, a commander with Holy Warrior will give your soldiers a 30 percent boost against religious enemies, while a commander with Craven gives penalties to army morale.
  • January 2, 2016
    Exxolon
    While obviously not magical in real life, an inspiring commander in a battle situation can motivate his troops to fight harder and be more resilient in the face of setbacks. Taking such a commander out can shake the troops confidence, but also act as a Beserk Button causing them to do their very best to destroy the enemy who attacked their leader.
  • January 2, 2016
    DAN004
    ^ so if you off the commander, there's a 50/50 chance that the mooks either become dismotivated, or instead more aggresive?
  • January 2, 2016
    Mauri
    ^I guess that is what it happened when they took Joan of Arc. They hoped for demoralization... it turned into a berserk button. If I don't recall my history class wrong it turned into a Roaring Rampage of Revenge of a decent level.

    Thing is that I guess that at some point this might need a pic to illustrate the point. But in the meantime will leave it for another option.

    I guess that "real life" we can say it is a lot of "YMMV" and the whole POV as well.

    An example from the arcades:

    • Metal Slug: Just Morden, he encourages his guys to fight the impossible and win. Defeat him and they surrender. This happens with some of the mooks that might still be around in a boss fight that spawns mooks.
  • January 2, 2016
    DAN004
    ^ I don't get that Metal Slug bit. Which boss fight was that?
  • January 3, 2016
    Mauri
    In Metal Slug 2/X if there are any rebel soldiers by the time you get to see the saucer destruction they will cheer once you get Morden back and then panic when he faceplants.

    In some boss fights with actual Mook Makers (stranded ship in 1), the zombie level in 3/4 (not recalling now) IF there are any mooks around then they will run away or panic as the Humongous Mecha has just fallen apart. Getting a Mook to be alive at that point is pretty much near impossible considering how much dakka is there.

    On the pic there was one in Order of the Stick around "identifying by the whole items" but the exact number of the strip eludes me at the moment.
  • January 5, 2016
    DAN004
    Anything else this needs?
  • January 6, 2016
    morenohijazo
    Possible indexes, and I think that's it.

    Authority Tropes, Mooks?
  • January 6, 2016
    MegaMarioMan
    In Deadpool, there are two kinds of these: Enemies who increase every enemy's defense (and apparently also give them regeneration) and enemies who increase every enemy's damage. Either way, the buffs disappear as soon as the commander is killed.
  • January 6, 2016
    shimaspawn
    This can also occur in table top games such as Warhammer 40K, D&D, and board games, though I don't have specific examples off the top of my head.
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