Follow TV Tropes

Following

Context YMMV / TheLegendOfZeldaOracleGames

Go To

1!!The Games
2* {{Adorkable}}: Link, as shown in moments ranging from botching a joke to nearly fainting at a kiss Zelda gives him.
3* AlternativeCharacterInterpretation:
4** Do the three Oracles merely have the same names as the three goddesses of Hyrule, or are they the goddesses themselves in mortal form?
5** What is Veran's true form? Is it her dark fairy form as she claims, or is she lying out of vanity?
6* AnnoyingVideoGameHelper: Ralph. He'll give hints, but more often he just nags Link for wasting time helping other people instead of trying to save Nayru.
7* AntiClimaxBoss: The TrueFinalBoss is slow and predictable, and he doesn't have a second/third form like the two vanilla final bosses and the boss that comes before him. Some of it is justified by the fact [[spoiler:Twinrova couldn't offer the proper sacrifice for Ganon's mortal vessel, making him a mindless beast and likely less powerful than he ought to be]], but it's still a bit jarring.
8* [[AwesomeBosses/TheLegendOfZelda Awesome Bosses]]:
9** [[spoiler:Twinrova's second form manages to be a frantic boss fight ''despite'' the gimmicks of GeoEffects.]]
10** The first battle with Veran in ''Ages''. A gimmick fight, but a fun one nonetheless in which the player is forced to swap between three different items (Seed Shooter, Switch Hook, and the Sword) to defeat her. What's more, it's even a FinalBossPreview since it's repeated in the first phase of the final battle...with some new tricks up her sleeve.
11* [[Awesome/VideoGameLevels Awesome Levels]]:
12** The Mermaid's Cave in ''Ages'', for the sheer gimmick. The music is absolutely beautiful, and unlike most dungeons (which only exist in the past or present), it exists in two time zones and requires you to go to the past ''and'' the present to solve puzzles and clear it out. This is some ''VideoGame/ChronoTrigger''-level stuff here.
13** The Sword and Shield Maze in ''Seasons'', despite having a rather poor item upgrade, is the ''only'' dungeon in Subrosia, and is a HailfirePeaks dungeon with a unique final puzzle.
14* SugarWiki/AwesomeMusic:
15** For a handheld game, the final boss music for both games counts. Onox, with his [[spoiler:dragon/wyvern]] form, pulls it off better.
16** The Tarm Ruins from ''Seasons'' is a surprisingly mellow and melancholic song that many people remember.
17** Dancing Dragon Dungeon from ''Seasons'' is just so damn ''funky''.
18** ''Ages'' does wonders with its 8-bit soundfont, pulling off excellent themes like those for Queen Ambi's Palace (also played for King Zora), Mermaid's Cave, and Sea of No Return.
19* BreatherBoss: Plasmarine, boss of Jabu-Jabu's Belly in ''Ages''. Really easy to dodge, has only two attacks, and one of them is incredibly slow-moving. Considering that level's [[ThatOneLevel reputation]] among the fandom, it also counts as HardLevelsEasyBosses.
20* BrokenBase: A much more mild example. The games are both loved equally, but some people still have preferences over the "best" order to play and what is the "best" way to link them together. The most notable example is the fact that the canon order is "''Seasons'' -> ''Ages''". This upset quite a lot of people who felt that it should have been the other way around -- if only so [[spoiler:Ambi]] can get some closure.
21* CompleteMonster: ''Oracle of Ages'': [[TheHeavy Veran]], the [[EvilSorceress Sorceress of Shadows]], is a particularly sadistic minion of [[spoiler:Twinrova]]. Tasked with spreading suffering through the land of Labrynna [[spoiler:to resurrect Ganon]], Veran chooses to do so by [[DemonicPossession possessing]] Nayru, the Oracle of Ages, and going back in time 400 years. After worming her way into Queen Ambi's court, Veran [[EvilChancellor uses her position as her advisor]] to convert a well-intentioned construction project into a symbol of oppression by having the healthy, able-bodied men of Labrynna [[SlaveryIsASpecialKindOfEvil forcibly conscripted]] into performing nonstop back-breaking labor to create the gargantuan [[EvilTowerOfOminousness Black Tower]]. While she helps oversee construction, Veran causes chaos around the kingdom with effects that can be felt in the present day, such as [[TakenForGranite turning people to stone]] or eliminating them entirely; killing the friendly, sapient Maku Tree as a helpless sapling; destroying Symmetry City and its inhabitants with a volcanic eruption; and threatening the lives of all ocean-dwelling beings by poisoning the sea. Both times Link confronts her, Veran is more than happy to use the bodies of those she possesses as {{human shield}}s, and cheerfully taunts him with the knowledge that killing her will kill her hosts as well.
22* DisappointingLastLevel:
23** Onox's Castle in ''Seasons'' is just a set of three rooms, each one requiring you to defeat the middling enemies inside before it will let you advance, and then a final antechamber before the FinalBoss fight. The closest thing to a "puzzle" it has is that there are side chambers that contain recovery along the way, but send you back to the entrance of the castle once you leave them. Though the dungeon immediately preceding it, the Sword and Shield Maze, can make up for this though.
24** The Black Tower only fares slightly better, in that it features more enemies spread out along a much longer path. Once you get past them, you have to make your way through a maze of staircases before being subjected to a puzzle where you have to follow one of four fireballs to discern the correct path to get to where Veran is waiting.
25** The Room of Rites where [[spoiler:Twinrova and Ganon are fought]] is perhaps the most disappointing. Seeing as it's part and parcel of the bonus encounter you unlock by beating both games, you'd expect it to at least be a step up from the previous examples, right? But instead, all you get is another series of rooms where you have to figure out the right path to take to advance to where [[spoiler:Twinrova]] is waiting. There aren't even any enemies to be fought.
26* EnsembleDarkhorse:
27** [[TheRival Ralph]], who serves as a much-appreciated comic relief in ''Ages'' and provides some interesting context to the story as [[spoiler:Queen Ambi's descendant]].
28** [[TheHeavy Veran]], primarily because unlike Onox, she actually plays ''far'' more of a role on the story. Onox is largely [[OrcusOnHisThrone sitting in his castle waiting for you to come to him]], whereas Veran makes her presence known all throughout and enacts a deviously complicated plan to wreak havoc across time.
29** The [[LaughablyEvil Great Moblin]], by contrast, is well-liked for being a funny IneffectualSympatheticVillain that provides more depth to the Moblins besides [[TheGoomba "generic enemies to plow through"]].
30* FanNickname: The Maku Tree in ''Ages'' is also known as "Waifu Tree".
31* FandomEnragingMisconception: Due to the way the games were marketed when they first came out and the general timing, a lot of people got the impression that they were [[OneGameForThePriceOfTwo just two very similar games with slight differences]] like the ''Franchise/{{Pokemon}}'' games. Because of this, a lot of people accused the duology of being a lazy cash grab, in which you have to pay for essentially the same game twice in order to see the whole story. Of course, this is a foolproof way to enrage fans, who will ''passionately'' explain that they are two completely different, full-blown ''Zelda'' games that just happened to be released simultaneously.
32* GameBreaker: The Red Ring in ''Seasons'' doubles all sword damage. This makes any normal attack a Spin Attack and Spin Attacks do ''quadruple'' normal damage. With the Noble Sword, Spin Attacks reach 8 power, and the Master Sword in a linked game raises that to ''12'' power. Even the final bosses of the games will die in three or four spin attacks at that rate. [[labelnote:Specifically...]]Veran's second and final forms will go down in two each, Onox's first will drop after four, and his second in three, Twinrova can be stunned with just one, and Ganon's bacon will be smoked after five.[[/labelnote]] This also explains why so many late game bosses and minibosses are immune to sword strikes or are {{Puzzle Boss}}es.
33* GameplayDerailment: Nothing is really stopping you from using someone else's Linked Game password (whether obtained online or via a friend) and starting a fresh playthrough from there. The intent was clearly to play one version, get your own password from that file, and go through the other version using it. The biggest advantage to doing this is allowing for the transfer of the best rings to have easy access to them.
34* GoddamnedBats: Keese are more obnoxious in this incarnation than in most others. Especially the flaming varieties.
35* GoddamnedBoss:
36** The second boss from ''Ages'', the Head Thwomp, if you don't know the trick. You must sit on slow moving platforms that rotate above his head so you can drop bombs into him, making him spin around. However, you have to make him stop on the ''red'' head to actually damage him, everything else gets an attack. There's a precise timing to it (throw the bomb when his face turns purple, and throw a bomb right after you had hit it), and you can eliminate a lot of guesswork by tossing bombs from the edge of the solid platforms up top, but it's still annoying.
37** Twinrova's first form in a linked game. You have to bat the projectiles from one sister into the other, but they can fling projectiles from off-screen, they move quickly in unpredictable patterns, and you can't easily control the angle you deflect them at. Thus, the fight mostly involves standing against a wall swinging your sword at the projectiles hoping the right sister feels like moving into the path of it in time to get hit.
38** Vire, without a doubt the worst boss. His attack pattern is incredibly annoying and while it's not too bad at first, later on in the fight, he never gets close enough to hit with your sword outside of [[LuckBasedMission pure, one hundred percent luck]]. Oh, and if you're playing a linked game, he has to be fought ''twice'', since he's in both games. Oh, and he's immune to ranged weapons, which might have risked making this boss remotely fair.
39* HilariousInHindsight: An NPC in Symmetry Village in the present in ''Ages'' remarks, "What a mess... do I have to be smaller?" Cue [[VideoGame/TheLegendOfZeldaTheMinishCap the next Capcom-developed Zelda title]] and Link gains [[IncredibleShrinkingMan the ability to do exactly that.]]
40* HoYay: The writers apparently took the fact that Ricky was a [[AnimalGenderBender male kangaroo with a pouch]] and ran with it, having him gushing over the Chosen Hero, oozing admiration at Link's sword skills, and openly voicing his disappointment at the possibility of Link having a female love interest.
41* LowTierLetdown: Among the animal companions you can unlock, Moosh is almost unanimously regarded as the worst of the three. He's a giant winged bear who lets you hover over pits and GroundPound enemies, but his attack is lacking in range and takes a while to charge up, and his hovering abilities aren't useful except in the areas where they're absolutely required -- and you have to mash the A button unforgivably quickly to get any sort of air time out of him or else you'll take fall damage. By contrast, Ricky allows you to more easily bypass pits as well as otherwise-impassable cliffs and ledges, and Dimitri serves as a welcome reprieve from the [[ScrappyMechanic Mermaid Suit]] who also lets you attack enemies while in the water, making both of them significantly more practical choices for Link's companion.
42* [[MagnificentBastard Magnificent Bitch]]: [[spoiler:[[BigBadDuumvirate Koume and Kotake]], the [[FusionDance Twinrova]] sisters, are a pair of [[WickedWitch Gerudo witches]] and [[Characters/TheLegendOfZeldaGanonGanondorf Ganon]]'s surrogate mothers, who seek to resurrect their fallen master and get revenge on Link for [[VideoGame/TheLegendOfZeldaOcarinaOfTime their past defeat]]. Setting up a ritual that requires [[HumanSacrifice Princess Zelda's sacrifice]] and the lighting of three magical flames, Twinrova summon Onox and Veran from the Dark World and send them to wreak havoc across the kingdoms of Holodrum and Labrynna in order to light the Flames of Destruction and Sorrow, all without anyone being aware of their involvement until it's too late. Despite their minions' failures, the two flames are successfully lit, allowing Twinrova to kidnap Zelda and light the final Flame of Despair while Link is distracted. Nearly sacrificing the princess and completing the ritual, Twinrova are interrupted by Link, prompting them to teleport the hero away and battle him head-on. When faced with defeat and Zelda's imminent rescue, Twinrova [[XanatosSpeedChess quickly]] sacrifice themselves in her place, [[MamaBear willingly throwing their lives away to give their son another chance at revival]].]]
43* NotBadassEnoughForFans: When it comes to the oracles, Nayru was only able to escape Veran's hold earlier than Din was Onox's because Ambi left her palace unguarded and Link was able to sneak inside and rescue her. But this hasn't stopped some fans from insinuating that Nayru is somehow a ''better'' DamselInDistress than Din is, with an entry on the main page even suggesting that she was only captured in the first place because she wasn't amply prepared to shrug off Veran's DemonicPossession, despite FightingFromTheInside not being shown to be a viable defense against Veran's powers, and despite Din being held captive by a completely different set of circumstances than Nayru was that would've been harder to escape from with or without Link's help.
44* OlderThanTheyThink: Contrary to popular belief, the ''Oracle'' duology was not the first time two ''Zelda'' games were developed and released simultaneously. That already happened in 1993 with ''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon'', the first two [[VideoGame/TheLegendOfZeldaCDiGames CD-i games]].
45* OnceOriginalNowCommon: Being released in 2001, it's hard to appreciate just how ambitious these games were - one of the biggest selling points of the game was that you got the full experience by playing both and linking them together. Today, however, this may come off as a little anemic, since other games like ''VideoGame/FireEmblemFates'', ''VideoGame/GuildWars'', and ''VideoGame/DragonAgeII'' featured much ''much'' more in-depth "integration" with its side or sequel content.
46* {{Padding}}: ''Oracle of Ages'' contains two major instances. The first is when Link is shipwrecked on Crescent Island, loses all of his items, and has to go back and forth across the island to get them back. The second is later on, when the player must complete an elaborate trading sequence in the Goron Village, requiring many traversals through the mountains and crossing between time periods. Neither of these advance the plot or introduce any new gameplay mechanics; they're just there to fill up time between dungeons.
47* ScrappyMechanic:
48** Swimming in ''Ages'' after you get the Mermaid Suit. You have to mash the D-pad for an entire dungeon. To counterbalance that, it's ''fast'' (much faster than mashing A with the flippers) and lets you use your items.
49** The Blue Cucco segments en route to Dancing Dragon Dungeon in ''Seasons'' are enough to make you wish for a Game Boy with a turbo button.
50* SuspiciouslySimilarSong:
51** The music that plays in the Temple of Seasons and the Maku tree sounds a lot like the ''VideoGame/FinalFantasy'' prelude.
52** The Tune of Echoes from ''Ages'' sounds almost just like the jingle when getting a Continue in [[VideoGame/SonicTheHedgehog1991 the]] [[VideoGame/SonicTheHedgehog2 original]] [[VideoGame/SonicTheHedgehog3 trilogy]] of ''Franchise/SonicTheHedgehog'' games, but slower.
53* TakeThatScrappy: Ricky ''can't stand'' to be around the creepy man-child, [[TheScrappy Tingle]]. The kangaroo will leave Link if they go anywhere near him.
54* ThatOneBoss:
55** Digdogger, the boss of Unicorn's Cave in ''Seasons'', is subject to a fight where you're more likely to be killed by your own hand than from anything the boss does. You can only damage him by bowling over him with an enormous metal ball, but not only is Digdogger hard to hit with the thing due to how much he moves around the room, but the only way to move the ball is using the newly-acquired Magnetic Gloves. The ball will also damage Link if he comes into contact with it, making it that much harder to get the ball into the proper place to strike the boss and all too easy to mess up the polarity and accidentally crush Link with it. The Mini Digdoggers it splits into are very fast and thus hard not to get hit by when you're trying to damage them.
56** Smog, the boss of the Crown Dungeon in ''Ages'', for being a particularly frustrating PuzzleBoss who requires you to use the Cane of Somaria to arrange blocks in a way that causes his separate parts to collide with each other. What doesn't help are the projectiles he shoots that can easily deal a great amount of damage if you're not careful.
57** ''Seasons'': The Ancient Ruins boss Manhandla, a giant Venus flytrap that shoots fireballs. Sounds easy enough, except that you need to take out the heads with the boomerang, the heads are only vulnerable when they're shooting at you; the boomerang averts the "precise" part of PrecisionGuidedBoomerang when you're trying to guide it around (the heads are on all four sides); the boss gets faster with every head destroyed; you ''use the same buttons to move as to control the boomerang'' (making you a sitting duck); and, adding insult to injury, there are conveyor belts on the floor that pull you into the boss if you step on them (see: same buttons for movement and boomerang). [[ThisLooksLikeAJobForAquaman Good thing you found that Quicksand Ring a while back]], [[LuckBasedMission right?]]
58** ''Ages'': The Ancient Tomb boss Ramrock is a long and complicated PuzzleBoss requiring the use of many different items and strategies, many of which are very unclear. For instance, in its first two forms, it is immune to the Seed Shooter, yet in its third form this inexplicably becomes its only weakness. You will basically only discover this if you flail around trying absolutely everything, but why on Earth would you use the thing you've already established is useless? You're also supposed to throw bombs between its hands in its second form, but the window (in both time and space) is incredibly narrow, so it's easy to throw a bomb only for it to prove ineffective, at which point you might reasonably assume that you're supposed to do something else.
59** In the FinalBoss battle of ''Ages'', Veran's spider form can be frustrating. The only way to make it vulnerable is to detonate a bomb on it. There is a respawning bomb drop in the arena, which is a pretty big hint... but it also has an attack where it tries to catch you on silk and reel you in, making FeedItABomb a reasonable assumption. This will, of course, mean you will be detonating the bombs ''away'' from the boss, making it difficult to discover the weakness.
60* ThatOneLevel:
61** The Goron dancing minigame in ''Ages'', because it's so easy to screw up the timing. What makes it worse is that it's mandatory to complete the game. Not only that, but doing the dancing minigame in the Past before the appropriate time will not give you the key to the Mermaid's Cave in the Past, and you'll need to do it again when the time actually comes.
62** The Ancient Ruins from ''Seasons'' is almost hilariously dickish in its obvious antagonism toward the player and willingness to break ''Zelda'' conventions. It's an already large level which contains multiple pointless rooms full of enemies and hazards. There's a hallway trap unique to the entire series that will send Link to an instant game over unless the player can speed through an obstacle course with almost perfect timing. One puzzle involves two randomized switches; one allows further progress while the other drops snakes on Link's head. The experience concludes with a particularly annoying boss. The fact that it immediately follows [[Awesome/VideoGameLevels the run through Tarm Ruins and the Lost Woods]] doesn't help.
63** Jabu-Jabu's Belly, the seventh dungeon in ''Ages''. To solve certain puzzles, you have to navigate and backtrack through a dozen times, and being as it's inside a giant fish at the bottom of the ocean, you have to use the [[ScrappyMechanic Mermaid Suit]] to get around. Since the B button is used to surface, you can only use the item equipped to A underwater, requiring you to pause constantly to switch between the sword and the Switch Hook.
64** The Ancient Tomb from ''Ages'' has an underwater sequence dotted with currents that pull you into {{Bottomless Pit}}s. Controlling Link with the Mermaid Suit is already iffy as is; one particularly tricky part is almost impossible without the Quicksand Ring.
65* ThatOneSidequest:
66** The two Pieces of Heart you get from a Gasha Tree and Maple. It is ''completely'' random when these pop up, so prepare to spend a long time trying to get those. Worse yet, depending on where you run into Maple, there's a chance the Piece of Heart can end up stuck in a tree or rock wall, where you can't grab it. [[spoiler:The trick to the Gasha Heart Piece is that only some spots can give it up at all, making it a GuideDangIt instead.]] Maple is still just as aggravating, but both of these Heart Pieces can be [[SaveScumming save scummed]], provided you manage to snatch Maple's before she gets to it first, anyway.
67** In an unlinked game, Hero's Cave is just a short dungeon existing only in ''Seasons'' that you go through to first get your sword. In a linked game, it's 21 rooms long in ''Seasons'' and 15 in ''Ages'', and in both cases you need to have the equipment from the seventh dungeon in order to clear it.
68*** The second-to-last puzzle in ''Seasons'' is hair-pulling hard, because you need to perform a very precise boomerang throw to hit a switch. The boomerang is ''fast'', which mean you need a hell lot of reflexes to pull it off. However, you can circumvent that puzzle by knowing that the boomerang always ignores obstacles on its way back to you. Guiding the boomerang around and behind the entire puzzle means it will go through the blocks and hit the switch on its return. Bombchus work too.
69*** Then there's the dice puzzle in the Hero's Cave from ''Ages''. You have to push a colored die over three color tiles in a room filled with lava. You can cool it down by pulling a lever, giving you only a few seconds to push the die from one safe area to the next. If the lava starts to boil again while you roll the die over it, you lose it and have to exit the room and start over from the beginning. To make things worse, you access that room through a warp vortex, and if you fall into the lava, when you re-spawn on top of the vortex, it immediately warps you out of the room, forcing you to start over even if you didn't lose the die. There really isn't much room for mistakes.
70** A few of the linked game mini-games can be this. If ''Seasons'' is the first game you beat, cutting grass with the Magic Boomerang in just three throws. With ''Ages'', the one that stands out is doing the sword batting cage mini game with the slow, awkward Biggoron Sword.
71** The Goron Dance on Platinum level requires 8 sequences of precisely timed button presses, and you have to do them perfectly all eight times in order to get the Bomber's Ring, as there is no other way in either game to get it. The 3DS UsefulNotes/VirtualConsole release inadvertently makes this much easier by allowing the player to make restore points during the dance between rounds, so you can just save scum until you nail it.
72** Also the normal target practice minigame in Lynna Village is a bastard too, if you're after the Light Ring L-2. Unlike Platinum Goron Dancing where finishing at all is the problem, the issue is that the Light Ring L-2 has an abysmal rate of actually showing up. It's plausible to get the Bomber's Ring after one round of dancing (but if you don't, feel free to scream), but the amount of times you'll have to score enough points to get a ring at target shooting before the Light Ring L-2 shows up can easily trend up into the double digits. Salt in the wound is that you don't even turn a profit on the mass of common rings you'll probably accrue because at 10 Rupees to get them and 20 to appraise, the 30 Vasu gives you for them if you already have one is only just enough to break even. The only upshot is that the amount of trash rings you'll be choking on by the time you get what you're after will cut into how many you need to appraise to get the 100th Ring, if you're after the useless trophy rings.
73* TheyWastedAPerfectlyGoodCharacter:
74** Both Veran and Onox are interesting villains with unique powers, cool character designs, and creative methods. [[spoiler:However, the BigBad turns out to be Twinrova, with Ganon as the GreaterScopeVillain and TrueFinalBoss.]] Veran exemplifies the "Wasted" part of this, seeing as her plan is significantly more complicated than Onox's and her character receives much more focus, making it seem extra jarring that she lacks any motives of her own.
75** Compared to Nayru, Din is relegated to being just a DamselInDistress BarrierMaiden that needs to be saved by Link. She shows hints of a flirtatious personality and is [[InformedAttribute supposedly]] strong-willed, but we know nothing of her other relationships and see little of her before she's abducted by Onox. By contrast, Nayru is [[spoiler:freed near the third act of ''Ages'']], giving her more screentime during which her personality is much more expanded, she actively helps Link, and she also has a boyfriend, Ralph. Nayru is also the only oracle who actually gets to ''demonstrate'' her powers, when Veran uses them to travel back in time and then create an endless day so work on the Black Tower will never end; Din on the other hand shows no power over the seasons and Onox never even tries to exploit any such power she may have, he just kidnaps her and seals her away and the seasons descend into chaos on their own.
76** Farore, thanks to being DemotedToExtra during development. She was originally intended to be ''the Oracle of Ages herself'' (Nayru would've been a painter in a color-themed game), but instead was relegated to letting you transfer secrets and new items between the two games. It's very possible to experience both ''Seasons'' and ''Ages'' without even speaking to her, even though by her nature she could have played at least a supporting role in a linked game. She's even excluded from the scene at the end of the linked game's base quest where Din and Nayru combine their power to help Link reach Twinrova's lair, which is the best time Farore ''could'' have featured in the story.
77* ValuesDissonance: In ''Seasons'', after you get Rosa a new ribbon, she can go on a date with you whenever you visit Subrosia. Her key [[SkeletonKey opens several doors]], and is outright required to enter the Tower of Summer, which is necessary to advance the main storyline. Due to Rosa's rather surface-level characterization and the fact nothing stops the player from only dating her when the main storyline requires it, it all can come across to modern audiences as Link only using her for her privileges. This wasn't as much of an issue when the game was made, as video game writing and characterization weren't as developed, nor were they valued in as even footing with gameplay, as they are nowadays.
78* ViewerGenderConfusion: Ricky being a [[AnimalGenderBender male kangaroo with a pouch]] didn't just confuse the fans. The ''Magazine/NintendoPower'' writers called Ricky a "he/him" in their first preview only to switch to "she/her" in the following preview, likely because the FridgeLogic set in. They went back to "he/him" during their mini-guide, presumably because they had gotten their hands on the game at that point and found out Ricky really was a guy. Zelda.com also referred to Ricky as a female, though given [[CowboyBebopAtHisComputer its horrid reputation]], that's not exactly surprising.
79* ViewerSpeciesConfusion: While it's a lot easier to identify his in-game sprite, the official artwork for Moosh makes him out to look more like a morbidly-obese cat than a bear.
80* VindicatedByHistory: While both ''Oracle'' games were high sellers as expected of the series, they were largely overlooked by the general public due to more attention being focused towards the 3D games. As time went by, the duology has slowly garnered more attention for their creative item selection, challenging dungeon and puzzle design (right before the SequelDifficultyDrop of ''Wind Waker'' until ''Breath of the Wild'' set in), cool villains, and RPG-like customization system with the rings. With the release of Creator/{{Grezzo}}'s Switch remake of ''Link's Awakening'' and the fact that the ''Oracle'' duology clearly [[NewWorkRecycledGraphics recycled many sprites]] from ''Link's Awakening DX'', many fans are in favor of Grezzo producing a [[CompilationRerelease compilation remake]] of both games using the engine of their ''Link's Awakening'' remake.
81* {{Woolseyism}}:
82** The Uura ("hidden") and Tokagejin ("lizard-folk") races are, respectively, translated as "Subrosians" (from the Latin ''sub rosa'', [[GeniusBonus referring to an old practice in which a rose was placed over a doorway to indicate a secret meeting]]) and "Tokay" (referring to a species of gecko).
83** In the Japanese version, Link woos an Uura girl named Urara ("Beauty"). In the English, her name is Rosa, preserving the pun almost perfectly.
84
85!![[Manga/TheLegendOfZeldaAkiraHimekawa The Manga]]
86* AntiClimaxBoss: [[spoiler:Ganon, despite being unharmed by Ambi's Tower falling on him, puts up less of a fight than Onox's [[OneWingedAngel dragon form]].]]
87* CompleteMonster:
88** ''Oracle of Seasons'': [[TinTyrant General Onox]] is a [[InsaneAdmiral madman]] who [[WalkingWasteland corrupts the very land around him]] and holds a brutal philosophy of [[TheSocialDarwinist the strong crushing the weak]]. After running across Link, Onox tries to have him eaten by monsters out of irritation and tries to drain him to death before hunting for Din. Sinking the Temple of Seasons, causing mass havoc, Onox, gloating that the seasonal chaos will lead to [[OmnicidalManiac the extermination of all life in the world]], spends the rest of the time attempting to kill everything in his way.
89** ''Oracle of Ages'': [[EvilSorceress Veran]] is an evil, [[BodySurf body-hopping]] witch who [[DemonicPossession possesses]] Nayru to leap into the past. Corrupting a noble dream, Veran callously [[SlaveryIsASpecialKindOfEvil enslaves]] the men of Labrynna, having them tormented, whipped and beaten to craft a black tower as a symbol of oppression and cruelty, even intending to do the same to women and children. Against Sir Raven, Veran tries to kill him, even attempting to have him publicly executed to shatter her victims' spirits and trying to have the village wiped out. [[TakingYouWithMe Even in defeat]], she attempts to allow her energy to be used to set [[spoiler:Ganon]] upon the world in sheer spite.
90* RescuedFromTheScrappyHeap: In the games, Onox is generally considered to be one of the series' weakest villains due to being a GenericDoomsdayVillain with [[OrcusOnHisThrone very little presence in the plot]]. The manga gives him much more personality and makes him into a genuine threat that readers can be invested in.

Top