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1* AntiClimaxBoss: The end of Hierarchy and Masari campaigns. Difficulty of the rest of the missions not withstanding, your final goal in the former is just to kill Kamal Rex, who is exactly the same as the playable version of him. The Masari campaign has you tasked with destroying the Purifier. While durable, it can't fight back so it's no threat compared to the rest of the army you have to face. Then all you need to do is defeat Kamal again, which can happen without any effort on your part if attacks and is beaten at the Novus base.
2* SugarWiki/AwesomeMusic:
3** The soundtrack was done by Frank Klepacki of ''VideoGame/CommandAndConquer'' fame, and it shows. You can download the OST [[http://universeatwar.filefront.com/file/;85202 here]].
4** [[https://www.youtube.com/watch?v=XKW7yGsCMxQ Divine Intervention]] is quite good. ''"The gods are real. And they hate ''you''."''
5* ClicheStorm: The Hierarchy is given a completely bare-bones, paint-by-numbers characterization as an [[TheEmpire empire]] of PlanetLooters. The one saving grace in this department is that they were given the name they were specifically to Avert the trope of the evil conquering nation in fiction always being referred to as an Empire.
6* EvilIsCool: The Hierarchy is a walking embodiment of everything awesome about alien invasions, they have [[HumongousMecha massive]] [[TripodTerror walkers]], flying saucers, an overlord with a cool name and the [[AutobotsRockOut rockiest soundtrack]] in an RTS since the last ''VideoGame/CommandAndConquer'' game.
7* SugarWiki/FunnyMoments: A few creep in,
8-->'''Zessus:''' ''"I met a new hero who inspired me: General Peasant of the Humans."''
9-->'''General Moore:''' ''"The name's ''Moore''... and I suppose you're the... tooth fairy in all this?"'' (Keep in mind he's mouthing off to the most powerful Masari, their queen).
10*** Any scene with Moore qualifies, it's his main purpose in the plot.
11** As well as this jewel by Kamal Re'x:
12--> ''"Commander Orlok! These noble intentions of ending bloodshed, an alliance with a fallen enemy; all very ambitious of you!... And if we were a race of '''FLOWERS''' it would be rewarded!"''
13** This:
14-->'''Advisor:''' Commander, they're retreating.
15-->'''Orlok:''' They must think we have reinforcements. Let's get some before they find out we ''don't''.
16* GameBreaker: in an ordinary match, you are always limited to six research project slots at any time. If you want to research something else, you have to give up already researched stuff to make room. HOWEVER, if you're Hierarchy and build a walker hardpoint granted by research, the hardpoint won't be removed once you give up its prerequisite! Therefore, it's entirely possible to finish the last campaign mission by building two Science Walkers then buying Assault Branch Suite 3 and filling one walker with Visual Enhancers (reveals the whole map) then giving up the three slots to buy Mutagenic Branch Suit 4 and filling the other walker with Cascade Reactors. Result: ability to launch radiation cascades without using a spotter, enabling you to utterly rape the defenders into oblivion.
17* SuspiciouslySimilarSong: As the name implies, the track [[https://www.youtube.com/watch?v=V8Hgx0D4NmA Act on Invasion]] bears more than a little similarity to [[https://www.youtube.com/watch?v=wVNubbPiZAU Act on Instinct]] from [[VideoGame/CommandAndConquerTiberianDawn the original Command & Conquer]]. Both tracks were made by the brilliant Frank Klepacki.
18** Here's a fun little minigame: play both songs at the same time and see how well you can get them to fit together. It actually works pretty well.
19** There are way more tracks Frank added as nods to his previous works, some more subtle than others. "Composite" is a slightly faster reimagining of "Mud" from ''VideoGame/CommandAndConquerRedAlert'', especially the opening bass synth. Meanwhile, "Bass Case" takes cues after "Big Foot".

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