Divorce Mode YKTTW Discussion
"Cooperative" gameplay modes that have a good chance of creating real-life fistfights
The term "Divorce Mode" comes from Penny Arcade's Tycho discussing New Super Mario Brothers Wii, referring to the fact that you will die more often by your friends than by your enemies, even though (at first, anyway) you are all trying to work together. Either intentionally or unintentionally, hardly two minutes can pass without someone taking power-ups they don't need, blocking progress, jeopardizing the entire party, collapsing platforms that everyone else has yet to get to, attracting undesired attention, or even directly causing the death of a team member or the party. All co-op games have this, to some degree, but a true Divorce Mode means that these are both inevitable and frequent enough that it is unwise to play for more than 30 minutes at a time, and then only when everyone is in a good mood. Seriously suggesting a session of Divorce Mode while one or more participants is in a bad mood may be taken as an act of hostility.