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1!! YMMV items with their own pages:
2[[index]]
3* [[BrokenBase/{{Warframe}} Broken Base]]
4* [[DemonicSpiders/{{Warframe}} Demonic Spiders]]
5* [[FanNickname/{{Warframe}} Fan Nickname]]
6* [[GameBreaker/{{Warframe}} Game-Breaker]]
7* [[LowTierLetdown/{{Warframe}} Low-Tier Letdown]]
8* [[MemeticMutation/{{Warframe}} Memetic Mutation]]
9* [[ScrappyMechanic/{{Warframe}} Scrappy Mechanic]]
10* [[ThatOneSidequest/{{Warframe}} That One Sidequest]]
11[[/index]]
12
13----
14* AccidentalInnuendo: The randomly generated names of Kuva Liches had to be patched in order to exclude some rather lewd and unfortunate names; early Kuva Lich names included strings like "Titt", "Kokk", "Hesukk" and "Yiff".
15* {{Adorkable}}: Male liches quite often come with endearing personality traits and tend to be more sarcastic and silly than female ones.
16--> "Nice helmet! I'll use it to serve dip!"
17* AlternativeCharacterInterpretation:
18** There is a lot of fanart which displays the Tenno as a bunch of pranksters, goofs or otherwise comedic outside of missions.
19** The Lotus: Savior of the Tenno and leader of the resistance against the Grineer military dictatorship, or ChessMaster playing an army of amnesiacs to steal Orokin technology and eliminate threats to her plans (military or otherwise)?
20*** Corpus transmissions have referred to her as "traitorous", and even the developers have hinted that she's not to be trusted.
21*** Teshin, one of the few individuals who lived during the Old War, isn't a fan either, saying that she made the Tenno "Complacent like oxen."
22*** And in the bigger picture sense, did she [[spoiler:and her father Hunhow overthrow the Orokin for their own evil ends, or because they wanted to stop the cruelty of the Orokin Empire]]? And is [[spoiler:Hunhow]] after the Tenno because they are the only ones who can fight him [[spoiler: or because he believes that without them the Lotus will rejoin him?]]
23** So it turns out that the reason why the Stalker is murdering Tenno is because the Tenno murdered the Orokin. Why they did so is a less clear-cut.
24*** The Orokin, for their part, [[spoiler: achieved immortality by harvesting children and stealing their bodies]], created the Sentient ([[AIIsACrapshoot who turned against them]]), the Infested ([[EvilIsNotAToy who turned against them]]), the Grineer ([[TheDogBitesBack who turned against them]]), and finally, inadvertently, the Tenno ([[spoiler:who eventually succeeded in wiping them out]]). Basically, the Orokin were pricks, and Inaros's quest makes it clear that at least some Tenno [[spoiler: turned on them to end their injustices.]]
25*** But complicating matters is Natah, whose mission was explicitly [[spoiler: to manipulate the Tenno into destroying the Orokin.]] Thus whatever the Orokin's crimes, their downfall was also [[spoiler:the successful result of the Sentients' master plan.]]
26*** Does the Stalker truly want to avenge the Tenno's victims or is it just an excuse to pursue his millennia old vendetta?
27** Is Ordis actually [[HappinessInSlavery happy the way he is]], or [[spoiler: is the MindRape from becoming a Cephalon forcing Karris into an endless loop of [[ICannotSelfTerminate remembering who he really is]] and being forced to fragment himself by his programming so he remains a loyal immortal servant for a heavily experimented on child/warrior-space-ninja?]]
28*** In Octavia's Anthem, Ordis vehemently states that [[spoiler:he is willingly distancing himself from Karris as far as possible (which is [[{{Irony}} ironic]], since his lines during the finale show that he still takes joy in killing somewhat, especially when it's Hunhow's fighters), and later makes it clear that he holds genuine sentiment towards the Operator, most prominently in the letter he believes to be his last that is automatically relayed to them once Hunhow captures him. So the former is the most likely correct interpretation of Ordis's personality.]]
29** With the "Heart of Deimos", we meet Son of the Entrati family. Upon your arrival on Deimos, the family has exiled him for a previous breach of containment, implied to be the one that caused the whole family to become partially Infested. While Son gripes that it was an accident caused by him being distracted, the rest of the family believes the breach was an intentional act by Son in order to get attention. On the one hand, Mother displays extreme paranoia and an overbearing attitude towards her entire family, Father is a misanthrope who assumes the worst of everyone, and Daughter displays pettiness about her sibling in particular that painted all of her past history with him, so it's unlikely any of them would judge his actions fairly; the whole situation can ring like a teenager being bitterly accused of intentionally letting the family pet escape. On the other hand, Son quickly reveals a [[NightmareFetishist disturbing]] [[AdmiringTheAbomination fascination]] with the Infestation, and bitterly notes he was always TheUnfavorite of the family, making it seem plausible that he ''would'' do just that. It doesn't help that [[spoiler:in rank 4, Kermerros tells Vilcor that he ''intentionally'' bred pets his father would despise enough to massacre, because he believed a weaponsmith needed an enemy to have a purpose on Deimos]], which is a classical sign of a sociopath, if only by proxy.
30* AndYouThoughtItWouldFail: A vast majority of critics in 2013 predicted that ItWillNeverCatchOn, downright saying that "It will fail. You will never update this game, you will never get the amount of players to support your game and you will not get a sponsor that arcs it in place." Coming from those critics who praise games that poorly understood the idealistic approach of AllegedlyFreeGame, it becomes an IronicEcho; as Warframe, in 2016, reaches a 26 million milestone of [[SelfDeprecation losers]], has a high standing review on Steam, is backed by a sponsor in China and its dedication of routinely updating the game every week instead of months like most MMO's and [[{{Determinator}} lived for more than three years to tell about it]]. And [[PerpetualBeta it's still officially in Beta]].
31** By 2017, the player count has reached to a 35 million milestone of losers, with a large advertising opening up for its release on "''The Plains of Eidolon''" and continues to outpace most games by making it into Steam's top 10 most active games[[note]]Keep in mind Steam only makes up a fraction of its player base[[/note]] and staying there consistently.
32** Tellingly, during the second Steam Awards, Warframe was awarded the ''Labor of Love'' Award, in recognition of how far it has come since its beginnings.
33* AngstWhatAngst: [[spoiler:The Tenno (and really, the whole system) don't react much to the idea that Narmer has effectively conquered everything in the Solar System with nearly three whole factions at their command. In fact, when everything settles, the most you'll get is Eudico talking about how people on Fortuna felt obligated to join. And that's not even addressing how the Tenno simply don't react or mention the death of their mentor and friend, Teshin.]]
34* AnnoyingVideoGameHelper: Ordis used to be this before changes were made to the Limbo Theorem quest. Prior to an update, you were required to build each component of Limbo in order to advance the quest, a twelve-hour process (unless you rushed it with Platinum) and every time you loaded back into your orbiter from doing anything--coming back from a mission, a relay, the dojo, logging in-- Ordis [[CaptainObvious would remind you that you had a Limbo part crafting]] with the exact same voiceline every. Single. Time. Later builds of the quest changed it so that you only needed to obtain the blueprints, not fully construct them, for the quest to advance.
35* AntiClimaxBoss: The Hemocyte boss from the operation Plague Star event which is [[spoiler: just a PaletteSwap of Lephantis that skips the first phase. The wide-open area negates most of the remaining difficulty, even with the veritable swarms of enemies added in.]]
36* AntiMetagameCharacter: [[spoiler: The Murmur]], a faction whose main health type [[spoiler: ''Indifferent Facade'']] resists Slash and Viral damage, and is outright immune to the Viral status's effects, which is especially frustrating as [[spoiler: Murmur]] enemies have no shields or armor, just a lot of health.
37* BaseBreakingCharacter: Ordis has been a divisive character ever since he was introduced in Update 14. Some love him for his HeroicComedicSociopath moodswings and UndyingLoyalty towards the Operator, while others see him as an annoying pest that [[YouTalkTooMuch just will not shut up]], to the point that Digital Extremes added an option to mute him specifically. [[spoiler: There were also a number of people hoping one of his [[DisneyDeath Disney Deaths]] in ''Octavia's Anthem'' and ''The New War'' would stick.]] The hate towards him [[RescuedFromTheScrappyHeap died down significantly]] after his [[TheWoobie backstory]] was revealed, but there are still a lot who are sick of him.
38* BestBossEver:
39** Some consider the Exploiter Orb fight as this due to its gameplay design ''not'' revolving around outputting as much damage as possible in-between periods of invulnerability and giving much more leeway towards using any frame you want as it mostly functions as an engaging PuzzleBoss. The small cutscenes that play when exposing weakpoints bring to mind ''VideoGame/MetalGearRisingRevengeance'' in their execution and further enhance its awesome-ness.
40** The fight with the Ropalolyst is also considered as this by some for very much the same reasons as Exploiter battle, with many elements that made Exploiter battle memorable made even more pronounced with Ropalolyst - such as it being an engaging PuzzleBoss with several cinematically impressive moments both in cutscenes and now in gameplay too. On top of that this fight brings more personal involvement from the players on their part as the Tenno compared to Exploiter, what with them fighting a heavy-duty Sentient war construct as well as [[spoiler: Natah!Lotus unannounced and direct involvement in the fight as her first appearance in an unquestioningly antagonistic role]].
41** The three Archons from "The New War" have been seen as this by many players, on account of being legitimately difficult boss fights compared to those found in the rest of the game [[spoiler:in part due to the fact your fight them as the Drifter]]. While the final one you fight is noticeably weaker than the rest, CatharsisFactor kicks in as [[spoiler:after spending the last two fights winning by the skin of your teeth, you now have a warframe to return the favor with]].
42** The Orowyrms from "The Duviri Paradox" are beloved for the exact same reasons as the Ropalolyst, that being their great spectacle, while having much less of the jankiness - extremely high damage attacks, tendency to bug out, and needlessly short timer when it's time to punish - that sour it to some. This combined with them being transformations of the charismatic Duviri [=NPCs=] and [[spoiler: the Steel Path version of their boss fights having unique mechanics]] leads many to consider them DE's crowning achievement in creating true boss battles within Warframe.
43** The Fragmented One is perhaps Warframe's first true example of a {{Superboss}}, its existence having quickly made the rounds after the release of the "Whispers in the Walls" update. While it looks nearly identical to the three other Fragmented bosses, its fight proves to be much more challenging due to unique game mechanics[[note]]Such as ''disabling your revives'' during the fight, forcing you to be more careful with avoiding its attacks and look out for your downed teammates.[[/note]], a health pool that can tank even the strongest of weapons so it can't be easily cheesed, and being exlusive to the [[NewGamePlus Steel Path]] guaranteeing that its attacks deal devastating damage. Veteran players have long yearned for a properly difficult boss fight, and the Fragmented One delivers just that while remaining fair.
44* BestLevelEver:
45** Not "level" so much as "game mode", but Disruption has become well-liked due to the unique gameplay of the mode (where you have to eliminate an ActionBomb enemy before it gets to its target in order to get better rewards), the relative speed of it compared to other endless game modes, and the fact that unlike most other endless missions, the reward rotation doesn't loop, meaning that it gets more rewarding the longer you play. On release, the reaction was a bit lukewarm due to the lack of variety and quality of rewards, but it is now one of best ways to obtain a large quantity of Axi relics, making long Disruption games very rewarding.
46** The Circuit in Duviri is an endless chain of Undercroft missions (which unlike normal Duviri lets you go wild with your Warframe and weaponry on Corrupted and Thrax’s minions with no restriction) encompassing Exterminate, Survival, Defense, Excavation, and Void Flood missions. You’re given free (albeit [[LuckBasedMission randomized]]) copies of gear from all over the game’s massive arsenal [[spoiler: and with a rank 10 Opportunity intrinsic, the [[EnemyMine Stalker]] as well]] (you can still use your mods if you choose a weapon you own), and the increased level scaling and deluge of [[EliteMooks Eximus and Thrax Centurions and Legates]] provide a rather harrowing, yet exciting element of how far you want to push your run on pain of failure. The Steel Path Circuit and the reward paths for both modes are nothing to sneeze at either, with the former offering an easy power fantasy of going toe-to-toe with enemy levels in the ''thousands'' and the latter offering free blueprints for hard-to-get Warframes (on normal mode) and the devastating [[GameBreaker Incarnon Genesis adapters]] (on Steel Path.)
47** For those willing to invest in Railjack, Void Storms (particularly ones on Grineer nodes, as Corpus nodes have more sluggish pacing) are seen as a refreshing and highly-lucrative take on regular Void Fissures. Between the satisfying gameplay loop of Skirmish and the huge bounty of rewards even a single Storm can spit out (including more relics already refined to Radiant quality, Sevagoth parts, and Corrupted Holokeys used to buy Tenet melee weapons), many who take them on claim they serve as the ultimate SpacePirates fantasy.
48* BetterOffSold:
49** Harrow Chassis Blueprint is one of the most common drops in the Void Fissure missions, due to being a random enemy loot instead of a mission reward. Thus it has gained a memetic reputation of quickly filling up player's inventory despite not having much use after building Harrow Chassis for the first time and is seen as just another form of Credits.
50** A few specific Prime weapons (such as the Braton, Paris, and Orthos Prime) are never sent to the prime vault, and as such, their components often dilute Relic drop tables long after players have built them. Rather than sell them to other players or turn them into Credits, however, they're best converted into Ducats to buy items from Baro Ki'Teer.
51* BreatherLevel: After the arduous hellscape that is the Mastery Rank 19 test, the Archwing rework (which gives all Archwings a FlashStep on a three-second cooldown which bypasses ability usage restrictions) means that the Rank 20 test can literally be completed in less than ten seconds.
52* BrokenBase: [[BrokenBase/{{Warframe}} Has its own page now.]]
53* CatharsisFactor: Finally getting to fight and kill the Rathuum commentator Kela De Thaym, after listening to her taunt and belittle the Tenno to no end during their arena battles. Her boss fight can be a massive pain but seeing her VillainousBreakdown as she loses as well as her own audience turn against her is ''so'' satisfying. Especially since shes broadcasting her own ass kicking live to the entire Grineer Empire.
54** At the end of ''The Sacrifice'', [[spoiler:finally catching up to Ballas and stabbing him in the gut courtesy of both Umbra ''and'' the Operator feels so very good after seeing the horrific shit Ballas put Umbra through.]]
55** Finally completing a prime weapon or warframe. After doing all those missions to get the right relics, refine them, and fighting the RNG system to get the pieces you needed, there's an undeniable sense of satisfaction and accomplishment from retrieving your completed prime gear from the foundry. Doubly so if you didn't buy or trade any parts from another player and farmed it all yourself. Having earned a piece of premium content with nothing but your own toil and efforts.
56** Arguably, both Orb fights on Venus count: the Profit-Taker Orb kept Fortuna in a deathgrip and was a major threat to you during the Vox Solaris quest; meanwhile, the Exploiter Orb was responsible for Solaris United's [[MyGreatestFailure greatest failure]] and plunging them (''especially'' [[HeroicBSoD Eudico]]) into their DarkestHour, and the feelings of genuine relief and heartfelt thanks from them, especially [[DefrostingIceQueen Zuud]], make it well-worth the effort.
57** The end of ''The New War'' also counts, after you [[spoiler:finally get to watch Ballas die after everything he did during the storyline of ''Warframe'']].
58* CharacterTiers: Somewhat invoked - certain frames are meant to be flat-out better than others in certain ways, others are not. With frequent balance changes to abilities, weapons, and frames, the tiers themselves can fluctuate regularly. Plus some of them are situational. For instance;
59** Ember's fire-based powers make her amazing against the Infested, decent against the Grineer, but severely lacking against the Corpus.
60** Volt's electricity-based powers? Very effective against Corpus, okay-ish against Grineer, ''much'' less effective against Infested.
61** Ash... well, some of the highest max health without considering modifications, good armour and damage mitigation, good shields, high sprint/run speed, and a nice set of powerful and effective abilities. He's not much of a team player, though, lacking any forms of crowd control, AOE or utility.
62*** Ash Prime takes this to an insane degree. All the power of the original, with ''even better'' survivability and speed. While not much of a team player still, he's ''superb'' for solo play.
63** Valkyr is essentially built for slaughtering the Infested and Grineer, due to her melee focus. Corpus units have several hard counters for her, most notably being the Nullifier bubbles... [[ArchEnemy which makes sense, considering how much Valkyr hates the Corpus.]]
64** Due to the potentially infinite durations of survival and defense missions, frames with lots of utility, crowd-control, and group support are preferred over frames with direct damage abilities, since the latter tend to fall off hard past the 30 minute mark. Enemies escalate in level as time goes on, becoming bigger damage sponges and capable of downing players in a handful of shots. Thus, frames like Ember, Oberon, and Valkyr are often ignored in favour of Nyx, Loki, Vauban, Nova, Frost, and the like, all featuring builds that disable droves of enemies from causing damage or defending key objectives from attack.
65** Played straight when it comes to Prime Warframes, which are designed to be better than the regular versions. With better stats like higher armor or energy, and more innate mod polarities.
66** If there's any scenario where you need every Grineer within a ten-mile radius dead, you better believe Saryn will be one of the first picks, due to her huge range, infinite scaling and innate corrosive procs shredding armor from Grineer, which removes a metric fuck-ton of EHP in the process. She also works to a lesser degree against the Corpus or Corrupted but Nullifiers exist only to spite her and keep her from truly wrecking face.
67* CommonKnowledge: Grineer Manics are often referred to as "Grineer Maniacs". Justified, considering the fact that they're often jumping around too much for one to get a look at their name plate, and "Maniac" sounds more natural as a name. Most players won't realize it until one is summoned during a Defection mission, during which Lotus actually calls them a "Manic".
68* ComplacentGamingSyndrome:
69** Weapon loadouts tend to include the same basic components no matter the build: one mod for critical chance, one for critical damage, a multishot mod (preferably the Galvanized one), some combination of elemental mods, and a source of base damage (from a mod, an Arcane, or both). While there is some variation, the vast majority of builds tend to include these components.
70** For Eidolon groups, you'll usually have 1 "DPS" frame whose primary purpose is to one-shot Eidolon limbs (usually with a kitted out weapon like a Lanka or Rubico Prime with a top-mid tier riven), usually a Chroma or Rhino, then Volt to supply shields to further enhance the DPS's damage as well as Operator Amp's crit damage, a Trinity whose job is to hunt for the lures and to keep them topped up and a Harrow with the easiest job of using his 4th ability right before the Eidolons throw out their magnetic area-of-effect attack to keep everyone's energy from draining and to ''yet again'' enhance the DPS's damage.
71** For companions, the most popular one used to be Carrier (especially its upgraded version, Carrier Prime), due to it being the only one who could use the Vacuum mod, which increases the range from which you can pick up resources. When other companions were allowed to use Vacuum (or the similar Fetch mod for beast companions), there was a bit more diversity, but this eventually settled down with two companions now being seen as leagues above the rest: the Smeeta Kavat, due to it having a chance to effectively give you a free resource booster, doubling all item pickups for a short time, and the Panzer Vulpaphyla, which can inflict the damage-multiplying Viral status effect, saving you from having to use up two mod slots or a status primer weapon.
72** Five mods can be found on nearly every mid-to-high-level player's melee weapon: Organ Shatter, Condition Overload, Weeping Wounds, Blood Rush, and Berserker Fury. This results in a build that inflicts more and more status effects and critical hits as your combo counter goes up, with the status chance leading to more status effects which cause Condition Overload to grant you a large amount of bonus damage after a few swings from your weapon, and Organ Shatter further boosting the power of the critical hits. Berserker Fury greatly increases your attack speed as long as you keep consistently killing enemies, further boosting your DPS while ensuring that your combo count goes up more quickly. Remaining slots are usually filled by Reach/Primed Reach for extra range, whatever [[WeaponOfXSlaying Smite mod]] matches the mission for a massive damage increase, or assorted elemental mods, especially Viral if it's a Slash-based weapon to massively increase your bleed effect's DamageOverTime's power.
73** When it comes to Necramechs, almost every single player you'll encounter will be using Voidrig over Bonewidow, due to how it's both easier to unlock and much more powerful (thanks to its devastating exalted Arch-Gun, the Arquebus). The overwhelming majority of these Voidrigs will also be armed with the Mausolon, the weapon that comes standard with Necramechs, as it's also one of the most powerful Arch-Guns in the game and practically gets handed to you on a silver platter.
74** Voruna has the ability to switch between four distinct passives, including extra parkour speed, heavy attack efficiency, and an AutoRevive. However, most players will always stick to Fangs of Raksh's passive, which is far and away the best one in most situations, granting Voruna complete immunity to all status effects.
75** Levelling up weapons and Warframes grants progress towards your Mastery Rank, and basically everyone in the game grinds up these weapons on the Hydron node on Sedna. It's essentially a PeninsulaOfPowerLeveling, with enemies starting in the Mid-30s and giving plenty of XP for that level, is on a small tileset that essentially assures everyone will share affinity from Kills, and unlike Sanctuary Onslaught, doesn't disable the gear wheel, meaning that Archguns with a Gravimag installed can be used during the mission.
76** Prior to the rework to the Focus system in Angels of the Zariman which made each of the schools more useful, it was ''very'' rare to encounter anyone outside of Eidolon hunts who wasn't using the Zenurik School, as it provided free energy regeneration to Warframes, and Energy is arguably the most important resource in missions, as it allows you to cast abilities.
77** Prior to the release of Duviri, the ''de facto'' way of grinding Focus was going into regular Sanctuary Onslaught with either Saryn or Mirage (with an augment that causes Mirage's second ability to turn pickups into elemental mines) with the best focus lens available installed and letting the points roll in. Post-Duviri, going into the Circuit allows you to kill Thrax which will always drop 2500 Focus in the school you're currently using.
78** When players reach the [[PlayEveryDay 400 day benchmark]], they can choose to obtain the Primed Sure-Footed mod, which, when fully ranked up, grants 100% resistance to being knocked down. It's also an Exilus mod, and by far the best mod that fits in that slot, so most players will use that mod on nearly every Warframe once they get it, aside from the handful of Warframes who have built-in ways to become immune to knockdown (such as abilities granting Overguard or other status immunity). Even then, some players will put that mod on them too out of habit, just on the off-chance that they're caught in a situation where the ability runs out and they can't cast it again. Knockdown immunity is vital not only to stop enemies from rendering you helpless, but also to prevent self-stagger when recklessly using [=AoE=] weapons.
79* CompleteMonster:
80** [[BadBoss Nef Anyo]] is a [[Characters/WarframeCorpus Corpus]] plutocrat who rules over the Fortuna colony on Venus, where residents are held in debt bondage and forced into slave labor. Defined by his boundless {{greed}}, [[CorruptCorporateExecutive Nef]] regularly commits massive human rights violations for the sake of profit. These include ordering the abduction of Myconian children in order to exploit the anti-Infestation abilities one of them possesses; forcing his workers to activate an Orokin terraforming tower while ignoring their protests that this risked causing an environmental calamity; and using Fortuna colonists as guinea pigs in his experiments to access the Granum Void, unconcerned that they may be killed or stranded in a parallel universe. Those who fail Nef are punished via repossession of limbs and organs, possibly leading to brain-shelving: being reduced to a BrainInAJar that's [[AndIMustScream kept alive but deprived of sensory input]]. When the Orokin terraforming tower plan failed, Nef punished Eudico by [[IWIllPunishYourFriendForYourFailure forcing her to select 50 of her workers to be brain-shelved]]. During "The Deadlock Protocol", Nef formed a brief alliance with Solaris United and [[Characters/WarframeTenno the Tenno]], only to break it off when his fleet risks being captured by the Granum Specters and leave his temporary allies to die once he's fled to safety.
81** [[ControlFreak Ballas]] is an [[Characters/WarframeOrokin Orokin]] Executor who was responsible for the creation of the Warframes during the war against the [[Characters/WarframeSentients Sentients]]. Growing jealous when his lover Margulis adopted [[spoiler:the Tenno children]], as he couldn't bear the thought of her caring for anyone else, Ballas voted for her execution out of spite before defecting to the Sentients' side. When a Dax soldier learned of his betrayal, Ballas silenced him by [[spoiler:turning him into Excalibur Umbra]] and forcing him to kill his own son, sadistically taunting him by describing his impending fate during the process, and wiped all of his other memories so [[AndIMustScream he would be forced to relive this trauma constantly for centuries]]. Choosing the Lotus as a ReplacementGoldfish for Margulis, [[spoiler:Ballas drains her power, then uses [[MindControlDevice Narmer Veils]] to enslave nearly all of the Origin System's population. Ballas then tries to escape to the Tau System using the Sentient Mothership Praghasa, which would [[StarKilling consume the Sun]] as fuel, dooming all life in the Origin System. After obtaining an Archon Shard which lets him [[PeoplePuppets control the Lotus]], Ballas attempts to force the latter to kill the Tenno who she views as her children]].
82** [[HangingJudge Nihil]], also known as the Glassmaker, was once an Orokin Executor known for his love of the punishment known as "glassing", which he would sentence people to for even the slightest transgression; said punishment consists of [[UnwillingRoboticization forcibly turning a person into an immortal Cephalon]] who is then either brainwashed into servitude, or [[AndIMustScream sealed inside a tiny glass "oubliette" for eternity]]. Nihil especially favored the latter of these two outcomes, having created enough oubliettes to fill a hall which he would often visit in order to [[LovesTheSoundOfScreaming listen to the screams of the condemned]]. During the fall of the Orokin Empire, Nihil inflicted this fate upon himself in order to escape death at the hands of the Tenno, until he was freed centuries later by a Corpus technician who was then glassed, alongside three other victims. When the Tenno and Nora Night work together to uncover the culprit behind these incidents, Nihil goes after Nora, threatening to MindRape her into serving him, then glass enough people to once again fill his halls with screaming prisoners.
83** [[https://www.youtube.com/watch?v=bSVwtO5i2UM "Ascension Day"]] short: The Philanthropist [[BitchInSheepsClothing presents himself as a kind, charitable man]], eschewing the Corpus values of greed and profit, but in truth is a MadScientist who wishes to create a weapon more powerful than the Warframes. The Philanthropist searches the Origin System for orphaned children, who he adopts and cares for. This care is but a ploy to earn their trust and indoctrinate them into his {{cult}}, and when his children come of age, they are taken to undergo the "Ascension Day" ritual. This involves being forcibly merged into the Infested monstrosity known as the Leviathan, leaving victims [[AndIMustScream still aware but helpless to do anything]]. When Aria, who was to be the last part of the Leviathan, resisted and summoned the Warframe Styanax to help her, the Philanthropist took control of the Leviathan in order to destroy the Warframe, leading to a fight that ended with Styanax being forced to inflict a MercyKill on the Leviathan's components.
84* CrossesTheLineTwice: The concept of 'Eternalism' (every possibility is happening at the same time, all the time) can induce existential dread in players. Baro Ki'Teer using it to explain why certain relays have vanished and some have been restored following the introduction of Cross-Platform Play is darkly hilarious.
85* DifficultySpike: There is a noticeable jump in enemy armor and damage upon hitting planets beyond Saturn, heavily encouraging players to start grabbing prime gear and levelling their mods up.
86* DracoInLeatherPants
87** Some of the fans have a strong sexual attraction to Captain Vor, guts and all. Especially his guts.
88** Alad V. Despite the fact that he's an old, ''almost'' irredeemable man who cut up the Tenno, constructed Zanuka out of their parts, tortured Valkyr, and tampered with the Infestation, he won against Nef Anyo in their rivalry in the Tubemen of Regor event, and there are still some fans who find him appealing.
89** After the Second Dream quest was released there was and still is a vocal minority who were under the impression that joining Stalker would be a good idea compared to staying with the Lotus. [[spoiler:Operation: Shadow Debt was just more fuel for their fires.]]
90** The Worm Queen. Her meek and rash demeanor made her a target of appreciation for some players despite, you know, ''being a FauxAffablyEvil PsychopathicManchild.'' She's very clearly content with eating any Grineer who fails to collect Kuva to her, and plans to do the same to the Tenno just for her own pleasure.
91* EnsembleDarkhorse:
92** Clem is an endearing Grineer soldier who is only able to say "[[PokemonSpeak Clem]]" and "Grakata", but packs quite a punch as a PintSizedPowerhouse. He was originally a character from a fan comic, but proved popular enough among community and developers alike that Digital Extremes [[AscendedFanon decided to add him to the actual game]], even giving him his own introductory quest.
93** Likewise, John Prodman was born from a forum post that described a lone Prod Crewman who went up against the Phorid boss and won, quickly gaining traction as a MemeticBadass on-par with Warframes. He was later added as a UniqueEnemy that spawns only after staying inside an [[BloodSport Index mission]] for [[MarathonLevel at least an hour]], dropping a signed poster you can hang in your Orbiter upon defeat.
94** Kahl-175 was one of three [[AndNowForSomeoneCompletelyDifferent briefly playable characters]] at the start of ''The New War'', meant to show off the Grineer perspective of the conflict and [[TheWorfEffect demonstrate just how much of a threat the Sentients are]]. Of the three, he became so popular that [[spoiler: ''Veilbreaker'' not only revealed him to have survived his UncertainDoom at the end of his segment, but also gave him [[AscendedExtra his own syndicate and game mode]] after he [[HeelFaceTurn permanently allies with the Tenno]].]]
95* EventObscuringCamera: Attempting to run a Stealth Mission with a bow or throwing knives is difficult if you are forced to put your back up against any solid object or a wall, because the camera is too close to your 'frame. Your head and shoulders will fill most of the viewing area, including the area around the aiming reticule, ruining your aim. Attempting to move away from the wall might cause an enemy to see you, breaking your stealth.
96* EvilIsCool:
97** Some players seem to think so towards the Stalker, motivating them to use the coloring options to paint their own Warframes [[RedAndBlackAndEvilAllOver in his colors.]] Needless to say, some players see his "edgy" style as just a cheap attempt at trying to be cool making this {{Narm}} for them.
98** Hunhow, a leading member of the Sentients [[spoiler: and father of the Lotus]], quickly earned respect for his role in ''[[WhamEpisode The Second Dream]]'', [[EvilSoundsDeep booming voice]] and [[EvenEvilHasLovedOnes love for his family]]. [[spoiler: His and Stalker's EnemyMine with the Drifter in ''The New War'' was quickly welcomed after [[OutOfFocus his long absence]], with some hoping that his alliance with the Tenno becomes permanent.]]
99* {{Fanon}}:
100** It's generally assumed that Excalibur Umbra [[spoiler:sees the Operator as a ReplacementGoldfish for its dead son, Isaah]].
101** It's also frequently assumed by the fandom that the Orokin attempted to replicate the accident that created the Tenno, on the basis that there's only so many Tenno that the Zariman could have held, and the Orokin [[WouldHurtAChild are absolutely big enough assholes to have done it.]]
102** It didn't take long after the reveal of [[SuperSpeed Gauss]] and [[VacuumMouth Grendel]] until fans paired them together as HeterosexualLifePartners (or at the least, ThoseTwoGuys), due to their simultaneous reveal, [[AlliterativeName alliterative names]] and nearly polar-opposite physical builds and playstyles making them fit for a FatAndSkinny duo, not unlike [[Videogame/DarkSoulsI Ornstein and Smough]].
103*** It seems the devs intended this, as they were initially planned to be released side-by-side but weren't, due to time constraints. As well, the devs called the duo "Super best friends" and Grendel [[EarlyBirdCameo even gets a small appearance in Gauss's introduction video.]] Whether or not it's canon, everyone seems to agree on the same thing.
104* FanNickname: The game's wiki [[https://warframe.fandom.com/wiki/Glossary?so=search includes a glossary.]] Some examples are:
105** "Space AK" for the Karak assault rifle, owing to its shape and ease of acquisition.
106** "Baro Ki'tears" and "Baro Shit-Tier" for Baro Ki'teer, the Void Trader. His stock is sometimes said to contain the fictional mod [[https://i.redd.it/n2x8y1dx3m641.jpg Primed Disappointment.]]
107** "Potatoes" for Orokin Reactors and Catalysts, "Cabbages" for Void Relics, "Tomatoes" for Warframe Exilus Adapters, "Pineapples" for Ayatan Anasa Sculptures, "Chili" for Kuva, which is also a case of EdibleThemeNaming.
108* FountainOfMemes: The Gauss Prime trailer, for several reasons. It portrays its titular Warframe as a {{Troll}}, lining up with the {{Fanon}} interpretations of how the Tenno act, it has a killer theme song in [[https://www.youtube.com/watch?v=-iNbmo_1j-0 Redline]], and its method of showcasing Gauss's abilities is ''very'' exploitable, particularly the shot towards the end where Gauss is running towards the camera down a long corridor at super-sonic speeds.
109* FriendlyFandoms:
110** With ''Manga/JoJosBizarreAdventure'', in part because a number of available frames (such as [[TimeStandsStill Limbo]] and [[GoodOldFisticuffs Atlas]]) have powers that emulate popular Stands, as well as the screenshot potential of [[spoiler:an Operator]] and their "Stand". This eventually resulted in Rebecca Ford, voice of the Lotus and community manager, becoming a ConvertedFangirl and even commissioning [[https://old.reddit.com/r/Warframe/comments/c3s2ws/atlas_and_rhino_commission_i_got/ art of Rhino and Atlas]] posing as Joseph and Caesar. [[spoiler: [[https://static.wikia.nocookie.net/warframe/images/e/e3/DrEntrati.PNG/revision/latest?cb=20231213043020 The appearance that Albrecht Entrati]] takes on in 1999 almost feels like acknowledgement of this, too.]]
111** With ''{{Toys/Bionicle}}'' -- perhaps unsurprising, given the similar premise of [[MechanicalLifeforms cyborg/organic robot protagonists]] with ElementalPowers. On top of the wide degree of customization allowing players to craft Toa-inspired appearances for their Warframes, and appealing to a similar [[GottaCatchThemAll collectors' mentality]], a number of players have noticed surprising similarities between Lunaro and Kolhii, in-universe sports native to ''Warframe'' and ''BIONICLE'', respectively
112** With ''VideoGame/{{Destiny}}'' and ''VideoGame/Destiny2''; while they are competitors, there are hundreds of videos on [=YouTube=] about ''Destiny'' players who have burned out on the game trying out Warframe's opening hours, and the subreddit has an equal amount of posts and comments about people saying they're former ''Destiny'' players who, for one reason or another, ended up migrating to ''Warframe''.
113* GameBreaker: [[GameBreaker/{{Warframe}} The game has its own page now.]]
114* GermansLoveDavidHasselhoff: Initially, it was [[AmericansHateTingle the opposite]] for ''Warframe'' in Japan, despite many of the game's themes drawing samurai and ninjas of Japanese folklore. As the game and backstory continued to develop, however, Japan began warming up to the series, to the point that it is listed among the top 20 games played on Steam in the country, and even a somewhat healthy demand among players for a localization.
115* GoddamnedBats:
116** The Grineer Rollers/Grinders. Unlike the rest of the Grineer, which are gigantic, hulking clones, these guys are tiny metal balls that roll around stages at high speeds, turn on a dime, and stun you with each attack. If they come in groups, especially near a Grineer heavy unit, the Roller's attack will often stagger you just long enough for the heavy unit to score some solid shots on you. One player once observed that all the Grineer would have to do to conquer a planet without sending in troops would be to drop a handful of rollers from orbit and the entire planet's inhabitants would very quickly pack up and leave. It got to the point where a member of the dev team drew joke concept art of a boss Roller in response to jokes about a boss Roller.
117** The Grineer Seekers are green-colored soldiers that constantly throw mini versions of Rollers called Latchers. If a Latcher rolls into you, it sticks to you and detonates in a few seconds, unless you roll to dislodge it. Even worse if you're on a team, as they will shock and disable you until your allies manage to destroy the annoyingly durable and hard to hit thing.
118** A new addition to the Grineer's Goddamn Bats are the Scorpions. Female Grineer melee fighters, who by themselves are not more dangerous than the standard melee Grineer. What puts them into this category is that they have a high accuracy with their harpoon special ability which knocks a Tenno to the ground and pulls them towards the Scorpion, ''and'' they fire it as soon as they see the player.
119** The Corpus Shield Osprey also count. They have no attack, but boosts the shields of nearby allies and fly around in random patterns, making it hard to hit (and thus kill) them. Furthermore, when a Shield Osprey casts their shields onto a unit, that unit's shields are immediately restored to full. They are so annoying that players might charge into formations of enemies just to take them out for the rest of the team. And in high-level games, they're durable, too, and can often shield herds of 10+ enemies. God help you if two Ospreys get a chance to shield each other.
120*** Most Ospreys can easily fall under this category depending on what weapons you have and what warframe you're currently using.
121** Corpus Shockwave Moa can knock Tenno down. One by itself is still okay, but when there are multiple it gets worse. Even worse if you're running solo and they stunlock you to death.
122** The Anti-Moa can fire shots which create shockwaves at their impact location, making it similar to the Shockwave Moa, but ranged..
123** Grineer Shield Lancers, since their shield blocks all attacks from the front (except for a small slit in the shield and parts of the Lancer that are sticking out), and since they can rush at players and perform a melee attack that knocks them down.
124** All of the light Infested qualify. Despite supposedly having 'weak' attacks, Chargers will somehow stagger a Warframe with ''almost every hit'' and they're fast enough that several can blindside even the most alert of players. Leapers also stagger with their punches but will additionally knock down Warframes with their eponymous leap attack. Runners can't take swings or leap but their kamikaze explosions will stagger all Warframes in a sizable area and they can ''juggle'' a Warframe that has been knocked down.
125** The Mutalist Osprey is weak and easily downed if focused on, not posing much of a threat other than dropping off some smaller Infected. That doesn't stop them from being a pain in the ass with their one and only attack where they quickly intercept you and dash through the air, leaving a toxic cloud (which goes straight for your health!) behind them while they do so. Granted, they give off a noticeable audio cue before they do it, but it's hard to either step back or kill the damn thing when you're overwhelmed by the other Infested.
126** All Heavy Grineer can and will perform a ground pound move when a player comes closer than 7 meters to them. The shockwave will always hit players in that radius and knock them on the back for a few seconds. To make matter worse the attack will always be performed when the animation starts, even when the animation is interrupted and it will always hit, including Tenno who are in the air something not even Shockwave Moas can.
127** Grineer Regulators. CannedOrdersOverLoudspeaker? Classy! The irritating voice that plays is somehow capable of [[InterfaceScrew disrupting the player's minimap]] and giving enemy units a StatusBuff. Thankfully they are easy to destroy.
128** Grineer Commanders barely pose a threat by themselves, dealing middling damage and sporting higher-than-average health and armor, quite a bit more than the common Lancer. What brings them into the "Goddamned" status is their [[TeleportSpam teleport ability]] ripped straight from Loki. What it does is immediately switches you and the Commander's places with each others, which means that more often than not, you'll be teleported into [[OhCrap a large group of Grineer soldiers]]. Only making matters worse is that there's a 2-second duration where you're stunned after being teleported, both practically and literally as the player character [[DoubleTake looks around in confusion]] as he gets a bearing of his surroundings. As well, the Commander's teleport (whether by way of a bug or design) ''goes through walls and doors''. Many a time will you be teleported ''without having seen the Commander in the first place''.
129** Corpus Engineers and Snipers gained an ability to throw down a small device that summons Ratels, small ant-like robots that beeline towards the player and hit them with a short-ranged shock attack. On their own, they're of minimal threat. Their attack does trivial damage and they're easy enough to destroy. The problem comes in when they're deployed during protracted battles. Their spawn pads are very short, easy to be blocked by terrain, and they can spawn another Ratel every few seconds. While their attacks do unimpressive damage to you, it's still enough to interrupt shield recharging, potentially making you much squishier as a result, and it's really hard to get rid of all of them, just like real ants. And when you think you've finally got them all, another sniper all the way across the room throws down his generator!
130** Ratels themselves qualify. In addition to interfering with shield recharging, by simply spawning in, they increase the number of enemies you need to kill on extermination missions. And it adds up quickly-- if the mission originally called for 90 enemies killed, you could be going after 120 by the end.
131** Corpus Nullifiers are the bane of any frame that relies on abilities for AOE or survivability. They project a large bubble over themselves that blocks bullets, dispels buffs, and disables abilities within its range. While the shield is reasonably easy to destroy with any fast-firing weapon, it can be ''incredibly'' irritating when multiple Nullifiers appear and overlap their shields. Even worse are the melee variants added in Empyrean that run towards you at breakneck speeds, almost guaranteeing you will get caught in the bubble.
132** Exclusive to the [[spoiler: Zariman Ten-Zero]] are a new unit for the Grineer’s [[EliteMooks Kuva Corps]]: The Kuva Trokarian. This new unit possesses [[MadeOfIron Overguard]] like Eximus units, but also possess two [[PowerNullifier Kuva Trokars]], throwing spears that project a spherical aura that [[spoiler: forces you out of your [[LightningBruiser Warframe]] and into [[SquishyWizard Operator/Drifter]] form, with said spear only being destroyable by their attacks]]. They are likely to get at least one off before they die.
133** Of [[spoiler: The Murmur’s cast of [[RockMonster Fragments]], the three complete constructs]] are rather irritating to fight off when they show up, being extremely durable and lacking any obvious weak points. Especially if they end up spawning as [[EliteMook an Eximus unit]], promoting them to DemonicSpider status.
134*** The Anatomizer[[note]]yes, [[SpellMyNameWithAThe all of the constructs are known as "The X"]][[/note]] tends to hurl around explosives, and as it dies it [[LastDitchMove spits out even more explosives]]. They’re also [[MadeOfIron extremely durable]], having up to '''4 million''' HP on the Steel Path.
135*** The Severed Warden is an annoying combo of an AirborneMook with a NighInvulnerable pyramid body with their weak spots being divided in three on the same side and packs support capabilities for their friends and a fast energy field attack. And they tend to face away from you as much as possible, with that habit and it’s flying state resulting in the very real possibility of its allies tearing you to shreds while you try and shoot this guy down.
136*** The Hollow Vein is tanky, though not to the extend of The Anatomizer, but instead throws out [[ManaBurn Magnetic procs]] like no tomorrow with both a long ranged beam or projecting a field surrounding it to punish people going in to melee it to death.
137* GoddamnedBoss: Tyl Regor 2.0 can take forever to kill if you aren't prepared. He's not all that high a level (23 for one player, up to 39 for four), so he doesn't do all that much damage per attack, but almost all of his axe attacks have the Stagger status effect, much like Stalker's scythe, and his PowerFist attacks all have the Knockdown effect for seemingly no reason. More worrying is his infinite FlashStep teleport ability, identical to a Grineer Manic's AI. Combined with his fast-recharging shield, it can be very difficult to actually deal any lasting damage. There's also very little ammo during the battle, and he can summon a small group of (thankfully low-level) Manics once his health drops to 66% or 33%.
138** The new Stalker following the Second Dream. He's arguably ''less'' dangerous, because all he'll mostly use is knockback-inflicting {{Sword Beam}}s and his War {{BFS}}; the former knocks you away and is ''far'' less powerful than his OneHitKill Dread bow, and the latter lacks the CycleOfHurting that made his Hate scythe so deadly. That being said, he inherits the Sentients' damage assimilation effect, as well as having a buttload of health to begin with; while he can't kill you nearly as easily, he's much harder to kill as well, ''especially'' if the fight drags on and he's allowed to assimilate all of your weapons.
139*** As of ''The War Within'' this is significantly less of an issue, as players can use [[spoiler:the Operator's beam weapon or Amp]] to reset any of his assimilated resistances or [[spoiler:[[WeaksauceWeakness defeat him outright]] with certain Amp builds]], just like any other Sentient.
140** The Jackal fought during Veso's section of ''The New War'' has proven to be the bane of many a player, due in part to his boss mechanics - namely, its second phase has it electrify the floor, which not only stuns players who try to approach it, but will kill any Breacher MOA that tries to approach it well before the SuicideAttack will harm the Jackal. Most players fail to realize that you're supposed to shield the MOA with a Shield Osprey ''even though there's an {{Antepiece}} that explains the strategy to you earlier in the level.''
141* GoodBadBugs:
142** "Zoren Coptering". When using the Dual Zoren, hitting the melee attack button while jumpsliding forward would cause the Tenno to whip out the Dual Zoren axes and perform a spin attack, which rapidly propelled the Tenno forward in a spinning motion. Other fast melee weapons were capable of achieving this effect as well. Up until U17, it could be considered an AscendedGlitch, but Parkour 2.0 removed it.
143** Another movement technique that's been removed through gameplay changes is that back when there was a SprintMeter, crouching while sprinting caused you to forward slide for one second at sprint speed, but since you weren't ''running'', the SprintMeter refilled. This could really help you dash around in a fire fight.
144** Radial Disarm, Loki's final ability, is a powerful ability that destroys the held weapons of nearby foes, forcing them to attack you with weaker melee strikes. It also ''[[DidntNeedThoseAnyway was able to literally dis-arm common Infested]]''.
145** In a Rescue mission, you must bring a hostage to the extraction point to get them off the ship. However, the game doesn't remove the hostage when you reach extraction, so the last thing you see in a escort mission is the hostage watching their saviors board a shuttle and fly away without them.
146** Melee attacks clip through doors, allowing you to kill enemies that are on the other side.
147** It was once possible to rescue a hostage by lingering around the brig until the Lotus declared the mission successful and leaving ''without opening the cell door'', making it impossible for enemies to kill the fragile prisoner by any means. This was finally fixed in Update 9.
148** When the [[PowerFist Kogake]] was first released, it was possible to instantly kill anyone, even bosses, by knocking them down and then standing over their downed form. This was swiftly expunged.
149** The Kestrel boomerang was able to ragdoll any enemy and throw them several meters back. Since Hek, Regor, Ruk, Kela and the old Golem are basically recolored standard enemies, they are not immune to the Kestrel's effect. The result is that players could potentially knock them over into the pits around their arena, killing them with just one throw.
150** Update 9.8 brought a much needed buff to Mag. It, however, turned Mag's first ability (which is only meant to yank enemies close so she can smack them with a melee weapon or execute them with a shotgun) into the Jedi pull on steroids - it would yank ''anything'' in front of Mag (be it one enemy or an entire room) and deal armor-piercing damage that killed almost every non-elite. Even elites could just be stunlocked by waiting until they stand up, then yanking them again. This was later toned down with the overhaul of the damage system, which changed all her powers to the niche (but more appropriate) Magnetic damage type.
151** When downed, you count as stealthed, causing any kills you make to register as stealth kills.
152** The Heavy Impact mod allows a player to create a damaging shockwave when landing after a certain height. The power and radius of the wave is based on the time spend in the air. Some players found out that sliding down a wall counts as time you fall. As a result running up a 5 meter wall and sliding down caused a shockwave that could clear entire defence maps.
153** When a knocked-down enemy gets up, you can still perform a ground finisher on them for a few seconds. If you're wielding a sword or similar weapon, this makes the Tenno appear to stab their target in the head, but if you have something like a hand-to-hand melee weapon, this results in your Warframe crouching down in front of your target and [[AgonyOfTheFeet punching their feet until their body explodes.]]
154** [[http://forums.spacebattles.com/posts/15524597/ Attack on Stalker]]. In Archwing missions, the Warframe and Archwing are actually scaled down in proportion to normal assets. This means that when Stalker goes after a Warframe, he's at normal size while the Warframe has been scaled down.
155** Raptor was one of the more annoying Corpus bosses due to being able to fly away, but it was previously possible for a Loki to stand inside a prefab building and use Switch Teleport to switch places with Raptor. The Raptor would then be trapped and unable to fly out, and players could then open the doors and shoot Raptor with impunity. This was patched out around October 2013.
156** At one point, the Tigris and Sancti Tigris had a chance to cause enemy corpses to duplicate body parts if their innate Slash damage split the corpses in two. Nekros could even loot the extras using Desecrate.
157** During missions two and three of the Pacifism Defect event, Sargas Ruk sends [[LaughingMad Manics]] to attack the Grineer defectors that the players are tasked with rescuing. As it turns out, somehow the Manics were never coded to target the defectors, only players, demoting them from serious hazard to relatively-minor nuisance.
158** At one point, Gas damage gained an interesting interaction with stealth attacks. Somehow, the stealth damage multiplier started stacking excessively with its status effect, causing it to do obscene amounts of damage. Needless to say, this got patched out.
159** On release, if you stacked enough buffs that increased speed on Gauss (such as the Sprint Boost aura, Volt's Speed, Octavia's Vivace buff, and Nova's Exit Velocity augment), you could go fast enough using his 1 that the game's field of view would invert, resulting in stuff like [[https://youtu.be/RD4QjsgH1O4?t=162 this]] (note that this is done with 8 players via the Captura function, but still!).
160** The Xoris glaive's unique gimmick is its infinite combo duration. This means you can stack it up to the maximum and never have to worry about it draining. While the Xoris' stats are average at best to compensate for this feature, it also had the unintended effect of allowing Exalted Weapons the same effect. Cue people throwing Gladiator Mods on the Xoris to use it as a stat stick to red crit with everything from Excalibur to Wukong for devastating amounts of damage. The bug was quickly patched, much to the chagrin of Exalted Weapon enthusiasts.
161** On release, Power Donation, an aura mod that lowers your ability strength by to raise everyone else's, would somehow reapply itself if you entered and left an archwing in an open world map. [[https://www.youtube.com/watch?v=Pbc3whtZrnA As seen here]], it could cause odd interactions, such as Volt's Speed preventing you from moving, a Trinity's Blessing killing everyone and softlocking their game. But thanks to underflowing integers, do this enough along with a Nidus, and his Parasitic Link will boost another player's ability power sky high. This was patched out rather quickly due to this bug causing abilities and weapons to crash games randomly.
162** The Pyrana Prime had an interesting glitch on release; its intended mechanic was producing an ethereal copy of itself for GunsAkimbo action if the player used it to get 3 kills within a 5-second window, doubling fire rate until it ran out. However, going into Operator form until the buff timer ran out caused the mechanic to stick, and it could ''stack'' indefinitely, resulting in a machine-gun level firing rate. However, this also caused the recoil to jump wildly (with some camera-inverting effects), but mods that reduced recoil turned it into an absolute monster. It was swiftly patched out, as a high enough fire rate began lagging and crashing games.[[https://www.youtube.com/watch?v=vib0ChaXdCQ Check it out here]]
163** Another bug involving the Operator involved Void Relic missions; successfully opening a relic applied a Reactant buff -- Warframes get double Power Strength and Range, while Primary and Secondary weapons get 100% Ammo Efficiency, essentially infinite ammo. Much like the Pyrana Prime, going into Operator Mode when the buff was about to run out made it stick around, and the Warframe buff could also stack. It was soon patched out.
164** When Void Storms were released for Railjack, a bug meant that the host of the mission-- and potentially other players, assuming they weren't the last to join-- could get over a ''thousand'' Void Traces in a single mission. Players share the amount of reactant collected in a Void Storm, but if Player 1 already cracked their relic, every single piece of reactant collected by Players 2, 3 and 4 would cause the game to think that your relic had been cracked ''again'', giving you massive amounts of void traces. This was patched out within three days, but for people who wanted to crack relics, those three days were ''glorious''.
165* HarsherInHindsight: Varzia's thirsty comments about Teshin and Maroo quickly endeared her to the playerbase. They become a lot less entertaining after [[spoiler:''The New War'', where she seems unaware that Teshin is effectively dead.]]
166* HilariousInHindsight: Vay Hek's [[NoKillLikeOverkill narmtastic rant about throwing the Lotus into the sun]] becomes even more hilarious after completing ''The New War'', where the quest's climax [[spoiler:takes place aboard a Sentient megaship that's trying to eat the sun. Maybe Ballas should have taken Hek's advice]].
167* HypeBacklash: The Railjack game mode was announced at Tennocon 2018, and people were hyped for the promise of seemless integration of spaceship, Archwing and Warframe combat. It released in Decmber of 2019, and in January 2020, there was a ''23% drop in player numbers'' on Steam alone. Empyrean was released in an ObviousBeta state to coincide with The Game Awards that year, and went unmaintained for the rest of the year due to Digital Extremes's holiday break. While other [=MMOs=] saw spikes in player counts due in part to the UsefulNotes/COVID19Pandemic, ''Warframe'' saw three straight months of decline in part due to the fact that Railjack was a core part of Operation Scarlet Spear, an event that was such a buggy mess that neither it nor any of its mechanics have ''ever'' returned.
168* ItsHardSoItSucks:
169** This was one of the major complaints with Railjack on its launch; enemies had overtuned armor and damage values to the point where, in order to play the game period, you needed a Warframe that was highly durable, an Amesha archwing (the only type of Archwing with decent damage reduction) and you needed to build your Railjack for high armor and shields if you didn't want to instantly want to get spaced.
170** One of the complaints leveled at ''The New War'' by fans is that it has a noticeable DifficultySpike from Act 2 onwards, [[spoiler:due to the much slower and squishier Drifter being the PlayerCharacter for these segments]]. The fact that you are forced into a mandatory stealth sequence [[spoiler:while lacking the game's signature mobility and other stealth options]] is a major turn off for fans.
171* ItsShortSoItSucks: Some fans feel this way toward ''New War''. Despite the build-up leading towards it, players can complete it within five hours.
172* ItWasHisSled: The game was subject to a number of [[WhamEpisode shocking reveals]] over the course of its lifetime, but due to its nature as an MMO, many of these have become common knowledge, and it's rare to see a new player who ''wasn't'' spoiled on the twist beforehand. To whit:
173** The TomatoInTheMirror of the Tenno's true identity, revealed in "The Second Dream", is ''extremely'' hard to avoid nowadays, as the new powers granted by it, and the new systems unlocked afterwards, means it's possible for a veteran to spoil the twist with a literal push of a button. [[LateArrivalSpoiler Digital Extremes barely even try to hide it anymore]], openly showing off [[spoiler:the Operator's true form]] in promotional images.
174** Lotus's true identity as a former Sentient is such common knowledge nowadays that it's not even really kept a secret. This is beginning to extend to the "Part 2" of that reveal, which sees [[spoiler: Lotus returning to her Sentient form as Natah and betraying the Tenno]]. Not only is this the subject of many references, art, and memes in the fandom, but it's become part of some of the game's promotional material; the most prominent example being the event-only Lotus spirit in VideoGame/SuperSmashBros, which evolves into [[spoiler: her post-betrayal Natah form.]]
175* JerkassWoobie:
176** Baro Ki'Teer may be incredibly pompous, elitist, and condescending, but as a kid, he did [[spoiler:get to listen to Grineer troopers gun down his mother in cold blood, all the while praying to the local protector deity to keep her safe.]] [[GameplayAndStorySegregation Not that he'll be any nicer towards you after you find this out.]] [[spoiler:[[GameplayAndStoryIntegration Unless you approach him as Inaros.]]]]
177** Tagfer of the Cavia starts off as a normal Woobie: he's the LastOfHisKind, having lost his mate Minn to the Void during Albrecht's experiment. This experiment also turned him into an UpliftedAnimal with the mental capacity to feel loss and grief, and he's now stuck in a severe depression as a result. Making it worse, Fibonacci keeps telling him that losing Minn is all part of the plan, which to him sounds like he's saying that her death was a good thing, something he obviously doesn't take well. He sounds like he's sobbing during parts of his introduction, and can be heard letting out a HowlOfSorrow as you walk past him. As soon as he was introduced, players started ''demanding'' that Digital Extremes add an option to give him a hug; when they announced that the option to show affection to all of the Cavia would be added in the "Dante Unbound" update, fans celebrated. He graduates to Jerkass Woobie as you rank up and his sadness turns into anger [[spoiler:as he resolves to find and kill Albrecht]], but given all he's been through, it's easy to believe that it's well-deserved.
178* LateArrivalSpoiler: A majority of people (mostly veterans), some reviewers and even '''DE''' don't consider [[spoiler:Operators]] to be spoilers, as evidenced by IGN's 2018 review of Warframe, as well as most posts of the subject on the Warframe subreddit not bothering to put up spoiler tags for them. It helps that just mentioning [[spoiler:the existence of Operators]] out-of-context doesn't spoil much other than the fact that you will be able to "use" them later along the line. [[{{Troll}} Anyone with access to their]] [[spoiler:Operator]] [[{{Griefing}} can also easily spoil them as you can swap to them in public areas where newbies will most likely see them.]]
179* LesYay: In "Hidden Messages", Lotus talks about the original Mirage as if they had shared an unusually deep and strong bond, which comes across as more equal than the ParentalSubstitute relationship Lotus has with the other Warframes. This makes it easy to view as romantic in nature.
180--> '''Lotus:''' ''I see the Sentients crashing down on her, dying in overwhelming numbers. Now she's out of energy, I'm telling her to go but she's laughing, tearing their heads off as they swarm...''\
181''I tell her I won't lose her. That I have another ship on its way. She is smiling because she knows I am lying...''\
182''I see the eyes open and the heat blinds me. I hear her comforting me, telling me not to despair as the Warframe disintegrates and I lose her, forever.''
183* LikeYouWouldReallyDoIt:
184** Averted by the Fomorian Sabotage event. The threat of the Grineer's Fomorian Ships is well-established. When they come around, players have to work together to defeat them, or risk losing one of the few remaining relays around the Origin System ''permanently''. As of writing, all platforms have had three of the seven relays destroyed, and one has been rebuilt on every platform but the Nintendo Switch.
185** During Octavia's Anthem, [[spoiler:Ordis' attempt at saving Suda from Hunhow's corruption goes south, and you receive an inbox message where [[DeadManWriting he tearfully informs you that if you're reading this, he's failed in his mission and is saying goodbye one last time]]. Obviously, they wouldn't kill off Ordis in a secondary quest that mainly serves to help you unlock a new Warframe blueprint, right? Yep, you manage to find a way to save both Ordis and Suda.]]
186* LoveToHate:
187** Nef Anyo is one of the vilest villains around, motivated by pure {{greed}} and willing to trample on any number of human rights in order to line his pockets a bit more. His extreme BadBoss tendencies, however, also make him quite popular, as many players may have experience with similar bosses, making it [[CatharsisFactor all the more satisfying]] when quests allow you to screw him over and help out the little guy.
188** On the Grineer side, Councilor Vay Hek is an equally despicable despot who verbally abuses his own soldiers and leads a genocidal campaign against all non-Grineer in the Origin System. Despite this, Vay Hek's [[LargeHam delicious hamminess]] and enthusiastically unhinged rants against [[HairTriggerTemper whatever he happens to be furious about at any given moment]] make him [[LaughablyEvil one of the most entertaining characters in the game]].
189* MemeticBadass:
190** [[https://forums.warframe.com/index.php?/topic/168556-rhino-the-manframe/ Rhino]]. The entire thread consists of a "Rhino Facts" list, with things such as Rhino having a sniper rifle only mod on his rocket launcher, dual wielding the OptionalBoss and [[MoreDakka having enough Dakka]].
191** [[https://forums.warframe.com/index.php?/topic/187402-the-most-badass-ever-in-warframe/ Prodman]] is also declared a badass, reason behind it is that a simple Melee corpus survived the Boss encounter with Phorid, in fact, even the Thread title says that Prodman is the The Most Badass Ever In Warframe. [[https://warframe.com/news/legend-john-prodman Eventually received official acknowledgement from DE]].
192*** Coming soon to a hologram projector near you, [[https://www.youtube.com/watch?v=rNtW9wEWUZA -PROVA-: The Legend of Prodman!]]
193* MemeticLoser:
194** [[ThisLoserIsYou You]], [[https://www.youtube.com/watch?v=Jk_1puMzJXk apparently]][[note]]The speaker on the right is Rebecca Ford, Digital Extremes' Community Manager and the voice actor of the [[MissionControl Lotus]]. Being the Lotus' voice actor alone makes the meme depressingly funnier. For context, [[HilariouslyAbusiveChildhood your own Space Mom calls you, and the rest of the 26 million of her own children, losers]].[[/note]] Even though it is just [[SlidingScaleOfSillinessVersusSeriousness an outright verbal mistake]].
195** Hydroid has started to get this reputation, not only due to being [[LowTierLetdown quite weak]] in the eyes of the community (at least prior to getting reworked and buffed), but because his themes - that being ghost piracy and water manipulation, have both been taken and reused for modern - and thus more sleek and feature-complete - frames like Sevagoth and Yareli.
196** Yareli herself has been the target of mockery from fans. She's a LowTierLetdown, and the quest to unlock her blueprint is [[ThatOneLevel notoriously frustrating]]. But worst of all, her backstory is less than impressive: it shows her seriously struggling to defeat a single normal human in combat (and [[FatBastard one that's not even in particularly good physical shape]]), needing to be rescued by ''children''. Considering how Warframes are supposed to be the ultimate killing machines, able to single-handedly wipe out hundreds of elite soldiers at a time, her lore doesn't help the reputation she gets from her gameplay.
197* MemeticTroll: The Man In The Wall was viewed this way by many players even before ''The New War'' was released. During said quest, it completely lives up to the reputation - [[spoiler:first by making a DealWithTheDevil with the Tenno where it's clearly having fun screwing with them, and then by appearing as a massive statue at the very end of the storyline, giving Natah and the player an absolutely spectacular shit-eating grin]].
198* MisaimedFandom: A lot of fans were disappointed with the fact that, at the end of ''The New War'', [[spoiler:there is no option to permanently kill off the Lotus]]. This is despite the game making it clear that [[spoiler:the Operator wanted to bring back Lotus alive, to the point that Teshin had to be on standby in case he was needed to "[[ShootTheDog make the harder choice]]"]].
199* SugarWiki/MostWonderfulSound:
200** The sound of picking up a rare item like Orokin Cells, Argon Crystals or Tellurium definitely counts if you're grinding towards that new gear you really want. This was briefly annoying on Railjack's release, due to the tone playing whenever you picked up ''any'' resource.
201** Although a lot more subtle than other sounds, there's no doubt that the crunchy headshot noise is music to anyone's ears, especially if you have enough punchthrough and line up a shot to ''headshot multiple enemies''!
202** ''"Change of plans. Ignore your original objective. Leave nothing alive on this ship. Exterminate all life."''[[note]] That is, unless you were playing a Capture mission, in which case you'd probably groan in frustration at an otherwise short mission now becoming needlessly long. [[/note]]
203** Any time Nora Night praises your actions after you complete a particular Nightwave task or successfully fended off the invader of the season.
204** The death cry of a [[DemonicSpider Nox]] is very loud, unnerving and yet ''oh-so-satisfying''.
205** Despite Baruuk remaining fairly under-used, everyone can agree that his sound design is ''absolutely phenomenal''. Some say that's a big reason they play him!
206** The trademark void screeches from Incarnon weaponry, with their playing heralding you [[EvolvingWeapon triggering their much stronger alternate modes]], with asskicking ensuing afterwards.
207** Shotguns in this game generally have incredibly crunchy sounds that are satisfying when they impact on enemies. Special mention goes to Corinth and its Prime variant, the Tenet Arca Plasmor, and the Cedo.
208* {{Narm}}:
209** The original version of the Focus system. Dramatic powers that can change the tide of a battle, and can [[LimitBreak only be used after slaughtering a bunch of mooks]]. When activated, it replaces your cyborg ninja with [[spoiler: a teenager]] that hovers around the battle in a T-pose firing Void powers from their sternum. Completing "The War Within" thankfully replaces this with a different, less funny-looking set of abilities.
210** When you board the derelict Steel Meridian ship during the first mission in the "Chains of Harrow" quest, instead of her usual calm and collected tone the Lotus speaks in a wary hushed whisper, as if she's there next to you trying not to spook (or alarm) whatever caused the ship to go silent, and is [[VoiceWithAnInternetConnection not speaking over a secure transmission]] from somewhere very far away from your location. Ultimately, it just makes her look silly.
211** Kuva Liches are supposed to be the player's ArchEnemy. They're powerful, immortal foes with an undying hatred for you after they endure the painful SuperSoldier induction process you started. But they're also [[ProceduralGeneration procedurally generated]], including their names. The moment that a Kuva Lich rises is supposed to be a dramatic moment, but it can easily be undercut by the game displaying a name that is [[TheUnpronounceable pure word salad]], such as Andii Grtakmb or Ree Grgrakk; a name that is (almost) one or two real words like Oniry Momm, Gitt Bakk, or Such Egg; a name that is {{repetitive|Name}} or otherwise [[InherentlyFunnyWords inherently ridiculous]], such as App Rapp, Ogogg Ogg, or Bopp Bipp; or a name that is a [[AccidentalInnuendo sexual innuendo]], such as Sukk Diss or Kokk Solidd. The game's community manager recorded [[https://www.youtube.com/watch?v=c0fz2DCLTB0 two]] [[https://www.youtube.com/watch?v=b2fA2iYgMuo videos]] in which she reads some of the sillier names the system has generated.
212** ''The Waverider'' revolves around an [[ShowWithinAShow in-game comic book]] describing Yareli's backstory. It's meant to be an heroic tale where she bravely risks her life to rescue a group of enslaved children... from a single slave driver. The fact that a Warframe, who is supposed to be a OneManArmy, is brought to her knees by a single FatBastard with no special powers, makes her look laughably pathetic rather than badass. It doesn't help that the comic ends with weak, emaciated children being the ones who pull a BigDamnHeroes and save her ass. This comically lame backstory contributes a lot to Yareli's MemeticLoser reputation.
213** It can be hard to take Corpus mooks seriously once you realize that the markings on their forehead aren't tattoos; rather, it's ''hair'' that's been styled, inexplicably, into geometric designs.
214* NarmCharm:
215** Frohd Bek's commercial for the new-and-improved Ambulas model from the Ambulas Reborn event is styled after cheesy 80's infomercials, complete with synthesized music and strange portmanteaus of corporate buzzwords. Of course, this is probably what the developers were going for, [[MemeticMutation and the playerbase ran away with the word "grofit".]]
216** After completing ''Chains of Harrow'', [[spoiler:the [[HumanoidAbomination Man in the Wall]] will occasionally manifest in the Orbiter as a doppelganger of the Operator...and repeatedly clip through what he's sitting on as he shifts around. This would be funny, but given how he's a MaybeMagicMaybeMundane ghost, this also causes him to be ''even creepier''. The effect is altered after the completion of The Sacrifice. Not only due to the direct conversation you have upon finishing the quest, wherein the Man in the Wall is pleased that you seem to think you personally killed Umbra's son, but also because prior to this he would only [[OffscreenTeleportation appear/disappear offscreen]], but now he will fade out while the player is still looking right at him.]]
217** [[spoiler: At the end of ''The New War'', The Man In The Wall makes itself known to your Operator and The Lotus, proving him to be very real and very dangerous by [[ThisWasHisTrueForm showing up through the Void Portal Ballas opened]], with The Lotus barely protecting the both of you as he [[BlackSpeech chants something in Voidtongue]] before leaving]]. While it’s somewhat humorous [[spoiler: that his true form [[LiteralMetaphor really is a Vitruvian Man in a wall]] with his Operator ghost form dancing atop it, it still proves creepy as hell, especially with the ''Whispers In The Walls'' update showing him to have shifted to an antagonist position, with said man form showing up with a [[DullSurprise mildly disappointed frown]], albeit throughout the EldritchLocation [[RealityBleed spreading throughout Albrecht’s labs]].]]
218* NightmareRetardant: ''Chains of Harrow'' usually is scary, unless you like to play as [[MadeOfIron Rhino]], [[{{Intangibility}} Limbo]], [[NighInvulnerable Valkyr]] or [[DamageSpongeBoss Inaros]]. In that case you can casually stroll through each mission and ignore everything trying to haunt you because they cant get through Iron Skin[=/=]Rift Walk[=/=]Hysteria or hurt Inaros in any meaningful way, turning what would be a nightmare into a laugh.
219* ParanoiaFuel: After completing "Chains of Harrow", [[spoiler:the Man in the Wall will randomly show up in your Orbiter, looking like a demonic doppelganger of your Operator, and greet you with a "[[{{Catchphrase}} Hey, Kiddo]]" before vanishing when you turn away]]. This happens at complete random, but with enough time between occurences for you to never become 100% used to it.
220* PlayAlongMeme: When talking about Veso-R, the Corpus technician who's briefly playable during "The New War", fans will usually intentionally spell his name wrong, continuing the RunningGag of him constantly being the victim of AccidentalMisnaming.
221* PlayerPunch:
222** During the Defection missions, you can revive fallen Kavor defectors if they get downed once. However, if they get downed again or you don't revive them in time, instead of dying they immediately [[BodyHorror transform into an Infested Charger]]. This Charger is slightly different from the others in that is is white, the colour of armour that Kavor defectors wear, making it easily stand out. So, every time you see a white charger amidst the infested, that's the game's way of saying "This one is on you".
223** [[DummiedOut Before it got patched out]], if you were in the Plains of Eidolon on free-roam, the Lotus would occasionally point to an optional objective you may do for a (usually small) reward. If you choose to ignore it, however, the Lotus would be absolutely ''glad'' to mention to you how it will negatively impact the denizens of Cetus in a passive-aggressive tone, to varying amounts of success.
224** The New War: [[spoiler:The full version of the '[[VillainSong For Narmer]]' song, ''especially'' if you've heard ''We All Lift Together''. Hearing the proud, defiant Solaris brainwashed by the Veils into singing Ballas' praises just ''hurts''.]]
225** If you name your Kavat or Kubrow after a real-life pet, seeing the phrase "____ has died" when you fail to revive your companion in the middle of a mission can be gut-wrenching. As of Update 34, however, pets no longer die and instead simply go into a downed state that they automatically recover from after about a minute, less if your revive them.
226* QuicksandBox:
227** You have a tutorial mission, and a few others, but after that, there's very little indication of what you should do next, or rather, what you even ''can'' do. While it has gotten a ''lot'' better over the years, new players may find themselves a little confused if not overwhelmed as to what to do.
228** This can also happen in Cetus, due to the fact that it's a WideOpenSandbox in a game that played much more like a minor dungeon stalker.
229** The Solar Rails update fixes this by partitioning off planets and requires specific steps to advance to others, but after the tutorial quests, the second major quest is figuring out Cetus.
230* RescuedFromTheScrappyHeap:
231** Heavy melee weapons like the Galatine greatsword are good early-game weapons, but fall behind other, faster weapons due to their increased speed and comparable base damage for higher-tier play, resulting in them being abandoned by high-level players. During Update 15, however, DE buffed heavy weapon damage, including more than ''tripling'' the Galatine's base damage. Properly modded, the heavy melee weapons can now one-shot most enemies, even high-level ones, and with supercharging, the right mods, and a good stance they can ''one-shot the Stalker''. Needless to say, heavy weapons are a viable option once again.
232** Update 17 brought upon a massive set of buffs to various shotguns, rescuing the entire class of weapons from the mastery fodder pile. Weapons like the Hek and Tigris, when properly geared, are now capable of delivering its critical one or two-shot kills to enemies as high as level 50.
233** Update 18 attempted to do the same thing for Sniper Rifles. For the longest time, they were considered inferior; the scope caused tunnel vision, they were ''awful'' at dealing with crowds, and they even had inferior damage to the faster, more intuitive, ''far'' more powerful bows. On the positive side, the scopes were redesigned to be less obstructive and have variable zoom, with scaling damage based on distance (so players have more of an incentive to keep their distance and actually, y'know, ''snipe''). [[SubvertedTrope Unfortunately]], the rework was marred by the inclusion of a deeply-flawed combo system. In theory, playing better would increase your combo counter, which would in turn increase your damage output; in practice, it's incredibly hard to keep the combo counter up, because it resets if you miss a shot ''or'' if you wait too long between shots, which means waiting to line up the perfect shot can counter-intuitively hurt your performance. To top it off, someone had the [[SarcasmMode brilliant]] idea to add a "realistic" scope sway, making it ''actively harder'' for snipers to line up shots at medium-long distances. In the end, sniper rifles sank even further into the scrappy heap than before.
234*** Update 22's ''Plains of Eidolon'' revisited Snipers once again, this time with vastly more success. The [[ScrappyMechanic "realistic" scope sway]] was completely removed. Visual zoom levels were reduced for most snipers; while this sounds like a {{Nerf}}, it reduced the tunnel vision players experienced in the closed spaces that make up most tilesets. The combo system was made more forgiving with the introduction of a combo decay (rather than losing the whole combo from missing a shot or waiting too long), as well as more rewarding due to higher multipliers across the board. It also became easier to build combos: every sniper that didn't already have it was given innate Punch Through, and every target hit by a single shot would add to the combo, with multishots potentially doubling this. The update's titular plains tileset also provided massive open spaces optimal for ''actually sniping''. While the update added damage fall-off to weapons over high distances (reducing damage output by up to half against targets more than 300 meters away), snipers have an extended range before this fall-off takes hold (past 600 meters).
235** Since Update 14, though some found Ordis endearing and humorous, many players found his random outbursts and incessant commentary on their every action to be annoying, to the point of begging for a way to turn him off. Update 19 added Ordis Fragments, which provide splash screens of game assets and short blurbs about the universe from Ordis' perspective. [[spoiler:Players can investigate them further and "tune" to the proper frequency within the image to hear the tragic story of Ordan Karris, [[WasOnceAMan the man Ordis once was]]. Even some of his biggest detractors found a new respect for him after completing the Fragments story, and many even agreed Ordis was as much TheWoobie as the Operators, if not more so.]]
236** Of all the underpowered "mastery fodder", few had earned more antipathy than the Twin Basolk. Decent base damage that was offset by a horridly slow base swing speed, bad range, and being stuck in the Dual Swords category of weapons (which are considered to have really bad [[{{Combos}} stances]]). And its innate damage is Heat instead of Slash; elemental weapons with no physical damage (especially no Slash damage) are very unpopular with the playerbase. Crafting it will cost you one Dual Zoren and one Atomos, which are both decent weapons in their own right (certainly better than the Twin Basolk); if you don't already have them built or you're not willing to part with them, that's 12 extra hours of waiting for spares to be built. Add it all up and you have lots of players happy to anagram the name to "Twin Bolsak"[[note]][[DontExplainTheJoke Ballsack]][[/note]]. DE tried to help with Rift Strike, a unique mod introduced with 18.10's Rathuum event, which lets the user teleport to enemies within 25 meters by using a charged attack; unfortunately, the mod has no impact on DPS, and the teleport doesn't significantly alter combat, so there's no incentive to use it over a damage mod besides the novelty factor... Until it was recently buffed during the War Within patch, rocketing its way from the Scrappy Heap all the way up to [[InfinityPlusOneSword Infinity plus one]] status. The weapon was given the ability to reach 100% status chance with pure Gas damage, which meant that not only would every swing proc Gas status on the target, but every tick of Gas status would inflict ''Toxin'' status to nearby targets -- each of which could stack and would deal shield-ignoring damage based on the weapon that proceed it. Adding this to bonuses to melee damage (such as the stealth melee multiplier) made its procs absolutely ''monstrous''. Even after the stealth melee multiplier ceased to apply to status effects, the Twin Basolk keeps up.
237** Melee 3.0 aims to buff and fix many of the low-tier melee weapons and types, such as machetes and scythes, while equalizing the playing field so not one singular weapon reigns supreme. Insofar, it seems to have done just that, buffing many weapons such as the Fang Prime and Reaper Prime, long thought to be mastery fodder, into absolute beasts. While there's still a significant amount of weak melee weapons, there's much more variety than there was, before.
238** Nef Anyo's redesign was rather unpopular at first--partly because he [[FashionVictimVillain looked ridiculous]] and sounded worse, partly because his introduction event, Operation: False Profit, was [[ScrappyMechanic one of the most irritating in the history of the game]]. However, after his role in the story was expanded, he eventually grew into one of the game's most popular antagonists, as the Fortuna area and the events of quests such as "Vox Solaris" and "The Deadlock Protocol" turned him into an excellent HateSink that most players LoveToHate, while making his gaudy appearance feel more fitting.
239** Mag spent actual ''years'' as a MemeticLoser among the community. After Update 8.3 made her hilariously overpowered against Corpus[[note]]Her ''Pull'' was revised to grab all enemies in a massive cone and deposit them prone to her feet, while her ''Shield Polarize'' ability allowed her to cause all nearby shielded units to explode, dealing radial damage based on their total shields[[/note]], subsequent reworks attempted to curb her power to the extreme, resulting in memetic variations of "It's Tuesday, Better Nerf Mag" -- her ''Pull'' was changed to ineffectively scatter enemies based on Power Strength due to new ragdoll mechanics while relying on line-of-sight, ''Shield Polarize'' was {{Nerf}}ed first to only detonate one enemy in a radius at a time and then again to deal fixed damage to affected units, and after Damage 2.0 changed the properties of her abilities to focus on Magnetic damage (a type that is ''only'' effective against shields, which ''Shield Polarize'' was intended to negate), her ''Crush'' ultimate hardly changed from its position as a flat damage skill and knockdown (with some bugs even preventing the knockdown at times). New augments like "Greedy Pull" and "Shield Transference" were introduced only to be nerfed within ''weeks'' of introduction, and her passive[[note]]A loot-vacuum whenever she performed a bullet jump[[/note]] was laughable compared to the damage boosts afforded to other frames. While a few reworks attempted to buff her to compensate [[note]]like allowing ''Polarize'' to permanently chip enemy armor, ''Pull'' creating energy orbs on a kill, or adding a damage multiplier to her ''Magnetize'' skill[[/note]], these were considered limp consolations compared to her former strength due to their limited potency, and the disparity was only elevated as new frames like Nidus or Hildryn were introduced with more effective tools for the same tasks. As of Update 32 she is in a much better position: her ''Pull'' can once again effectively group enemies, ''Crush'' gives the entire team overshields while "Fracturing Crush" allows it to ''completely'' remove enemy armor, ''Polarize'' now grants Mag an OrbitingParticleShield of shrapnel, and ''Magnetize'' can be used to hold groups of enemies in position before a massive DelayedExplosion based on damage absorbed ''or'' give the player a personal ballistic shield without relying on enemies.
240** The Incarnon Genesis adapters obtained from the Steel Path Duviri Circuit improve weak, [[StarterEquipment early-game weapons]] and {{Scrappy Weapon}}s, giving them ridiculous buffs that elevate them into viable late-game picks, including adding an [[SuperMode Incarnon Form]] that temporarily makes them even more powerful when certain conditions are met. Even the likes of the Lato and Burston can tear through rooms full of Steel Path enemies in Incarnon mode. Player reception has been very positive, with general consensus being that it does a much better job at buffing weak weapons than the Riven system ever did.
241** Hydroid was once considered one of the weakest Warframes in the game: his abilities brought very little utility (other than his Pilfering Swarm augment, which is a mediocre LootMakingAttack compared to Nekros' or Khora's), did very low damage, and would make enemies harder to shoot due to ragdolling them, his ''Tentacle Swarm'' waving them around wildly, or his ''Undertow'' outright removing them from the map while keeping them alive. The "Abyss of Dagath" update reworked him and themed his abilities around the corroding power of sea water, turning him into an armor-stripping monster: his passive buffs the Corrosive status so that 10 stacks remove 100% of armor, his ''Undertow'' was replaced with ''Plunder'', which steals armor from enemies and gives a large armor and Corrosive damage buff, and his other abilities now don't send enemies all over the place anymore (''Tempest Barrage'' only staggers enemies rather than ragdolling them, ''Tidal Surge'' drops enemies where Hydroid stops, and ''Tentacle Swarm'' doesn't wave them around anymore). This has resulted in him immediately being considered a very strong Warframe, capable of doing loads of damage and crowd-control, especially against armored enemies.
242* SalvagedGameplayMechanic: Railjack was in a ''rough'' state when it was released; DE released it immediately before their two-week holiday break in December of 2019, and between overtuned armor and damage values on enemies requiring a certain meta to even survive the game mode(Amesha archwing for its invincibility, frame with high DR such as Wukong or Rhino), bugs that stopped you from loading in or out of the mission, a confusing modding system, weapons and ship parts that could take literal ''days'' to build ''and had randomized stats'', the ability to grief your fellow players by choosing destinations on the Railjack map that the ship and crew weren't prepared for, crucial mission objectives just being completely invisible, the utter squishiness of the Railjack, an obtuse system for repairing said squishiness, the sluggisheness of a ''goddamn space ship'', and a lack of worthwhile rewards, most people skipped the game mode, hoping DE would patch it in 2020... and then COVID happened, massively altering DE's workflow as the developers shifted to working at home. Not helping Railjack's reputation was the fact that the first major event in 2020, Operation Scarlet Spear, was a buggy mess, and while the event was divided into two parts--a portion on the ground and a portion in space-- most people remember the atrocity that was the Railjack portion of this event. Since then, however, Railjack has improved considerably; the mechanics were simplified, with the modding system being replaced with a more traditional one akin to your Warframe or weapon mods, Railjacks could only have one of each damage type at a time (i.e. only one fire, only one frozen door), most of the bugs were patched out, Railjacks were made much more manuverable and speedy, weapons and ship parts were made less obtuse, and actually decent rewards were added, particularly the Sevagoth Warframe.
243* ScrappyMechanic: [[ScrappyMechanic/{{Warframe}} Moved to its own page.]]
244* ScrappyWeapon:
245** The Hema is largely considered not worth it for the effort needed to acquire it. It can only be obtained by researching it in your clan's Dojo, and researching it requires Mutagen Samples, an absurdly rare resource, only dropped on Eris and Deimos. Specifically, it requires ''5,000 Mutagen Samples'' at minimum, and that cost scales up depending on your clan size. "Hema's research cost" is a meme due to how absurdly expensive it is. This has been lessened, somewhat, due to the Heart of Deimos update adding in several mobs that drop Mutagen Samples far more commonly, but it can still take a day or two of dedicated farming.
246** Nothing has ever come close to trash-tier as the Stug, a secondary weapon acquired from the Market that severely underperforms even in its "intended" use as an early-game secondary, functioning like [[VideoGame/UnrealTournament a certain Bio-Rifle]] which, while it has respectable single-target damage, is completely overshadowed by literally every other weapon due to its unwieldly arcing shots and area-of-denial gimmick not really doing much damage. Even with an amazing riven, it'd be outperformed by any non-riven weapon if only because of how clunky it is.
247** The Mk. 1 variants of certain weapons certainly qualify. While the weapons they're based on range from decent to great, the Mk. 1s are essentially severely watered-down versions with a lower Mastery Rank requirement designed for new players. As part of quality-of-life improvements in the "Abyss of Dagath" update, the "Awakening" quest, which previously gave players Mk. 1 weapons, now gives the normal version instead, which alleviates the frustration of having pathetically weak gear at the start... but also leaves players with no reason to ever even touch them other than for Mastery Rank points.
248** The Sibear hammer is infamous for requiring an absurd amount of resources to craft-- specifically, it requires ''Thirty-thousand Cryotic''. Cryotic is only found in Excavation missions in parcels of up to 100 at a time (a destroyed excavator gives partial Cryotic), or occasionally obtained as a login reward. Best-case scenario is that, assuming you don't use Boosters and go to C rotation on every Excavation mission, it would take you 75 missions to craft the Sibear. It's not even that good of a weapon! It does pure Cold damage, which is widely agreed to be one of the worst damage types in the game, with minimal impact, slash or puncture. Some people have made it to MR 30 without ever crafting the Sibear because of the steep crafting requirement. Even its Incarnon Evolution is a disappointment.
249* {{Shipping}}: It's common to have fanart of the Warframes paired with each other due to similar themes (Ash/Ivara, Loki/Mirage, Oberon/Titania, Banshee/Octavia, Nezha/Ember, Volt/Mag, Nidus/Saryn), opposing themes (Frost/Ember, Nekros/Oberon, Nekros/Trinity), or similar aesthetic (Excalibur/Nyx, Rhino/Valkyr, Harrow/Khora, Mesa/Ivara, Ivara/Titania).
250* ShockingMoments: Several:
251** From The Second Dream: TheReveal of the actual nature of the Tenno.
252** From the Sacrifice: The [[WasOnceAMan true nature]] of the Warframes.
253** The New War has so many of them.
254*** The first three chapters have you playing as a Kahl-175, a Grineer {{mook}}, Veso-R, a Corpus technician, and '''Teshin'''. Each of them has a completely unique playstyle, each of which feels like a game of its own: Kahl's level feels like a ''VideoGame/CallOfDuty'' mission, Veso mixes combat with puzzle-solving using his RobotBuddies, and Teshin switches between FireIceLightning stances to [[BarrierChangeBoss match enemy shields]] and can grapple towards his thrown glaive.
255*** Then, you switch to another character: [[spoiler:The Drifter, a BadassNormal alternate version of your Operator who never learned how to use Void powers, but makes up for it with an arsenal of gadgets]].
256*** You pull an EnemyMine with [[spoiler:Hunhow]] of all people.
257*** Towards the end of the quest, [[spoiler:Lotus]] describes the enemy's goal, and it's a doozy:
258----> '''[[spoiler:Lotus]]:''' There is no time, no mercy for Narmer. Praghasa must be stopped before Ballas can fulfill her original purpose. Praghasa cannot be allowed to feed\
259'''Player:''' What do you mean? Feed on what?\
260'''[[spoiler:Lotus]]:''' [[spoiler:The Sun.]]
261*** After the aforementioned shocker, yes, the final mission of the quest does involve [[spoiler:flying your Railjack into the Sun to destroy the Mothership Praghasa]].
262* SidetrackedByTheGoldSaucer: Duviri has a surprising amount of side activities that, in the Duviri Experience, can easily distract a squad from the actual objectives. You can play Komi (a very simplified version of Go), play Shawzins around the map (doing so even gets you your own Shawzin if you beat all of the songs on all difficult levels), complete enigma puzzles, fish with the ravenous maw, search around the map for lore fragments, loiter around inactive Orowyrm [=NPCs=] to get unique dialogue... and while most of these things give you decrees and intrinsics, it's not unheard of for people to just loiter around the map and try to do as many side objectives and farm as many resources as possible before fighting the Orowyrm. People were clamoring for a storyless free-roam mode before Duviri was out for a week just so they could do side activities, and DE said that they were considering the possibility in a post-Duviri dev stream.
263* SignatureScene:
264** The cutscene that plays when you first enter Fortuna, with the Solaris workers singing "We All Lift Together", is the most-viewed video on the official Warframe [=YouTube=] channel. The SugarWiki/AwesomeMusic makes it a favorite moment for many players, especially since its lyrics can also be interpreted as being about players helping each other farm for items.
265** One of the game's most memorable scenes is the ending of "[[WhamEpisode The Second Dream]]", where [[TheReveal the true nature of the Tenno is revealed]]. It's considered one of the greatest plot twists in an MMO, and veterans will often advise new players that if they play until they get there, they'll be hooked. Particularly memorable is the part where [[spoiler:the Lotus places the Operator in the Somatic Link, causing the screen to fade into a CharacterCustomization menu for your Tenno]].
266* {{Squick}}: Quite a few people find Citrine rather unpleasant to look at, as the way her model tries to get her geode theming across also happens to make her look like a gruesomely mutilated body. While many Warframes have [[TheBlank no face]], Citrine goes a bit further, as she looks like her face was ''[[TearOffYourFace torn off]]''. On top of that, her torso is open, exposing the crystals inside her but also making her appear to have been GuttedLikeAFish, and her upper arms and calves look like they've been split in half ''lengthwise''. This isn't helped by her default coloration, which makes these internal crystals a reddish orange like her namesake stone, but which also makes them resemble innards.
267* ThatOneAchievement: "K-Driven" is not so much difficult as it is a test of patience. The requirement is simple: just ride a certain distance on your K-Drive. What's the issue? The distance you have to cross is ''1 000 000 meters''. Keep in mind that you can only summon K-Drives on three of the four landscape maps, making it unavailable during a majority of the game's content, and that using an Archwing is a significantly faster alternative to reaching your bounty objectives. Thankfully you do not need to drive this distance all at once, but the sheer amount of time spent on your K-Drive makes the achievement incredibly tedious.
268* ThatOneAttack:
269** Basically anything that can [[ScrappyMechanic knock you over]].
270** The Corpus Jackal is normally a fairly easy WarmupBoss. However, it can and will abruptly decide to launch a huge carpet of missiles in front of it, capable of one-hitting even a level 30 Warframe - and thanks to the peer-to-peer networks, the attack often doesn't show up, unless you're host. Oddly enough, it stops doing this once it has less than 50% health. The icing on the cake is that it also bypasses several Warframe abilities that are pseudo-godmodes in regular play.
271** The Corpus Raptor's missiles are much the same, as a single player can only tank it with Iron Skin, and Raptor will position itself to bypass other defensive skills (such as Snow Globe) if need be. It also has the added bonus of randomly going invincible.
272** In earlier versions, the Stalker was annoying because he could NoSell crowd control and debuffs, but otherwise could be handled if you met him in a full team. The later addition of Dispel and Absorb enabled him to get rid of buffs to Warframes and do AttackReflector, making defeating him much harder.
273** Virtually any attack that inflicts a Magnetic proc to a player. The proc scrambles the player's screen, eviscerates their shields and wipes out all of their energy. The Grineer boss Vay Hek fires lightning bolts from his hands that will near-instantly strike players from a vast range to inflict the proc, which can only be avoided with split second timing. As his health gets lower, he upgrades it to a ground wave.
274** Tar Mutalist Moas spit globs of [[ExactlyWhatItSaysOnTheTin tar]] at players. Each projectile does obscene amounts of Corrosive damage (a damage type that's stronger versus armored Tenno), they lob three at a time, and they frequently hit with all three. To make matters worse, the projectiles create terrain hazards that slow players and do damage over time.
275** Infested [[spoiler:Tenno (Mesa)]] will spam [[spoiler: Peacemaker (read: insta-kill aimbot pistol barrage)]] whenever it has a chance.
276** Classic Stalker's entire arsenal can be dangerous, but at least it can be reasonably dealt with. The crowner is his Dread longbow; it's not unheard of for it to one-shot ''[[TheJuggernaut Rhino]]''. There's a reason most players recommend melee (thus risking his CycleOfHurting.)
277** Both Kela de Thaym and the Ambulas boss fight share an orbital bombardment phase; while the attack is telegraphed, it's incredibly difficult to avoid owing to the wide area it covers.
278** The first part of the Exploiter Orb's fight has it use it's cannon, which can do a large amount of damage fast and at a large range. The flamethrower it uses in the second part of the fight is better, due to it's short range, but still can pose a problem when getting near it to either throw thermia canisters at it or picking up coolant canisters that are near it.
279** Depending on which frame you use to kill the Larvling, your Kuva Lich can have some truly brutal abilities. The worst are any with Radiation abilities as you can easily kill your teammates if you're not careful and even [[NiceJobBreakingItHero destroy your own defense objective, prematurely ending the mission]].
280*** Aside from that, every Lich also has access to a grab (with [[HitBoxDissonance some wonky range to boot]]) that can take a good chunk off your health and also potentially toss you to a pit, removing some of your buffs and even getting you stuck on certain areas. Thankfully its got a decent tell but as mentioned before, its wonky hitbox means you'll still get grabbed even if you're ''behind it''.
281** Sentient Battalysts have an attack that players have lovingly termed the Disco Ball of Death. They curl up and spin in place, while emitting lasers of energy that do massive amounts of Tau damage in an area of effect-- it's not uncommon for players do be revived and get immediately killed by the same battalyst once their revive invincibility wears off.
282** The Stalker's Acolytes are meant to challenge those who reach [[NewGamePlus the Steel Path]], and some have attacks that even the strongest players fear:
283*** Malice (as well as Sisters of Parvos with a Radiation progenitor) has a knockoff of Mag's Magnetize bubble. ''Unlike'' that move, which generates a fairly obvious bubble and is obviously telegraphed, this version comes out fairly quickly and is a rather easy to miss particle effect. Overlook it, and you’ll be [[HoistByTheirOwnPetard swiftly eating dirt thanks to your own kitted out powerful gun]]. Oh, and said Bullet Attractor ALSO affects any attacks from Sentinels, teammates, specters and on-call crew mates. So not even holding your fire can save you from death.
284*** Violence can cast Banshee's [[AntiMagic Silence]], which hits you with a StatusBuffDispel and prevents you from casting abilities while in his range, similar to a Corpus Nullifier. High-level players LOATHE him, as many of the best builds require you to keep buffs active to dish out good damage and stay alive.
285* ThatOneBoss:
286** The original Corpus Hyena was nothing to laugh at, but the new pack of Hyenas is a real pain especially when going solo. Prepare to rage. There are four of them (though, mercifully, they were patched so solo players only fight two), each with their own unique aura and attack pattern. One can slow you down with a freeze aura, another can create flame shockwaves that can knock you back and a third can take away all your energy just by being in your proximity.
287** Captain Vor's remake coincided with the release of Nightmare Mode. A bug with his scaling coupled with the Nightmare boosts resulted in level 100+ Vors that could disintegrate a whole squad while barely taking damage. [[{{Nerf}} He was reined in shortly after]].
288** The Corpus Raptor, which doubles as a GetBackHereBoss. He flies rather quickly, which makes it impossible to melee him down and difficult to aim at him. He'll snipe you with a salvo of homing missiles that can block your line of sight and absolutely will OHK you and your teammates if you don't have a defensive skill up. Even if that defensive skill was a Snow Globe or Bullet Attractor (the only two capable of protecting your whole squad), he's been known to fly just close enough to unload a missile from inside the barrier or drop some landmines on you. He also randomly closes his wings in the air and becomes invincible while his shields recharge. To top it off, his location marker isn't always entirely accurate, providing scenarios where players cannot find him until he takes a pot-shot at them. The only way to stop his nonsense is by being Rhino and constantly Rhino Stomping him while his wings are open, which makes the vulnerability window much longer. Oh, and it has theoretically infinite lives thanks to its arena being directly above the Raptor assembly line. There are three elevators requiring three bombs, and Raptor will drop one on each death. Sounds easy enough? [[TimedMission Those bombs go off in 10 seconds no matter where they are.]]
289** Hek used to be one in the earlier builds when Earth was a mid level area of the solar map. He would move around the arena and always into cover instead of exposing himself to gunfire like most Grineer bosses do. Adding to that his shields had an insane recharge rate, starting to go up again the moment he would not receive any damage. Meaning players would need to get close to a shotgun wielding maniac with shields that recharge the moment you need to reload. Not to forget that he would spawn decoys of himself making players waste even more ammo. Most low and even mid level players could easily run out of ammo trying to bring him down. He is now somewhat easier but low level players who now reach him earlier can still have a hard time without the right weapon mods. Also thanks to a bug his decoys are now a different color than him, making them easier to ignore.
290*** His retool as of Update 13 once again lands him in this trope. The fight is divided into two parts. In the first phase, he flies around the map, invulnerable everywhere except his rather small periodically-covered face, spamming [[ThatOneAttack energy-sapping blasts]] to annoy players. Once damaged enough, he'll retreat to a different part of the level. Once he's chased down into the final arena and his health is reduced sufficiently, he dons a mechsuit, starting the second phase. His new form can be damaged anywhere, but it is much tankier, and it comes with new tricks. He can sap the health of nearby mooks to recover his own health, and he can spawn two varieties of drones, each with their own annoying effects. The teal Propaganda Drones buff nearby Grineer while weakening the Tenno, while the red Orbital Strike Drones can easily take down the party if left unchecked. Even accessing the fight used to be an exercise in frustration, but as of 15.13, he's freely accessible on the Star Chart to all players who have reached Mastery Rank 5 or higher.
291** The Juggernaut is this for many players. He has a 99% resistance to damage at all times, save for weak spots on his back and stomach... which are only exposed during two of his attacks, and only towards the direction he's attacking, requiring players to put themselves in the line of fire in order to fight back. The kicker? His primary attack is a spine strike fired from his back, which is known to one-shot virtually any Warframe without complete invulnerability and (as evident when Juggernaut is slowed by any means) actually fires the projectiles a few frames ''before'' the weak point on his back is exposed; even with an extreme slow effect on Juggernaut, a downed player cannot reach for their sidearm in time to shoot the weak point before it closes again (and frames like Valkyr and Limbo can only survive by disabling the weapons that could reach said weak point). This attack also shares telegraphing with the Juggernaut's forward charge, which does not expose any of his weak points. Dealing with the weak point on his stomach isn't much better, as it only exposes this for a ground-pound attack which it will rarely cast on players outside of melee range. The ground pound also summons several lesser Infested units, which were originally glitched to have over triple Juggernaut's level. Oh, and it can be summoned on any high-level Infested mission with more than one tile, and permanently buffs all Infested units on the map during its warning; if you accidentally summon a Juggernaut on an Eris Capture or Exterminate, don't be surprised if the rest of the team leaves you to deal with it on your own.
292** The Wolf of Saturn Six is the very definition of a DamageSpongeBoss. They've got an HP Pool that's the size of the Origin System itself, [[NoSell it's immune to]] ''[[NoSell all statuses and most Warframe powers]]'', and has '''''90% damage reduction on all attacks'''''. [[https://gfycat.com/velvetyinbornimperialeagle Here's a clip of a Garuda using a Dread Heart charged up with 15m damage on a level 148 Wolf.]] It barely does a quarter of its health. On top of that, they've recently been accompanied by three firebomb-throwing minions which are completely invincible until you kill him. On top of all of ''that'', [[DudeWheresMyReward he doesn't give any affinity when you kill him]], and can appear on any mission. And on top of all of ''this'', for some ungodly reason, [[SerialEscalation Alad V hybridized him and his goons with Sentient material]]! It took until the very end of Nightwave Season 1 for him to be nerfed to a degree that he was actually consistently killable. Thankfully, when summoned with Wolf Beacons, he lacks his minions, which were the majority of the reason players were killed.
293** Profit-Taker Orb just plain sucks to fight. The damage output is ridiculous, their Sentient armor means that they're only vulnerable to one damage type at a time (be that elemental or physical), they require an archgun to fight (which are hard to mod for increased damage, due to the fact that archgun mods only drop from [[ThatOneLevel Archwing Missions]], from transmutation, or from Profit-Taker Itself), and they're accompanied by dozens of Corpus minions, including nullifiers and raknoids, that will ruin your day. On top of this, while they do drop a large amount of credits and toroids (including the Crisma Toroid, which is needed to craft the Larkspur archgun), they can only be fought as part of a bounty mission. Unlike other Bounty missions, which have multiple phases and therefore multiple chances to roll on a reward table, Profit-Taker only has one, and is one of the few sources of items needed to rank up with Vox Solaris. So, you have to fight them over... and over... and over if you want to rank up and get Baruuk and Hildryn without shelling out for platinum. Eidolons look easy by comparison.
294** Kuva Liches. They share the status immunity and damage reduction as the original Wolf of Saturn Six, but ''add in'' the joy of requiring players to have farmed up three out of eight mods, and have them in the right order, to be able to kill them... and they "steal" mission rewards, too. If any one mod is incorrect, or in the wrong place, the Lich will shrug off the deathblow (and it has ''three'' health bars that all require an individual deathblow) and instead ''kill the Tenno'' and ''level up'' (until their cap), increasing the damage they do, can take, and increasing the power of their followers too. It's not uncommon for players in public matches to beg a hunted Tenno to fight their Lich even with the wrong mods, just to ''make it go away''; this last point has been lessened with Lich changes allowing the Lich to despawn if it's downed three times without trying to execute it.
295** The Tomb Protector, the final boss of the Sands of Inaros quest. First of all, he has a mountain of health and heavy armor and damage resistance, but that's not the main problem. No, the problem is that he uses a maxed out Cernos that procs a max level Toxin on you when it hits ''and'' leaves behind a lingering toxic cloud, meaning that unless you have a maxxed out Antitoxin mod equipped, you're basically already dead after a single hit. Even worse, each time a quarter of his health is depleted, he retreats into a sarcophagus before summoning a clone of your current loadout, meaning that if you decked yourself out in high level and specced gear in preperation for this fight, you now have to deal with a boss-level enemy wielding all your weapons, abilities and mods. And you have to do this ''four times''.
296** Out of the three bosses faced in the Archon Hunts, Nira is easily the toughest. Not only does she have a deadly gaze attack that can temporarily turn multiple players into [[TakenForGranite helpless statues]][[note]]No, shifting to Operator Mode does not automatically protect you from this attack. If your Warframe stands in her gaze too long, it will still be a statue when you transfer back in. The best you can do if that happens is to wait it out[[/note]], not only does she produce a dangerous toxin field in her second phase that covers a large area, but ShootTheMedicFirst is in ''full'' effect in this fight. All Archons turn invulnerable and [[FlunkyBoss summon Sentient allies]] when their health gets low, but Nira specifically summons Amalgams, among them the Amalgam [=MOAs=], which can heal what is already a DamageSpongeBoss ''back to near-full health'' if not killed quickly. This is on top of the regular Archon Hunt restrictions[[note]]no self-revives, bleedout timers get shorter and shorter, enemies have up to triple health (depending on the amount of players present) and consumables have limited uses[[/note]]. Make sure you bring the best equipment in your arsenal, because ''you will need it''.
297** ''Assassination'' in the Circuit pits you against a truncated post-rework Jackal fight, which will take a few minutes due to the mechanics alone. On ''[[HarderThanHard Steel Path]]'' on the other hand, this is not only a Jackal who is basically guaranteed to be scaled up to multiple magnitudes of its usual strength even on the ''Steel Path'' version of its actual boss fight, to the point that it can quite literally deal ''millions of points of damage per hit'', but it'll also be flanked by a few dozen also similarly power-scaled enemies who are all hiding inside the bubble shield projected by the Jackal, forcing you to get in close range of the Jackal who is also simultaneously bombing you or using its laser wall attack while you fight off its minions to dispel its invincibility. Oh and in case the game mode didn't tip you off, its [[LuckBasedMission the Circuit.]] Hope your loadout and decrees are good enough.
298* ThatOneComponent:
299** Crafting a [[MiniMecha Necramech]] not only trivializes most of the game's open-world content, but is mandatory to access "The New War" quest from the main story line, and therefore all the content locked beyond it. Prior to the "Abyss of Dagath" update, the most tedious part was getting four types of spare parts, one for each component recipe, because those parts dropped only from hostile Necramechs on the Isolation Vault bounties on Cambion Drift. Even one of them can cause trouble, being a LightningBruiser with [[AttackItsWeakPoint only shoulders and spine vulnerable]] and [[ElementalRockPaperScissors damage resistances]] not matching those of every other Drift enemy, but the best option was the highest level bounty, where you have to defeat [[DualBoss three of them]], because despite declared drop rate being 12.5% for each part, damaged pod and engine seem to have [[RareRandomDrop about 5% if not less]]. To their credit, DE actually gave a free Necramech to all players when The New War launched because they didn't want people to feel left out of the quest, and the Abyss of Dagath update made those components much easier to obtain by having the Necraloid sell them, offering a non-luck-reliant way to get them.
300** With the release of Deimos, Scintillant quickly became this, as it was needed to craft the vast majority of items introduced in the update, including Xaku, their signature weapon, and the Voidrig Necramech. What made it a ThatOneComponent was the fact that DE ''forgot to put them on the drop tables for Deimos Bounties'', meaning no matter how many you did, you would ''never'' get one unless you happened to find one in an Isolation Vault. While this got fixed fairly quickly, the fact that this happened at all was enough to cement Scintillant's status as both incredibly rare and of dubious use.
301** Several of the Resources in Duviri qualify. Most of the resources spawn on every spiral... except Ueymag, which only spawns on Sorrow, Fear and Anger, because the island it spawns on, Kullervo's Hold, is only present during these emotions, and you need 200 piece of this stupid semi-fictional cactus meat to build Kullervo. Yao Shrubs and Connla Sprouts are almost as bad, as they're only found in two specific areas of the map, and spawn at a far rarer rate compared to Kovnik, Dracroot and Silphsela; these are necessary not only for the Duviri weapons, but for the Incarnon Genesis of several weapons.
302* ThatOneLevel:
303** Sortie Defense missions involve protecting a squishy but revivable mobile operative that can be equipped with your secondary weapon, ala the ones you escort during Rescue missions, in the place of a stationary defense object. What make these missions worse than the usual stationary Defense mission is that the operative wanders around the map, which means they have the tendency to [[ArtificialStupidity walk into a crossfire and refusing to stay still at a safe zone]], so expect the operative to be revived a lot of times as they continue to get into harm's way. Void help you if the sortie happens to feature a Defense mission taking place in the Kuva Fortress... Archon Hunt Defense are even worse, as the enemies have near-Steel Path levels of tankiness, and you have to endure 10 whole waves, which can easily take a full squad around 30 minutes to slog through, with a chance to have it all be for naught if you get downed and your teammates fail to revive you in time, since Archon Hunts don't allow self-revives and have a vastly shortened bleedout timer.
304** The reworked Uranus map was DE's first attempt to integrate the Archwing into normal on-foot missions by making the Tenno use it to explore underwater. It was also so far their ''last'' attempt to do this[[note]]not counting the ability to use the Archwing to fly around the open world Plains of Eidolon and Orb Vallis areas[[/note]] because the result was ''awful.'' The water pressure reduces your speedy Archwing to a sluggish crawl (while still handling like a drunken llama on roller skates), with the added disadvantage of being confined to cramped tunnels rather than open space (where there's not much to bump into) where it's easy to get the camera (or your body) stuck, lose your sense of direction, struggle to find hard-to-see objectives, and have a hard time finding the exact point where you're allowed to jump back out of the water onto dry land. As a result, any Uranus mission with a mandatory underwater section is this trope, and the part of "The Second Dream" where you have to explore a large underwater section playing "hotter, colder" with [[spoiler:Alad V]] to try and find [[spoiler:the fragment of Hunhow]] is universally considered the worst part of the entire story quest.
305** Archwing missions in general can fall into this category, as explained in ScrappyMechanic above.
306** Pavlov on [[spoiler:Lua]] can be a massive pain in the ass if you don't know what you're doing. It's a Spy mission, and due to the nature of its location, has some quirks about it that make it different from any other spy mission. [[spoiler:Due to Lua being pulled out of the Void, there are errors in 'continuity' that allow travel between the present and some point in the past where Lua was intact. The data vaults you need to crack into are in the past. This isn't obvious to people doing these vaults for the first time, and not helping is the fact that the vaults are very long and involved, with the longest one taking five or so minutes to solve if you're unlucky. Not helping matters is the fact that the mission is bugged-- the Lotus is meant to come in and give hints as to the fact that there are time portals in the area, but she either shows up for only the host of the mission, or not at all.]]
307** The Mastery Test for rank 9 is notorious for being one of the most difficult and frustrating. To complete this test, you must stealth kill three separate groups of Grineer with only your melee weapon without being detected. However, these specific Grineer have ''much'' more awareness and field of vision than any other enemy in the game, making it ''very'' difficult to avoid their notice. Even worse, when you kill an enemy, it is possible for a seperate enemy to see the corpse and ''instantly'' go into alert, which counts as detection and thus failure. Finally, trying to cheese the melee only requirement via the Redeemer or the Glaive is all but impossible because the Redeemer's range attack alerts enemies unless you're using Banshee (which is only available to those in a Clan that's researched her), the Glaive's range is too short for most of the enemies, and the last set of enemies includes a sentry positioned at a high point that basically lets him see the ''entire'' map. Did we mention that almost every top tier weapon in the game, including the Syndicate exclusive weapons, are locked behind Mastery rank 9+, and if you fail, you have to wait a ''full 24 hours'' before you can try again? Even worse, its been discovered that the actual test and Cephalon Simaris' simulation of the test actually use ''completely different AI'', with the actual test's AI being ''much'' more attentive and advanced than the simulation's, meaning that tactics you may have used to pass the simulation may not work on the actual test itself.
308** The Rank 19 test is another stealth-based one and even worse than Rank 9. To complete the test, you must destroy six orbs around the level to reach a hostage who you must then escort to the extraction zone. Like in the Rank 9 test, you must remain completely undetected, your abilities are disabled (save for passives) and you can only use your melee weapon. Luckily, the aforementioned strategy with Banshee and Redeemer still works.
309** The Entirety of the Kuva Fortress tileset. The majority of tiles are cramped corridors that look exactly the same, but there's enough wonky geometry that you can randomly get stuck on thin air or find yourself in meandering passages, there are ''unkillable security cameras'' that activate respawning turrets, mines that are impossible to see, an overall dingy color palette, and it's glitchy to boot-- doors can randomly decide to not open, making any given mission unwinnable, and there's at least one tile where [[GameBreakingBug waypoints can break and lead you in an endless loop]], which is not great for a survival mission, where time is limited by your oxygen supply, and you could need to extract at a moment's notice. Some tiles were so "Mazelike" ([[https://forums.warframe.com/topic/936588-dev-workshop-endless-kuva-survival-kuva-guardian-changes/ in DE's words ]]) that they even had to be removed. The Defense tile from that same set has its own brand of tomfuckery-- most defense missions increase in difficulty by adding in higher-level enemies or more elite units. Kuva Fortress defense spawns unkillable turrets and electrifies the floor. All of which forces you ''away'' from the object you're supposed to be defending, ''especially'' the [[ArtificialStupidity operatives]] during sorties.
310** The Index is easily one of the most hated levels in the entire game. Unlike its Grineer counterpart, the fairly straightforward Rathuum, the Index is an exercise in frustration due to its mechanics. First, to even enter the arena, you need to pay 100 thousand credits up front. Then, instead of simply killing the enemy team for points like in Rathuum, you instead have to collect "stock" tokens both teams drop on death, then bank them for points. The problem with this? Not only are the tokens not marked on the map when they drop, meaning that the enemy team can easily scoop them up while you're not looking, but each token you pick up ''halves your current max health'', making you an easy target and thus losing all your accumulated tokens. Combine that with fluctuating AI for both your allies and the enemy team, and the whole things becomes a pure LuckBasedMission at times.
311** ''The New War'' is this trope ''in spades'', and for a single reason: [[spoiler:the vast majority of the quest is played as The Drifter, an AlternateUniverse version of the Operator who is significantly squishier than your warframe and has a very limited loadout. The Drifter has baseline Operator stats (250 health and base speed, with no armor or shields) and only two weapons, both of which are semi-auto fired. The biggest difficulty comes from the second Drifter mission, which has a mandatory stealth sequence where you can't use your weapons or most of your abilities. You're effectively restricted to a single (admittedly well marked out) path to complete this mission, unless you can manage your smokeout ability well ([[GuideDangIt the mission doesn't even imply the ability can be used at this point]])]]. It's gotten to the point that, despite the quest itself warning that starting it will be a PointOfNoReturn, players have expressed repeatedly sent support tickets to DE to ask to be ejected from the quest and made thread about it in the forums ''every day since The New War launched''! Some have even ''quit the game entirely'' due to that quest.
312** The Zariman Ten-Zero was an attempt to merge open-world bounties with procedural level generation, and people hated it. While it has some good world-building and excellent atmosphere, the missions were subject to a GameBreakingBug for months after launch that prevented people from extracting-- not even a host migration, which usually resets everything else, got around this. The Warframe community collectively lost out on hundreds of thousands of C-rotation rewards from the endless missions because of this bug forcing them to quit the mission without extracting. And even on the rare occasion you could successfully extract, there was no guarantee that ''another'' bug wouldn't prevent you from keeping the rewards. To add insult to injury, one of the C-Rotation rewards is a focus lens-- not a Greater, Eidolon or Lua Lens. Just a regular Focus Lens that you can get from Cetus or Fortuna bounties without the bugs involved.
313** The MR 30 Test is a combination of Survival and Exterminate, with enemies scaling up to Level 100. But it's not a normal survival mission; life support drains ''far'' faster on it than one you'd find on a star chart, faster than even in Arbitrations. This is supposed to be offset by the fact that life support modules restore 20% instead of the usual 5%, but every time you hit an extermination target, a wave of eximus and Arbitration drones spawn; said drones make enemies immune to damage and abilities until they're killed, but unlike normal Arbitration drones, they don't do damage to enemies when they die. And then ''nullifier eximuses'' start spawning at the third boss wave. Like all MR tests, fail this and you have to wait ''an entire day'' before you can attempt it again.
314** Gaia on Earth becomes this if a void fissure is active; the spawn rate simply isn't high enough most of the time for most players, if any, to get a full ten reactant and crack a relic without resource chance doublers.
315* ThatOneSidequest: [[ThatOneSidequest/{{Warframe}} Has its own page.]]
316* TheyChangedItNowItSucks:
317** A common complaint of many players after the new Damage 2.0 mechanic was introduced in Update 11. For the most part, complaints have subsided once [[https://forums.warframe.com/index.php?/topic/134176-explainedsolved-damage-20-builds-with-cheatsheets/ players figured out the new damage system]] and its increased focus on faction-specific loadouts and elemental combinations.
318** Also a common reaction to the new UI introduced in Update 14, with the common complaint being that most menus now take an extra click or two to access.
319** Again with the new mod appearances in 14.5. The common consensus is that they look pretty but make it harder to find what you needed.
320** In fact, pretty much ANY big update provokes this in spades, especially before the bugs get fixed.
321** A particularly bad case of this came about with the Jovian Concord update, which nerfed one of the best farming combinations in the game-- Nekros's Desecrate ability (which allows him to destroy corpses for a chance at extra drops) and Hydroid and Khora's Pilfering mods (which add extra drop chance to enemies kills by their Tentacle Swarm and Strangledome respectively) no longer stack, meaning that farming for rare resources such as orokin cells is much, ''much'' harder. The reasons given for the nerf were vague and conflicting, ranging from unintended interactions with the Silver Grove specters[[note]]Enemies that drop special aura mods that were brought back into prominence by the Nightwave update, and would drop multiple mods due to the stacking[[/note]] to the team not wanting to 'force' a particular team composition. It doesn't help that this nerf was listed as an exploit fix, was buried deep within the patch notes, ''and'' the Hydroid-Nekros combination had been used previously by the developers during their Prime Time streams. [[AuthorsSavingThrow Thankfully, after much backlash, they reverted the changes]] and it's more-or-less back where it used to be.
322** Before Melee 3.0 was officially released, the devs released a "taste" of the new melee system with a small update that changed melee weapons so you don't have to swap to them like you do with your primary/secondary weapons to use the full combos. Most were quick to deride the change as the quick melee, which was removed, allowed you more movement without committing to combos that could leave you a sitting duck. As well, there are a few annoying conflicts and glitches that weren't present before, presumably due to how it handles the weapon-swapping. Most players were not impressed by first impressions.
323** Melee 3.0 phase 2 has finally arrived and while most of the features it brings are welcomed, there are a few that have rubbed players the wrong way. Of note is the change to ''Condition Overload'' now having a status cap and not reaching a ridiculous amount of damage as it did before with status weapons, "only" doing incredibly good damage. As well, the changes to ''Blood Rush'' mean that any other "% crit chance" mods and '''even crit chance Rivens''' were seen as obsolete until DE had to buff their percentages to be nearly 3x higher.
324*** Heavy attacks, the replacement to charge attacks, are also seen as completely underwhelming except for niche builds as, while they do really good damage, take forever to come out and ''use up the entire combo counter'' without any combo efficiency mods, meaning you have to stack up hits again to get back at where you were before. Thankfully, its easier than ever to stack your combo but nonetheless, most players forego the heavy attack unless the melee weapon has a great base crit chance and has mods or a passive that gives it an initial combo, making it ripe for heavy attacks.
325** After [[NothingIsTheSameAnymore finishing The New War]], Fortuna's color scheme is permanently changed from blue and purple to orange. Many players find this change jarring and wish there was a way to bring its original colors back.
326** With the release of Angels of the Zariman came a rework to [[spoiler:the Operator]] that was not well-liked. Chief among the complaints was the fact that [[spoiler:the Void Dash ability was replaced with Void Sling, which upon release, only took you forward and had a more awkward movement to it compared to Void Dash. This is on top of changing the way Transference Static works (five stacks of it and you have to burn a revive) and the fact that the Operator was ''far'' too squishy to actually be used in the Zariman missions when necessary. DE addressed this latter point by vastly expanding the health and shield pools of Operators to the point where an Operator with the right Focus points and arcanes can have more health than an unmodded Warframe, and eventually made Void Sling omnidirectional like Void Dash, but these changes still pissed people off to the point where some quit the game over them]].
327** The nerfs to [=AoE=] weapons that came with the release of "Veilbreaker" ticked off a sizeable portion of players, who felt that many of their builds were now useless. It outright lead to ''review bombing'' of the game. Many other players who weren't specialized around [=AoE=] weapons, meanwhile, were confused about what the problem was.
328* TheyWastedAPerfectlyGoodCharacter: Several instances of this popped up following ''The New War''.
329** [[spoiler:Teshin is a major example. He's an OldMaster and StealthMentor for the Tenno for multiple missions, his plot importance growing stronger as he replaces the Lotus as MissionControl, and even being PromotedToPlayable during the ''New War'', only to be [[DroppedABridgeOnThem unceremoniously killed off at the end of his segment]], and immediately becoming a ForgottenFallenFriend for the rest of the story, has left an incredibly sour taste for fans of the character. Even those who were neutral or didn't care for him agree that he was incredibly underutilized. While he did return in ''The Duviri Paradox'', ostensibly barred from ever returning to the Origin System, several still question why he needed to be killed off in the first place.]]
330** [[spoiler:The most minor example is Erra. While he's already been given some characterization, many felt that his (apparent) RedemptionEqualsDeath at the end of the quest deprived him of a chance to develop further.]] [[spoiler:''Veilbreaker'' ended up alleviating this a bit, as Erra returned as the host body of Narmer's new leader, the [[PuppeteerParasite Archon Pazuul]]. While Pazuul is a separate entity, dialogue from the Archon Hunt Spy missions shows that Erra is [[AndIMustScream still conscious]] somewhere within him, leaving open the possibility for future developments.]]
331** [[spoiler: Another minor example would be Umbra. Given how integral Ballas is to his character, the fact that there are no special interactions in cutscenes if you choose to bring him along sticks out.]]
332** [[spoiler:Praghasa. The mother of Lotus and Erra, Praghasa had been teased as a major threat since the first trailer dropped for the New War. However, as the storyline progressed, it was revealed that she's brain dead, with her admittedly impressive appearance at the end of the quest having her solely being a plot device. Some fans have stated that she could have been used to further enhance Erra's character, by having Ballas piloting her corpse being one of the events that sowed doubt in Erra's mind regarding his and Ballas' partnership.]]
333* TheyWastedAPerfectlyGoodPlot: Despite claims that there would be a big change following The New War, [[spoiler:many of the plot elements introduced by the quest simply disappear after it's done. The Sentients, who now officially have no leader, return to attacking every other faction despite the Tenno freeing them from being deceived by Ballas, the Stalker will continue to hunt the Tenno over assassinations despite them allying and helping his master and Narmer becomes a largely nonexistant threat.]]
334* TransAudienceInterpretation: Several people have the headcanon the the Tenno are genderfluid in some way, given that they adopt male, female, and (in the case of Xaku) non-binary bodies as they control their Warframes. [[spoiler:The fact that the Operator, the true controller of the Warframes, is never referred to with gendered pronouns in English only adds to this.]]
335* ToughActToFollow: While almost everything in the game has at least ''some'' fans, the reason DE have struggled so much with every alternate play mode (Archwings, Railjacks, Necramechs, [[spoiler:Operator mode]]) is because they succeeded so well in making the Warframes some of the greatest and most-satisfying LightningBruiser playable characters in the history of gaming with their blinding speed, fluid agility, selection of awesome weapons and array of devastating powers, that every other mode just feels like a downgrade by comparison. Archwings feel weightless and hard to control, Necramechs feel slow and lumbering like characters from a more conventional 3rd-person shooter such as ''VideoGame/GearsOfWar'', Railjacks are even slower and more-disconnected from usual gameplay than Archwings and feel more like something from an entirely different game, and [[spoiler:Operator mode]] is squishy, slow, not very agile and far less-destructive than a Warframe's arsenal of weapons and powers. This was notably ''not'' the case for the segments of "The New War" where the player controls Kahl, Veso, and Teshin, though, which has enjoyed immensely, in part because [[TropesAreTools the entire point of these segments is to feel difficult and convey how dangerous the invading sentients are]].
336* UglyCute:
337** The Kubrow pets. Fuzzy little hyena-dog things once referred to as "batpuppies" with hideous bat faces that you hatch from eggs. But then you see one curled up in the incubator right after hatching... Even Ordis will pause in his complaints about them to coo over it.
338** As of 19.5, you can now inject Kubrow eggs with a special strain of the Infestation prior to incubation, allowing you to raise and fight alongside your very own crime against nature.
339** Nidus's 4th ability spawns tiny maggots that look more like cute little disgusting puppies that happily trot along when they're not making a beeline towards enemies and latching onto them. It almost makes you feel bad that you have to pop them like blisters to take advantage of the extra stacks they give to your passive.
340** The Diriga sentinel. It looks like a pathetic, slapped together vacuum cleaner that floats and shoots pew pew lasers.
341** Clem can be this. As a DefectorFromDecadence due to being a defective clone, he still has the misshappen and bulbous body that Grineer generally suffer from. However, a combination of his diminutive size, eternal QuizzicalTilt expression due to his skewed mask, PokemonSpeak, and comical enthusiasm for violence against the [[DayOfTheJackboot Grineer]] and the [[CapitalismIsBad Corpus]] alike by virtue of his [[GunsAkimbo Twin Grakata]] has endeared him to players.
342* UnexpectedCharacter:
343** While many people expected a new playable character to show up in ''The New War'', no one expected that this character, the Drifter, would be [[spoiler:an AlternateTimeline adult Operator, especially since adult Operators seemed to be intended for ''The Duviri Paradox'']].
344** While many fans were hoping that Kahl-175 would return afer ''The New War'', very few were surprised to see that he would become a ''permanent'' playable character during the Tennocon 2022 main show, due in part to the lack of non-Tenno player characters outside of quests.
345** Going hand in hand with the Drifter and Kahl was the new Kahl's Garrison faction, though not for existing, but rather where they are based -- ''right outside the Drifter's camp''.
346* UnintentionalUncannyValley: Several of the Ostron [=NPCs=] have faces that are just off enough that they can be unsettling to look at. Konzu's face looks almost beak-like, while Hok and Teasonai's beards look like horns growing out of their chins.
347* ValuesDissonance: In previous versions, the Shotgun Barrage mod, which increases a shotgun's fire rate, was known as "Shotgun Spazz". It was renamed in 2022 when it was pointed out that "spazz" is [[SeparatedByACommonLanguage an extremely offensive ableist slur in some dialects of English]], roughly equivalent to "retard" in American English.
348* ViewerGenderConfusion:
349** Nezha is based on a male Chinese deity famous for having an androgynous appearance, and this translates to his Warframe design. It's not uncommon for players to mistakenly call him "her".
350** Ticker is meant to be a trans woman, and consistently refers to herself as female in dialogue, but due to her masculine voice and [[spoiler:face after getting to rank 5 with Solaris United]], many players don't realize this and refer to her as a man.
351* VocalMinority: While the vast majority of fans have praised ''The New War'', quite a few have been extremely toxic over it in the forums, citing a major UnexpectedGameplayChange that starts in Act 2 and lasts the majority of the quest. These players have outright ''demanded'' that the players have the option to exit the quest (despite DE warning that the quest is a PointOfNoReturn and must be finished to return to normal game activities) and have ''permanently'' quit the game.
352* WinBackTheCrowd: The height of the UsefulNotes/COVID19Pandemic was very rough on Warframe, with player numbers plummeting for several consecutive months thanks to a drought of new content. In 2022, former Community Manager Rebecca Ford was promoted to Creative Director of ''Warframe'', and several things shifted. A big part of ''Warframe'''s design philosophy under Ford seems to be removing RNG from the equation when it comes to acquiring non-prime Warframes; starting with Citrine, all Warframes released under her tenure can be acquired using resources gathered in missions or syndicate standing. This even retroactively applies to 33 of the first 39 Warframes[[note]]Four are available through Clan Dojo research, and Equinox requires one to build essentially two complete Warframes in order to get a single complete entity[[/note]] with the Normal Circuit mode released with Duviri guaranteeing players all component blueprints for a particular Warframe, including some that were formerly locked behind quests, such as Limbo and Nidus. Other major QOL improvements came in 2023, [[ThatOneSidequest The Waverider]] got a rework, companions now automatically respawned after about a minute, and obtaining the two Necramechs out at the time was now just a matter of buying the parts with syndicate standing.
353* WTHCostumingDepartment:
354** Some of the Deluxe Skins and Prime variants of Warframes can invoke this feeling-- Mag Prime's helmet has been brought up here, but there's also [[https://warframe.fandom.com/wiki/Ember_Vermillion_Skin Ember's Vermillion Skin]], which takes up her Eastern Phoenix motif and dials it to 11 in all the wrong ways, with the 'mohawk' on her head turning into a crest that goes a foot and a half past her helmet, huge shoulder pads, and despite being named 'Vermillion', the most prominent color on the skin is freaking ''turquoise''.
355** Some people were perturbed by Ivara's Prime resembling a Jellyfish, when her base variant is based off of poison dart frogs. DE's apparent justification is that they're basing her off of venomous animals in general, but still, it's a stretch.
356** Nef Anyo's outfit is [[FashionVictimVillain impossible to take seriously]] and many unflattering comparisons have been made about it by the fans, including an "evil jukebox" or an "angry door."
357** Baruuk Prime is an otherwise decently designed frame, with one major drawback. That drawback being a braid consisting big of orbs strung together in a manner that happens to heavily resemble anal beads. It’s impossible to take said frame seriously with that in mind.
358** Styanax’s base skin has part of his armor dangle off his chest in a manner like overgrown nipples. They even sway!
359* TheWoobie:
360** ''Ordis.'' [[spoiler:Or rather, Ordan Karris. Everything he uses to describe himself reeks of a man who knows he's been fundamentally ''broken'', to the point where Ordis erases any memories of Ordan because he doesn't thing he'd be able to live with himself, knowing what he did.]]
361** Excalibur Umbra has it even worse, [[spoiler:being a Dax soldier who Ballas forcefully Infested with a prototype Helminth to use as an anti-Sentient weapon. That would be bad enough, except then Ballas removed all his memories except for the actual infestation process itself, where Ballas proceeded to psychologically torture him even as he was Infested by describing how he is going to kill Umbra's entire family, finishing with his son-[[OffingTheOffspring with Umbra himself as the weapon]]. Note that every other warframe lacks memories completely - which leads to an assumption that Ballas purposely designed Umbra with memory persistence solely so that Umbra could always be tortured by a memory of him killing his own son. Small wonder his first action upon being revived is to go on a rampage tearing apart the entire Origin system hunting for Ballas.]]

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