Created By: LouieW on February 19, 2012 Last Edited By: ArcadesSabboth on November 23, 2012
Nuked

Loads And Loads Of Races

A especially large variety of fantastic races (or intelligent species) appears in a work.

Name Space:
Main
Page Type:
Trope

Indexes: Fantastic Sapient Species Tropes, Speculative Fiction Tropes

The previous (game-specific) version of Loads and Loads of Races has been renamed to Massive Race Selection, which better fits its purpose as a game mechanic trope. For discussion about that, this thread may be a good resource. This YKTTW is for the missing supertrope of that game mechanic trope that is going to be transplanting to the Loads and Loads of Races name. The supertrope is not media-specific.

Since I am not so experienced with YKTTW, I would definitely appreciate any feedback anyone would be willing to give about this trope.

BTW, if you have examples of playable races, you can just add them to Massive Race Selection, which has launched already.


One common way of cementing the grand scale of a fantasy or science-fiction world is to include a wide variety of different sapient races. As is often the case in speculative fiction, "race" in this trope actually means species, or sub-species -- we aren't talking ethnicity or skin color here. And racing is right out.

When you have 15 or more, not counting hybrids, you have Loads and Loads. Note that this trope can't be an Informed Attribute; the creator needs to give each race at least a little description, screentime, or artwork.

In science-fiction, Loads and Loads of intelligent species may be a way to distinguish planets from one another and display the diversity one might expect to see traveling across the galaxy or universe. For example, one world might be inhabited by a group of reptilian aliens while another could be full of Starfish Aliens or even Eldritch Abominations. Fantasy works might be more inclined to incorporate Petting Zoo People into their diverse world, but the fantasy and science-fiction uses of this trope tend to be fairly similar overall.

Single gender races are not uncommon in works with Loads and Loads of Races. Some of the races included in such works may be Always Chaotic Evil or serve as Evil Counterpart Races to another group known for being more heroic. Having many different races tends to involve Hats, though highly detailed Multicultural Alien Planets can be an effective way of mixing things up.

The differences between each race also need not be incredibly large, and they might not even be entirely separate species. So long as the creater of a work makes a point of distinguising between them in more than just culture, all of the races could be similar-looking Human Aliens.

Sometimes a race is less a biological species, and more of a mutation or modification (such as werewolves, zombies, cyborgs, vampires). Some works treat these as mere variants of whatever they used to be, but in other works they are treated, for all intents and purposes, as separate species.

May be a sign of a Fantasy Kitchen Sink. Contrast with Five Races and Fantasy Axis of Evil, in which a fantasy work uses a limited, common selection of heroic and "evil" races respectively.

When a game lets players choose their character or team from a great number of playable races, it has a Massive Race Selection instead. Note that card games do not involve "playing" a race, so their examples are listed here instead.

Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
  • Tower of God: Besides normal humans there are the Red Witches and Silver-Haired Dwarves, the Da'an tribe, which are a docile tribe of giants with eight eyeballs around their head, at least 3 kinds of Horned Humanoids, 3 kinds of Winged Humanoids, 3 kinds of Lizard Folk, several races with eggheads and varying numbers of eyes, shape shifters, shrimp people, all kinds of Amazing Technicolour Population, giant slimes, dog people and many more.
  • Dragon Ball: Frieza's army is made up of members of countless different intergalactic races, the Other World is populated by the deceased members of even more races, and then there's all the different races introduced in GT. Finally there's the races the series focuses on the most: humans, Saiyans, Namekians, Frieza's unnamed race, Majins, Kais, Ogres, and the humanoid animals that live on Earth alongside humans.
[[/folder]]

[[folder:Card Games]]
  • Duel Masters follows suit after its "parent" game, Magic. This is an unquestionably long list, and still growing. A few (like Starnoid and Pegasus) are exclusive to only one creature.
  • Magic: The Gathering is very much this. Aside from Humans there are: Amphin, Angels, Aven, Bird-Maidens, Centaurs, antelope Centaurs, deer Centaurs, Cephalids, Changelings, Cyclopes, Dauthi, Demons, Devils, Djinn, Dragons, Dwarves, Dryads, Efreet, sentient Elementals, Elves, Eumidians, Faeries, Flamekin, Giants, Goblins, sapient Golems, Gorgons, sapient Gorillas, Hags, Homarids, Iquati, Kami and other sentient Spirit races, Kithkin, Kitsune, Kor, Lammasu, Leonin, Loxodon, fishtailed Merfolk, Merfolk with legs, flying Elf-Merfolk, Metathran, Minotaurs, Mistfolk, Mycoids, Myr, Nantuko, Nezumi, Nightstalkers, Noggles, Ogres, Orcs, Orochi, Ouphes, Phyrexians, Puca, Rhox, Sangrazuls, Selkies, Serpent people, Slivers, Soltari, Soratami, Sphinxes, Surrakar, Thalakos, Thrulls, Treefolk, Trolls, Vampires, Vedalken, Viashino, Werewolves, Wolfir, the talking Wolves of Tel-Jilad... since the game pulls creatures from about 50 different planes, it's kind of justified.

    And that's not even counting subspecies. Just counting the types of goblins there are common Dominarian Goblins, Kobolds, Rathi Moggs, Mercadian Kyren, Mirran Krark-Clan, Kamigawan Akki, Lorwyn-Shadowmoor Boggarts, Redcaps, Hobgoblins, and Spriggans, ratlike Jund Dragon Fodder, and Phyrexian Squealstokes.
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[[folder:Comic Books]] [[/folder]]

[[Folder:Fan-Fiction]]
  • On the Shoulders of Giants has twelve spacefaring races in the Local Cluster alone. Given that it's technically set in the Mass Effect universe, this is on top of the eleven or so canon races.
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[[folder:Film]]
  • The Star Wars series is an extreme example of Loads and Loads of Races, as the galaxy that serves as its setting has over 20 million sentient species. Even the first movie showed loads of races (though not too many non-humans in the main cast), and the Expanded Universe delights in detailing more and more of them, numbering in the hundreds.
[[/folder]]

[[folder:Literature]]
  • Animorphs, very much so. You have your main races: the Andalites, Yeerks, Hork-Bajir, Taxxons, Skrit-Na, Helmacrons, Gedds; and your less mentioned but described ones like Arn, Anati, Kelbrid, Nesk, Mercora, Venber, Iskoort, Garatron, Orff, Leerans, Howlers, Ketran (the Ellimist is one), robot Chee, and extinct Pemalites, plus sapient whales and dolphins.
  • China Miéville's Bas-Lag Cycle has at least 15 sapient races (and possibly several more whose identity as separate sepcies or merely cultures hasn't been made clear), and that's not counting multiple types of undead, self-aware Dungeon Punk robots, Demons, elementals and Wyrmen who seem to be a borderline case.
  • H.P. Lovecraft mentioned or sometimes showed a few dozen aliens and other unpleasant things that want to drive you insane, then eat you in the Cthulhu Mythos. Subsequent authors and co-writer have expanded this greatly. That's not even getting into the godlike deity-aliens. Overall there are at least 30 intelligent races described.
  • Discworld started with humans, trolls, and elves -- although even this was explained in the context of Rincewind trying to work out why there were still dryads. Then gnomes and dwarfs got added in The Light Fantastic, and gnolls in Equal Rites. Then Reaper Man added zombies, vampires, werewolves, weremen, bogeymen and banshees. Then Lords and Ladies introduced The Fair Folk, so the elves that had been vaguely mentioned previously had to be explained as Half-Human Hybrids. Feet of Clay added golems, and Carpe Jugulum added the Nac Mac Feegle (and the Igors, if they count as a race). Thief of Time included yeti. Unseen Academicals introduced orcs and featured the first mention of goblins, who would go on to play a major role in Snuff (as well as a throwaway reference to a "Medusa" in the Watch). (And Night Watch had a brief mention of kvetches, but never really explained what they were beyond being covered in hair).

    In the same vein as the Golems we get Gargoyles. On a stranger front, we get Demons, Things from the Dungeon Dimension, and certain Anthropomorphic Personifications (Time specifically, but maybe each one can be seen as a separate race). Also gods, genies (Sourcery), Auditors of Reality, occasional sentient dragons (The Colour of Magic and Guards! Guards!), "Stupid Lizard Men" (presumed extinct as of The Last Hero) and Furies (Unseen Academicals)
  • The Hitchhiker's Guide to the Galaxy has a total of 29 races spanning throughout the entire six-book series.
  • J. R. R. Tolkien's Arda (the world of Middle-earth) is inhabited by 16-17 distinct intelligent species or subspecies. First of all it has "Men" (regular humans), Hobbits (little people), Elves, Dwarves, Ents (walking, talking trees), giant Eagles, Hounds of Oromë (sapient giant dogs), Drúedain (Neandertal-like dudes), and talking ravens. Then there are the Ainur (regular and fallen angels) and the various Always Chaotic Evil monsters spawned by demonic corruption and mutation of normal people and animals -- Orcs, Dragons, Werewolves, talking giant Spiders, Stone-Trolls, and Olog-Hai Trolls.
  • The Chronicles of Narnia: Besides the managerie of beings in Narnia: Dwarfs, Fauns, Dryads (tree nymphs/gods/spirits), Centaurs, Stayrs, Naiads (water nymphs/gods/spirits), Giants, Unicorns, Winged Horses, and Talking Beasts, Other various beings are mentioned in certain books: The monsters and demons in the White Witch's Army (Evil Dwarfs, Evil Giants, Werewolves, Evil trees and plants, Ghouls, Boggles, Ogres, Minotaurs, Cruels, Hags, Spectres, People of the Toadstools, Incubuses, Wraiths, Horrors, Efreets, Sprites, Orknies, Wooses, and Ettins), the Humans from Calormen, Archenland, Telmar, and the Islands, Stars, Merpeople (traditional half human-half fish hybrid), Sea People (aquatic, water-breathing humanoids with purple hair), Duffers/Monopods/Dufflepuds (one-legged Dwarfs), Dragons, Sea Serpents, Giant Squids, Krackens, Birds from the Sun, Marshwiggles, Gnomes(who look a little more like Petting Zoo People or devils with pitchforks than whimsical, diminuitive cousins to Dwarfs), and Salamanders.
  • The likely world record for Loads And Loads Of Races almost certainly belongs to Alan Dean Foster's Spellsinger series, in which literally every species of mammal, bird, amphibian, or turtle on Earth has an equivalent intelligent race. An unspecified number of insect (Plated Folk) and spider (Weaver) species likewise come in sentient as well as mundane varieties. Humans are also present, as are numerous other intelligent races, some with a mythological basis (dragons, fairies, unicorns) and others made up from scratch. All told, that's got to be tens of thousands of races at a minimum, possibly over a million.
  • David Brin's Uplift Universe spans 5 galaxies which are packed with vast numbers of alien species, since they all keep genetically uplifting animal species to create new races. Not only are there thousands or millions of oxygen-breather species grouped in the various Galactic clans, but there are also very exotic retired races, hydrogen-breathers, sentient machines, quantum races, Solarians, and transcendent races. 215 have been named so far, with over 80 encountered or described in detail.
  • In the Xanth series there're humans, centaurs, goblins, harpies, merpeople, demons, nagas, elves, werewolves, fauns, nymphs, ogres, giants, zombies, ghosts, and several other regularly-mentioned races.
[[/folder]]

[[folder:Live-Action TV]]
  • At least 25 different races have appeared in Andromeda.
  • In Babylon 5 the Milky Way has a large number of (usually humanoid) races -- the major players near the Babylon 5 station are Minbari, Centauri, Narn, and Humans, plus the two Precursor races, but then there's the League of Non-aligned Worlds, a collection of at least a dozen minor powers, including the Drazi, Markab, Vree, and Pak'ma'ra. And then there're other species that only turn up once or twice like the Dilgar, the Streib, and the Soul Hunters. The Babylon Project wiki lists 77 known intelligent species, and is missing at least 2 more.
  • Doctor Who has Time Lords, Daleks, Cybermen, Sontarans and their enemies the Rutan Host, Ice Warriors, Zygons, Tereleptils, Silurians and Sea Devils, the Nestene Consciousness, Zarbi, Menoptera, Eternals, Osirans, Usurians, Monoids, Alpha Centaurians, Axons, Argolin, Foamasi, intelligent cacti from Zolfa Thura, Tractators, the Cheetah People, Haemovores and their giant cousins the Great Vampires, Tharils, Macra, Krynoids, and even humans. Then the new series introduced Raxicoricofallapatorians (often mistakenly called the Slitheen), Ood, Judoon, Sycorax, Adipose, Pyrovillians, Saturnynians, Crafayis, Malmooth, Weeping Angels, the Silence, and many other background races and individuals. Don't even get started on the Doctor Who Expanded Universe of which one race, Chelonians, have been mentioned in the new series...
  • Star Trek. The humans, the Vulcans (space elves), the Romulans (the Vulcans' nastier cousins [So... Space Drow?]), the Klingons (Proud Warrior Race Guys), the Borg (Bee People), the Cardassians (spies and assassins), and the Ferengi (interstellar merchants) are the most prominent ones. A lot more that turn up only in individual episodes or plot arcs, and others are represented by a main character (Betazoids, Trill, Denobulans...) The Enterprise crew encounters a new alien race not quite Once an Episode. Of course, that's their mission. The result is a galaxy populated by at least hundreds if not thousands of races, of which all but a very few seem to be either Human Aliens, Rubber-Forehead Aliens, or Space Elves.
  • The Stargate-verse has around 22 known races, around half of which only appeared in a couple episodes. Of those that didn't, we have humans, the Goa'uld and their Jaffa mooks, the Asgard, the ascended Ancients and their evil counterparts the Ori, the Wraith, and the Replicators and their Pegasus Galaxy counterparts the Asurans. Then there's the Ursini who menaced the crew of Destiny, and the Berserker Drones who appeared not long before SGU's cancellation.
[[/folder]]

[[folder:Mythology and Religion]]
  • Classical Mythology features many "races": Ordinary mortals, gods (including titans and daimones), nymphs, cyclopes, giants, centaurs, satyrs, fauns, and six-armed Gegenees; plus various bizarre Human Subspecies: headless Blemmyes, one-eyed Arimaspians, dog-heads, one-legged Skiapodes, four-legged Artabatitai, hermaphroditic Makhlyes, short-lived Kalingoi, mouthless Astomoi, ageless Makroboi, Golden and Silver Men, and more.
[[/folder]]

[[folder:Toys]]
  • BIONICLE: Toa-Matoran-Turaga, Makuta, Vortixx, Rahkshi; the Visorak, the Skakdi (which include the Piraka), Zyglak, and various unnamed races in the Matoran Universe. Agori, Glatorian, Skrall, Bone Hunters, Great Beings, and Elemental Lords on Spherus Magna.
[[/folder]]

[[Folder:Video Games with loads of non-playable races]]
  • Earth Eternal started beta with 22 PC races. Note that they are mechanically identical; all 22 play the same with nary a stat or ability difference, thus they don't give Massive Race Selection. In-universe, however, they're all entirely separate species (mostly Petting Zoo People, plus Plant People, Clockwork dudes, Cyclopes, Yeti, and Warcraft Orcs with the serial numbers filed off). Then there were the non-playable races in the lore -- mushroom people, tree people, vampires, liches, humans, Dor'kana aliens, demons, gods, creepy Dwarf/Mole-Rat guys, the extinct Maar, and more Petting Zoo People. Sadly, the actual game only has 12 PC races, presumably still with no mechanical distinction.
  • Guild Wars 2 features Humans, Asura, Charr (Cat Folk), Norn (Norse giants), Sylvari (plant people), Centaurs, Dredge (communist molerat people), Giants (several subraces), Grawl (ape people), Hylek (Mayincatec frog people), Kodan (polar bear people), Krait (snake people), Ogres, Quaggan (pacifist manatee/whale people), Skritt (hiveminded rat people), Tengu (bird people), and some more familiar fantasy races. Only the first five are playable, disqualifying it for Massive Race Selection.
  • Kingdom Hearts not only has all the races from various Disney worlds, but also the Heartless, Nobodies, Unversed, and Dream Eaters, though whether they count is a matter of contention.
  • The Legend of Zelda has loads of non-playable races: Across the entire series there have been Hylians/Humans, Goblins (subdivided into Moblins, Bokoblins, Miniblins, Bulblins, and Big Blins), Fairies, Dragons, Zoras, Gorons, Kokiri, Skull Kids, Sheikah, Gerudo, Deku, Tokay, Koroks, Picori/Minish, Twili, Ooccas, Kikwis, Mogmas, and many more.
  • Super Mario Bros. has a massive ammount colorful and unique races. The ones with bigger focus on them in the main platformer series alone are Humans, Toads, Koopas, Yoshis, Piantas and Lumas, with many other minor friendly ones here and there. The sentient races that tend to stick to the Mook side of things add Goombas, Koopa Troopas (and their many variations), Lakitus, Shy Guys, Boos, Bob-ombs, and several others to the list. Take into account the races added by the RPG subseries, the many, many spin-offs, and the Shared Universes with the Donkey Kong and Wario series, and the numbers skyrocket faster than you can say "Mamma Mia!".

[[/folder]]

[[folder:Webcomics]]
  • Drowtales may qualify, largely as the result of curses, transformation spells that couldn't be reversed, and genetic engineering experiments. Specifically, you've got: elven races (dokkalfar, drowolath, drowussu, vanir, ver'drowendar, and xule'solen), dwarven races (duergar and gnomes), goblins (embari, halmes, rift halmes, hemoines, kotorcs, and noz), ferals (normal cat, squashed - face cat, and racoon variants), nagas, driders (waeliniders, streekaiders, and ne'kalsaiders), dryads, and locust faeries.
  • The Order of the Stick has plenty, based as it is on D&D, but it also has a surprisingly broad distribution among the actual characters. Even discounting random monsters, there have been at least three named characters for each of the following: human (Roy, Haley, Elan), elf/dark elf (Vaarsuvius, Lirian, Zz'dtri), dwarf (Durkon, Hilgya, Kraagor), halfling (Belkar, Serini, Hank), half-orc (Thog, Therkla, Bozzok), kobold (Yikyik, Kilkil, the Oracle), lizardfolk (Gannji, Enor, Malack), goblinoid (Redcloak, Jirix, Right-Eye)—plus the occasional sylph (Celia), gnome (Leeky), catfolk, weird frog person, ogre, etc.
  • Schlock Mercenary features humans, neophants, primates, amorphs, F'Sherl-Ganni, Pa'anuri, Frellenti, Fobott'r, Vhorwed, Uniocs, Uklakk, Schuul, O'Benn, Kssthrata, Daehremmah, Ystreben, Kreelies, Bradicor, and Enireth. Members of each of these have been prominent protagonists or antagonists of at least one story arc.
  • In the El Goonish Shive storyline "Dan in the MUD" this is lampshaded when the jinn lists countless races to choose from to play as.
[[/folder]]

[[folder: Web Original]]
  • The Orion's Arm setting contains millions of different "clades." Most of these are terragen (descended from Earth life) and include Human Subspecies (some of which look more like Starfish Aliens) and provolved animals. There're also AIs, cyborgs, robots, sentient vehicles, and at least 17 extant xenosophont species that have been identified, and only about a 10,000 light-year radius sphere of the galaxy has been explored.
[[/folder]]

[[folder:Western Animation]]
  • The original My Little Pony cartoon. Earth Ponies, Pegasus Ponies, Unicorn Ponies, Sea Ponies, Flutter Ponies, Bushwoolies, Grundles, Furbobs, Stonebacks, Flories, Crab Nasties, and more.

    The G4 My Little Pony: Friendship Is Magic seems to trim the pony populace to just the first three (Celestia and Luna are unique as they are technically goddesses), but there are also appearances of other talking and civilized animals such as zebras, griffons, donkeys, mules, cows and buffalo. Applejack's family keeps sheep that need to be herded despite being fully capable of speech, and even the nontalking animals show considerable sapience. Also dragons.
[[/folder]]


Community Feedback Replies: 78
  • February 19, 2012
    MaciekOst
    The Gran Turismo series. Okay, in all seriousness, Star Trek has quite a bit of them (up to almost 200), even though most people might be familiar only with Klingons, Vulcans, Romulans, etc.
  • February 19, 2012
    Bisected8
  • February 19, 2012
    captainsandwich
    Dungeons And Dragons, provided you have all the supplements.
  • February 19, 2012
    FrodoGoofballCoTV
    ^Actually, the Monster Manual alone has enough that it probably qualifies.

    Live Action Television:

    Webcomics:
    • Drowtales may qualify, largely as the result of curses, transformation spells that couldn't be reversed, and genetic engineering experiments. Specifically, you've got: elven races (dokkalfar, drowolath, drowussu, vanir, ver'drowendar, and xule'solen), dwarven races (duergar and gnomes), goblins (embari, halmes, rift halmes, hemoines, kotorcs, and noz), ferals (normal cat, squashed - face cat, and racoon variants), nagas, driders (waeliniders, streekaiders, and ne'kalsaiders), dryads, and locust faeries.

    Web Origional
    • The Orions Arm setting contains over a hundred races, or "clades", most of which seem to be either provolves, animals given humanlike (or beyond) levels of intelligence by genetic engineering experiments, or purely arificial life, from the simple subturings to the mighty archailects.
  • February 20, 2012
    Lumpenprole
    In The Stone God Awakes by Philip Jose Farmer, a future earth has a dozen or more sapient species descended from various mammals.

  • February 20, 2012
    WillBGood
    • The Lensman series has lots and lots of aliens.

  • February 20, 2012
    AceNoctali
    Video game example:

    • Lightning Legend Daigo No Daibouken, taking place in a Fantasy Counterpart Culture of Japan, holds several races represented by several player characters and NPCs: Humans (Daigo, Mayu, Forelock, Adolf, Mirona); Monsters, with at least two sub-categories: Junma / Pure-Monster ( The father of Daigo's mother), and Seima / Holy-Monster (Rankerk); Fairies, with at least one sub-category, the Yukijin / Snow People (Yuki and her father Hiroo); the elf-like Reijin / Beauty Ones (Misa, Risa, and Guren); the big furball rabbit-like Mukumuku (Mokomoko and his family); the Henshin / Transformation race (Disguiser); and the Puppeteer Parasite Hat race (the hat monster controlling Naughty Nou).
  • February 20, 2012
    LouieW
    @/Maciek Ost, I was Late To The Punchline on that one, but I have to give you props for it anyhow.

    Anyway, thanks for the replies, they have been added to the YKTTW. By the way, feel free to edit the YKTTW itself if you have example ideas.
  • February 28, 2012
    ArcadesSabboth
    Literature: David Brin's Uplift Universe spans 5 galaxies which are packed with vast numbers of alien species, since they all keep genetically uplifting animal species to create new races.

    Game examples should be on the gaming subtrope Massive Race Selection instead.
  • February 28, 2012
    shimaspawn
    ^ Only if they actually let you customize characters by race. Not all games do even if a large number of races exist in a game.
  • February 28, 2012
    KZN02
    BIONICLE: Matoran, Toa, Turaga, Makuta, Vortixx, Skakdi, Zyglak, and various unnamed races in the Matoran Universe. Agori, Glatorian, Skrall, Bone Hunters, Great Beings, and Elemental Lords on Spherus Magna.
  • February 29, 2012
    chimel23
    Animorphs, very much so. You have your main races, the Andalites,Yeerks,Hork-Bajir,Skrit Na,Helmacrons,Gedds, and your less mentioned but present ones like Arn,Anati,Kelbrid,Nesk,Mercora,Venber,Iskoort,Garatron,Orff,Ketran (the Ellimist is one)
  • February 29, 2012
    Dawnwing
    • The Xanth series. There's humans, centaurs, goblins, harpies, merpeople, demons, nagas, elves, werewolves, fauns, nymphs, ogres, giants, zombies, ghosts, and several other regularly-mentioned races.
  • February 29, 2012
    shimaspawn
    Quite a few of these look like they fit in the subtrope better. It should be easy enough to put them there when this launches though.
  • February 29, 2012
    jatay3
    In Traveller, aside from the six major races, and umpteen subsets of same, there are numerous minor races named and described in detail.
  • March 1, 2012
    LouieW
    Thanks for the examples.

    @shimaspawn, if you see any examples that fit the subtrope better, you can feel free to move them. Unfortunately, I am not very knowledgeable about the works in question, so I have been having some trouble identifying them.

    @jatay3, are those playable races? If so, I think they might fit the gaming mechanic subtrope (Massive Race Selection) better than this trope. I could move them to that trope once it is launched.
  • March 1, 2012
    shimaspawn
    Traveller, Dungeons And Dragons and the Elder Scrolls examples all fit the subtrope better.
  • March 2, 2012
    surgoshan
    • Mass Effect, as part of its huge universe, has many, many races. Many are only known by reading supplemental in-game material.
      • Citadel races: Asari, Drell, Elcor, Hanar, Humans, Keepers, Salarians, Turians, Volus
      • Non-Citadel races: Batarian, Collector, Geth, Krogan, Quarians, Roloi, Reapers, Virtual Aliens[[hottip:*:Their entire race fled into The Matrix aboard a spaceship when their star went supernova]], Vorcha, Yahg
      • Extinct Races: Arthenn, Insannon, Protheans, Rachni[[hottip:*:They may come back, depending on player choices in the first game]], Thoi'Han, Thorian, Zeioph
  • March 2, 2012
    LouieW
    @shimaspawn, thanks, I took off the Elder Scrolls one from the draft. When the other trope is put together, I can move it and the other two examples there.
  • March 20, 2012
    ArcadesSabboth
    I made some edits to the description, mostly just wording, and added the Oddworld example.
  • March 20, 2012
    Mauri
    Well I'm not that old here but I guess that my two cents on this one is all the races in Buck Godot should apply: http://tvtropes.org/pmwiki/pmwiki.php/Main/BuckGodotZapGunForHire Not only New Hong Kong but what about the Gallimaufry? Also in Real Life how Races are part of the search algorythms in some cases.
  • March 20, 2012
    LouieW
    @/Arcades Sabboth, thanks for the input.

    @/Mauri, your example looks like it might be a good one, but going into more detail about what kinds of races are in that series might make it even better (i.e., maybe you could list a few of them).
  • March 20, 2012
    Mauri
    In Foglios work of Buck Godot we find: the Klegdixal (slim humanoid looking) the Pogs (Which look like turtles), Beemahs (which count as bioweapons), Kooblens (traders which hold some resemblance to Naga/mushus), the Thuxian (a shot out to Alien), the Spug (which can be said a mixture of some frog and something) between others. Since some pages like this one: http://www.airshipentertainment.com/buckcomic.php?date=20070712 http://www.airshipentertainment.com/buckcomic.php?date=20080315 http://www.airshipentertainment.com/buckcomic.php?date=20080619

    Those have waaay too much and a lot of them aren't explained in the online archive.
  • March 21, 2012
    SharleeD
    • The Myth Adventures series has mentioned dozens of races by name, and the existence of thousands more is implied by the diversity of its minor characters and background crowds.
  • April 2, 2012
    ArcadesSabboth
    Does anybody know if the Z Angband example is this? The mention of classes makes me think the races must be playable.

    Likewise, does Lightning Legend Daigo No Daibouken belong here or on Massive Race Selection?
  • August 25, 2012
    ArcadesSabboth
    Folks, Massive Race Selection is up and desperately needs examples help. So go ahead and move any game examples with loads of playable races there, please.
  • August 25, 2012
    acrobox
    • The Super Mario series eventually turned all its various Mooks into races when they started making RPG games like Goombas and Koopas. Not to mention all the supporting races like the Toads, Yoshis, Piantas, Nokis, Lumas etc.
    • Since the N64 era, The Legend Of Zelda series tends to up its race count in every game, each with their own elemental themed town. The most recurring are the Humans, Hylians, Gorons and Zoras. The least consistent are the forest races most only having their own town in one game. The Kokiri, Deku, Koroks, Minish, Kikwi
  • August 25, 2012
    ArcadesSabboth
    Thanks, acrobox. Can you please specify if these examples are of playable races for PC's, or unplayable NPC races? If they are playable, these examples go in Massive Race Selection.
  • August 25, 2012
    captainsandwich
    the Massive Race Selection and Loads And Loads Of Races are different pages.
  • August 25, 2012
    cabr321
  • August 25, 2012
    jate88
  • August 25, 2012
    legendofhugh
    Babylon 5 was basically set in the Space-U.N. There's a lot of races including Human, Centauri, Narn, Vorlon, Minbari, Pak'Ma'Ra, Drazi, the list goes on.
  • August 25, 2012
    ArcadesSabboth
    Ah yes, I'll add B5.

    Captainsandwich, Massive Race Selection is the subtrope for game examples in which the loads of races are playable. Those examples need to go on the subtrope, not the supertrope.
  • August 25, 2012
    zarpaulus
    Correction on Orions Arm. There are millions of Terragen clades within the 10,000 light year radius around Old Earth. The majority are Human Subspecies or AI of some sort so I'm not sure they count. Though there are still many thousands of provolve clades and at least a dozen completely alien superclades. And quite a few clades of hu genetic descent have diverged to such a degree that a couple have posed as Starfish Aliens before.
  • August 25, 2012
    ArcadesSabboth
    Thanks Zarpaulus. Would you please go ahead and edit/integrate that into the existing Orion's Arm entry, since you seem to be familiar with it?

    Jate88, could you please explain how Planet Eris is an example, like a list of the species/races that appear in it? An example needs a description for those unfamiliar with the work.
  • August 25, 2012
    Xtifr
    ^ Planet Eris is a trope, not a work. It's possibly related. Jate88 may have been trying to suggest that it's the same trope, but it's clearly not. But it is related.

    eta: whoops, you already had the example I was going to post.

  • August 26, 2012
    ArcadesSabboth
    OK.

    Since this is a rewriting of an old trope, there are many examples on the existing page. At some point it'll be necessary to sort through them and make sure they're all valid. For now I'll just list them:

  • August 26, 2012
    ArcadesSabboth
    Also, I'm moving the Card Game examples from Massive Race Selection to this page because they aren't really "playable."
  • September 4, 2012
    ArcadesSabboth
    I moved two examples to Massive Race Selection.

    Can anybody tell me if the races listed for Video Game/Agarest Senki and Lightning Legend Daigo No Daibouken are playable races or not?
  • September 4, 2012
    robinjohnson
    • The Discworld has humans, dwarfs, trolls, gnomes, gargoyles, vampires, werewolves, zombies, gnolls, golems, elves, centaurs, orcs, goblins, Feegles, Igors, bogeymen, banshees, and Nobby Nobbs. Pratchett seems happy to add another race whenever it makes a good story.
  • September 5, 2012
    MrRuano
    Mortal Kombat has several races, with a few that spread realms. Besides the ordinary humans, there are physical gods, ghosts, the Cryomancers, the Outworlder race (like Shao Kahn and Bo' Rai Cho), the cyborgs, the Shokan, the Centaurs, the Elementals, Vampires, the demons of the Netherrealm, the Oni, the Wraiths, the regular Specters, the Orderrealm race, the Chaosrealm race, and the Edenians. The list gets even larger when you consider Shao Kahn's experiments (like Mileena, who's part-Edenian and part-Tarkatan, and Skarlet, who's made of blood) as separate species, as well as Reptile's extinct species of Raptors. Even with the reboot, the species remain staggeringly vast thanks to the roles many of them have played in past events.
  • September 17, 2012
    ArcadesSabboth
    Are those Mortal Kombat races playable, or NPC's?

    Meanwhile, I'm moving the Agarest Senki and Lightning Legend Daigo No Daibouken examples to Massive Race Selection.
  • September 18, 2012
    Quatic
    Jack L. Chalker's Well World series has a planet containing 1560 extremely diverse intelligent species -- the planet itself is a sort of laboratory for a superintelligent species which used it to experiment with creating all different kinds of life. It is divided into thousands of hexagons, each having its own environment and even differing physics.
  • October 13, 2012
    StarSword
    Does the Stargate Verse have enough races to qualify? I count 22, but many of those only appeared in one or two episodes.

    [[folder:Tabletop Games]]
    • Dungeons And Dragons. Counting add-on books, the various settings probably have over a hundred races between them, and that's before you add in homebrew ones.
    [[/folder]]
  • October 13, 2012
    ArcadesSabboth
    D&D is in Massive Race Selection because it's a game.

    Stargate should count. What matters is if those races exist in the setting/world, not how much focus they get.

    Would you please write and add the Stargate example?
  • October 13, 2012
    StarSword
    All right.

  • October 13, 2012
    StarSword
    Also, fixed namespaces in the page text.
  • October 14, 2012
    ArcadesSabboth
    Thanks!
  • October 14, 2012
    Tuckerscreator
    I thought the title was talking about a Wacky Races / Mario Kart sort of world. :p
  • October 14, 2012
    zarpaulus
    • At least 25 different races have appeared in Andromeda, the Systems Commonwealth included hundreds of species, including at least a dozen Human Subspecies.
  • October 16, 2012
    ArcadesSabboth
    Thank you zarpaulus.

    Should this trope require a minimum number of "races"/species/subspecies for an example to count, or is the above description specific enough already? The subtrope Massive Race Selection now has a minimum # of 6. To discuss adding a minimum to Loads And Loads Of Races, see the TRS thread: http://tvtropes.org/pmwiki/posts.php?discussion=1325658396002427600&page=4#89
  • October 16, 2012
    Weaver
    Fan fiction/web original example; On The Shoulders Of Giants currently has twelve spacefaring races in the Local Cluster alone. Given that it's technically set in the Mass Effect universe, this is on top of the eleven or so canon races.
  • October 17, 2012
    Arivne
    Literature
    • Robert Heinlein
      • Have Space Suit Will Travel. The Three Galaxies government covers the Milky Way and the Greater and Lesser Magellanic Clouds. It has at least 1728 member races, and almost certainly *many* more than that.
      • The Star Beast. The Federation has so many intelligent races in it that one of their top diplomats can't keep track of how many there are.
  • October 17, 2012
    MattStriker
    Guild Wars 2 might qualify. Besides the 5 playable races, there's Hylek (mayincatec frog people), Tengu (bird people), Skritt (hiveminded rat people), Quaggan (pacifist manatee/whale people), Krait (snake people), Dredge (communist molerat people), Kodan (polar bear people), Grawl (ape people), plus a number of more familiar fantasy races like ogres, giants (several subraces) and centaurs. And I'm pretty sure I've left out a few in that list.
  • November 10, 2012
    ArcadesSabboth
    A vote is happening now to decide whether Loads And Loads Of Races should require a minimum number of races, and/or some minimum description/art/screentime for each race.

    If you are interested in helping decide this, you can find the vote ("crowner") at http://tvtropes.org/pmwiki/posts.php?discussion=1325658396002427600
  • November 10, 2012
    StarSword
    Video Games

    Whew!
  • November 12, 2012
    StarSword
  • November 13, 2012
    ArcadesSabboth
    Can you tell me whether the different races in Zelda have distinct game mechanics and are separate species?
  • November 13, 2012
    Chernoskill
    • Tabletop Game/Shadowrun has not only Humans, Elves, Dwarves, Orks, and Trolls, but also between two to five seperate sub-races for each main metahuman race which occur on regional levels: In Greece, for example, Trolls and Orks may be Cyclops and Satyrs. All 20+ Races are playable.
  • November 13, 2012
    thewriter
  • November 13, 2012
    ArcadesSabboth
    ^^ Thanks Chernoskill. They're mechanically different?

    ^ thewriter, can you please provide some context for that example? How many races? Can you name a few?
  • November 13, 2012
    StarSword
    That Shadowrun example belongs on Massive Race Selection since they're playable.

    As for the Zelda examples, yes, they're separate species, and no, they're not playable and don't have distinct game mechanics. The only species in Zelda that's playable is the Kokiri (who seem to be a Human Subspecies), and then only because Link is one.
  • November 14, 2012
    ArcadesSabboth
    Alright done, thanks.^
  • November 17, 2012
    ArcadesSabboth
    Alright, this is ready to go. All examples are sorted. Can I transplant this now?
  • November 17, 2012
    StarSword
    Why'd you remove the X example?
  • November 17, 2012
    ArcadesSabboth
    ^ Because it doesn't have 15 separate species. The voters picked 15 as the minimum. I've updated the definition with the results of that vote.
  • November 17, 2012
    StarSword
    Ok, missed that.
  • November 18, 2012
    Chernoskill
    "That Shadowrun example belongs on Massive Race Selection since they're playable. "

    Thanks, and thanks for moving it there, although the example was already mentioned there further below, so I took the liberty to delete it ;)
  • November 18, 2012
    pixelScientist
    So, this trope has five hats, what is it missing before it can become a trope?
  • November 18, 2012
    Nithael
    • World Of Warcraft has at least 40 races, of which 13 are playable. The non-playable ones include the arakkoa, centaurs, ethereals, faceless ones, furbolgs, gnolls, harpies, hozen, jinyu, mantid, mogu, murlocs, naaru, naga, nerubians, ogres, pygmies, qiraji, quilboars, saurok, tol'vir, tuskarr, voidwalkers, vrykul, all sorts of undead, and many subspecies of demons, dragons, giants and trolls.
  • November 18, 2012
    ArcadesSabboth
    • Nithae: Thanks, but WOW is already in Massive Race Selection.
    • Chernoskill: Ah, I see. Disregard my PM then.
    • pixelScientist: I guess I was waiting for permission to transplant/launch it, but I'm going to do it today.
  • November 18, 2012
    Nithael
    Well I thought it could go on both, but okay.
  • November 18, 2012
    StarSword
  • November 18, 2012
    ArcadesSabboth
    Alright, it's live. Thanks everybody.
  • November 22, 2012
    ArcadesSabboth
    What is the procedure after launching? Do I discard it myself, or just leave it with a Motion To Discard tag?
  • November 22, 2012
    StarSword
    I'm guessing you just copy-pasted over the existing page. I think hit Launch for the sake of accurate records-keeping and then leave it as is.
  • November 23, 2012
    Telcontar
    Indeed. I'm curtesy-launching this so that it'll be linked as the YKTTW archive on the Loads And Loads Of Races discussion page, and so that it doesn't take up space in the YKTTW system. Thanks for your hard work on it, Arcades Sabboth!
  • November 23, 2012
    ArcadesSabboth
    You're welcome. And thank you -- I'm not familiar with how the YKTTW area works.
http://tvtropes.org/pmwiki/discussion.php?id=0qxl0jb94yym7vkhkln2jmen&trope=LoadsAndLoadsOfRaces