Created By: TantoAugust 11, 2007
Nuked

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Trope
In a video game, the attack that is flashy and powerful, but is too expensive, too inefficient, too hard to get, or too hard to set up to justify using it if you're really trying to win. Therefore, it only gets used to feed the gamers' need for destruction and mayhem.
Community Feedback Replies: 17
  • August 13, 2007
    WilliamWideWeb
    "Nukes are cool, right? :D" ...in America.

    (In general, bombs are much more loved by the people who used them than by the ones they're used against)
  • August 14, 2007
    BlackDragon
    Awesome But Impractical gets my vote. Just don't forget to mention the Rule Of Cool.
  • August 11, 2007
    Unknown Troper
  • August 13, 2007
    MisterSix
    Half the upgradeable attacks in Devil May Cry were too fiddly to use and were generally less awesome, adaptable and effective than the standard running/jumping/shooting/slashing movement sets that Dante started out with.
  • August 12, 2007
    Tangent128
    Because I Love Nuclear Power. Everybody loves nuclear power.
  • August 11, 2007
    adam850
    One of my favorite games, Total Annihilation, has two main examples (among many others). The Core Krogoth is a unit about 3 times larger than any other unit. It has insane amounts of armor, the best laser in the game in its head, arm cannons, and anti-air missiles in it's back. In multiplayer no one will build this unit because it uses the equivalent of 200 advanced fighter's worth of metal and build time, and requires it's own expensive factory that can only produce that one unit. And with the 200 fighters, you could take down the Krogoth in less than 30 seconds.

    The other units are the Rapid Fire Long Range Plasma Cannons. Yes they can shoot to about 10 screenlengths at 360 rounds/minute. They also cost as much as nine single shot Long Range Plasma Cannons, which shoot about 60 rounds/minute, are more accurate, fire 40% further, and can be spread out to minimize splash damage.
  • August 13, 2007
    BlackDragon
    Rule Of Cool. Nukes are cool, right? :D
  • August 11, 2007
    BlackDragon
    City Of Heroes got one of these, too... the Nuclear Strike. You can call in a tactical nuclear strike from orbit, causing a massive explosion that scatters enemies everywhere, and drastically lowers the framerate of all nearby players. For a nuclear weapon, however, it does rather pitiful damage, and enemies tend to somehow 'dodge' it. But DAMN it looks good...

    Disgaea 1 and 2 have a bunch of them. Tearing out a chunk of ground with several enemies standing on it, throwing it into orbit, leaping after it, and then pushing it directly into the SUN... looks very nice, but doesn't really do spectacular damage, and since it's fire-elemental, 33% of the enemies will resist it. Also extremely expensive in MP. You'd really be better off just sticking to more basic techniques, with high, single-target physical damage and low cost. Just an example, though...
  • August 12, 2007
    Unknown Troper
    Morgan Wick: So why include them at all?
  • August 12, 2007
    adam850
    How about the Yamato-upgraded Battlecruisers in Star Craft? (I haven't played it much).
  • August 12, 2007
    SevenSeals
    Nuclear weapons in video games being absurdly weak may be its own trope. You're lucky if a nuke destroys a single building. This is a result of designers not wanting to unbalance the game... ignoring the fact that nuclear weapons unbalance things by nature, hence the whole arms race/mutually assured destruction thing in real life.
  • August 14, 2007
    SciVo
    I like Awesome But Impractical. Describes it perfectly. Should have a line at the end of the description, "Compare Cool But Inefficient, Infinity Plus One Sword, Useless Useful Spell."
  • August 13, 2007
    Tanto
    So, um, names?
  • August 13, 2007
    adam850
  • August 13, 2007
    Solandra
    That would nicely parallel the more general trope Cool But Inefficient.
  • August 13, 2007
    Unknown Troper
    May be a variant of Useless Useful Spell.
  • January 25, 2008
    Unknown Troper
    The Titan in EVE Online doesn't fit this trope so much anymore. They actually cost under a hundred billion ISK (worth about $8000 in US dollars) and take about a month to build and outfit, and at this point in the game's lifetime most of the major alliances have several members capable of flying them. In fact, at one point in the game, Titans were actually rather overpowered, and the top alliance, which owned several, was using them to destroy fleets of normal ships so often that regular fleet-versus-fleet combat became virtually impossible. At the time, there was effectively no way to destroy a Titan in combat, as they could actually fire their Doomsday Ao E weapon from a distant location in the same solar system, and if an enemy fleet did find them, they could not be prevented from escaping by any realistic means since they were immune to the warp jamming functions normally used to prevent ships from running away from a fight. After some outcry from players, the Titan's abilities were somewhat nerfed. The remote deployment ability of the Doomsday weapon was removed and the Titan was made vulnerable to certain Ao E jamming attacks that would prevent it from escaping, meaning that it had to be put at risk to use the Doomsday weapon. However, they are still very difficult to kill (only a couple have been destroyed in combat in the months since the nerf) and the Doomsday weapon is still capable of annihilating an entire enemy fleet, especially with multiple Titans working together. The Titans also have a logistics function, as they are able to create jump portals that allow entire fleets to move across several systems at once, allowing a hostile fleet to enter a system by bypassing defenses along the normal routes, and moving freighters between systems safely to transport supplies to the front lines. As such, though Titans aren't as overpowered anymore, they are still quite useful and most of the major alliances in the game have at least one; many have several, and most continue to build them on a regular basis.

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