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1* FridgeBrilliance - The dead girl plot in ''Ventrue'' actually references Belial's Brood mechanics and fluff to fight the strix. [[EvilVersusEvil You know what that means!]]
2* FridgeHorror - All over the place, which is saying a lot when the game is ''already'' about horror.
3** A relatively mild example: independent Moroi (see CripplingOverspecialization). Most are kept on a short leash by the Ordo Dracul; most of the rest were killed. However, this means logically that there are those of the bloodline that didn't want to be leashed killers, enough that they refused... and survived. Meaning there are creatures out there powerful, cunning, or just plain tough enough to avoid targeted destruction at the hands of an entire covenant. This is actually discussed--bringing in or bringing down such creatures is sometimes tasked to disposable coteries that are more trouble than they're worth--but the ''implications'' aren't really delved into in-text.
4** The Ghouls. It's hidden right on the surface, but when you make a Ghoul, you ruin a person's life as thoroughly as any addiction. The horror is explored in the Ghoul splatbook, with a Ghoul so desperate that he drinks the menstrual blood of another, recently fed ghoul. But otherwise the horror you wreak on this person is just implied.
5*** Even more so: It's implied the reason the Duoloi, the ghouls who serve Belial's Brood, are so loyal is because of [[BenevolentBoss how well they're treated]] compared to mainstream ones. Yes, you read that right-the ''{{Card Carrying Villain}}s'' treat their ghouls better then ''every other vampire in existence''.
6*** And by "how well they're treated", it's implied that any ghouls recruited by the Brood are already just as evil as the Brood vampires... so the Brood vampires are happily helping evil ghouls indulge their vices.
7* HarsherInHindsight: One of the books, trying to encourage [=STs=] to emphasize the DarkerAndEdgier elements of [=WoD=], pointed out how low New Orleans is below sea level, and how unstable the [=WoD=]-versions of the levies would be, what with it being a CrapsackWorld and all. Cue Hurricane Katrina...
8** Which is explored in ''[[TabletopGame/PrometheanTheCreated Pandora's Book]]'', which suggests a few ways for crossover-interested Storytellers to work with post-Katrina New Orleans.
9** The clanbooks also have a running narrative involving a wave of nightmares being spawned by the destruction of several vampires during the storm, as well as a number of very bad things happening to the survivors.
10** To drive the point home, the original supplement's suggested outcomes for such a story were ''much more positive'' than how things actually came out.
11* JerkassWoobie : Any vaguely sympathetic vampire probably qualifies. Kindred as a whole are manipulative, backstabbing bastards who survive by treating humans like cattle, playing on people's superstitions, and frequently abuse them. But on the other hand, they are genuinely fighting with [[SuperPoweredEvilSide the Beast]] and desperately clinging to their humanity, and usually end up losing the battle. Especially blatant in 2E, where Humanity no longer just defines their moral code- it defines how much they still relate to Humanity despite being undead.
12* NightmareFuel: Goes without saying, though the Nosferatu discipline of Nightmare is, as might be inferred, an excellent example.
13** Notably, there's ''Cymothoa Sanguinaria'', a hideous parasite from ''Wicked Dead''. Once it infects a mortal host, it begins usurping control of the body, driving the host to seek out blood. As time passes, the parasite takes full control, leaving the host's consciousness aware but powerless, forced to watch everything the parasite does. And that's not getting into how exactly it ''spawns''... Based off a real-life parasitic isopod, ''Cymothoa excigua'', that commonly replaces fish's tongues.
14** And then there's the Strix. When facing off against [[TheUnfettered purposeless]] [[TheLegionsOfHell demons]] is the ''least'' of your problems with them, shit gets real.
15* ScrappyMechanic: The Predator's Taint rule from First Edition. A means by which vampires recognize each other, their Beasts struggling for dominance. When two vampires meet for the first time, their Beasts react to each other based on their Blood Potency. Lower BP vampires have to resist a Fear frenzy, higher BP vampires have to resist an Anger frenzy, equal BP vampires both have to resist Anger to fight for dominance right there. A few Discipline powers modified how your Blood Potency was considered for Predator's Taint, and the result was a common complaint that any two vampires meeting for the first time could easily result in the Final Death of one of them. Much advice was given about how to apply it only when "dramatically appropriate," before the whole mechanic was completely overhauled for ''Blood and Smoke'', being instead replaced by the much more practical Predatory Aura.
16* TheyChangedItNowItSucks: The Brujah becoming the Bruja could very well be this for any player of ''TabletopGame/VampireTheMasquerade'' transitioning over to the new setting; aside from being downgraded from a full-fledged clan to a bloodline, the original Brujah were revolutionaries who shaped history with uprisings, activism and passion, rebels, punk rockers, working tirelessly to improve society. ''Vampire The Requiem'''s Bruja? Are a psychopathic criminal biker gang who proudly uphold greed and sloth as values and makes money by taking part in things like prostitution, drugs-trafficking and illegal arm trading. [[AlwaysChaoticEvil All of them]]. It was clearly done to streamline the clans along with many other, more well-received changes, and the Gangrel in the new setting can serve more or less the same purpose, but it does come as a bit of a slap in the face to some older players in order to make a hamfisted attempt to add vampires similar to those from ''Film/FromDuskTillDawn''.
17** As the first "New World of Darkness" gameline after the end of the world for the Old World of Darkness, ''Requiem'' was going to face a ''lot'' of this no matter what they did. Ironically, a common complaint is that ''Requiem'' is ''[[ItsTheSameNowItSucks too much]]'' like ''Masquerade'', to the point where the Second Edition was loaded with changes to both make the mechanics better and establish the game as its own entity.
18* WoobieSpecies: All three of the Half-Damned qualify, really.
19** Ghouls essentially are a SlaveRace Kindred create by making humans drink some of their blood, thus granting a portion of their powers, but turning them into Vitae junkies in the process. Through a combination of regular addiction and a supernatural compulsion to obey whoever they get their fix from, they are then gradually turned into submissive servants vampires can charge with all their dirty deeds and abuse. To make it worse, they can only stay immortal for as long as they still have Vitae in their body, and running out if it immediately triggers NoImmortalInertia.
20** {{Dhampir}}s are [[HalfHumanHybrid children of vampires with humans]], usually born through a ritual or some other unusual way. Predictably, Kindred make absolutely ''terrible'' parents, with their treatment ranging from [[AbusiveParent treating their children like servants or (in the Ordo Dracul's case) guinea pigs]] to [[DisappearedDad just abandoning them to their human parent and never showing up]]; even the ones who ''are'' genuinely loving and caring are at risk of completely screwing up their life, since they still need to adjust to their father or mother only being out during night time and occasionally killing people by accident during Frenzy. The various Covenants also have various levels of FantasticRacism toward them, with even the nicest ones usually classifying them below full Kindred. And while only a minority of them end up becoming {{Vampire Hunter}}s, the ones who did got [[TheDreaded such a fearsome reputation]] most Kindred are wary of them as a whole as a result.

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