Created By: Beed28April 27, 2014 Last Edited By: Beed28April 30, 2014

Playaround Game Mode

An endless game mode where it\'s impossible or nearly impossible to lose

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Trope
A Playaround Game Mode is a endless mode where the player can do nearly anything without fear or failure.

Don't expect achievements or unlockables to be achieved in this game mode, although there may be an exception depending on the circumstances.

Subtrope of Catharsis Factor. See also Endless Game, if it's an endless game you can eventually lose, or Wide Open Sandbox.

Examples

    open/close all folders 

    Fighting Games 
  • Nearly every fighting game out there on home consoles or computers usually has a Training Mode or Practise Mode, in which you can endlessly wail on a Training Dummy with no time limits, and the both of you being unable to be KOed.

    Puzzle Games 
  • The Bejeweled series starting with the second game features a Zen Mode, in which you can endlessly play through an unlimited number of levels. The gems generate in such a way in that you'll always have a least one move you can do.

    Role-Playing Game 
  • In Recettear An Item Shops Tale, after paying off Recette's debt you can start a New Game Plus (with bonuses, like a "True Card" that allows you to automatically recruit your favourite hero) or you can keep playing indefinitely and unlock the various story events and dungeons without having to worry about making payments.

    Shoot-Em-Up 
  • Beat Hazard features a Chill Out mode which gives you infinite lives and all perks automatically maxed out and all active, the latter normally impossible to do in other game modes. Much like in Survival or Boss Rush, once a song ends, the next song immediately starts playing while gameplay carries on.

    Simulation 
  • The final level of Rollercoaster Tycoon has the scenario goal "Have fun!". All rides and scenery are unlocked from the beginning without requiring any research, and the only constraint is your money - even then you are permitted a much bigger loan than in any other level.

    Wide Open Sandbox 
  • Minecraft has Creative Mode, which allows you to instantly place and destroy blocks at your own leisure, allows you to fly, and makes you invincible to nearly everything. You can still die though by falling below the map and into the void, or inputting the command /kill.

Community Feedback Replies: 17
  • April 27, 2014
    ShanghaiSlave
  • April 27, 2014
    DAN004
    ^ That is about a difficulty level. This is a different gameplay mode entirely.
  • April 27, 2014
    ShanghaiSlave
    Hmm, now I see your point. Then this should be called Chill Out Mode.

    It's a good Trope Namer. conveys the idea of "no hassle gameplay mode" quite well.

    if that somehow fails: Sandbox Mode.
  • April 27, 2014
    ShanghaiSlave
    ^ o_O holy shit, it was a Blue Link! Also has the same basic idea too, only badly written.
  • April 28, 2014
    DAN004
    We can at least mine some examples from there.
  • April 28, 2014
    KarjamP
    Why not take Sandbox Mode to the Trope Repair Shop to discuss its fate?
  • April 28, 2014
    needsanewhobby
    ^Because Trope Repair is full.

    But Sandbox Mode is currently so devoid of content that examples may as well be merged here.
  • April 28, 2014
    ShanghaiSlave
    ^ TRS no longer has a 100 thread limit. It has a new approval system where if you make your case properly, mods will open it anyway.

    If, you can make your case properly...
  • April 28, 2014
    DAN004
    Just leeave Sandbox Mode as it is. Or cut it, once this is launched. TRS is no easy affair.

    • Fruit Ninja also has a Zen Mode where you just have to cut many fruits without any pesky bombs in the way.
  • April 30, 2014
    Beed28
    ^ According to the page for Fruit Ninja, Zen Mode has a time limit of 90 seconds, so it's not endless and doesn't quite qualify for this trope.
  • April 30, 2014
    needsanewhobby
    The final level of Rollercoaster Tycoon has the scenario goal "Have fun!" All rides and scenery are unlocked from the beginning without requiring any research, and the only constraint is your money - even then you are permitted a much bigger loan than in any other level.
  • April 30, 2014
    Bisected8
    • In Recettear An Item Shops Tale, after paying off Recette's debt you can start a New Game Plus (with bonuses, like a "True Card" that allows you to automatically recruit your favourite hero) or you can keep playing indefinitely and unlock the various story events and dungeons without having to worry about making payments.
  • April 30, 2014
    DAN004
    Subtrope of Catharsis Factor
  • April 30, 2014
    ShanghaiSlave
    Beed28

    you're lumping two different tropes here. Endless Mode is a legitimate and different mode in itself.

    In Plants Vs Zombies, there is Survival Endless, it's not this, but it's the good old Survival Mode which doesn't end as long as you don't die.

    EDIT: I think i just contradicted myself. but our article for Endless Game sounds pretty much like Survival Mode:The Game to me.
  • April 30, 2014
    DAN004
    ^ Now, do you think Endless Game and Survival Mode are distinct?
  • April 30, 2014
    ShanghaiSlave
    ^ I just noticed they redirect to each other. And I agree, not much difference between "mode" and "game" in this case.

    but my point that Endless Game does not necessarily overlap with No Hassle Gameplay Mode stands. Meaning, your Fruit Ninja example should count here.
  • April 30, 2014
    DAN004
    Technically though, Fruit Ninja's normal mode is also technically endless, with only letting 3 fruits fall or slicing a bomb that stops the game.

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