Graphics-Induced Super-Deformed
In video games, there is a tendency for characters' proportions to change considerably between their official artwork and their in-game appearance. It's quite frequent to see box art with relatively realistically-proportioned characters, while the same characters appear with large heads and small bodies when they're in game.
In older games, the reason for this was usually graphical limitations. When you only have a 16 x 16 block of pixels to work with, trying to make a sprite with realistic proportions will result in a character with almost no visible face to speak of. This was especially true in video games (especially licensed games) appearing on fourth-generation and older game consoles; only a few games (like
Pinned To The Ground
Policeman Bob has been chasing the criminal Dennis for a while. He finally catches up to him, tackles him to the ground and holds him there until his fellow officers arrive with the handcuffs.
Whenever one character holds another to the ground, be it by sitting or laying on them or pressing them to the ground using their hands, knee or feet, in an effort to prevent them from escaping or outright moving, this trope applies. Note that this is not a hero-exclusive trope. Villains can engage in it, too, to prevent their victims from escaping or to prevent
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