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2* {{Adorkable}}: Sam gets really excited when talking about cameras and film-making. It's happened enough times that Lara can readily recognize when she's about to go "bother" Whitman's film crew to talk to them about their camera gear.
3* AlternativeCharacterInterpretation: Some of the fanbase considers Lara to have been too eager to attack the Solarii after her first human kill, indicating that she is no better than the Mooks in taking human life. Even though this was {{Hand Wave}}d during a conversation between Lara and Roth shortly afterwards when [[ItGetsEasier Lara mentioned how easy it was]], Lara never comments on this again. Mathias even [[WhatTheHellHero calls her out on the high bodycount, claiming that she is not a hero.]] Lara does not respond to this, possibly as [[SociopathicHero an affirmation that he is right.]] Then again, she does plead with the Solarii to stop several times and asks why they're doing this, so her kills are self-defense as opposed to the Solarii actively trying to murder her. Once Lara acquires [[spoiler: the grenade launcher]] she becomes far more aggressive, and when [[spoiler: the Oni summons its minions at the Chasm Shrine]] Lara has reached full BringIt mode.
4* AntiClimaxBoss: [[spoiler: With Mathias as the ClimaxBoss, and the Oni as one as well. Oni is the last gameplay boss, Mathias is the last QTE boss. Himiko's finished off with no player input.]]
5* BrokenBase:
6** [[http://images.pushsquare.com/news/2014/01/what_has_happened_to_lara_crofts_face_in_ps4_port_tomb_raider_definitive_edition/attachment/1/original.jpg Lara's new face in the Definitive Edition (pictured on the right)]], with some people feeling that the old version is more natural. Others prefer the new face, feeling that it more closely resembles the game's artwork, as well as resembling Lara's [[Franchise/TombRaider two previous incarnations]].
7** While the game has been mostly well-received, a ''lot'' of long-term series fans are extremely upset about its extreme emphasis on action at the expense of the puzzles which made the previous games so popular in the first place.
8* CameraScrew: The camera will shake violently during some platform set pieces, and cannot be moved during some others, which can make determining safe paths very difficult (''especially'' during the [[ThatOneLevel rapids sequence]]).
9* CaptainObviousReveal: Many regarding what's happening on the island and explanations for the various phenomena, like the abnormal weather [[spoiler: being controlled by Himiko]] and the Solarii wanting Sam so badly [[spoiler: because she can be Himiko's vessel]], which were easily guessed by many players. Lara's seemingly belated realizations can be justified by the fact that people playing a video game are more likely to assume the supernatural than someone living those events and the documents that support or even explicitly confirm theories are (mostly) optional, but it still sticks out to a lot of players.
10* ClicheStorm: There's very little of the story players won't see coming, especially when it comes to the fate of many of the characters, and you're likely to figure out what exactly is going on on the island before Lara does. Of course Administrivia/TropesAreTools, and the story plays out like a check list of TheHerosJourney that works very well for the whole origin story aspects of the game.
11* CompleteMonster: The first game of the 2nd ContinuityReboot has the BigBadDuumvirate:
12** [[HistoricalDomainCharacter Himiko]], the [[GodSaveUsFromTheQueen Sun Queen of Yamatai]], extended her rule for centuries by [[BodySurf possessing numerous women]]. When her latest sacrifice kills herself, Himiko brings a curse upon Yamatai, resulting in all her subjects dying and her soldiers transformed into her immortal slaves. She would also create storms to entrap hundreds of people into her cursed island; among these people includes the below-mentioned Mathias who she convinces to bring Samantha "Sam" Nishimura for her to possess. Though seemingly gone, the [[ComicBook/TombRaider comic book series]] reveals that she has survived and inhabits Sam's body, [[DrivenToMadness driving her insane]]. With Sam being commissioned to an asylum, Himiko succeeds in obtaining full control of Sam's body, where she kills everyone there before escaping and brainwashing many men into servitude; she has one throw a grenade at a house full of innocent people because she thought Lara Croft was there. Himiko then heads back to Yamatai to reclaim her throne and the powers needed to spread her dark influence throughout the world.
13** [[ItsAllAboutMe Father Mathias]], upon being stranded on Yamatai island, tricks many of his fellow survivors into sailing off said island to prove that escaping by boat was impossible, [[LackOfEmpathy uncaring about their deaths]]. Forming the [[{{Cult}} Solarii Brotherhood]] based around the aforementioned Himiko, he only uses the Sun Queen to distract his followers while he tries to escape alone, showing no true loyalty to her or his cult; he has his initiates go through days or even weeks without food or water, with many driven to cannibalism. While tracking down the survivors of Dr. Whitman's expedition, Mathias and his army attack Lara and Conrad Roth's helicopter hovering site, and ultimately throws an ax to kill Roth. Callous to the deaths of his followers and allies alike, Mathias [[BadBoss kills one of his own]] for [[EvenEvilHasStandards objecting to his order to blow up a bridge some his men were on]], and leaves Dr. Whitman to his death after convincing him to betray the other survivors. He then attempts to sacrifice Samantha Nishimura to Himiko, knowing that this would free her and doom the entire world.
14* EscapistCharacter: This Lara, less than the others. She's relatable on some level, but still larger than life, especially when it comes to the beating she takes throughout the entire game. She kills a lot of people in 2013, sets the series-record for human kills in Rise, has little-to-none of the training the previous Laras did, survives injuries that should kill her a good few times, and is a one-woman-army even before you start getting upgrades.
15* FirstInstallmentWins: As far as Steam ratings are concerned, ''TR 2013'' still ranks a very impressive 95% more than five years after its release, compared to ~85% for ''VideoGame/RiseOfTheTombRaider'' and ~60% for ''VideoGame/ShadowOfTheTombRaider''. Granted, ''Shadow'' was the subject of a massive backlash due to the publisher's ill-advised pricing strategy, but it already was the lowest-rated entry in the trilogy even before that hit struck.
16* FranchiseOriginalSin: Some players - particularly fans of the classic, Core Design-era and[=/=]or Crystal Dynamics' earlier trilogy - act as though this is the first time that combat has ever been big part of the series, and often accuse it of trying to copy ''VideoGame/{{Uncharted}}''.[[note]]Which is ironic, considering that ''Drake's Fortune'' itself often got accusations of trying to copy ''Tomb Raider''.[[/note]] The truth is that ''Tomb Raider'' has always had extensive fights that consist of nothing but shooting continuously until everything except Lara is dead. In particular, ''VideoGame/TombRaiderII'', ''[[VideoGame/TombRaiderIII III]]'', and ''[[VideoGame/TombRaiderLegend Legend]]'' were all {{Actionized Sequel}}s, and they each got the same criticisms thrown at them that this game did. The only difference is that this game is the first time that the combat was the main focus of the game and not a borderline ScrappyMechanic.
17* GoddamnBats: [[StuffBlowingUp Sappers]]. Their molotov cocktails force you to keep moving from cover to cover, which besides exposing you to enemy fire, makes it ''very'' challenging to draw a bead on a target since you're constantly having to reposition to not get blasted. You have to be able to aim and shoot very quickly, (god help you if all you have is the bow and its very low rate of fire) and it certainly doesn't help that they have arms like Major League pitchers and almost perfect aim. Sappers will quickly make gunfights ''insanely'' frustrating, especially if there's more than one of them. [[FromBadToWorse They get worse]] when you start running into the ones that carry dynamite, which graduate into outright DemonicSpiders. Their saving grace is if you can wound them when they attempt to throw, they'll fumble [[HoistByHisOwnPetard and blow themselves up]]. There's even an achievement for it if you can cause a sapper to take out himself and at least one other mook with a stick of dynamite.
18* HilariousInHindsight: This apes the gameplay style of the ''Uncharted'' series, which was jokingly nicknamed "Dude Raider" because both are platformer shooters that involve playing an AdventurerArchaeologist.
19* IdiosyncraticShipNaming: Lara x Sam LesYay ship has been dubbed S.S. Endurance (Same-Sex Endurance) by a portion of the fandom - most predominantly in Tumblr art
20* JerkassWoobie: Reyes would count due to her {{Jerkass}} attitude towards Lara could be result of not just [[spoiler: Roth's death]] and [[spoiler: Roth's favoritism towards Lara then her as Reyes was in a relationship with him]], but also because of being [[MamaBear estranged from her 14-year-old daughter]] and the [[FallenHero loss of her job as a police officer]]. [[spoiler: Roth's death]] only adds salt on the wound to Reyes' stress and eventually causes her to vent out her frustration of the culmination of her personal problems towards Lara throughout the game.
21* LesYay: If Lara and Sam were explicitly stated to be a couple or one was romantically interested in the other, ''absolutely nothing about their relationship would need to change.''
22** They seem to be ''very'' couple-like during [[spoiler:Roth's funeral]], and their first scene (shown via recording) is straight out of dozens of romantic films, with the concerned Sam trying to get the workaholic Lara to take a break already. Sam even calls Lara "sweetie", and does so again in a later recording.
23** Sam being a DamselInDistress is Lara's primary motivation for much of the game, is willing to go to ''extreme'' lengths in order to rescue her, and the final levels heavily resemble a RescueRomance. Lara ''[[BridalCarry bridal carries]]'' Sam down the mountain after rescuing her, while Sam is wearing a white dress.
24** In the prelude comic, the last page is a splash image of Lara hugging Sam close with one arm with the caption "The Beginning."
25** Much of the in-universe MaleGaze comes from Sam's camera lingering on Lara's and Reyes's bodies.
26** Between this, ''VideoGame/MirrorsEdge'', and ''VideoGame/HeavenlySword'', "close female relationships that can be interpreted as romance if you turn your head and squint" appears to be a Rhianna Pratchett trademark (and if you spot her Faith/Celeste).
27** [[WordOfGod Rhianna Pratchet]] stated that, from the stand point of a writer who wanted to challenge the limits of standard character conventions, [[http://www.killscreendaily.com/articles/interviews/tomb-raider-writer-rhianna-pratchett-why-every-kill-cant-be-first-and-why-she-wanted-make-lara-croft-gay/ she wouldn't have objected to making Lara gay,]] but it was only something that occurred to her in retrospect after hearing comments on Lara's relationship with Sam in the game, and were more like wistful fantasies of WhatCouldHaveBeen if she knew then what she does now and the natural desires of a writer to expand their scope, but the use of such a comment stealing the headline comes across more as DidIJustSayThatOutLoud and maybe a bit of TrollingCreator.
28** The tie-in Comics to the Reboot have taken the Lara/Sam relationship up to eleven with Lara outright stating that she Loves Sam more then anyone else in the world, Sam calling Lara babe when she is talking to her. Scenes where they are together are acted out as if they are a couple with Sam calling Lara adorably awkward and Lara stating that she doesn't care what her enemies motives are as all she wants is Sam back. One scene even has Lara surrender to the villains, risking her life and the life of someone who had just helped saved her, because it was the only way to get to Sam.
29** There's also [[http://40.media.tumblr.com/82cc1359118f923ef524b1293ce52e93/tumblr_mqlzn6PjhK1qgy1iqo1_500.png this]] from Creator/GailSimone, one of the writers of the tie-in comics.
30* {{Moe}}: The game's executive producer Ron Rosenberg explained that the AttemptedRape scene was meant to portray Lara as such that the player would want to "protect" her, apparently implying her to be this trope. This led to backlash and the studio backpedalled on the statement.
31* MisaimedRealism: The game was ''heavily'' marketed as being down to earth, realistic, and without any sort of escapism characteristic of the Core games or [[VideoGame/TombRaiderLegend L]][[VideoGame/TombRaiderAnniversary A]][[VideoGame/TombRaiderUnderworld U]] trilogy. Despite that, literally the very first thing players have to do is set the ropes Lara is tied with on fire, drop head-first a few metres down onto a cave floor, and pull a piece of rebar rod that pierced her side during the fall. The game then introduces RegeneratingHealth. And this is just the opening, before even the title rolls. But the biggest offender is the jarring mid-part of the game, where the plot mandates Lara is injured after getting beat-up during a paragliding stunt, having her movement impaired... but still keeping RegeneratingHealth. This creates a very jarring dissonance between the plot of the game and how indestructible Lara is gameplay-wise and was caught in a crossfire of comments right from the premiere.
32* MoralEventHorizon: Whitman's betrayal, handing Sam back to Mathias and trying to let everyone die just so he could have a good story to show the media. Needless to say, he pays for this big time.
33* SugarWiki/MostWonderfulSound: The little "Ting!" from collecting salvage never gets old. The chord that plays when you find one of the semi-randomly distributed weapon parts is even better.
34* SpiritualLicensee: Survivors on a [[IslandOfMystery creepy island]] which no one can leave because of weird weather, targeted by a cult of hostiles who either assimilate them or kill them and needing to go to a specific area so as to leave the island, this is pretty much ''Series/{{Lost}}'' the game, only with a significantly tighter plot. Lara's outfit also resembles that of Kate in the series.
35* {{Squick}}:
36** Some of the death scenes when a quicktime event is failed can be very gruesome. For instance, there is one where Lara gets shot through the head from the chin up, which leaves her with a giant hole in her forehead and an eye popped out of its socket.
37** The [[ImpaledWithExtremePrejudice impaling deaths]], from spikes to tree branches to swords, are always gruesome. The designers seemed to have taken a perverse delight in animating Lara twitching and gurgling for a few seconds before suddenly becoming very still.
38** How about going knee-deep in chopped human carcasses which are not a mere textures, but objects affected by that walking? Or taking a ''literal blood bath''? The game is littered with ''hundreds'' of corpses, many of them mummified, many... a lot fresher. This is unquestionably one of the most horrifying things to ever appear in a video game.
39* TaintedByThePreview: A number of the early reveals and interviews had the developers talking about how they wanted the audience to feel protective of Lara, and how they were trying to make her less of a stoic badass to make her more "relatable". This left a ''lot'' of fans with the impression that the developers were trying to [[{{Chickification}} turn one of the most famous heroines in video gaming into a fragile flower]]. The marketing department of Square Enix first had to backtrack on the statement and then hastily reinvent their marketing campaign.
40* ThatOneAchievement: [[VideoGame/TheElderScrollsVSkyrim "Former Adventurer"]], which requires you to disable 25 enemies by using Lara's dodge counter skill to jam arrows through both of their knees (not just scoring 25 dodge counters, which would be hard enough already). There are a number of factors that make this the most frustrating achievement in the game, foremost of which is that the actual act of doing so is completely AwesomeButImpractical- ammo is plentiful enough that you have little incentive to not just blow melee enemies away with your weapons, even the heavily armoured ones with body-covering shields can be exposed easily enough with the shotgun or can simply be scrambled around with normal dodging, and even if you do land one dodge counter, that will usually give you enough of an opening to kill them normally, so the only real reason you have to completely disable an enemy with two dodge counters is to farm this achievement. Dodge countering has finicky timing which can easily not register, and you have to ''avoid'' taking (or if you do take it, avoid using) the dodge kill skill which causes Lara to kill the enemy outright, because that won't count. 25 enemies is a ''lot'' to rack up this way, especially since trying to get into melee range with any gun-wielding enemy will usually get you ventilated, and to add insult to injury, if you disable an enemy but then die in the combat before reaching the next checkpoint, it won't be counted. The achievement basically requires you to go out of your way to farm it from as soon as you unlock the dodge counter skill (and it's tier 2 skill, so you should be about 1/3 of the way through the game before you unlock it), making it the most tooth-grinding single-player achievement in the game.
41* ThatOneLevel: The river rapids and the following parachute trip. An EventObscuringCamera makes it ''incredibly'' hard to tell where the safe paths through the obstructions are, combined with controls (at least with mouse and keyboard on the PC) that aren't particularly responsive. Furthermore, the console versions don't hint that you can use ''both'' analog sticks to controls Lara's movements (right stick for fine-tuned adjustments, left for big movements). [[SarcasmMode Have fun seeing]] [[ImpaledWithExtremePrejudice Lara die]] [[NightmareFuel over and over again]].
42* TheWoobie: One of the reasons that the game's dark tone works so well is that it's almost impossible to not want to hug Lara by the end of it. Or after her first kill. [[IronWoobie But she doesn't back down once she's finally had enough and begins to fight back in-story.]]
43* TheyChangedItNowItSucks: Old time ''Tomb Raider'' fans claim this, due to the introduction of cover-based shooting and almost no emphasis on puzzle solving compared to the early games.
44* TheyWastedAPerfectlyGoodCharacter: The only characters (besides Lara) that get significant development are Roth and Sam. Reyes, Jonah, Whitman and Grim mainly only get enough to establish their personalities, [[spoiler:that Reyes and Roth are in a relationship, Whitman's FaceHeelTurn is inevitable]] and Grim was also an old friend of Lara's father. Alex gets so little [[spoiler:his crush on Lara comes completely out of nowhere in time for his HeroicSacrifice]].
45* TooBleakStoppedCaring: The story puts its characters through so much suffering that it gets difficult to care about what happens next. Lara's motivation is to save her friends and escape an island full of murderous cultists who live in absolutely disgusting conditions. That alone provides plenty of horror, but as the story wears on it becomes obvious that [[spoiler:unless Lara solves the island's deeper mysteries it will be literally impossible to leave]]. It takes a ''while'' for Lara to come to this realization, so on top of the constant attacks by the cultists, [[spoiler:''two'' aircraft crash attempting to respond to their [=SOSes=]]]. And why should we care about Lara's friends anyway? She goes to painful lengths to save them, but they're underdeveloped and simply inoffensive as opposed to endearing ''and'' [[spoiler:drop like flies in {{Senseless Sacrifice}}s]].

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