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1!!YMMV pages for franchise works:
2* ''YMMV/TheLionKing1994''
3* ''YMMV/TimonAndPumbaa''
4* ''YMMV/TheLionKing1997''
5* ''YMMV/TheLionKingIISimbasPride''
6* ''YMMV/TheLionKingOneAndAHalf''
7* ''YMMV/TheLionGuard''
8* ''YMMV/TheLionKing2019''
9
10!!YMMV tropes for the video games:
11* GoddamnedBoss: Scar gets very annoying. His attacks are not hard to dodge, but getting the right moment to throw him off Pride Rock can be frustrating. If he is not panting and you try to toss him, he'll pin you to the ground and and start clawing away at you. It ''is'' possible to escape this, but the timing is extremely tight, and if your health is not full, you're pretty much screwed. Likely, you will have to drop him unsuccessfully many times.
12** Worth noting in the Sega Master version, Scar is laughably easy, due to him being significantly weaker, and the battle begins ''right at the ledge''. He can be defeated in less than a minute.
13* MemeticMutation: "It starts..." [[labelnote:Explanation]]When you start the game up, a cardboard cut-out of Timon from the movie saying this line in front of an otherwise black screen comes up. It feels quite strange without its original context (preceding "Can You Feel the Love Tonight" in the movie), and just comes out of nowhere, leading to it becoming a bit of a joke for anyone who has played the game.[[/labelnote]]
14* {{Misblamed}}: This game is frequently erroneously associated with the Compaq Presario Christmas Day disaster of 1994 where the game was packaged with a line of Compaq computers that weren't properly tested with the game and led to bluescreens whenever the user attempted to boot it. This story actually belongs to ''VideoGame/DisneysAnimatedStorybook: The Lion King''; while there was indeed a Windows version, it didn't come out until 1996, two years after the reported story and one year after [=DirectX=] was already out, the latter of which lends some credit of its creation to the disaster story.
15* NightmareFuel: The death animation, which fades the background to black and plays a very ominous jingle. While cub Simba's animation is at least a comical dazed faint, adult Simba just lies completely still and lifeless...
16* SugarWiki/NoProblemWithLicensedGames: The console games, while they are [[NintendoHard tough]], are still solid games. Both the Genesis and Super NES versions rated well, and were commercially successful.
17* PortingDisaster:
18** Dark Technologies' [[NoExportForYou Europe-exclusive]] NES version, itself a port of the already awkward (but at least okay) Game Boy release that manages to be significantly worse. Beyond sluggish and delayed controls, physics are practically non-existent in this version making platforming and attacking enemies a nightmare. To make things worse, [[CoversAlwaysLie despite what the box says]], there are only ''six'' of the ten levels that were present in the Game Boy game, resulting in the story [[NoEnding abruptly halting before Simba becomes an adult]]. It's telling that an unlicensed port was more faithful to the other releases. [[FromBadToWorse Not to mention]] it was the ''very'' last NES game officially released (being released in May 1995); quite a DownerEnding for the console.[[note]]To give an example of how rushed this port was, as [[https://tcrf.net/The_Lion_King_(NES) the Cutting Room Floor]] points out, the game stores its graphics in the Game Boy's native format and converts them for use by the NES' PPU on the fly. ''They couldn't even properly convert the graphics for NES''.[[/note]]
19* SurpriseDifficulty: For a kid's game it's very unforgiving. It's even more surprising for [[https://www.youtube.com/watch?v=tIy1BwQJq6w later gamers who grew up with easier titles]] (as opposed to those in the 90s who knew what to expect, specially from Disney titles - ''Videogame/{{Aladdin|VirginGames}}'' a few years prior was a standout!).
20* ThatOneLevel:
21** "Can't Wait to be King" is filled with very annoying puzzles with the monkeys and tricky ostrich rides between them ([[UnintentionallyUnwinnable a mistake in this section can be fatal]]). According to the creators, this was intentional; Disney at the time had a mandate that games had to take long enough to beat that players wouldn't just rent them and beat them over the rental period, which required them to stick a very noticeable DifficultySpike early in the game.
22** "Hakuna Matata" has a log-jumping puzzle with enough random elements to it to be an enormous exercise in frustration, coupled with an instant death if you mess up the jumping rhythm badly enough (which you will). If "Can't Wait to be King" didn't stonewall you, the logs here did.
23** While many think the Adult Simba levels are somewhat easier than the cub levels, everyone agrees that "Be Prepared" is an exercise in frustration. The level is full of GoddamnedBats... including hyenas, cheetahs and literal bats. On top of that, there are lava geysers shooting from the floor, lava dripping from the ceiling and at one point, a river of lava that you have to traverse on a tiny floating rock. Good luck not getting knocked off! Oh, and not to forget that [[ArsonMurderAndJaywalking it's the only level in the game that is obviously not based on any scene from the finished movie]]. (Hakuna Matata is also based on a scene that ended up cut, but without WordOfGod you'd never realize.)

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