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2[[index]]
3* ''YMMV/UnchartedDrakesFortune''
4* ''YMMV/Uncharted2AmongThieves''
5* ''YMMV/Uncharted3DrakesDeception''
6* ''YMMV/Uncharted4AThiefsEnd''
7* ''YMMV/UnchartedTheLostLegacy''
8* ''YMMV/UnchartedGoldenAbyss''
9* ''YMMV/Uncharted2022''
10[[/index]]
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12!!In General
13* AlternativeCharacterInterpretation: Is Nathan Drake a happy-go-lucky adventurer who regrets but doesn't dwell on the high human cost of his endeavors, or is he a high-functioning, sociopathic BloodKnight hiding behind a jokey facade, whose friends are mostly unaware of the true depths of his ruthlessness? Several villains have commentated on his ruthlessness and possible appetite for violence but it isn't exactly followed up on. You can read one argument for all this [[http://tay.kinja.com/how-do-we-stop-nathan-drake-1595867612 here]].
14* AngstWhatAngst: None of our heroes seem at all disturbed by having to kill literally hundreds of people over the course of each game. In fact, they engage in lighthearted banter between gunfights. By the end of the series, there's never any indication that Drake or Elena are haunted by having murdered over a thousand people.
15* BreatherLevel: Each of the games have a few chapters which focus on story, exploring, climbing and/or solving puzzles, with little to no enemies appearing. The following chapters often have a lot of firefights and explosions to balance this out, though.
16* BrokenBase: The lack of multiplayer in the ''Drake's Collection'' remastering. Some viewed the stated reason (''Uncharted 2'''s multiplayer was still being played on the [=PS3=]) as rather weak, especially since 2's multiplayer was critically acclaimed. Others felt the ''Collection'' was still worth the money with the three games within.
17* CompleteMonster: [[YMMV/Uncharted2AmongThieves Zoran Lazarević]]; [[YMMV/Uncharted4AThiefsEnd Henry Avery]]; [[YMMV/UnchartedTheLostLegacy Asav]]; and [[YMMV/UnchartedGoldenAbyss Roberto Guerro]]. See those pages for details.
18* DemonicSpiders: Armored Soldiers. Introduced in the second game and being a mainstay enemy since, these bastards are the bane of ''Uncharted'' players and often end up being the ones who will put an end to a no-death run. Their armor allows them to soak up tons of gunfire before they're finally put down, and while you can take them down with a few well-placed headshots, particularly with rifles equipped with a zoom feature, they can be surprisingly adept at sidestepping at the last second. Armed with high-powered assault rifles, or much more commonly, OneHitKill-level shotguns, they'll slowly advance toward Drake Franchise/{{Terminator}}-style, and the minute they catch up to him that's often it, forcing the player to restart from the latest checkpoint.
19* EscapistCharacter: Nathan is a highly skilled gunfighter, ladies' man, expert in adventurous archaeology and smart enough to know every bit of world history (and language) that's relevant.
20* HardToAdaptWork: This is part of why the film will have taken 13 years (2008-2021) to produce. Since the series' plots and visuals are already so film-like, you'd just be condensing what's already there from a 15 hour product to a 2.5 hour one, at the expense of the series's meticulous character work. Naughty Dog believed so much that the games were unadaptable that they refused to help Sony until they came at the project from a different angle. In 2018, Sony gave up adapting and decided to go the {{Prequel}} route and got ND's blessing and help.
21* MemeticMutation:
22** Nate's indestructible hair, thanks to his hair [[SpecialEffectFailure never reacting to stimuli like water, wind, gunfire...]]
23--->'''[[WebAnimation/ZeroPunctuation Yahtzee Croshaw]]:''' It is odd how [Naughty Dog] put so much work into making [Nate's] shirt look wet when his hair acts like it's held in place with polymer cement.
24** Due to Naughty Dog's two previous works (''Videogame/CrashBandicoot'' and ''Videogame/JakAndDaxter'') featuring three games and a MascotRacer, it is occasionally joked that ''Uncharted'' is due for its own racing spin-off, sometimes called "Unkarted".
25* MemeticPsychopath: Nathan Drake's high body-count in the games, as you are naturally required to kill multiple waves of enemies to pass through, as well as the frequent property damage to historic and irreplaceable landmarks and archaeological sites, combined with Drake's rather chipper and jokey personality, all but invite this. It's not uncommon for let's players to casually joke about how Nathan Drake must be [[TheDreaded the most feared man in the world]], while he dances on the graves of his enemies and drowns them in their own blood, completely untroubled by the death and destruction he leaves in his wake.
26* PolishedPort:
27** ''The Nathan Drake Collection''. Not only does it port the first three games to the [=PS4=] in 1080p at 60fps, it also [[AuthorsSavingThrow corrects]] gameplay niggles fans had from certain games, such as the awkward {{Waggle}} and grenade system in ''Drake's Fortune'' and the aiming lag in ''Drake's Deception''. Chances are the only complaint you'll see online is that is doesn't include either of the later games' multiplayer modes.
28** Similar to the last one, the ''Legacy of Thieves'' [=PS5=] collection are the definitive ways to play ''4'' and ''The Lost Legacy.'' It features improvements on the graphics that were already stunning on [=PS4=], with more warmer colors and 3 graphics modes; a [=30FPS=] mode that runs at a native 4K, a native 1800p [=60FPS=] performance mode, and a 1080p [=120FPS=] mode on console where the original [=PS4=] versions were capped at 30 and at 1800p checkerboarded at best. It similarly drops the multiplayer modes, but everything else is there for your gaming pleasure.
29* ScrappyMechanic: The enemies [[MyRulesAreNotYourRules have benefits]] that result in some FakeDifficulty on higher difficulty levels.
30** TheAllSeeingAI - they can see and aim perfectly through smoke, grass, weather, etc. If your stealth is broken they can track you almost perfectly. Particularly noticeable in ''4'', as several encounters take place in open areas where far-away enemies can hit you but your aiming isn't precise enough to hit them.
31** They have infinite grenades, which you can do nothing about in any game sans ''3''. While tolerable on a regular playthrough, they make "[[HarderThanHard Crushing]]" playthroughs absolutely miserable; enemy weapons deal enough damage that sticking to cover is absolutely necessary, yet staying in cover will result in a grenade landing next to you every few seconds until you A) die or B) dodge into the line of fire.
32* SpecialEffectFailure:
33** Nate's hair never responds to water [[note]]presumably because of the high processing cost[[/note]]. For instance, the first trailer for ''Uncharted 4'' shows Nate groggily climbing out of a river. It's very realistic, except for his hair, which is stiff as a brick and barely looks wet. This wouldn't be that noticeable if the games didn't love showing off how his clothes get wet.
34** The first 3 games make a lot of the background details a part of the skybox, such as the mountains in the second game, an approach that is quite obvious and really stands out in comparison to the highly detailed foregrounds. It's especially evident on the [=PS4=] remasters, since the skyboxes weren't given a bump in resolution like a lot of the other assets were and thus look pixelated.
35* SpiritualAdaptation: These are the best ''Franchise/IndianaJones'' games ever, with the third game getting ads in Japan featuring [[https://www.youtube.com/watch?v=CVlViaNxAOs Harrison Ford himself playing it]].
36* UnderusedGameMechanic: While the games encourage the player to use stealth instead of combat for certain encounters, the stealth mechanics are rather clumsy. You can't manually croutch and tend to stand up when not in cover, enemies spot you fairly quickly, and returning to stealth after being spotted is very difficult. While the 4th game and its SpinOff improve on it by adding tall grass, enemy tagging and detection warnings, it's still very awkward when compared to many other games on the market, including Naughty Dog's own ''VideoGame/TheLastOfUs''.
37* SugarWiki/VisualEffectsOfAwesome: ''Uncharted: Drake's Fortune'' was noted at the time for its lush and wonderful environments even though it suffered from a few graphical issues. ''Uncharted 2: Among Thieves'' fixes those issues and gives some of the best graphics you can ever have from the UsefulNotes/PlayStation3. ''Uncharted 3: Drake's Deception'' takes it a step further and refines those graphics to make it one of the most visually pleasing games for the system. Then ''Uncharted 4'' came along, blowing all the previous games out of the water in this department, to the point where most people didn't think the first trailer was actually possible in game. It's considered one of, if not ''the'' best-looking UsefulNotes/PlayStation4 games out there--which is saying something since the [=PS4=] was only ''two years'' along in its life when ''4'' came out, setting the bar ridiculously high for any game released after it.

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