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1* {{Altitis}}: At one time, could get very tiring, since there were only two starting areas. (Dwarves/Elves, Hobbits/Men). Later it became possible to skip the tutorial and get straight to the introductory zone (Archet for hobbits and men, Thorin's Hall area for dwarves and elves). As the game expanded to include Beornings with their own unique starter region and quests, and then the starter region of Cardolan south of Bree-land, there are now quite a few more options for that brand new character.
2* SugarWiki/AwesomeMusic: Everything made by Chance Thomas. EVERYTHING. The guy is to the game what Howard Shore was to [[Film/TheLordOfTheRings the movies]].
3** The [[https://youtu.be/tT9i6T_Innw music at Tom Bombadil's house]], which was also awesome because it's right in the middle of a really difficult and scary (at level 20 or so, anyway) forest.
4** Most of the songs that play in the Trollshaws are awesome (some play in Ered Luin as well). There's a clip of one of them in the first part of [[https://www.youtube.com/watch?v=-r-4dB9LZHE this trailer]]. And let's not forget [[https://www.youtube.com/watch?v=ZZ6F8x1bgvs Rivendell]] itself!
5** Most of the soundtrack in the Shire is really good, the music (named [[https://www.youtube.com/watch?v=60WvpPbgzLM Hills of the Shire]]) that plays when crossing the Brandywine Bridge, leaving the Shire for Bree-land is also incredible. It's not rare for players to stop midway on the bridge because the soundtrack is just so good, and fits the Shire so perfectly.
6*** It has a DarkReprise called [[https://www.youtube.com/watch?v=ldCvXSnW_Gk Warpipes,]] which sounds equally awesome and is heard when the Nazgûl comes to the Shire, as well as in the skirmish 'Trouble at Tuckborough,' during which goblins raid the shire.
7** [[https://www.youtube.com/watch?v=bcQIn9EhbhA Mirkwood.]] Strangely, this music was in the official soundtrack before Mirkwood was added to the game. It is heard during the Ford of Bruinen skirmish, PERFECT music for a moment of BigDamnHeroes.
8** For the Dwarves, [[https://www.youtube.com/watch?v=xdKHklzZzy4 Thorin's Gate and Thorin's Hall]], the [[https://www.youtube.com/watch?v=oe3ty6OPc4c Song of the Dwarves]], and of course, [[https://www.youtube.com/watch?v=y1RvebC6Qkk Baruk Khazâd]].
9** All of Chance Thomas's soundtrack for Riders of Rohan, which included the rearrangements of several well-known songs. One of these happens to be Tom Bombadil's theme.
10*** Most of these songs, if not all of them, are part of the game's new title theme.
11** While Thomas is no longer working on the game's soundtrack, the in-house musicians have taken inspiration from him and progressed by leaps and bounds. [[https://www.youtube.com/watch?v=osUvrdMwq58&index=53&list=PLQe8R50yGwl20xVkknWCa5SVp1un0Pdxw Hammer of the Underworld]], heard during the siege of Minas Tirith, is proof of this.
12* BrokenBase: Good gravy, ''EVERYTHING''. For every person pleased by a change, there is another who will be ticked off by it.
13** Helm's Deep brought about a complete class overhaul, intended to streamline and modernize a system that's seen nothing but tweaks and balance changes for five years now. Depending on whom you ask, this was either a refreshing and much-needed change that fixes the issue of having 50+ skills to memorize, or the game getting butchered and over-simplified. While many of the changes were implemented in a way to make veteran players not feel like they wasted their time before (such as making the old, grindy class Deeds into pre-requisites for some trait points) one area that frequently gets called out is the "processing" recipes for crafting. Basically Turbine noticed that 99% of item crafting was done improve skill proficiency rather than for use and added recipes that amounted to "Break 2 [X]s down into 4 [Y]s" and "Reform 4 [Y]s into 1 [X]", essentially letting the player just reprocess the same material over and over for skill increases (although the math insures that there will, barring critical successes, be only 50% returns so 100 ash boards whittled and reformed will only make 50). For some players this is a much needed addition that prevents the excessively mulling around areas since-outleveled just to farm extra crafting materials but to others it makes the higher levels of the crafting professions less exclusive and impressive.
14** ''Rune-Keepers'', full stop, due to their questionable status in the lore. (Actual magic users are extremely rare in the setting; while the game's designers tried as hard as possible to find inspirations for them and there's some characters mentioned as having mystical rune lore used to create magical objects like the rings, the setting manifestly does not contain any hint of normal 'trainable' skills which would regularly let you use elemental DPS powers in combat the way the Runekeeper does.)
15** Beornings got hit with this too. The Skin-Changers are extremely rare in-universe, and the idea of there now being hundreds of thousands of this 'nearly-extinct' race running around has caused a big rift for those who want the game to adhere more strictly to the lore.
16** The news that High Elves will be the next playable race [[DownplayedTrope isn't stirring up as much of a storm as the above]], but has still divided those who care. One camp says that this will open up new gameplay opportunities. The other says that there are few, if any, High Elves left during the War of the Ring, and that the existing elves make this new choice redundant.
17* CaptainObviousReveal: Many of the traitors in Rohan secretly working for Isengard are not very subtle, although most of the time your character will be oblivious.
18* CompleteMonster: [[Monster/TolkiensLegendarium See here.]]
19* DemonicSpiders: Mostly averted, but a few mobs can be this to some players.
20** One such example include Wraiths such as the Cargûl, who all have the Terrible Retribution buff which reflects 25% of ALL damage save Light and Beleriand back to its source whenever damaged.
21* EndingFatigue:
22** Volume I of the Epic story has a short Epilogue, tying up some loose ends left after the climax of the story. Volume II that followed it, however, has as many as ''twelve'' different Epilogues, enough to form another Book or even two.
23** The last 5-6 Books of Volume I (containing over 50 quests) can induce EndingFatigue, as they were designed for players who hit the original level cap at 50 before any expansions were introduced. They involve a lot of traveling across every region and don't offer much in the way of rewards. The main plot points also feel like knockoffs of the main Lord of the Rings story - stop Amarthiel (i.e. Sauron) from getting Narchuil (i.e. the One Ring) and unleashing the forces of Angmar (i.e. Mordor). It's very tempting (and very easy) to drop Volume I after reaching level 50 and go directly into Moria and Volume II.
24* FanNickname:
25** The region Evendim is often referred to as Everswim, due to the giant lake that takes up a big part of the region which players have to cross on multiple occasions. The amount of necessary swimming across the lake has been reduced with later revamps of the area, with more swift-travel options to get across it having been added, but there are still times when you will be forced to go for a swim to get to your destination.
26** After the Rise of Isengard-expansion was launched, the [[HubCity Dunland village of Galtrev]] quickly earned the nickname [[SignificantAnagram Lagtrev]], thanks to the lag caused by the abundance of players gathering there.
27* GeniusBonus: The [[http://lotro-wiki.com/index.php/List_of_Worlds server names]] certainly apply, but in addition to that there are also plenty of references in-game that only those familiar with Tolkien's work will recognize.
28** A questline in Lone Lands deals with spirits of Arthedain, cursed for breaking their oaths by the one called Iarwain Ben-Adar. Nowhere in the game is it explained that this is another name for none other than Tom Bombadil, a fact presented in the original Book.
29** So merry old Tom Bombadil cursed a legion of Men to roam as restless shades, never knowing the peace of true death until their oath was fulfilled? BewareTheSillyOnes indeed.
30* GoddamnBats: At least they're mostly low-health mobs so they die fast, right?...right?
31* HilariousInHindsight: [[https://www.youtube.com/watch?v=DmhyDANOF-E This]] trailer for the ''Siege of Mirkwood'' expansion features the same "epic trailer music" as [[https://www.youtube.com/watch?v=aStYWD25fAQ&index=3&list=FLzTe672_F3JNH3oX9nJX_Fw&t=0s this]] trailer for ''[[Film/TheLordOfTheRingsTheFellowshipOfTheRing The Fellowship of the Ring]]''.
32* MemeticMutation:
33** Isengard bids five.[[note]]At one point in Dunland, the player attends an auction for Dunlending merchants, where Saruman happens to make an appearance. He makes a bid on some of the supplies being sold, and even though one of the Dunlendings keeps bidding higher and higher to outdo him, Saruman just keeps bidding five. Due to the auctioneer not wishing to anger Saruman, he calls out Saruman's bid as the winning one, making it evident just how strong a grip Saruman has on Dunland. The line, "Isengard bids five" ended up a popular quote, often used in chat-channels.[[/note]]
34** Harry Potter and the [Random Item].
35** Jewelled Bell goes *jingle, jangle*[[note]]One of the oldest [=LotRO=] memes. Originated on the Elendilmir server. Originally the Jewelled Bell, a rare drop from the Rift of Nûrz Ghâshu raid, was simply an item with good stats. After the meme took off, a patch added an on-use effect to the item which directly referenced the meme.[[/note]]
36** Hobbits and pies.
37** Q: "Where is the bat cave?" A: "Under Wayne Manor."[[note]]There is a quest area in Moria named "Bat Cave." Players often ask where it is located, due to Moria being a maze. A meme caught on in which those answering the question will reference ''Batman''.[[/note]]
38* SugarWiki/MomentOfAwesome: The [[{{Flashback}} session play]] "We Cannot Get Out", depicting the last stand of the dwarves of Balin's Company inside the Chamber of Mazarbul.
39* SugarWiki/MostWonderfulSound:
40** The [[CounterAttack Block Response, Parry Response]], and Crit Response chimes (assuming you have them enabled). And to Lore-Masters, the Flank Response chime.
41** The Champion skill Raging Blade comes with a very distinctive "shing shing"-sound effect. It's a skill that generates much aggro and can lead to the Champion getting killed, if the tank doesn't have aggro under control, but there's plenty of players who admits to using it just for that sound.
42* {{Narm}}:
43** Some of the generic sound-effects attributed to NPC's in place of actual voice-overs can come across as this, when used badly. Isildur cursing the hill-men that would become the oath-breakers? Pretty dramatic. Shouting "yaaaah" while doing so? Narm.
44** Because the game can only illustrate conflict where players are directly involved through actual combat, the confrontation between Frodo and Boromir at Amon Hen (where a player takes turns in controlling the two characters through Session Play, and get to play out both sides of the conflict) has the two actually clash swords with one another.
45** Then there's the ranger Golodir, an old, embittered man, [[ArtisticLicensePhysics defying the laws of physics]] and using a [[ColossusClimb troll's axe]] [[ImprovisedPlatform as a stepping stone while it's mid-swing]] at the Battle of the Pelennor Fields. It's jarringly out of place in a setting as grounded as Middle-Earth.
46** At the end of the Battle in the Tower Skirmish, we get a scripted cutscene of Bróin finally killing Mazog with Zigilburk. While this should in and of itself be a moment of awesome, it turns goofy rather quickly because the entire thing is played in [[BulletTime ridiculous slow motion]] while your character retains their regular speed. The kicker that makes it gut-bustingly hilarious? ''The accompanying Orc-cry sound effect that plays when Mazog dies also plays slowed down'', making him sound like he's [[DrugsCausingSlowMotion completely drugged-out]].
47** The Dunland Epic Quests are full of different NPC voice-overs delivered by the same three or four voice actors. It can be a bit jarring to listen to a Gray Company ranger's dialogue and then hear ''the same voice actor'' a few moments later voicing a different Rohirrim or ranger NPC in the same quest. Thankfully this gets [[DownplayedTrope downplayed]] in the later epics with a more varied and diverse voice acting cast.
48* NarmCharm: In one of the Moria-dungeons, you will encounter and fight an orc cook, who gives us some memorable lines like "Would you like that pan-seared?", "Have you tried... the special?" and "I'll make minced-meat out of you!". Narm-y as it may be, this makes him one of the most memorable boss-fights in the game.
49* NightmareFuel: [[EldritchAbomination The Nameless]] in Moria's Foundations of Stone. Yes, these fungal horrors ''are'' LOTRO's take on the "nameless things that gnaw the earth" mentioned in the literature, and they look very otherworldy compared to everything else on Middle-Earth.
50* PlayerPunch:
51** After helping the Dunlending village of Lhan Tarren, you are sent to find a White Hand-emissary who is suspected to cause some trouble for the village in the close future. As it turns out, the village is attacked by the White Hand while you are out looking for him, and you return to find it burned to the ground, with the elder and many others that you helped now dead. What makes it even more effective is the fact that it is the first time many players get a chance to experience a subversion (well, visible/invisible NPC:s aside) of PerpetuallyStatic; After already experiencing so much that logically should have affected the game world, yet it never does, having it actually happen packs quite a punch.
52** The destruction of [[spoiler: Langhold]], the first town you encounter upon entering the Wold. This comes after the player has spent time getting to know its people, having a game of tag with the local children and working hard to prevent the imminent attack on the village by Orcs and Easterlings. Unfortunately, your suggestion of evacuation is heeded far too late, the defense of the town ultimately fails and the Thane is slain when [[spoiler: the Nazgul leading the attack]] joins the fray. And to make matters even ''[[FromBadToWorse worse]]'', the player's attempts to warn the Thane of Harwick goes badly and leads to them being banished from the town, forcing them to perform a series of grueling tasks to convince the Thane to lift your banishment, whilst ducking around the Harwick town guards to aid the [[spoiler: Langhold]] refugees in secret.
53** The Battle of the Pelennor Fields is more brutal and despairing in the MMO than in any book, movie, and game that depicts it solely by virtue of the player being right in the middle of the action and many of the characters that are DoomedByCanon are characters that we have come to know and even care about. While the deaths of characters like Theoden and Halbarad are expected and can be prepared for, the fate of Horn is especially saddening. [[spoiler: If Halros was not convinced to leave the Shire, then Horn dies as he was foretold to leaving behind Nona as a widow and his child without a father. On the other hand, if Halros was convinced to leave the Shire, he dies TakingTheBullet for Horn. This leaves Horn a broken man who considers himself a coward and no longer worthy to be called Rohirrim. [[ThatManIsDead He asks that his name be put on the funeral pyre]] and leaves to an unknown fate.]]
54* ScrappyMechanic:
55** Many players complain about monster-inflicted debuffs and some status effects, mainly because they usually last ''far'' longer than the combat itself, leaving the player saddled with a (sometimes very powerful) debuff through several combats, over the course of which he'll probably obtain yet ''more'' of them . . .
56** The Legendary Item system. The way it was initially described led many players to believe that they would be able to take one such item, and keep it for the duration of the game. In reality, while Legendary Items do increase in power and allows you to customize them to your liking, equipping one below your level is going to make you less effective than equipping one of the same level. Granted, replacing equipment as you level is the norm for the game, and is to be expected, but the way Legendary Items were marketed, players expected them to be an exception to the rule. That, along with the amount of work some players put in to theirs (customizing Legendary Items takes much more effort than getting a regular piece of equipment as loot does), has led to players expressing a dislike for the way Legendary Items work. This was ''finally'' corrected with the Imbuement system, which allows a player to keep the same weapon by imbueing it so it increases in power with them (the promise of the original system). The player still has to grind for Scrolls of Empowerment and Star-Lit crystals, but at least they're not junking their weapon every few levels, or having to try to win the loot lottery by getting the right set of legacies each time.
57*** The Legendary Item system thankfully got revamped with Update 30.3, released on October 13, 2021. Playing Loot-roulette with your weapon and class items are now a thing of the past, replaced by a much more robust customization system using Traceries and Enhancement Runes.
58** Gloom/Radiance forced players to equip Radiance gear to offset the Gloom from high-level enemy bosses,making it a fundamental requirement for raids, due to the massive amount of Dread they generated. This was such a despised mechanic that the game developers eventually conceded to the negative player opinion and removed it all together, leaving the Hope/Dread system which whilst similar, did not incur such massive penalties.
59*** And then despite knowing of the major player hate for the system, they effectively recreated it yet ''again'' with Mordor's Shadow of Mordor debuff and Light of Earendil counter to it.
60* ThatOneLevel:
61** For unfamiliar players who have not got the hang of Guardians, "We Cannot Get Out" is ''not'' going to be fun.
62** The Moria Epic quest chain introduces skirmishes to advance the plot of the main storyline. If these are your first skirmishes, expect a ''looong'' grind (even if you complete them on the first try).
63** If you're not at the right level, trying to protect Bill the Pony from waves of Wargs and Wolves becomes this.
64** Garth Fricking Agarwen. Full of WAY overpowered Creoth soldiers and Wights, whoever thought this was a good idea for a player at level 32 must have been completely bonkers. Garth Argarwen is basically a [[WakeUpCallBoss Wake-Up Call Region]]. It's explicitly designed for fellowships (not just the quests but the general mobs on the landscape) and it ''will'' trounce solo characters who tackle it on-level.
65** Some of the solo book quests around Isengard can be ''really'' annoying if you're low-level, underequipped or a squishy wizard. And you can't even ask your friends to help you with it. It's forced solo.
66** "Volume IV: Book 1, Chapter 12 - The Shadow in Morthond," to those not at the right level who try it solo. If you do try it under such conditions, count on being mauled to death by [[BearsAreBadNews bears]] and [[FeatheredFiend crebain]] in ''very'' short order.
67* SpecialEffectsFailure: Legendary weapons looks like they are almost entirely covered in saran-wrap (it is very similar to how magic items look in [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]], in fact). Not only does it look very bad, and covers up some otherwise good weapon designs, it is also in stark contrast to non-legendary weapons, where the glow (if there is one) is handled much more subtly, without calling much attention to itself.
68* TheScrappy:
69** Sara Oakheart. In addition to being awfully annoying during the multiple times [[EscortMission you have to rescue her]], [[spoiler: she gets even worse after TheReveal that she's actually [[JekyllAndHyde Narmeleth]]/[[ApocalypseMaiden Amarthiel]]]]!
70** ''Lalia.'' Lalia, Lalia, Lalia. Combine the worst elements of TooDumbToLive with EscortMission, turn them up to eleven, make the object of the quest completely defenseless, and ensure that players practically have to be in a fellowship to complete the quest (in a mostly soloable area), and you have the most hated character in all of [=LotRO=]. Some players (who have experienced this quest before and have become fed up with it) have admitted to activating the quest, only to walk off and leave Lalia to herself, [[VideoGameCrueltyPotential leading to her dying]] at the hands of the Barrow-Wights.
71** The Rangers are a mix of this and ButtMonkey depending on who you ask. It doesn't help that they often need their asses saved from some grave threat, pretty much every time.
72** [[TheLoad Bingo Boffin]], mostly because the players do all the work in his questline. Some players were actually ''happy'' when [[spoiler: he fell into an underground river, and were hoping he drowned.]] [[spoiler: He didn't.]]
73* TheyChangedItNowItSucks:
74** The new expansion Helm's Deep revamp all the classes, switching from free-form traiting to a talent tree pretty much like Knights of the Old Republic. Cue people declaring the changes terrible and threatening to quit, just from some really vague developer notes.
75** There was also much complaining due to a perceived reduction of difficulty with Helm's Deep. The next major update (13) swung the other way, causing equal and opposite complaints from the other side of the player community. While this problem plagues all [=MMORPG=]s, [=LotRO=] gets it particularly rough due to the larger-than-normal number of casual players who just want to explore Middle Earth. Power gamers loathe it when the game is nerfed in the casuals' favor, but they really do pay the bills.
76* UglyCute:
77** A number of the weirder creatures in Middle Earth seem to fall into this category, like the cave-claws and the dragonets.
78** Even the darklings, which are counted among the EldritchAbomination Nameless - it's hard for a little blobby thing to be threatening.

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