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1* AccidentalInnuendo: ''Penetration!''
2** A forum signature states it nicely: ''World of Tanks is the only game where you can say "I penetrated him" without everyone thinking you're gay.''
3-->So you are a German and want to hit on that cute little Frenchie, just too late to notice the American guy, but then the big Russian comes out of nowhere and penetrates your rear...
4* {{Altitis}}: Called rerolls: Players who make new accounts to have better stats now that they are much better at the game.
5* AluminumChristmasTrees:
6** Many of the unlikely pairings between Axis and Allied tanks on the same team are TruthInTelevision: The Germans in particular would use practically anything they got their hands on that was still in functional condition (some to the point where they would start manufacturing it themselves), whilst the Allies looted a number of abandoned Axis vehicles and used them to swell their own ranks, particularly in the earlier, more desperate years of the war.
7** Also applies to a surprising amount of the French tree. It's commonly assumed that most of the designs in it must have been 'paper tanks', too weird-looking and impractical to ever be produced in real life, particularly given the brevity of France's military role in the Second World War. [[http://www.chars-francais.net/new/index.php?option=com_content&task=view&id=1272&Itemid=102 Except that a lot of them were real.]]
8** Contrary to popular belief, not all of the Japanese heavy tanks only existed as blueprints. The tier 3 Type 91 and the tier 4 Type 95 heavies both existed and were built. The prototype of the O-I tank was built and tested, and although no photos remain of the tank as a whole there is one remaining [[http://i.imgur.com/hkTivIt.jpg track link]] in existence in Wakajishi Shrine, Japan. The Type 4/5 heavies, the tier 9 and 10 tanks, were never finished, but [[http://cdn-live.warthunder.com/uploads/bc/502a1925326809424a1060bee9d44531e484e8/YFNcIiw.jpg photos]] [[http://wiki.gcdn.co/images/d/d8/Type_4_and_5_turret_bunker_mode.jpg remain]] of the turret that was built for the tanks and subsequently used as a bunker. However, the armor and speed stats of the Type 4/5 are mostly speculative.
9** The first Italian Tank to be officially disclosed, the Progetto M35 mod 46, was never manufactured in real-life. But the technical documentation for its components exists in sufficient quantity for WarGaming to piece together an actual model of what the Tank would've looked like.
10* SugarWiki/AwesomeMusic:
11** [[https://www.youtube.com/watch?v=0RtpWe4CM1A This song]] sometimes plays on the loading screen and during the countdown. Hell, the login music itself is downright [[https://www.youtube.com/watch?v=Y-dZVtBMDvA glorious.]]
12** The new [[https://www.youtube.com/watch?v=d5DES_HXr0U music]] for the Arctic map (aka Mannerheim Line) also counts.
13** The [[https://www.youtube.com/watch?v=w2iTbwO_-OE match-start music]] for Studzianki is quite popular with the fanbase.
14** The match intro music for the "[[https://www.youtube.com/watch?v=CvLTsenywd0 Return of the Waffentrager]]" and the "[[https://www.youtube.com/watch?v=Bs0zDhbha9o Waffentrager Legacy]]" remix of the first are event songs, played only during the namesake event matches. Sung in a fictional faux-German language, the song exists solely to remind people why the Waffentrager auf E 100 was once [[TheDreaded the game's most feared tank destroyer]].
15* BrokenBase: Has its own page [[BrokenBase/WorldOfTanks here.]]
16* ComplacentGamingSyndrome:
17** Seen at the higher levels of play -- most serious Tank Companies consist almost entirely of the [=KV-1S=] and/or VK 36.01(H) with the SU-26 to provide support.
18** Highly rampant with Wargaming's many Skirmishes, leading to a mixture of very interesting rules, ranging from only tanks of a certain nationality to tanks of a certain tier.
19* DemonicSpider:
20** In middle-tier fights, the enemy's top player(s) is usually this.
21** Often applied to the T-54[[note]]and before it appeared, to the T-44[[/note]], which has the mobility of a medium tank and the armor of a heavy.
22*** The Type 59 to a lesser extent. It's a Chinese knockoff of the T-54, but requires no grinding to acquire, only real money. Also, since it's rated a tier lower than the T-54, you can start seeing these guys as early as Tier 6. The matchmaker also has a habit of several of them on the same team, which, in addition to how common they are, ruins game balance and diversity. This has led to the developers removing it from the shop, though players who already had one were allowed to keep them.
23*** The introduction of the Chinese tech tree gave us the [=WZ=]-120, a more direct copy of the T-54, which has better damage and penetration than all of the Tier 9 medium tanks (its best gun is pretty much the same one mounted on the IS-4), except for the Centurion Mk. 7/1, and it has better turret armor than the T-54, though the T-54 has better agility, hull armor, and (marginally) gun depression.
24*** The [=WZ=]-132 is the Chinese Tier 8 light tank with a 100mm gun that is actually ''better'' than the one on the T-44. Compared to the [=AMX=] 13/90, it's able to make sharper turns without losing speed; it has a more accurate, slightly higher penetration and faster aiming gun which is also more accurate when firing on the move. The tank also possesses fairly strong sloped armor on the front and the turret.
25** T-50-2s, before they were removed in patch 8.7 were this for any non-artillery player. They're insanely fast and very hard for anyone to land hits on, letting them rush around wildly, spotting large swathes of the enemy team, opening them up being one-shotted by a SPG.
26** The French Tier 7 and 9 light tanks, the AMX 13/75 and /90 are this. They are almost as fast and maneuverable as the T-50-2, present a relatively small target and can ''kill just about anything Tier 7 and below with one salvo.''
27** The American T18, prior to its reclassification as an SPG. Simply put, it was a Tier 2 Tank destroyer tank that [[LightningBruiser could hit up to 40+kph]], OneHitKill tanks ABOVE its tier with the 76mm howitzer ''and'' had armour equal to the ''Tier 4'' Tank destroyers.
28** The T95 can be this in high tier matches, since its armour is so insanely heavy that it can NoSell even ''artillery shells'' head on, and it has a [[{{BFG}} 155mm gun]] that can badly wound or OneHitKill almost any tank in the game.
29** Any tank or tank destroyer with a [[FanNickname Derpgun]] as its top cannon. Examples include the KV-2 with the (in)famous [[{{BFG}} 152mm]].
30** The KV-1S, (Prior to patch 9.3) which is a heavy tank with medium tank armour, speed and agility and the deadly 122mm D-2-5T, with alpha damage ''exceeding the health of all Tier 4 tanks and Tier 5 tank destroyers''. To show how dangerous that weapon is, the two Tier 7 Soviet heavies only get a version of this gun with better fire rate as their best equippable gun!
31*** 9.3 finally split the said tank into two, making the 1S into a tier-5, and introducing the KV-85 in the process: the trade-off came in the form of a tier-5 heavy with better agility, 20 more HP, and slightly less side armor than the KV-1; and a tier-6 that's slightly slower than the outgoing 1S, and has near-inexistent gun depression. Then, both tanks were given better guns to augment it's tech tree: a 122 short howitzer for the tier-5 1S, that's stats-wise inferior to the U-11 on the KV-1, and a 100mm for the KV-85 that, although deals slightly less damage than the 122 top gun, has the same penetration rate, and can fire a lot faster - by as much as 5 seconds per shot.
32** The E-25 German premium tank destroyer. Low, fast, with an excellent camo rating and the same [=L/70=] main gun as the [=StuG=] III but which fires a round every three seconds. It's only key weaknesses are low alpha damage and poor penetration, which are largely negated by the insane rate of fire it has. Oh, and did we mention it gets Premium matchmaking too? This only got worse after it was revealed that the E-25 was accidentally modeled to be slightly smaller than it was intended to be in real life. Unfortunately, WG can't increase its size out of fear of community backlash, as doing so would effectively nerf the vehicle.. They finally gave up on trying to tweak it, and it was removed from the Premium store and in-game store. Only players who had purchased it in the first place can keep it.
33** Cromwells. There are standard and premium versions of the tank, but which version you're facing hardly matters. The Cromwell has amazingly good mobility, a decent top gun with good DPM, and acceptable HP. A single Cromwell can circle-strafe around almost any other tank in the game and pelt them with impunity, dealing an average of 135 damage per shot. A pack of three Cromwells can devastate any opponent they're likely to meet, doubly so when they're driven by at least somewhat coordinated, somewhat competent players. When they're driven by skilled players, they are a nightmare. This got carried over to the tabletop miniatures wargame published by Gale Force Nine, having the best stats of the four starter set/Wave II tanks, being able to make 3 moves a turn and an insanely good 8 initiative[[note]]Higher initiative vehicles move after lower initiative vehicles, and then get to fire sooner in the Movement and Attack phase[[/note]] means they can pull off the tank equivalent of NoIAmBehindYou.
34* FanNickname: [[FanNickname/WorldOfTanks An entire page's worth]].
35* GameBreaker:
36** The German VK 36.01 (H) firing premium APCR rounds with its special 75mm conical gun could be seen as this. Huge penetration, 165 damage per shot, plenty accurate, and a high rate of fire made this tank/gun combo very deadly. See [[https://www.youtube.com/watch?v=Txlvi-Fg-W4 this video]] for a gameplay video of the gun using premium shells. About the only thing that mitigates this is that the premium rounds require either Gold or an exorbitant amount of Credits, and they'll be used up very quickly.
37** The extremely rare BT-SV and Panzer II J ''Mammut'' light tanks. Both were only available as part of a limited edition Russian boxset release, which means anyone who wants them now will need to pay an exorbitant amount of real money, which is why they are rare. Another reason they are rare is because they are ridiculously good: the BT-SV is one of the fastest tanks in the game, and has ridiculously well-angled armour all round. The Pz II J is one of the slowest tanks in the game, but has ''more frontal armour than some Tier V heavies''. Both are more than capable of pulling One-Tank Armies; the Pz II J is sometimes known as "the Cockroach" because [[PunctuatedForEmphasis It. Will. Not. Die.]] [[TheJuggernaut Even artillery can barely scratch it.]] The one weakness of the Pz II J is that its gun is terrible...which means that if both teams have one the only way to win is by capping, since a Pz II J absolutely cannot penetrate its own armour, not even with premium ammo.
38** The Waffentrager auf E-100. Has a 4 or 5 round autoloader than can 1 clip most tanks in the game, all with perfect accuracy and almost no recoil. It's supposed to be balanced by no camo and [[GlassCannon armor]], but its 2000 HP allows it to tank shots to the face, especially from Tier 8 tanks. It also has a sizable BrokenBase for being completely made up by Wargaming to fill the line. Not to mention it has a turret that would be unusable in RealLife without the crew dismounting every time it turned. Oh, and somehow manages to have 420 view range (tied for the best available in-game) for being open topped, despite its [[http://www.wotinfo.net/en/noobcorner?article=hitzone_waffentragere100 gun shield completely blocking its view.]] Server stats show it to be completely over-performing in both the hands of baddies and experts. Some Unicums have even denounced it as being akin to giving World of Tanks an Easy Mode. Even after repeatedly nerfed accuracy, magazine size, and health, most people still find it to be overpowered. Eventually (after a three-year reign of terror) Wargaming decided to just give up on tweaking the WT auf E-100 and decided to have it replaced in patch 9.15.
39** Mid-to-high Tier [=SPGs=] are the only vehicles that can fire across the entire map, with little chance of taking return fire. Their devastating shells also tend to land on the roof, the most thinly armored part of any tank. By comparison, all other vehicles are limited to engaging at relatively close range and have to try to pierce the most heavily armored sections, and are often foiled by bad positions and/or angles.
40** The AMX 50 Foch B is feared to be a second coming of the Waffentrager auf E-100. While it's a casemate tank destroyer and its view range is more reasonable than the WT auf E-100's was, it's still not bad at 380m. Its 6-round autoloader can deal 2400 average damage in 10 seconds, and thanks to the 36 second reload between clips (the WT auf E-100 took 56 seconds) it actually has ''higher'' DPM than the tank destroyer that was removed for being overpowered. While the lack of a turret makes it less flexible, it also makes the Foch B harder to kill. It was widely expected when the Foch B's test stats were leaked that it would be nerfed prior to release, to remove its ability to 1-clip-kill any target it chooses. It wasn't.
41** [[TheJuggernaut The Type 5 Heavy]]. It has a good frontal armour, lots of HP and a disgustingly powerful 15.2 cm cannon which fires HE shells with high damage. What's the problem with it? Because HE shells don't have to pierce through armour to deal damage to foes. And if the player loads premium munitions, the average damage from HE shells is increased from 1100 to 1400. Because of that, you can't use your armour to completely absorb damage from its shots - the Type 5 Heavy will always damage you, regardless from the point of hit. The Type 5 was eventually given a significant nerf, reducing the the damage of the standard HE shell to 900 and completely removing the higher-alpha premium version of it (replacing it with a HESH shell with the same 900 alpha). The post-nerf Type 5 was considered little more than a damage sponge, and the smaller 14 cm gun became the better option.
42** The Object 279 early, the Tier X reward tank for completing Personal Missions 2.0. Like many heavy tanks of its tier, it has excellent frontal armor. The difference is, it doesn't have any need to go hull-down to exploit that armor. Most tanks with generally strong frontal armor have a weak point in the form of their lower glacis. The 279(e) doesn't need to hide its lower glacis because ''it doesn't have one''. Instead it has an extra pair of tracks in between the outer tracks. This means it's easier to immobilize (since there's more tracks to hit, and despite having 4 tracks it still is immobilized if any 1 of them is broken), but as long as its flanks are protected you're going to have trouble damaging it afterward. Because its hull and turret are both extremely well-sloped. It also has a strong gun and better mobility than most heavy tanks. To make matters worse, the significant grind involved in unlocking the 279(e) means that only very dedicated players even ''can'' have it. While even bad players can grind it out eventually if they're willing to put in the time, players who put that much time into ''World of Tanks'' are on average a lot more skilled than the casual players who don't have it. Between its strengths and its better-than-average player base, the 279(e) has a 60-65% win rate on all servers.
43** The addition of the Turbocharger; flat 4 kmh increase in speed going forward, 2 kmh in reverse. Not a big deal to most tanks, an absolute godsend (a difference of about 20%) to really slow heavies like the Churchill 7, TOG II, or T29 allowing them to get into fights an influence matches that they would never have been able to before, and a real nasty surprise for their opponents. Quickybaby for one absolutely loves it.
44** Not to be outshone, the console versions have their own share of game-breakers along with the ones above (albeit some in a nerfed state compared to PC):
45*** [[Film/Fury2014 Tiger 131]], normally just a reskinned tier 6 Heavy Tank No. VI on PC, is a tier 7 terror on console for 2 reasons; it has preferential matchmaking, so it never has to deal with tier 9s, -and- it has buffed penetration and rate of fire values on its rapid-firing 8.8cm L/56 gun compared to the same gun on the tech tree Tiger. Both of these stats combined onto the already well-rounded Tiger transform this tank from a long-range support to a close-range brawler that could just about out-DPM anything at its tier if left unattended.
46*** The Minuteman, a premium T29 that trades mobility and DPM with the top gun for increased all-around spaced armor all over the front and sides of the tank; how much armor you ask? Enough plates on the the side skirts to '' absorb tier 9 tank destroyer premium rounds flat on'', sure there's weak spots at the front and back drive wheels but they're hard to consistently aim at for the average player to where more often than not their shots go into the skirts while the Minuteman continues to put easy rounds into them. On the upside at least it turns like how a battleship would.
47*** The Dreadnaught, a premium KV-2 that's been up-tiered to tier 7, but trades in its regular 152mm for what at first glance looks like the stock gun used on the SU-152...however the difference being is that THIS 152mm has the same penetration values on the AP rounds as the regular AP rounds on either of the SU's 122mm guns, around ''175''. So laugh in the face of your enemies as you come around the corner and derp some of the more armored targets for ~700 consistent damage compared to splashing them for less from the HE rounds of old.
48*** Now normally the premium Sexton 1 isn't regarded as an OP, or even good, artillery on either PC or console by anyone, and you'd be right to think so....if you're talking about the ''U.K.'' version that is; the ''U.S.'' however gets its own version of the tank that's pretty much equal or better in stats compared to the British version. Better traverse, better DPM[[note]]knocks a whole second off its reload, which for a arty ''is alot''[[/note]], better engine...and most alarming of all, a buff to its accuracy from 0.76 to ''0.47'', that's better than some of the regular howitzers! In the end, you pretty much got a Bert or Lefefefer that's decimating tiers 3 and 4.
49* GoddamnedBats: Several tanks certainly qualify, and almost all of them are in the light tank lines.
50** The ELC AMX, once upgraded, is a very fast Light Tank that is best used either as a Tank Destroyer, or as a hit-and-run light tank. It's not uncommon for ELC Drivers to zip around the battlefield, taking pot shots at point blank range knowing full well that the tank they're shooting likely can't aim low enough to even hit the ELC. Although they are easy to destroy... if you can hit them. And did we mention that because it's a light tank, it can retain its camo value ''while moving''? Even worse - most of the actual hull is situated below the tank's tracks. This means the majority of the tank's side silhouette is nothing but track. All AP or APCR ammo which hits the tracks will only damage the tracks, not the tank itself. Even if you hit it, all too often you're liable to simply have your shot disappear into the tracks and accomplish nothing.
51** Anything with an auto-loader is also this. To give you an idea, look at the top gun of the Panther, which can punch through anything, is very accurate, and has a fast reload time. Now look at the AMX-13-75... which boasts similar penetration, and damage... but can fire 3 shots to the Panther's 1. Add to the fact that the AMX-13 series is also very small, it is likely that the 13-75 can empty its cylinder before the Panther even knows where it is to return fire.
52** The higher tier mediums certainly count. Powerful guns, good mobility, and (most of the time) a smaller size then the heavies while retaining similar protection. Heavy Tank drivers must take careful aim when dealing with mediums... which in itself is a pain when some of them can move as fast as ''light tanks''.
53** The [=FV304=][[note]]Or, as FandomVIP Circonflexes called it, "Bert the Avenger"[[/note]]. It sports a gun that is, for all intents and purposes, a 105mm howizter with slightly better penetration and damage and, as an arty, possesses a maximum range of roughly 500m and a very slow shell. However, a well trained crew and equipment can bring the reload under 11 seconds, and the gun arc is amongst the best in the game, allowing the tank to inflict a DeathOfAThousandCuts onto tanks by tracking them over and over in positions most other arty can't reach. Even worse, the [=FV304=] has ''light tank'' levels of camo and speed, meaning that in a late game situation it can rush across the map and suddenly pop up right next to enemy arty, assassinate them, and then be able to assist the team while capping out the opposing base.
54* GoodBadBugs: The "teleporter"(also known as "warping") bug causing tanks to seem to "hop" at long range was long hated by the fandom. The patch release that fixed it lead to a two-day downtime: [[NiceJobBreakingItHero this bug was one of the game engine's key features]], relieving the server load. Fixing this problem took some time, and the bug was finally fixed without causing server-side problems... which lead to the light and medium tank population dropping: these hops were one of the few things protecting them from being mauled at range by heavy tanks and artillery.
55** [[http://youtu.be/xgWxi3IMmS4?t=1m48s The tank spin glitch]] (where a tank is launched into the air, often spinning, as a result of the client and server not being in synch) has resulted in a couple player deaths from fall damage... but has also resulted in tanks delivering ''roundhouse kicks'' [[http://youtu.be/0Kms7X_vbGQ?t=1m10s to kill other tanks. ]]
56* HarsherInHindsight: One of the reasons why the Friendly Fire mechanic was completely removed was due to numerous incidents in which Russian and Ukrainian players would act maliciously toward each other during the game because of "[[UsefulNotes/MisplacedNationalism national differences and past grievances]]". Come February 2022 and ''Russia ends up going too far...''
57** "Russian Bias" arose from a universal consensus in the fan community that the Russian Tech Tree was getting preferential treatment due to Wargaming's roots of origin in Belarus. Further reinforcing this is a quote from the Creative Director, Sergey Burkatovsky ([=SerB=]), who said that "Germanophiles must suffer". Now with the 2022 Russian Invasion of Ukraine, Wargaming has come to show regret by firing Sergey Burkatovsky and some other employees for making Pro-Russian statements and deciding to leave Russia and Belarus, implying that "Russian Bias" will no longer be tolerated.
58* HilariousInHindsight: People from the SEA servers made jokes about Warhammer 40,000 appearing in World of Tanks. Fast forward to 2017 and Wargaming ''actually went through with the idea''.
59* HighTierScrappy:
60** The French "light line", for lack of mediums, gets decent as early as Tier 6 with the AMX 12t (formerly at tier 5). Quick, nimble, badly armored and with a nasty 75mm gun, it begins the line of tanks people start to universally hate, the "Mag-cannons." Its tier 5 replacement, the ELC AMX, is basically a fast tank destroyer mounting a potent 90mm gun.
61** Artillery has remained into this despite repeated nerfs. While their unfair ability to one shot enemies with absolutely zero interaction has been removed, and damage values have been made somewhat more reasonable across the board, the addition of the [[ScrappyMechanic "Stun"]] system which temporarily turns any tank with so much as a toe inside the even more obscene new splash radius of any of their shells into an utter invalid, with nearly the same effect as killing their entire crew. And to add insult to injury, any damage dealt to a stunned tank is credited as having been done with the "support" of the SPG, letting them tax the tanks doing the actual work in front in a perverse reversal of the usual mechanic that credits spotters for damage longer ranged tanks do with their aid.
62* JunkRare: Some of the rarer Premium tanks are pretty worthless:
63** The German Toldi III has awful gun handling, reload time, and mobility. However, it's not as bad as the.....
64** .... British Light Mk [=VIc=]. Slow, no armor, terrible gun without option for premium ammo, and pathetic view range. To make things worse, the [[AlwaysSomeoneBetter T7 Combat Car]], which has a similar machine-gun for armament, was given out for free a few months prior to it's introduction, and is superior in just about every way.
65** The GroßTraktor-Krupp is only sold on special occasions. Doesn't mean you should buy one though, because it's a terrible tank inferior in every way to the Panzer IV Ausf. A. The only thing the GroßTraktor has going for it is a 75mm mini-derp gun.
66** The German Turán III prototípus would be mediocre based on its terrible armor, limited mobility and low damage shells, made up for by good gun handling and high rate of fire...except that its shockingly small ammo capacity means you can't actually ''use'' the fast-firing gun for very long.
67** The Panzer III Ausf. K is a Tier V premium German medium tank that's ''worse'' almost across the board than the Tier IV non-premium version, the Panzer III Ausf. J. By Tier V standards it has horrible armor everywhere (the ''whole tank'' is a weakspot), poor mobility and low ammo capacity. The gun would be pretty good for its tier (if still having issues), if not for the very bad accuracy. General consensus on this tank is that it would be average at best even if it was Tier IV.
68* LowTierLetdown: Some tanks are reviled because they are considered much less effective then their same-tier counterparts, and some players actively avoid playing these tanks, preferring to skip them via free XP, if they're played at all. Nearly every line has that one tank that is considered a pure grind to reach the next tank, but some stand out:
69** The M3 Lee is considered an inadequate vehicle because despite being in the primary US tank line, the top turret is unusable (until multi-gun support is patched in), which means this tank is forced to play as a hull-gun-only Tank Destroyer. The sudden change in playstyle, combined with the Lee's relatively thin armor, sub-par penetration against anything higher than Tier 5 mediums, and ruthless matchmaking leaves a sour taste in some players' mouths. The fact that the Lee is the linchpin of the American medium AND heavy lines means it's not going to be seen in a much more positive light, being an annoying sour spot that has to be suffered through on the way to actually fun vehicles. The 37mm turret being unusable and exposed very high also causes people to joke that the tank suffers from cancer with the turret being the tumor.
70** The [=VK 30.01 (P)=] is considered one of the worst stock tanks, because not only is it slower then molasses going uphill in summer, turns about as well as a supertanker, and has mostly unsloped armor, but also because its default turret can only mount the stock gun, which is about as effective as a thrown rock in the matches it's often thrown into. Adding on to that is that both the turret and tracks are required before a more adequate weapon can be mounted. [[MagikarpPower Upgraded, it's a decent tank]], but many players give up after a few matches because of the ''severe'' inadequacy of the stock vehicle. Since rectified, to an extent. The 8.8cm gun can be mounted on the stock turret, though its other stock characteristics remain underwhelming.
71** The Hetzer tank destroyer counted as this for players who pursued it via the Marder II tree (prior to the introduction of the second German TD line in patch [=0.8.9=]). Nothing gets carried from the latter, resulting to an absurdly slow TD to grind for even decent equipment. This is the reason why most players who wish to live "the [=StuG=] Life" prefer the [=Pz38nA=] route as it already unlocks the second engine. [[spoiler:Unlike the [=VK 30.01 (P)=] though, a full-spec Hetzer with HE rounds (known as the "Derp Hetzer" because it replaces the 7.5cm gun with a 10.5cm howitzer, which is quite the effective Derp Gun for a Tier IV) is a hell of a keeper, thus giving meaning to the infamous meme associated with it.]]
72** The higher you go in the tiers, the fewer American [=SPGs=] you encounter. Their top-tier [=SPG=], the T92, is especially rare; it has the highest damage in the game, to be sure, but it also has the slowest rate of fire, longest sighting time, and second worst accuracy of any of the top-tier [=SPGs=], to the point that, before it got buffs, the tier 9 arty was considered superior.
73*** However, the T92 is still a popular choice for Clan Wars due to the absolutely huge amount of splash damage it can inflict with gold shells. This means it can still deal damage to tanks in cover that the other top [=SPGs=] couldn't reach.
74** Low to mid tier French tanks. Their armor is fantastic for their tier, but it's often not enough to keep most other countries' guns from penetrating. Their own guns have some of the weakest penetration in the game, meaning they can rarely return the favor unless the enemy is lower tier. They're also almost universally slow, with several of them being unable to outrun a Maus without perfect crew and consumables. It's a commonly-held belief that every French tank before ''Tier 7'' is a clunky, underpowered, ponderous behemoth.
75*** Even when fully upgraded, the Char B1 is a repulsive and frustrating liability that seems to be only good for one thing: being an easy target. The 47mm is decent enough for dealing with Lights but is almost useless against most Mediums and Heavies of equal tiers. Even the Churchills are immune to B1s firing Gold Ammo at point-blank range. To make things worse, since the game doesn't currently support multiple guns, the B1's hull-mounted 75mm howitzer (which would've at least had the potential to be a lower-tier Derpgun) functions only to create a big obvious weak point in the frontal armour. And the howitzer itself isn't even modeled as part of the tank's hitbox (if it were then it would at least count as spaced armor and thus have potential to trollishly absorb the occasional shell), only the mantlet that's only 45mm thick compared to the rest of the frontal hull's 60mm. And God help you if the matchmaker sticks you in a higher-tier match; ''everything'' at Tier 5 can pen the Tier 4 Char B1 at any angle. You either have to waste your Free XP to bypass this awful machine or suffer through a hundred battles with it to get the BDR G1 B.
76*** If the tier 4 Souma didn't already, the ARL V39 will drive people completely off the French TD line. The '''tier 3''' stock gun is a complete joke in the penetration and accuracy departments, and without enhanced suspension or 5400 free exp to unlock the tracks it's all the tank can use. While this does enable the use of the solid 105mm gun, the complete lack of armor, massive cupola, and weak camo caused by said cupola soon rear their ugly heads. As it is also the first tank to mount the 90mm DCA 45, expect terrible soft stats with that gun as well if you use it.
77** Don't use the stock gun on the Panzer III. It's so bad that it will bounce very frequently on the frontal armor of the [[GlassCannon M3 Lee]] ''at Point-Blank Range''.
78** Introduced in 8.8, the Durchbruchswagen 2 is on par with the Char B1 in terms of the worst heavy tank in the game. It has the same weapons as the Panzer III and almost the same armor as well but is slower and bigger. Meaning that any Light with an autocannon can hurt it while its 50mm will prove ineffectual against most Mediums and Heavies.
79*** The [[http://wiki.wargaming.net/en/Tank:G90_DW_II World of Tanks Wiki]] says it all:
80*** "Due to its fairly thin armor, it is recommended to avoid taking fire whenever possible." [[SarcasmMode No, really? If you hadn't told me, I'd have charged head-on to the enemy.]]
81*** "The tank is best used at medium ranges as neither weapon is effective at close range." "The guns have low penetration but can be viable when targeting weakspots or using premium ammo, either APCR/HEAT."
82*** "Life gets better with stronger guns next tier!"
83** The iconic WWII German tanks like the Panther, the Tiger, and the King Tiger, are all tiered with post-war tanks, making them much less effective than expected. Each gets to mount more powerful guns than they historically carried in order to compete at these tiers, but it this still makes their playstyle very different than a new player would expect. The Tigers in particular are famous in real life for their frontal armor having been impenetrable to most Allied tanks they faced, except at point blank range. But since in World of Tanks they have to face more powerful guns than were available during World War II, they have to rely on DPM rather than durability. And likewise, even with the non-historical gun upgrades they can mount, the Tigers also have to shoot better-armored tanks than they faced in reality and thus can't necessary punch through everything's armor with ease like they were known to do in real life.
84** The Churchill Gun Carrier is a very unpopular tank (in terms of opinion and numbers encountered in battle), and for good reason. Apart from it's gun (also one of the guns available on the AT 15 tank destroyer), it is a slow, poorly-armored (somehow having less armor than it's parent vehicle, the Churchill I) tank destroyer with terrible gun arc and camo values. To add insult to injury, the crew members are all in the front, making them prone to being injured in battle.
85** The long-awaited British light tank line all turned out to be disappointing '''at best''', with terrible DPM, poor spotting range, shockingly low ammo count, and mediocre at best in every other respect except camo rating (which is among the best in the game). The only thing they're actually '''good''' at is...doing nothing. That is, mounting binoculars (to make up for their bad spotting compared to other light tanks) and sitting stationary in a bush, hoping that the rest of the team will kill the tanks you spot. The lack of DPM and lack of ammo means that shooting the gun is probably a waste of time anyway, so actually '''playing''' the British lights is widely regarded as pointless. Just find a good bush and then go AFK, since if an enemy light spots you it's not as if you'd have a chance of fighting him off or outrunning him anyway. The Tier X, Manticore, is the best passive scout in the game, but that playstyle requires patience and a team that actually works together so good luck in public matches.
86* MemeticMutation:
87** Many of the Tier 4 tanks are excellent in comparison with the mediocrity of the Tier 3 lineup, but the sheer bad performance of the stock Hetzer tank destroyer led to a strong loathing towards the vehicle for many up-and-coming German TD players. It has led to the phrase "Hetzers gonna Hetz" (from the "Haters gonna Hate" meme), which in turn has led to players graduating into the "[=StuG=] life" once they unlock the next tier vehicle, the [=StuG=] III. Nowadays, "Hetzers gonna Hetz" usually refers to when a good Hetzer driver [[MagikarpPower completely obliterates a team with a fully upgraded Hetzer]], particularly the [[{{BFG}} "Derp Hetzer"]] variant with the 10.5 cm Howitzer (complete with the Hetzer user going "hezhezhez...")
88*** It also has led to follow-ups like [[spoiler:"Panthers gonna Pant".]] Trust us, the spoiler is there for your protection.
89** When a Type 98 Ke-Ni (Japanese Tier III light tank) dies: "Oh my god, [[WesternAnimation/SouthPark They]] [[TheyKilledKennyAgain killed]] [[{{Pun}} Ke-Ni]]!"
90** [[AIIsACrapshoot Go home Matchmaker, you're drunk]]: The autobalancer normally arranges the teams well enough to claim it's doing its job properly, but it can't stand an influx of players on holidays. Teams consisting only of [=SPGs=]? [=PzKpfw II=] against Maus? MS-1 vs. VK 16.02 Leopard? Anything can happen.
91*** Many would contend the autobalancer is [[AIIsACrapshoot in fact some kind of fiendish genius]], intent on pairing them with lots of idiots for match after match.
92*** While the tier spread has become much more sane, occasionally matchmaking will still find the alcohol and end up creating matches that put a team of three or four top tier tanks versus a team with twice as many top tiers, with [[CurbStompBattle often predictable results]].
93** A pun arises from Autobalancer's wide tier spreads: when you are faced with a team filled with multiple Löwes, Autobalancer has dealt you a ''Löwe blow''.
94*** And an AFK Löwe is a Löwver, not a fighter.
95** Return the Dog! During beta, you could [[KickTheDog hear a whimper while driving over a doghouse]]. It was removed later due to possible legal problems with foreign releases. Every now and then fans demand the dog's return. It's since become an AscendedMeme, as during April Fools 2013, a doghouse with glowing red eyes inside it could be seen in the garage.
96*** It returns once again with the end of year event for 2016. One of the level V items that can be under the 'New Years Tree' is the dog house, complete with a pair of glowing red eyes just visible inside.
97** "You were camping" is a common response to any player victimized by artillery. Actual camping entirely optional. This one comes from a nonsensical defense of [=SPGs=] from their mains, which claim, somehow, that artillery prevents "Camping", which is [[https://www.reddit.com/r/WorldofTanks/comments/josgoo/artillery_is_a_fun_balanced_and_engaging_aspect/ blatantly]][[https://www.reddit.com/r/WorldofTanks/comments/lrkvc4/but_arty_prevents_camping/ untrue]]. Other mocked claims include "you should have been an in arty safe position (basically nonexistent on most maps), or "Just don't get spotted" (which returns back to how arty supposedly ''deters'' camping).
98** I was going to tell you a joke about the TOG, but it was too long (among other silly TOG related jokes). Due to the fact that the TOG is the largest and near slowest tank in the game, it is subject to much ridicule and/or joking, often from its drivers as well. It's also commonly called a battleship/aircraft carrier/submarine or a whale. (Which prompts the other team to man the harpoons.)
99*** In connection to this, when the announcement to remove the [=TOG II*=] from the in-game shop in Patch 9.7 was made, players began speculating that Wargaming is planning to transfer it to ''VideoGame/WorldOfWarships''. Then [[https://www.youtube.com/watch?v=5WRmJb77Dkw this video]] came out...
100*** Became an AscendedMeme for April Fools 2016, console version had TOG boats (looking much like tug booats) that you could actually battle on sea.
101** "Working as intended": a quote from [=SerB=], one of the main game developers, now cynically repeated by the fandom whenever they believe the devs are refusing to acknowledge a problem with game balance.
102** "how terrible..." another quote from [=SerB=], originally from when he was answering questions that he perceived as whining, and now repeated by the forums whenever a player posts a thread claiming a tank they have is underpowered or an enemy tank is overpowered.
103** The VK 16.02 Leopard and ELC AMX can do roundhouse kicks, thanks to their tendency to slide at high speed.
104** French tanks laugh in your face, as the two roundels on the turret often makes it look like a face, with the gun as the nose.
105** The perceived Russian bias has led to jokes of Soviet heavies being made of Stalinium and thus being impossible to penetrate. Their tank destroyers (and most tank destroyers in general) are often said to use cloaking devices to somehow remain invisible while still spotting and firing at enemy tanks. Cloaking devices are also the stated reason for [[FailedASpotCheck spotted tanks in the open suddenly disappearing]].
106*** Given the typical Soviet tank's terrible accuracy and slow aim time, it is said that the hand of Joseph Stalin himself reaches up from hell to guide their shells when said Soviet tanks somehow snap shot enemies without even bothering to aim.
107*** "Russian accuracy" is joked to work on a different scale than for other nations' guns. The accuracy rating given to each gun is how many meters dispersion are possible after the shell travels 100 meters. But the joke goes that for Russian guns it's the opposite: the bigger the number, the more accurate it is.
108*** Yelling "Russia!" while firing a snap shot is said to improve your chances of hitting.
109*** Similarly, it's joked that "aiming reduces DPM" when playing Soviet tanks.
110** "Unfair plane; he kemp bush!" [[labelnote:Explanation]]Derived from a random battle in-game chat featured by FandomVIP The Mighty Jingles on his "''The Good, the Bad, and the Ugly''" video series ([[https://www.youtube.com/watch?v=3qAlQCPSqsE Episode 7]], to be precise). The line was said by a Löwe driver who was behaving terribly throughout the game, particularly against the player who had been carrying the team properly in the first place.[[/labelnote]]
111*** The same player would later bring us “violet stet pedder” [[labelnote:Explanation]]This coming from a second replay sent to Jingles showing that this player wasn’t a clueless newbie driving a high-tier premium tank, but somebody who was actively trolling and griefing other players. “Violet” refers to the color of a player's username shown via the XVM third-party mod; while a ‘Stat Padder’ is somebody who games the system to boost their stats, often leading to being a ‘Violet’ player. Though in this case, it seemed the griefer was merely assuming anybody violet was a stat padder. The replay featured him and his two platoon-mates, all with very low win records, actively trying to interfere with the highest-rated player on their team, trying to provoke friendly fire, all the while making groundless accusations and claiming to be the victim themselves.[[/labelnote]]
112** 14 shells, 1 minute [[labelnote:Explanation]]With the introduction of Swedish vehicles there are many jokes about players fearing the possible future introduction of Swedish SPG's. This specifically refers to the Bandkanon, an artillery piece with a fourteen round autoloader and able to empty it in under a minute.[[/labelnote]]
113** 5 percent [[labelnote:Explanation]]In January 2018, Wargaming responded to enduring complaints about the existence of premium (or "gold") ammunition (which has superior penetration to normal ammo) by announcing that their internal stats show only about 5% of shots fired are using premium ammo. Players widely found this to be questionable (or at least misleading, since averages would be skewed by gold ammo almost never being used in Tier 1 tanks and rarely used in other low-tier tanks, but used a ''lot'' in high tier tanks, plus there's a lot of autocannons to be found in the low tier tanks meaning that more ammo in general gets fired at those tiers), so any time a lot of gold is flying there's likely to be "5 percent" jokes.[[/labelnote]]
114** [=SerB=]'s Moon Base: A common joke about what Wargaming does with all the money they make from selling premium tanks. [[http://www.techtimes.com/articles/24287/20150102/russian-company-plans-to-build-base-on-the-moon.htm Apparently originated from him being an investor in Russian company that's seeking to build a private moon base.]]
115** Killing any of the [[GameBreaker notoriously overpowered]] tanks is known as "balancing" it. ''Especially'' if you do so while playing an overpowered tank yourself.
116* SugarWiki/MostWonderfulSound:
117** The ''dink'' of enemy rounds bouncing harmlessly off your armour.
118*** And then back to SugarWiki/MostWonderfulSound if you bounce enough of them over the course of the match, [[https://www.youtube.com/watch?v=1wy7SMeNXs8 as this fellow in a KV-4 shows]].
119** The voiceover calling out repeated penetrations on the enemy, or even better, killing multiple enemies in short order. "Got 'em!" "Enemy armor destroyed!" "He's gone, find another target!"
120** The tooth-rattling BOOM of Russian 152mm cannons (available on the KV-2 Heavy and on some Soviet Tank Destroyers from Tier-7 and up), and the upper tier artillery guns, provided that ''you're'' the one who pulled the trigger. Actually hitting the target is just a nice bonus.
121*** This is especially true if you're one of those people that dislike the stock sounds, and download mods that change the sound effects to match those of a REAL tank gun firing. Gnomefathers Historical Gunsounds mod is actually so popular, that there is a group of people attempting to get Wargamming to hire him on to do the sound effects for the guns... Wargaming however has not bothered to listen, and has instead made the 152mm guns sound a bit.... [[https://www.youtube.com/watch?v=VmcHayXbv3o wanting....]]
122*** This has finally been addressed as of Patch 9.14, with the entire sound system getting an overhaul. [[http://ritastatusreport.live/2016/03/16/new-wot-sounds-by-the_chieftain/ The sound designers modeled the new sounds from real vehicles]], and many people do seem to like them.
123* ParanoiaFuel: When you get spotted in the middle of a field and you have ''no idea where your spotter(s) are''.
124* ScrappyMechanic:
125** Many light tanks tier IV or higher received a special "Scout" designation that artificially ramps up their matchmaking Battle Tier. It has since been reduced to +3, but in the past tanks could see tanks up to four tiers higher, leaving them completely outclassed as they had no hope of damaging heavies even when flanking and would often be outspotted by mediums and tank destroyers. It's almost universally reviled by fans who enjoy light tanks, and players who want to transition up certain tech tree lines that have tier 4 light tanks leading to mediums/heavies. Notable lines that require scout play include the Maus line (Pz 38 nA), T57 Heavy (M5 Stuart), and the entire Chinese tree ([=M5A1=] Stuart). Steps have been taken to lessen scout matchmaking, including the aforementioned lowering of the max battletier and removing scout status from lights in non-dedicated scout lines.
126** The M24 Chaffee, a tier 5 American light tank, had the worst matchmaking in the entire game. It was considered the end of its tank line, as the only progression for the tank is a sidegrade to the artillery line and has stats that are more appropriate for a tier 6 light. Thus, the devs saw fit to not only give it a worse variant of scout matchmaking where can see up to battletier 11 (''tier 9+10 tanks''), but it has the repair bill of an endgame tank, making the tank a credit sink. And this is all without mentioning that the Chaffee, a Tier 5, costs as much XP as a '''Tier 7''' tank, just to ''unlock'' it. This was changed when the second American LT line was added, bumping the stats and unlock requirements of the Chaffee down to normal levels while adding three new tanks beyond it.
127** As of Update 9.18 (April 2017), the 3-5-7 matchmaking template, which is what the matchmaker now defaults to. This means that each team will have 3 top-tier tanks, 5 mid-tier, and 7 bottom-tier.[[note]]If the matchmaker can't find 30 players in queue to fit this template, it falls back to 5-10, and in the rare event of that also failing it creates a battle where all tanks of the same tier.[[/note]] While the idea was to make things less frustrating for players who end up bottom-tier in a battle because only 3 tanks on the enemy team will be 2 tiers higher than them. In practice it's had the opposite effect, causing extreme frustration because unless you're playing Tier IX (which can at worst be mid-tier) and X (which are always top-tier) tanks you're going to spend at least half your battles at bottom tier. Given that most tanks have extreme difficulty penetrating the frontal armor of a tank 2 tiers higher than them, being bottom tier most of the time can be extremely frustrating indeed. It also tends to make battles more passive, as the 7 bottom-tier tanks don't want to become food for the 3 top-tiers, and the top-tier tanks are also reluctant to push because [[Catch22Dilemma those bottom-tier tanks are all camping and thus leave them with little backup]], plus with so few top-tier tanks it's a crippling loss if one of them gets taken down early before it can inflict its share of damage.
128* SpiritualAdaptation: ''Anime/GirlsUndPanzer'' is frequently considered to be the World of Tanks anime.
129** Something helped by the fact that seemingly more and more of the Wargaming staff are watching it.
130** The Season 1 two-part finale invoked "Hetzer gonna Hetz" almost verbatim.
131** Scratch the spiritual part. [[http://gs.inside-games.jp/news/423/42302.html World of Tanks and Girls und Panzer]] are now cross-promoting.
132* StopHavingFunGuys:
133** Seemingly every day, a new suggestion springs up on the forum on how to prevent {{Noob}}s from playing higher tier tanks, because if the weak player is in the top tier tank, this can make the difference between an easy game or a sure loss for the whole team.
134** Any mention of Artillery is best avoided to certain portions of the fanbase. God rest your soul if you come out as a supporter of it.
135* ThatOneLevel:
136** Artillery in a match on Himmelsdorf is considered [[AIIsACrapshoot a cruel joke by the matchmaker.]] The buildings everywhere ruin the ability to get a clear shell trajectory. On the other hand, ''because'' its hard to aim with artillery on Himmelsdorf, many players don't consider it a threat, which means they rarely take the usual precautions against artillery. If a skilled artillery player who knows the map is present....
137*** Kharkov is considered even worse for arty. On Himmelsdorf, arty at least could find some use in defending the railyard or supporting the hill, and the buildings were short enough to allow arty with high gun arcs to catch opponents out. Kharkov? Much taller buildings eliminate most shots instantly, the open areas contain much more cover, and there's nothing like the Himmelsdorf hill that even low-arc arty (like the French) can support.
138** Malinovka, whose problems are summed up in its nickname further up this page, is the subject of considerable bitterness. There is an ongoing drive to remove the map from rotation, and at least some players who are bitter about the map will drive into the central field and stop in the open, committing SuicideByCop to get out of the match while still getting some XP and Credits.
139** Sacred Valley, until 8.11, due to the fact that it is statistically proven to be unbalanced, where the North Team wins 60%+ games on average. This is due to the fact that the North Team's spawn point is located in a position where they can quickly reach two different areas of the map with elevated firing positions on the areas that the South Team occupy, in which the South team must make an uphill slog to get to these same spots. Control of these two parts of the map is generally considered to be the key to winning the game, meaning the North Team is always biased toward victory. The map was removed in 8.11, and out of the game until the remade map was released in the 9.2 patch. It then got reworked AGAIN in 9.12-13, removing the sniping opportunities to the south and opening up more lanes in the north fight. Needless to say, this has been a problematic map.
140** Komarin is this for many players. A small map, divided into three sections. A small island in the middle divides the map with deep, uncrossable water separating the flanks. Once you pick a path, there is no way to get to another flank without going all the way around. Worse, both sides of the map have heavy forests to conceal tank destroyers to guard the base. The result is a very slow, campy map that often results in each team winning a flank, only to make a mad scramble to reset the base cap. It's since been changed in 9.1 to drain much of the water, add river fords, and added ridges so you cant shoot from the forests. It finally got removed from the game for good.
141** Tier 4 is often considered this for tanks, especially for new players. In general, it is the first tier where the player might encounter tanks more than two tiers above their own and so feel the true cruelty of the game's matchmaker. To make things worse, the tanks at this tier often have distinct strengths and weaknesses that require special playstyles that might not be obvious to a newbie, such as the M3 Lee (equipped with a powerful gun that's hull-mounted, requiring the whole tank to turn to aim) or the T-28 (which is fast and heavily armed but also large and poorly armored, necessitating careful hit-and-run tactics). It gets even worse if they're playing some Tier 4 light tanks (like the Pz 38 nA, the Luchs, and the [=M5A1=] Stuart), in which case the player is designated as a scout and can face enemies up to ''Tier 7''. This can be extremely off-putting to new players who just downloaded the game to shoot stuff, as scouting is an advanced role that's not for everyone, and that's if they even realize they're a scout: It's very possible that some would actually try to fight horrifically more powerful tanks with their peashooters and paper armor and die very quickly as a result. Getting through Tier 4 can be considered a rite of passage of sorts where success leads to Tier 5, where the game's "real tanks" start (in the sense of both being effective and consisting largely of the recognizable [=WW2=] models that many want to play as).
142*** Tier 4 Heavy Tanks have it no better. While none of them can face enemies higher than Tier 5, both the D.W.2 and the Char B1 have glaring problems with mobility and firepower which almost utterly offset their advantages. Not only do they both have less armor than their Tier 4 medium counterparts, but the B1 manages to have a smaller gun, less armor, ''and'' worse armor layout than the infamously bouncy AMX 40 [[NonIndicativename Light Tank]] at the same tier. And then the Type 95 came along and made all the above look good by comparison. 30mm of armor on a "heavy" tank with only a low penetration howitzer for a gun. ''The previous tier 3 heavy tank has better penetration on its gun!''
143*** Making things worse for the Tier 4 tanks is the prevalence of one-shotting at this tier. In higher tiers, if you make a mistake and take a very damaging hit, you probably can still fight on. However, almost every tier 4 tank has less HP than the damage of the ubiquitous 105mm howitzers at that tier, and most lack enough armour to soak its HE shell nor agility to outdrive it. Add to that the virtually guaranteed one-shots from any 122mm-wielding [=KV-85=] and [=SU-100Y=] and one shots from high damage rolls of 105mm cannons, and any mistake will lead to you being sent straight back to the Garage with minimal EXP earnings.
144*** As the game matured, the final nail in the Tier 4 tanks' coffin is the economy. Since Tier 5 and 6 are the best tiers for making credits, even the best players tend to keep one or two such tanks to sustain the credit bleed of the high-tier vehicles. Quite often, such tanks are also kept for the ability to experience the different, less pressurizing atmosphere of the lower tier battles (and for some, to take it out on new players after losing streaks). As such, Tier 4 is where new players are significantly more likely to start facing the occasional highly-skilled player, in a "keeper tank" with highly trained crews, whose presence in the enemy team is likely to result in the new player's team being steamrolled, again with minimal EXP earnings.
145* TheyChangedItNowItSucks: In Patch 9.0 Wargaming introduced HD modeling to the game (this despite the fact they already knew almost HALF their player base didn't meet what they considered the 'minimum' system requirements to run the game before Patch 9.0). It resulted in near universal drop in performance across the board, making it unplayable for some. There were common cries for a 'rollback' of the patch.
146** The Severogorsk changes. While the original map did have balance issues, the revised map made it much like Komarin: Three paths with minimal opportunity to quickly shift to or support other flanks, with an added effect of cutting out a lot of the sniping lines of the map. Players started lumping the map in with old Komarin and calling them ''VideoGame/LeagueOfLegends'' maps, and now there are plans of outright removing the map, although time will tell of the ultimate fate of the map.
147** Even in-game ''tanks'' aren't immune from this:
148*** The Marder III tier III German tank destroyer used to be ''the'' dominant Tier III tank destroyer, before receiving repeated nerfs to it's accuracy, gun handling, and ultimately losing the top gun. Now, it's quite unremarkable- aside from being the linchpin for both the Waffentrager line and the case-mate line of German TDs.
149*** The T18 and the T82 American tank destroyers used to be excellent vehicles; the former is a heavily-armored (For it's tier) vehicle that moves at a decent clip and is armed with a 75mm howitzer that, aside from the terrible reload time, is an absolutely ''monstrous'' weapon that can one-shot many tanks of it's tier; all these combine to make it ''the'' definitive tank for [[MemeticMutation stet pedding]] players (or, as the community puts it, seal-clubbing players). The latter, meanwhile, has absolutely no armor..... but is [[FragileSpeedster extremely fast (owing to it's M3 Stuart chassis)]] [[GlassCannon and has extremely powerful weapons to boot]]; a giant [[{{BFG}} 105mm howitzer]] that can overmatch the armor of most of the tanks it faces (or plain one-shotting with powerful HE shells) or a 57mm AT gun that has a high rate of fire, penetration and accuracy, making a well-driven T82 a dangerous opponent. Sadly, they are both now unremarkable Tier 3 and 4 SPG's respectively.
150*** The American M5 Stuart was well liked for it's 75mm Howitzer, which basically made the tank into an [=M8A1=] GMC. However this was removed, leaving it with a pitiful 37mm autocannon with terrible penetration.
151*** The M18 Hellcat got hit with major nerfs to [[DoNotRunWithAGun firing-on-the-move accuracy]], acceleration, and reverse speed. Make no mistake, it is still a formidable tank destroyer, but it's now unable to act as a pseudo-medium tank.
152*** VK 36.01(H) was once a medium tank with very good manoeuvrability and armour on par with some heavy tanks, making it by far ''the'' best Tier VI medium tank after a bit of training. Then premium ammo bought with regular credits was introduced, making the armour useless. Then the tank was turned into a heavy, with the main strongpoint, manoeuvrability, removed with serious nerf on engine. Then the guns - all of them, and that's a pretty collection - were nerfed, making them all inadequate to either damage or penetrate tanks VK meets on regular. In short, the armour, firepower and manoeuvrability were neutered, for a joke "buff" of 80 HP more. The tank is utterly helpless as a traditional heavy due to subpar armour, while no other tactics are viable. Nowdays, the tank is one of the worst of its tier and players get rid of it the moment they finally grind to Tiger I. And what a grind it is...
153* UnexpectedCharacter: There have long been requests for a premium version of the popular KV-2, but the ideas proposed have been along the lines of the German captured and modified KV-II 754(r)[[note]]The Panzer IV cupola added to the top of the turret would create a new weakspot but would also increase its max spotting range.[[/note]] or perhaps the famous KV-2 of the Battle of Raseiniai (for which the Raseiniai Heroes' Medal is named). Nobody expected [[TabletopGame/Warhammer40000 a KV-2 in the service of the Imperium of Man]]. But via a collaboration with Creator/GamesWorkshop's Warhammer 40K, that's exactly what we got in the form of the KV-2 (R) with "Valhallan Ragnarok" skin.[[note]]The Valhallan Ice Warriors are Imperial Guard regiments that are based on the Red Army of [=WW2=], and the Ragnarok is an Imperium of Man tank that's based on the KV-2.[[/note]] Even more unexpected was the not particularly popular French Tier V heavy tank BDR G1 B getting a "Mordian" skin.[[note]]The Mordian Iron Guards are another unit of the Imperial Guard, though they have nothing to do with France. The BDR G1 B being chosen is probably because it vaguely resembles Warhammer 40K's iconic Leman Russ tank.[[/note]]
154* VocalMinority: ''Supposedly'' despite all the complaints about artillery 83% of players have at least one end-tier artillery in their garage and 90% have a low-to-mid tier vehicle, per a tantrum [[PointyHairedBoss SerB]] threw in [[http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/ the leaked contents of a dev meeting]]. What this fails to take into consideration is that not everybody who sometimes plays artillery actually ''likes'' artillery (the campaigns to earn several free reward tanks, including some highly desirable ones like the Object 279e, require completing 15 missions for ''each'' tank class, including artillery), and several of the missions in particular are borderline impossible in anything but a top tier SPG, as they involve static damage numbers only reachable in tier IX to tier X vehicles, most egregiously, one that requires the player to do ''2700'' damage, which even a tier X gun will have difficulty achieving. At the same time, if you want to reach 100% completion, it requires you to land a game-breaking ''4000'' damage, and this time, support damage simply isn't counted.

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