: Sorry for the page image. "A master at work" was supposed to be the caption, potholed to Trope Codifier
, while the image should have linked to the general Kingdom Hearts
article, but I screwed it up as usual. Sorry about that.]
A Video Game
trope currently becoming more and more popular as time passes, this is about a diorama used as a small "preview" of sorts for the level you're about to access. It generally comes off as a classy touch, and as a generally nice addition to the game as it makes easier (and in some cases possible
) to tell the levels apart.
Given this is easy to confuse
with the World Map
, there's a just-as-easy example to distinguish these two tropes: while the World Map illustrates the world as a whole, the Level Diorama Preview is used for a level or world accessible by itself inside either the World Map or The Hub
, depending on the case.
For example, while the smaller World Maps in Super Mario Land 2: 6 Golden Coins
actually are dioramas but don't qualify as Level Dioramas, given they show a world as a whole, the level selection screen in Super Mario Galaxy
, as well as the World Map in its sequel
, both have small dioramas - for the individual levels - in them, and therefore those games count as examples of this trope.
While easier to implement in Platform Games
, this trope isn't strange to other genres, either.
( at the moment the other ykttw in this page
) is the Super Trope
Examples of this trope:
- The page image comes from Kingdom Hearts (specifically, a sprite-rip from Kingdom Hearts: Chain of Memories). Ever since the first installment, worlds have always been physically represented with this very trope.
- Sometimes employed in the Super Mario Bros. franchise.
- Super Mario Galaxy, as noted in the trope's description, was the first game to make an extensive use of this trope. The sequel, while replacing The Hub with a World Map, also did the same.
- Super Mario 3D Land is a far more notable example, as, given the "blending polygonal enviroments with classic 2D gameplay" aspect, this trope is a lot more needed when the levels are "classically" numbered instead of named. This doesn't only makes it easier to tell them apart - it actually makes it possible, and makes this trope a whole lot more useful addition. The dioramas are also pretty neat to look at, too.
- Sonic Generations uses this trope, both in The Hub (Playstation 3 and Xbox 360 version) and in the level selection screen (Nintendo 3DS version). The console version also has the possibility for Sonic to jump on (and stand on) the levels' names.
- Jump Ultimate Stars, like Kingdom Hearts, uses planet-like, thematic dioramas to tell the levels apart.
- All of the first three Crash Bandicoot games use this, to some extent. The first has small dioramas for the single levels (a boulder for the Indy Escape levels, or a wooden wall for the "Great Gate/Native Fortress" levels for example), which blend with the World Map in a natural way; the second had the levels' entrance gates shaped like the same levels' themes; the third is debatable, as the warp-portal showed a small glimpse of the level's setting but wasn't an actual diorama (and, despite each world's hub was a diorama shaped one of the game's settings, that alone doesn't meet the trope's "single levels" criteria.
- The Final Fantasy games usually use this to show towns or castles or locations in general in the World Map.