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1* AudienceAlienatingEra:
2** For ''Armageddon'' players, one began when instead of releasing a patch to make the game work on XP and fix the hacked and broken ranking system (which was eventually accomplished about ''two decades'' later), Creator/Team17 released the almost-the-same-as-Armageddon ''World Party'' [[note]]The game was commissioned by Creator/{{Sega}}, who wanted an online-focused ''Worms'' entry for Platform/SegaDreamcast. [=Team17=] didn't see it's exclusivity on Dreamcast as a profitable move and released it on other systems.[[/note]] and then the spin-off puzzle game ''Blast''. Ended when [=Team17=] hired some of the game's modders to work on updating ''Armageddon''.
3** The three fully 3D entries -- ''Worms 3D'', ''Forts'' and ''4: Mayhem'' -- are widely seen as the nadir of the series, with many fans agreeing that the series' gameplay did not translate well to the third dimension, and [[CreatorBacklash even Team17 reportedly regarding the games]] as a failed experiment. As a result, the next couple of games went back to a similar graphical style to ''Worms 2'' and its follow-ups, before adopting a TwoPointFiveD style that really got the series back on-track.
4* SugarWiki/AwesomeMusic:
5** Of course, every game's ''Music/{{Wormsong}}'', lyrical (''Armageddon'', ''3D'', ''Reloaded'') or not (''World Party'', ''Blast'') are awesome to listen to.
6** Some of ''Worms 2'''s soundtrack counts, particularly "[[https://youtu.be/VrdC_RitRJ0 Yesterday's Hero]]" and ''[[https://www.youtube.com/watch?v=8_KV58bpc6U Bad Boy Boggy B]]''.
7** ''Worms: Reloaded'' features remixes of Generic, Battlezone, Forest and Outerspace. The latter in particular somehow turns the song from ''Armageddon'' into a rather somber theme.
8** When they don't come across as NightmareFuel, Sudden Death themes are usually this. In particular, ''[[https://youtu.be/y6HMA3cphi8 Worms 4: Mayhem]]'', ''[[https://www.youtube.com/watch?v=BD29vj0Zs6o Revolution]]'' and ''[[https://www.youtube.com/watch?v=sx4hwz7QsbM Clan Wars]]'' themes.
9* ContestedSequel: Almost every game since ''Armageddon'' can be considered one, due to the ToughActToFollow. There is usually no agreement, as even more contested entries tend to have fans.
10** The fourth generation, starting with ''Worms Revolution''. Are they an ugly and gimmicky mess, or a creative breath of fresh air that is deeper than the third generation before them?
11** ''Worms Rumble'', despite being a SpinOff, is perhaps the most divisive. It received a lot of flak for playing nothing like a usual ''Worms'' game with many feeling that it was created just to capitalize on the {{Battle Royale|Game}} boom, with this being especially prevalent on announcement and continuing after launch. After being released for a while though it has since earned a lot of defenders who do agree it is ''Worms'' InNameOnly, but still find it incredibly fun and delightfully chaotic.
12* GameBreaker: The Homing Air Strike from ''Worms 2'' is ExactlyWhatItSaysOnTheTin: an Air Strike of Homing Missiles. That means it is incredibly easy to OneHitKill enemy worms (assuming the standard ruleset where worms have 100 HP) with a Homing Air Strike as a result, as you don't have to deal with the missile spread of a regular Air Strike. The Homing Air Strike, alongside the less deadly but still very effective Homing Cluster Bomb, are notably few of the weapons from ''Worms 2'' to not make it to ''Armageddon'' and ''World Party'' (they appear in the GBA version of the latter, however).
13* GoodBadBugs:
14** In the first game, having an almost invincible worm for one turn or shooting explosives with the Uzi is fun.
15** In the second, the secondary explosions of a cluster bomb spread out from slightly below the initial detonation. Placing one directly on top of an enemy worm will cause them all to blow up simultaneously, all but guaranteeing kill. The same principle works with a ''banana bomb'' as well, [[ThereIsNoKillLikeOverkill for truly obscene levels of overkill]].
16* ItsTheSameNowItSucks:
17** ''World Party'' had this reception towards ''Armageddon'', with the Wormpot, Forts, and multiplayer missions basically being the only mechanics present in the former but not the latter.
18** ''World Party Remastered'' repeated this. Not only had ''Armageddon'' been receiving several patches through the years, to make it compatible with modern systems and by adding or polishing features, giving ''World Party Remastered'' tough competition in the first place, but there's the matter that the vast majority of those improvements and new features weren't present in ''World Party Remastered'', giving it an even worse reception than the original.
19** Some think this way about third-generation (2006-2011) [[AudienceAlienatingEra as a whole]]. While ''Open Warfare'', the first game in this line-up, was a return to 2D and a breath of fresh air, the games following it had pretty much identical graphics and physics, while weapons selection was barebones in comparison to both second generation and 3D installments.
20* SugarWiki/MostWonderfulSound: Some of the sounds that play when using certain weapons:
21** The "Hallelujah" choir that plays just before the Holy Hand Grenade blows up or as the Concrete Donkey falls.
22** The "Charge" jingle that plays when a worm struck by the Baseball Bat flies off the map.
23** "La Marseillaise" plays during the French Sheep Strike as a nice accompaniment to the epic destruction. The same anthem was used for the Nuclear Bomb in ''Worms 2'' before being recycled for the French Sheep Strike in ''Armageddon'', which is why it has that LettingTheAirOutOfTheBand ending: the anthem would play before being interrupted by the bomb going off.
24** Tucking a cluster bomb or, even better, a banana bomb beneath a worm, causing all of the clusters to detonate on the hapless fool and making a rather satisfying explosion sound.
25** Trapping a group of enemy worms in a pit or against a wall while showering them with fire gets you a cacophony of pain noises, depending on voice bank. "Oop! Ow! Ack! Aie! Ouch! Oww! Oi! Yow! Argh!"
26** For Russian players, the Russian voice bank that goes "Прыжок!" with every jump.
27** Guy Harris' "Success!" when completing a mission in ''Ultimate Mayhem''.
28* NightmareFuel:
29** Sudden death in second generation games can be quite spooky, especially if it involves a nuclear strike making all the worms sick, because in that case a more frantic [[https://www.youtube.com/watch?v=rU1kwjnVigg soundtrack]] plays, complete with blaring sirens and the occasional sounds of a clicking Geiger counter as well as shuffling reminiscent of marching in the background. Made even worse as the falling background objects that float in the direction of the wind turn into skulls that morph back and forth between that and a mushroom cloud.
30** ''Armageddon'' and ''World Party'' both have the aptly named "Hell" music track that involves crackling fire and screams of the damned being tortured (complete with the repeated sound of ''bones being broken'') along with the maniacal laughter of the demons doing so, that or the tortured having become LaughingMad.
31** ''Flockers'' stands out amongst the series for its DarkerAndEdgier take on the general franchise.
32*** Imagine your life as a sheep, you normally graze away at a grass living a happy, peaceful, life, then the worms kidnap you and your kin to be used as nothing more than a living, disposable, suicide bombers to use against their opponents. While prior games are considered goofy fun, ''Flockers'' is basically the opposite and a deconstruction on what happens if an innocent gets dragged into becoming a one-use weapon.
33*** The gory violence that is present will definitely catch first time ''Worms'' players off-guard, especially if they have gotten used to bloodless comedy that borders on slapstick that is considered the norm. You won't see any worm (or any animal) get bloodily splattered, with ''eyeballs and guts flying out'' whenever they are killed.
34* ObviousBeta: The Platform/NintendoDS version of ''Open Warfare'' has several problems that point to it being a rushed job: simplistic menus, buggy worm and weapon physics (e.g. worms can force themselves under another when walking uphill, grenades/cluster bombs never come to rest, numerous problems with the ninja rope), graphical and audio glitches, and a [[ArtificialStupidity broken AI]].
35* OddballInTheSeries: ''Flockers'', it is part of the general series but it stands out amongst the rest of the installment. The gameplay is based on the earlier ''VideoGame/{{Lemmings}}'', as opposed to a turn-based artillery (or a fast-paced real-time shooter in ''Rumble's'' case) -- another thing the sticks out like a sore-thumb is that the game is much more brutal and bloody, as the games normally run on bloodless cartoon violence. That, and the landscape and environment is much grittier and dark instead of colorful.
36* QuirkyWork: Certainly is one, given its premise about warring worms who at times use the weirdest weaponry possible.
37* ScrappyMechanic:
38** If your worm stands too close to a wall and you try to jump towards it, or even jump while standing on an arguably steep hill, your worm may instead bounce off of it and jump in the ''opposite'' direction, most likely accidentally killing or harming your worm.
39** If your worm takes any damage during their turn, their turn ends immediately. This includes instances where they fall far enough that they plant into the ground. Compounding this issue is that you don't have an explicit way of gauging what will get you a safe landing and what will become a strategic blunder.
40* SurprisinglyImprovedSequel:
41** ''Worms 4: Mayhem'' took the gameplay of ''Worms 3D'' and polished it, improved the random map generation, and had a better arsenal of weapons. There is a very good reason that when the game was remastered as ''Ultimate Mayhem'', rather than also remaster ''3D'', they just took its missions and put them into ''Ultimate Mayhem'' as an extra campaign.
42** ''Worms WMD'' is an impressive improvement over the past games with its inclusion of vehicles and crafting system, and the physics being more akin to the second-generation titles. Outside of some initial controversy, it has garnered a strong following, to a point where it is considered the game that comes the closest to dethroning ''Armageddon'' as the best game in the franchise.
43* ThatOneLevel: ''Worms 3D'' has introduced quite a lot of levels that are difficult to beat:
44** A Quick Fix. The basic idea of having to place mines in a way that doesn't make them explode and triggers the win condition is bad enough (the tricky scheme on the manual nearby does not really help), but on top of that you have to deal with enemy worms that are way too efficient at killing off your worms. The worst part? If you want to get the golden trophy on this level, you have to do all this as fast as possible ''and you aren't even aware how much time you have left.'' Thankfully, ''Ultimate Mayhem'' halved the number of mines required and spred them out so that you aren't likely to activate them by accident.
45** Beautiful Balloon. You have to shoot down 5 planes away from the balloon you're standing on, and your only means of offense is a bazooka. Needless to say, unless you're an absolute god at this game, teleporting (or parachuting down) onto one of those planes and then shooting them down from there is a must. And once again you have to deal with a hidden time limit if you want a golden trophy...
46** Ice, Ice, Maybe. Perhaps even more so in the ''Worms Ultimate Mayhem'' version due to the only utility meant to protect you being removed entirely without any replacement and leaving you only with Girders to navigate through. Each turn, you risk to have your worm thrown in the water when Boggy Pete hurls a grenade at you, and the slippery landscape does not help much either.
47** Apple Core Island can be skipped with a certain strategy, but it is still widely agreed to be one of the hardest levels in the entire game. You have to jump around the map and collect enough jetpacks to go up the center of the map and get the weapon crate (which is surrounded by mines, leaving little room for error). The main problem is, there are enemy pirates around the map, and they are very good at taking your worms out, while you have a barebones arsenal which will require a good amount of luck to be used effectively. The rocky and tricky landscape will also make it easy for you to accidentally drown at least one worm while trying to reach the goal, and each jetpack collected lasts only three seconds.
48** Costa Del Danger lacks enemies but instead has you defuse landmines which are strawn across the whole map. By defusing we mean making them explode without killing your worm, which can be achieved with either stepping within their countdown range and then get out or knock them away with a baseball bat. The main problem here is that you need to know ''precisely'' where to knock these pesky mines, else [[UnwinnableByDesign you might end up stuck]] without any way to get up the rooftops and defuse the rest of the explosives once you are done with the ground level.
49** Nobody Rides For Free. Due to the strict time limit for the gold trophy, you only have about four turns to spare. You also have to use up three of them to place mines in the ticket booths. This leaves you with only ''one'' free turn to traverse the rollercoaster. While enemies that have already beem paid [[GuideDangIt (or if you're standing on one of the booths)]] won't shoot you, the ones that haven't will hit you with deadly accuracy. Combine that with an extremely short turn timer and the fact that most of the time you'll be standing on thin platforms over water or at very high elevation and you get a recipe for disaster.
50* TheyChangedItNowItSucks:
51** Going 3D. ''Worms 4 Mayhem'' Is generally considered the only exception to this, even getting an UpdatedReRelease.
52** Some players feel the series peaked with the ''Reinforcements''/''United'' expansion and are very frustrated that the first generation games are unplayable on modern machines without resorting to emulation with [=DosBOX=] and the like while ''Armageddon'', thanks to updates, is easily playable even on Windows 10.
53** Third-generation games tweaked some of the core gameplay, and are highly controversial installments among old fans, especially ''Reloaded''. In particular, the revised Ninja Rope mechanics are unpopular as they feel too different from before and no longer allow to do insane tricks that were possible in second-generation games.
54** ''Revolution'' changed lighting from ''Reloaded'' to do damage instead of healing a worm it was targeted at. This can be very confusing if you played ''Reloaded'' prior and expected it to work the same way in other games.
55* ToughActToFollow: Whenever a new 2D ''Worms'' game comes out, it will be invariably compared to ''Armageddon'', usually unfavorably. ''Reloaded'' and ''WMD'' got this particularly hard, though the latter was able to recover. It rarely reaches SacredCow levels though due to most fans thinking each ''Worms'' game does bring something new to the table and are incredibly fun in their own right.
56* UnintentionalPeriodPiece: Some of the weapons from ''2'' and ''Armageddon'', such as the nuclear bomb, the French Sheep Strike, and the mad cow, contain references to various events from the mid to late [=90s=], such as French and Indian nuclear testing, strikes in France, and the mad cow disease outbreak.
57* ValuesDissonance: Certain aspects of the second-generation games can pretty easily come off as culturally insensitive (the [[AsianSpeekeeEngrish Kamikaze voice bank]] and associated attack, the [[StereotypicalSouthAsianEnglish The Raj voice bank]], the Indian Nuclear Test) and would absolutely not fly in a new release. Tellingly, when ''Armageddon'' was rereleased on Steam and [=GOG=], a lot of this content was stripped out from it.

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