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1[[foldercontrol]]
2[[folder:YMMV pages for individual games in the series]]
3[[index]]
4* [[YMMV/TheLegendOfZeldaI The Legend of Zelda]] (1986)
5* [[YMMV/ZeldaIITheAdventureOfLink The Adventure of Link]]
6* [[YMMV/TheLegendOfZeldaALinkToThePast A Link to the Past]]
7* [[YMMV/TheLegendOfZeldaLinksAwakening Link's Awakening]]
8* [[YMMV/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]
9* [[YMMV/TheLegendOfZeldaMajorasMask Majora's Mask]]
10* [[YMMV/TheLegendOfZeldaOracleGames Oracle of Seasons/Oracle of Ages]]
11* [[YMMV/TheLegendOfZeldaTheWindWaker The Wind Waker]]
12* [[YMMV/TheLegendOfZeldaFourSwords Four Swords]]
13* [[YMMV/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]
14* [[YMMV/TheLegendOfZeldaTheMinishCap The Minish Cap]]
15* [[YMMV/TheLegendOfZeldaTwilightPrincess Twilight Princess]]
16* [[YMMV/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]
17* [[YMMV/TheLegendOfZeldaSpiritTracks Spirit Tracks]]
18* [[YMMV/TheLegendOfZeldaSkywardSword Skyward Sword]]
19* [[YMMV/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]
20* [[YMMV/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]
21* [[YMMV/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]
22* [[YMMV/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]
23[[/index]]
24[[/folder]]
25
26[[folder:YMMV pages for other ''Zelda'' media]]
27[[index]]
28!!!Spin-Off Games
29* [[YMMV/CadenceOfHyrule Cadence of Hyrule]]
30* [[YMMV/TheLegendOfZeldaCDiGames The CDi games]]
31* YMMV/FreshlyPickedTinglesRosyRupeeland
32* [[YMMV/HyruleWarriors Hyrule Warriors]]
33** [[YMMV/HyruleWarriorsAgeOfCalamity Age of Calamity]]
34
35!!!Other Media
36* [[YMMV/TheLegendOfZelda1989 The animated series]]
37* [[YMMV/TheLegendOfZeldaALinkToThePast1992 The 1992 A Link to the Past comic]]
38* [[YMMV/TheLegendOfZeldaOcarinaOfTime1999 The 1999 Ocarina of Time manga]]
39* [[YMMV/HyruleHistoria Hyrule Historia]]
40[[/index]]
41[[/folder]]
42----
43!!Across media
44
45* AccidentalAesop: The recurrence of Link and Zelda as heroes and Ganon as the villain eventually started to come across as a combination of YouCantFightFate and BornWinner, only being reinforced after ''Skyward Sword'' revealed how all three {{Chosen One}}s got started. Ganon, in particular, was destined to be evil despite [[WellIntentionedExtremist originally starting with sympathetic motives.]]
46* {{Adorkable}}: Starting with the "Oracle Of" duo, Link's been given this quirk as a minor personality trait, especially his "Wind Waker" style "Toon" versions. The ''Wind Waker'' Link was specifically characterized as someone who was trying very hard to live up to the standard of being a hero, but constantly failed in hilarious ways. The creators specifically mentioned making him this to avoid having him be "too cool" and thus too much of an unrelatable action hero. The definitive "modern" Link, via ''Breath of the Wild'', is considered one of the dorkiest and cutest versions of him.
47* AlternativeCharacterInterpretation: Link is pretty heavily subject to this, as he's a HeroicMime that the [[EscapistCharacter player is meant to be free to project their own personality onto]], while at the same time he shows some broad, yet distinctive personality traits informed by his actions and the animation (both facial expressions and BodyLanguage)[[note]]This trend started with the 3D Zelda games, especially ''The Wind Waker'', and has grown ever since[[/note]]. Mix these two elements together and you have a recipe for having almost as many interpretations of Link as people who have played the series.
48* AlternateSelfShipping: Linkcest is exceedingly common on the slash side of the fandom. The classic and child Links are almost always ignored in selfcest works, with a focus being on the ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaTwilightPrincess'', ''VideoGame/TheLegendOfZeldaSkywardSword'', and ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. They're technically assumed to be related but at the same time are reincarnations of each other.
49* AmericansHateTingle: The {{Trope Namer|s}}, thanks to Tingle's debut in ''VideoGame/TheLegendOfZeldaMajorasMask''.
50* AnimationAgeGhetto: Possibly due to this trope, the games with a more "cartoonish" artstyle get lower sales and less attention outside of the core ''Zelda'' fanbase than the games with a more "realistic" artstyle, regardless of relative quality or content. ''Skyward Sword'' and ''Breath of the Wild'' attempt to reach a happy medium, with realistically-proportioned designs and characters but cartoonish colors and shading. While ''Breath of the Wild'' became highly succesful, ''Skyward Sword'' suffered the same fate as the other games from this category.
51* AudienceAlienatingEra: The CD-i games. Their sting wasn't numbed at all by the fact that Nintendo took its sweet time developing ''Ocarina of Time'', so there were five years between 1993 and 1998 when no Zelda games except for those were being released.
52* [[AwesomeBosses/VideoGames Awesome Bosses]]: Has its [[AwesomeBosses/TheLegendOfZelda own page]]. Some of the best boss battles in video game history come from this series.
53* SugarWiki/AwesomeMusic: Has its [[AwesomeMusic/TheLegendOfZelda own page as well]]. The series has given some of the most iconic tunes in gaming for good reason.
54* BaseBreakingCharacter: Princess Zelda, across her incarnations. As the namesake and overall {{deuteragonist}} of the series, many fans consider her to be one of Nintendo's best heroines, appreciate how she's given generous character exposition and/or development in each game (as Link is a deliberate VanillaProtagonist), and respect her as a wise and helpful ruler. Others find her to be an overhyped character who suffers too much from the DamselInDistress[[note]]except in a few games such as ''Breath of the Wild''[[/note]], FauxActionGirl, and InformedAbility tropes; for example, her stint as Sheik in ''Ocarina of Time'' is praised by many people for having her act as a "badass {{bifauxnen}} ninja", but she doesn't perform any actual fighting or impressive feats on-screen, and while ''Twilight Princess'' depicts her with a sword to convey her image as a PrettyPrincessPowerhouse, she doesn't actually ''do'' anything with it [[spoiler:unless you count Ganondorf possessing her empty body]], although [[spoiler:she does use the Light Arrows against Ganondorf soon afterwards]]. Her "Wild Saga" incarnation fixed this by giving her very extensive characterization and voice acting, and giving her a more obviously proactive role in the games' events despite not directly helping in the games' combat (unless you count ''VideoGame/HyruleWarriorsAgeOfCalamity''), to the point that this Zelda is widely considered her best incarnation and one of the best characters in said saga.
55* BrokenBase:
56** One of the biggest, yet most subtle divides in the fandom comes from the idea of what makes a ''Zelda'' game... a ''Zelda'' game! The franchise has become more and more multi-faceted over the years, and thus different people may like it for completely different reasons. Because of this, the fans often find themselves in direct opposition to one another. Sometimes to the extreme that one element may be considered essential to the franchise by one group, but another may consider it even detrimental. The elements that are argued the most are the exploration component, the puzzle solving (especially in the dungeons), and the lore. But there are also plenty of people who will mention the ever changing art style, the story telling, the atmosphere, or even the combat system, especially the boss fights. There's even a fair share of fans who think the answer is "all of the above", and thus there is no point in trying to single out just one aspect and call it THE "Zelda secret".
57** The infamous timeline. For a lot of fans, it's the cornerstone of the entire franchise's lore, and one of the main reasons why they play the games is to try to figure out where each new game is placed, considering that discussing the arguments for and against said placement is part of the charm of the series. However, a similar portion of the fanbase considers the whole endeavor futile at best, and stupid at worst, and think that trying to follow a timeline in any capacity actively makes the whole franchise worse, so people should not care about it and ignore it wholesale. It doesn't help the fact that, while Nintendo has portrayed the games as operating as part of a united timeline for most of the franchise's history[[note]]For example, ''A Link to the Past'' was indemnified as a distant prequel to the original two on [[https://web.archive.org/web/20120111042850/http://www.mobygames.com/game/legend-of-zelda-a-link-to-the-past/cover-art/gameCoverId,13522/ its original cover]], the forked timeline idea goes back to [[https://web.archive.org/web/20100728123041/http://www.gamepro.com/article/news/27362/interview-with-nintendos-shigeru-miyamoto-and-eiji-aonuma/ a 2002 interview]] that placed ''The Wind Waker'' in the adult branch, ''Four Swords'' [[https://web.archive.org/web/20080306084145/http://www.gameinformer.com/News/Story/200405/N04.0517.1915.59084.htm was described as the oldest game at its release]], ''The Minish Cap'' [[https://web.archive.org/web/20071012120133/http://www.landofthelegend.net/Hyrule/?grab=int-noa-eiji-tmc was described]] as being a prequel to ''that'' in 2007, etcetera[[/note]], and has kept to more or less the same basic sequence over time, they will also freely retcon major plot elements and introduce major events mid-sequence with almost every release. While most people agree that Nintendo obviously cares about the timeline less than the fans do, ''how much less'' is not exactly clear due to their [[FlipFlopOfGod contradictory statements]].
58** The use of voice acting as a whole has been a bit of a contentious topic among the fandom for a long time in two specific ways: the use of voice acting as a whole, and the use of voice acting for [[HeroicMime Link specifically]].
59*** There were arguments for and against its used since roughly MediaNotes/TheSixthGenerationOfConsoleVideoGames, but the debate came to a turning point with ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which introduced extensive voice acting for the first time in the franchise. The reception was definitely mixed, but most people agreed that the division was more a matter of execution and casting choices, rather than the concept not fitting the game[[note]]Proof of this is that division was the biggest in the English-speaking community, where the actors performances were less well received than in communities in other languages that received localized voice acting, as well as the SugarWiki/SuperlativeDubbing of ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' getting a much warmer reception[[/note]].
60*** However, the matter regarding whether Link should receive proper voice acting of his own (since ''Breath of the Wild'' still kept him as a SilentProtagonist) is still rampant. People against it believe he should still remain silent, not only for the sake of tradition, but also because he's supposed to be an AudienceSurrogate, and they think giving him a proper voice would diminish or even ruin that. People who are for the idea argue that, now that voice acting is in full display, Link remaining silent only damages his interactions with other characters, making them incredibly awkward. This was specially debated in the wake of ''VideoGame/HyruleWarriorsAgeOfCalamity'', where it feels as if the developers clashed with this issue and their reaction was to keep Link absent from dialogue as much as possible. They also argue that considering Link an AudienceSurrogate doesn't hold much water, given that Link always has his own backstory and predetermined narrative, and that despite his lack of voice, he still shows a broad, but still well defined personality through his body language and facial expressions.
61* CheeseStrategy: The series is no stranger to cheese.
62** In ''VideoGame/ZeldaIITheAdventureOfLink'', Dark Link can be cheesed by crouching in the bottom-left corner and spamming the sword button. Dark Link is a notoriously difficult boss who seems able to react faster than humanly possible, and given the game's already-high difficulty, many opt to simply use this method to bring him down instead.
63** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Morpha can be defeated without taking any damage simply by standing in any of the room's corners, where his tentacles cannot reach you.
64** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The final boss fight can be easily won just by pulling out the Fishing Rod and casting the line. Said boss will stare at it, allowing you to get free shots in. Notably, this was intentionally programmed in, as part of Nintendo's continuing reference to defeating bosses with unintended objects dating back to ''A Link to the Past'' and the butterfly net vs. Agahnim.
65** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' often presents the player with obstacles that can be overcome in a variety of ways. While many players address them in the way suggested by the game, and some go by {{Self Imposed Challenge}}s, often a very basic tool will allow one to bypass many difficulties, usually at the cost of time. For instance, Link's climbing ability makes it possible to simply go around many enemies, and he can produce unlimited bombs that can be spammed to eventually kill almost anything. Alternatively, simply blowing enemies into water with the Deku Leaf or blasting opponents from great heights with bombs and/or Stasis are popular ways of dealing with [[ThatOneSidequest Eventide Island]]. If skips or cheese to get past the intended puzzle solution are used inside of Shrines, ''the game can tell'', and the Shrine Monk will often praise you for your resourcefulness.
66* CompleteMonster: See [[Monster/TheLegendOfZelda here]].
67* CriticalDissonance:
68** According to critics, the series has stayed ''very'' strong throughout its entire lifespan. You wouldn't know this from all the fan complaints about certain titles in the series.
69** ''VideoGame/HyruleWarriors'' has gotten middling reviews akin to a LicensedGame, and nowhere near the stellar reviews of the rest of the series. ''Zelda'' fans, however, adore it.
70* CrossesTheLineTwice: Being killed by ''Cuccos'' in games where attacking them summons an endless aggressive flock of them. The Hero of Time, slain by a bunch of ''chickens''.
71* CrossoverShip: Due to the below mentioned FriendlyFandoms and [[VideoGame/SuperSmashBros appearing in a popular fighting game franchise]], Link and Zelda are frequently shipped alongside two popular protagonists from the ''Franchise/FireEmblem'' series. Link is paired alongside [[VideoGame/FireEmblemAwakening Lucina]], as both are sword wielding heroes and a joke is that Link [[HasAType has a thing]] for [[SweetPollyOliver women who disguise themselves as men]]. Zelda, particularly the ''Twilight Princess'' version, is paired with [[VideoGame/FireEmblemPathOfRadiance Ike]], as both are stoic and introverted along with people liking the idea of pairing a royal with a commoner. This ignores that in his own games, Ike has a dislike of nobility.
72* DiagnosedByTheAudience: Due to Link's HeroicMime qualities, some fans decide to portray him as non-verbal or mute, even showing him using sign language in order to justify the times when he says something to other characters without the player hearing anything.
73* DieForOurShip: Anything that threatens the possibility of a Link/Zelda pairing is violently purged. Zelda herself can suffer this when other choices are available (''Ocarina of Time'', ''Twilight Princess'').
74* EnsembleDarkhorse: Many have cropped up over the years, to the point of [[EnsembleDarkhorse/TheLegendOfZelda getting their own page]]. The short version is any character who a) has a major secret in their backstory that changes the player's perception of them and/or b) experiences CharacterDevelopment.
75* EpilepticTrees: Oh, boy, is this franchise famous for this! Both because of the narrative style used in the games and the way [[WordOfGod the developers]] explain themselves about it (sometimes in [[FlipFlopOfGod contradictory ways]]), fans just can't get enough of speculating about the mythos and continuity. To be more specific:
76** The timeline alone is a ''big'' piece of fanon madness. Before ''Literature/HyruleHistoria'' came out to explain it in 2011, it was impossible to find a web site or forums of the series (either fan or otherwise) that did NOT have at least one big article and/or open thread discussing this issue at large, with big, crazy theories to boot. Even ''[[WordOfSaintPaul Nintendo of America]]'' got involved in it with an early iteration thanks to Dan Owsen's writing for the original iteration of the official website. And ''after'' ''Hyrule Historia'' came out, it didn't die. It just evolved into discussing the points that were left ambiguous, debating about the contradictions between the artbook, [[FlipFlopOfGod the interviews to Miyamoto, Aonuma and other developers]] and the games themselves, tiding up the remaining loose ends, or trying to give alternate interpretations to [[FanDislikedExplanation explanations that were deemed unsatisfactory]]. Especially crazy because Nintendo put an explicit MST3KMantra disclaimer in the very same official timeline, explaining that the development team, for the most part, thinks about gameplay first and story later. But fans still treat this topic as SeriousBusiness.
77** After ''Hyrule Historia'' was finally accepted as the biggest (albeit not 100% undisputed) authority discussing the timeline up to ''Skyward Sword'', the fanbase then started to focus on in which place of the official timeline would fall the games that were released afterwards. Although at first it was straight-forward enough (''A Link Between Worlds'' being a distant, yet direct sequel to ''A Link to the Past''), with ''Breath of the Wild'', timeline theorists came back with the old energy from the pre-''Skyward Sword'' days back in full force. They analyzed the trailers and demo footage practically frame by frame looking for clues that would answer the mystery, ''UsefulNotes/ZapruderFilm'' style. After the game came out, since the game has clues that can be interpreted in so many different ways, the Zelda fanbase has gone in a total frenzy. Namely, the game has references to all three timelines, even though some of them are ridiculously hidden (to the point that some of them were only found after comparing the dubs for all languages). So it's not clear if it belongs to one of the individual timelines, if it means all timelines were converged off-screen, or even if the game is a stealth reboot altogether... or a combination of all of the above. To add insult to injury, Nintendo [[ShrugOfGod refuses to give any definitive answer]] on the matter, arguing they prefer to leave fans to especulate on their own.
78** Even leaving new games aside, there are still tons of theories around the web discussing points in the already established timeline that weren't addressed by ''Hyrule Historia'', like the full history of each race (the Sheikah and Gerudo are particularly prone to it), or the fate of secondary characters. Mostly minor stuff, but still strong enough to sustain entire Website/YouTube channels dedicated to this topic alone.
79** One topic that draws a lot of thoughts and theories on both side is if Demise's reincarnations are just Ganondorf and if other villains in the series, like Vaati and Maladus, are also incarnations of Demise's hatred or independent villains. Theories for and against this abound.
80* EscapistCharacter: Part of Link's popularity as a character stems from this and how players can, in addition to wishing they were him, largely project their own personality (or an otherwise desired, idealized personality) onto him as he's a HeroicMime.
81* EstrogenBrigade: The Zelda series has always had a quite large female fanbase... which tends to grow even further in a not-insignificant amount in the games that feature [[MrFanservice Link]] with his {{Bishonen}} design.
82* EvilIsCool: Ganon(dorf) is one of Nintendo's coolest and most well-loved villains in all his forms, and is fondly remembered by fans for his overwhelming power, Machiavellian evil schemes, and excellent boss fights.
83* FanDislikedExplanation: As explained in ''Literature/HyruleHistoria'', there is a third timeline that also split from ''Ocarina of Time''. What causes it? [[spoiler:The hero failing]], something that fans didn't expect at all due to [[spoiler:obviously not thinking Game Overs to be 'canon' in any way.]] Plus, since the timeline was an endless fountain of EpilepticTrees for over a decade, many fans disliked those explanations which [[{{Jossed}} invalidated their own theories]].
84* FanNickname:
85** Most of the Links have one out of necessity. Usually it's an abridgment of their hero titles (fanon or canon) - Wind, Sky, Time, Twilight, etc.
86** Most Zelda games from ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' (i.e. since 2004) onwards, save for a few promotional disks with a handful of tracks each, either received an official soundtrack many years after the game was released or didn't get an official soundtrack at all. Thus many music themes have been nicknamed by fans. Standout examples would be "[[https://www.youtube.com/watch?v=RVkJW2zAZwQ Midna's Desperate Hour]]" from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' (which was later on officially titled "Midna's Lament" in ''VideoGame/SuperSmashBrosBrawl''), "[[https://www.youtube.com/watch?v=8N21htq8lXQ Link and Zelda's Duet]]" from ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', and "[[https://www.youtube.com/watch?v=9gqd3oCmFgM Romance]]" from ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.
87** For Spanish-speaking fans, the whole franchise, is nicknamed, normally in jest, as ''La Leyenda de la Cerda'' (Spanish for "The Legend of the Sow"), partly how the names of Zelda and the word "cerda" sound alike in Spanish.
88* FandomEnragingMisconception: The former TropeNamer. A few examples:
89** Don't '''''ever''''' [[IAmNotShazam call Link "Zelda"]] around any ''Zelda'' fan. While it used to be a fairly common mistake among people unfamiliar with the series, nowdays it is a fairly obvious {{Troll}}.
90** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' is not "Zelda 2", no matter how much SequelDisplacement ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' created.
91** ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' is not a remake of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', but a sequel taking place in the same version of Hyrule. Certainly not helped by Creator/ShigeruMiyamoto originally ''considering'' remaking it before Eiji Aonuma convinced him to make an original game.
92** Claiming that there is only one Link (or Zelda for that matter) and that the games were released in chronological order is guaranteed to get you laughed out of any timeline of forum.
93** It is spelled "Ganon" not "Gannon". The extra "N" in "Ganon" is the result of a typo that is only seen in the original game itself. Calling Ganon "Gannon" will cause many eyerolls from fans.
94** In regard to ''VideoGame/HyruleWarriors'', Linkle is her own character, and ''not'' a gender-swapped incarnation of Link.
95** Denying anything written in ''Literature/HyruleHistoria'' as being "unofficial" is likely to get what you say disregarded. Being that it was written by the series's production team and overseen by Miyamoto and Aonuma, it should be regarded as canonical as the games themselves. It being the source that {{Jossed}} the aforementioned fan theories, while [[AscendedFanon canonizing others]], is only one reason most fans say it shouldn't be doubted.
96* FandomRivalry:
97** In general, with games that imitate elements from the Zelda franchise to a certain extend. The most popular examples are ''VideoGame/{{Ico}}'', ''VideoGame/ShadowOfTheColossus'', ''VideoGame/{{Okami}}'' and, to a lesser extend, ''VideoGame/{{Darksiders}}''.
98** Related to ''VideoGame/ShadowOfTheColossus'', there's also a fierce rivalry between the games' respective horses, Epona and Agro. To their fans, they compete for the position of "most iconic video game horse ever".
99** During MediaNotes/TheFifthGenerationOfConsoleVideoGames, there was also another one with the ''Franchise/FinalFantasy'' series, especially ''Ocarina of Time'' and ''VideoGame/FinalFantasyVII'' (and also by extension, Link Vs. Cloud). Both franchises were probably the most iconic ones of their [[Platform/PlayStation respective]] [[Platform/Nintendo64 consoles]], and people used to compare them out of their fantasy settings (despite the fact that they were for the most part very different). So it was a natural extension of that generation MediaNotes/ConsoleWars. Just like with the previous console war's [[Franchise/SuperMarioBros Mario]] vs. [[Franchise/SonicTheHedgehog Sonic]] rivalry, an official Link vs. Cloud fight was finally made possible when Cloud was added to ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and as of ''VideoGame/SuperSmashBrosUltimate'' their respective arch-enemies (Ganondorf and Sephiroth) are also playable.
100** Later on, ''Franchise/TheElderScrolls'' (particularly ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', since it and ''Skyward Sword'' were DuelingWorks), ''VideoGame/DarkSouls'', and ''VideoGame/HorizonZeroDawn'' (DuelingWorks with ''Breath of the Wild''), albeit to a lesser degree. Mostly because both franchises focus on elements that are considered part of the core of the earlier Zelda titles. Some Zelda fans moved on to these two franchises since they consider they expanded on those elements better than Zelda itself.
101* FandomSpecificPlot:
102** In fics where Ganon does a HeelFaceTurn, it often comes in the form of him swooping in and saving Link from an OC villain. Bonus points if the situation involved rape, though that's usually saved for shipping fics.
103** Zelda and Ganondorf are in an ArrangedMarriage to unite, or at least ease tensions between, the Hylians and Gerudo.
104** {{Novelization}}s are a very popular type of fanfic with all the games. Typically they end up changing a few things such as adding extra worldbuilding and covering plot holes.
105** [[CrisisCrossover The various iterations of Link meeting each other]]. It was popular even before ''Webcomic/LinkedUniverse'' caused an explosion in the genre.
106** {{Modern AU Fic}}s, particularly {{High School AU}}s. They are usually presented as TheMagicComesBack settings, taking place in a far future Hyrule that has mostly forgotten the existence of magic except for a select few people.
107** ''VideoGame/ZeldaIITheAdventureOfLink'': Fanfics for this one are scarce, however some of the few that exist deal with the concept of two Zeldas or how the Sleeping Zelda feels about waking up after several centuries.
108** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaMajorasMask'':
109*** Zelda struggling to survive her [[AnotherSideAnotherStory seven years of exile]], mostly involving how she became Sheik.
110*** Fans are very curious as to what happened to Link after ''Majora's Mask''. Did he ever reunite with Navi? Who does he end up with? With the reveal that the Hero's Shade from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is the Hero of Time as well as the current Link's ancestor, fans have written and drawn multiple ways that he could have lost one of his eyes. The general consensus is that, as an adult, Link became a soldier or knight, married Malon (with Zelda as the second option if fans don't like Link/Malon), and/or somehow died alone at a young age.
111*** Stories where Link ''doesn't'' get transported back into the past at the end of ''Ocarina of Time'', meaning the Child Timeline never comes to be. What happens afterwards depends on the fan. Does he become Zelda's bodyguard, personal knight, or maybe even her husband? Does he keep his ChildhoodMarriagePromise to Ruto? Does he go back to Malon? What challenges do Link and Zelda face during, and after, the rebuilding the kingdom? Would the goddesses still [[VideoGame/TheLegendOfZeldaTheWindWaker flood Hyrule]]? There are many plots that can come from Link staying in the Adult Timeline.
112*** A popular topic is finding a way for Link and Saria to be together. The most popular method is having Saria grow up, and several authors have provided explanations. ''[[https://www.fanfiction.net/s/2383149/1/The-Legend-of-Zelda-The-Evil-Within The Legend of Zelda: The Evil Within]]'' explains that Saria was, like Link, a Hylian who was brought to the forest by a war refugee. Unlike Link, the old Great Deku Tree couldn't foresee what her destiny was, so she was cursed to stop growing at a certain point and be, for all intents and purposes, a Kokiri. One day, she accidentally fell into the fountain of a Great Fairy, who sensed a curse on her, and removed it. The next day, Mido noticed that Saria was bigger than normal, so she went to the Deku Tree to seek guidance, at which point he revealed the truth, saying she was aging to her actual age of 19, and that to make it in the outside world, she had to find Link, who ultimately found her being attacked by bandits outside of Kakariko Village. ''[[https://www.fanfiction.net/s/2869647/1/Alone-Together Alone Together]]'' states that, as a Sage, Saria can leave the forest and not die, but at the cost of eternal youth. This being a Link/Saria story, you can guess which she chooses.
113** ''VideoGame/TheLegendOfZeldaTheMinishCap'': This game's backstory involves a legendary hero known as the "Hero of Men." He is heavily implied to be an incarnation of Link, but his story hasn't been featured in a game yet. Fans have thus had to write their own interpretations of his life.
114** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
115*** There are a bevy of post-game Midna/Link fanfics that involve Midna either remaining in Hyrule for some reason (often Link stopping her with a love confession) or Link searching for a way to get to the Twilight Realm to be with her (or some new problem in Hyrule manages to tie into that desire anyway). A variant includes Link and Midna having made love sometime during the adventure, with Midna discovering that she's pregnant after returning, prompting her to figure out a way back to Link so they can raise their child together.
116*** Post-canon fics where Link returns to Ilia after years away looking how to [[spoiler:reunite with Midna]]. Sometimes Link and Ilia even have a kid together from a fling Link had before he went on his journey
117** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
118*** Many Zelda/Link fics taking place after the Calamity cast Link as an AmnesiacLover while Zelda struggles with him not fully remembering her or their relationship if they're portrayed as having had one before the Calamity. These usually end with either Link remembering his past feelings for Zelda or not regaining the rest of his memories but falling in love with her anyway.
119*** There's also a great deal of fanfics that take place before the Calamity which details Zelda's journey with her powers, falling in love with Link (or possibly, an entire romance between them which occurred before his death and resurrection) and the inevitable downfall of Hyrule at the hands of Ganon.
120** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'':
121*** Since the game takes place a good 4-6 years after ''Breath of the Wild'', there are a great deal of Zelda/Link fanfics which flesh out those years--namely explaining how they might have ended up sharing a house in Hateno.
122*** Role-swap alternate takes on the story are also rather common, with Link [[spoiler:being the one sent back 10000 years into the past and Zelda having to save the day and find him.]]
123* {{Fanon}}: The series is one of the most prolific sources of inspiration for fan related works: fan fiction, fan arts, fan remixes and covers, web sites, etc. [[Fanon/TheLegendOfZelda It has its own sub-page]].
124* FanWank: The endless, '''endless''' confusion over "the timeline", something officially confirmed, but took over a decade of fan speculation to be officially explained by ''Literature/HyruleHistoria''. Even after that book explained it all, it's still going, even if discussing different points (See EpilepticTrees above).
125* FoeYayShipping: Link and Zelda are shipped with a few of the villains in the series.
126** Link is sometimes paired with [[VideoGame/HyruleWarriors Cia]], who has a confirmed interest in him. Ghirahim and Link were fairly popular as a pairing when ''Skyward Sword'' first came out. Ganondorf/Link also has a few fans.
127** Princess Zelda is sometimes paired with either Ganondorf or Vaati. The former only kidnaps her for her connection to the Triforce (his animated counterpart did have an interest in her) and the latter only shows interest in his failed resurrected form (though fanfiction depicts his humanoid form when this happens).
128** Additionally, some fans ship Link/Zelda/Ganondorf as a OneTrueThreesome.
129* FriendlyFandoms:
130** With ''Franchise/{{Metroid}}'', due to both franchises being Nintendo's most famous "serious" series with games considered among Nintendo's best; there are a ton of fan theories about Samus being descended from Link himself. That said, sometimes the fandoms get into arguments over whether Link or Samus is a better protagonist, as well as the relative quality of both series.
131** The series have a friendly relationship with the ''Franchise/SuperMarioBros'' fandom since they're both Nintendo flagship franchises and highly revered. They may some times butt heads over who have the 'better games' or who would win in a fight (Mario vs. Link, Peach vs. Zelda, Bowser vs. Ganon), but it's usually in good fun. When both ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/SuperMarioOdyssey'' proved to be very equally acclaimed {{Killer App}}s for the Switch, there was much shared rejoicing, even if ''BOTW'' took home most of the awards and (narrowly) outsold ''Odyssey'' in the subsequent years.
132** A significant number of fans of ''VideoGame/MetalGear'' are also fond of the ''Zelda'' series, and the similarities between the Snakes and Links are often brought up. It certainly helps that Snake and Link have met each other during ''VideoGame/SuperSmashBrosBrawl'' as well as ''VideoGame/SuperSmashBrosUltimate'', and that Otacon lampshaded their similar method of saving the world in a bonus CODEC call on the Shadow Moses arena.
133** Also with ''Franchise/FireEmblem'', especially among newer/younger Nintendo fans, as both series have a HighFantasy aesthetic and feature lots of iconic, sword-wielding protagonists and other fantasy characters and themes. It helps that they cover different genres with similar themes, the opposite of the relationship between ''Zelda'' and ''Metroid''. With old-school fans, however, this veers more towards FandomRivalry due to their general distaste towards ''Fire Emblem''[='s=] newfound publicity in the West.
134** And with ''VideoGame/XenobladeChronicles'' fans as of ''Breath of the Wild'', due to Creator/MonolithSoft working on both franchises. It probably also helps that Rex's outfit is available in ''Breath of the Wild'' through DLC, and that both ''Breath of the Wild'' and ''VideoGame/XenobladeChronicles2'' were released during the Switch's launch year. ''Tears of the Kingdom'' and ''VideoGame/XenobladeChronicles3FutureRedeemed'' were also released merely a month apart during the Switch's twilight years.
135* GameBreaker: See [[GameBreaker/TheLegendOfZelda here]].
136* GatewaySeries: While the games have always been decently successful, ''Breath of the Wild'' and its related titles became by far the most famous and popular, with ''BOTW'' itself outselling ''Ocarina of Time'' and ''Twilight Princess'' nearly three-fold and ''Tears of the Kingdom'' not quite reaching the same numbers, but still being the second best-selling game in the series by a huge margin. This has allowed these games in particular to act as an introduction to the rest of the series for many fans, especially with the sheer number of ''Zelda'' titles accessible on the Nintendo Switch.
137* GeniusBonus: Link's steed Epona is named after the [[Myth/CelticMythology Gaulish goddess of horses]].
138* GermansLoveDavidHasselhoff:
139** While wildly popular elsewhere, the ''Zelda'' franchise wasn't ''quite'' as popular in its native Japan (but still popular). This changed with the release of ''Breath of the Wild'', where it became a big of a success in Japan as well as internationally.
140** In many Western gaming communities, Link is Nintendo's most popular character, even surpassing company mascot [[Franchise/SuperMarioBros Mario]]. This even has some effect outside of said gaming communities; Link's Toys/{{amiibo}} has consistently been the best-selling amiibo figure in Western regions.
141** [[https://www.thestar.com/entertainment/gaming/2018/06/15/e3-interview-nintendo-super-smashes-expectations-with-switch.html Reggie Fils-Aime has commented]] that while the series in general is more popular in North America than Europe (France notwithstanding however, where the series is very popular in that country), and Japan, the one country where Zelda is most popular overall is actually ''Canada''![[note]]It's ambiguous if Reggie is referring to sales figures with pure numbers or proportionate to the population, but it's probably the latter since Canada has a much smaller population than the US.[[/note]]
142* GoddamnedBats: An early example, though Keese and Fire Keese are hardly the only ones.
143* GoodBadBugs: There are so many that the series has [[GoodBadBugs/TheLegendOfZelda its own page]].
144* HypeBacklash:
145** Due to the series' and its characters' widespread SacredCow treatment, some people are quick to label popular ''Zelda'' games and characters as "overrated". On many sites, most infamously Website/GameFAQs and Dorkly, ''Zelda'' games and characters frequently dominate gaming- or Nintendo-related popularity polls and consequently bring up this trope. Even one-shot characters such as Midna or Skull Kid, or games that aren't near-universally praised such as ''VideoGame/TheLegendOfZeldaPhantomHourglass'', can end up outperforming more famous/iconic characters and more lauded games, respectively. Zelda Informer even has [[http://www.zeldainformer.com/news/why_the_legend_of_zelda_series_is_completely_overrated_and_thats_okay#.VS0nVvnF_Rs an article]] on the alleged "overratedness" of the franchise, acknowledging that the excessive hype is unhealthy for the franchise and that it is "simply praised for its name's sake". [[WebVideo/{{Jimquisition}} James Stephanie Sterling]] also said as much in [[https://www.youtube.com/watch?v=jaerhOZOHyA their video]] on ''Tears of the Kingdom'', claiming that by its very nature, fans expect every single game to get lavish praise and go haywire if anyone says otherwise.
146** This seems to be a driving factor behind the fan-defined "Zelda Cycle", where a game that was once universally acclaimed and considered the best game in the series suddenly falls out of favor and is deemed "overrated", while a game that was once criticized takes its place and is VindicatedByHistory. ''Breath of the Wild'' broke this cycle and caused a metastasis of sorts where it, its sequel ''Tears of the Kingdom'', ''Ocarina of Time'', ''A Link to the Past'' and ''Majora's Mask'' are seen as the most revolutionary and important games in the series, and all other games are {{contested sequel}}s.
147* IAmNotShazam: The main character is Link. The girl is Zelda. Daring to say otherwise will [[FandomEnragingMisconception get you a lot of ire]] on forums.
148* IronWoobie: Link. Even when he [[EarnYourHappyEnding earns his happy ending]], the nature of the [[EternalHero cycle he's trapped in]] means he'll be back for another round with [[AsLongAsThereIsEvil the forces of Evil]].
149* ItsEasySoItSucks: A common complaint about entries after the N64 era among veteran fans, especially those who grew up with [[VideoGame/TheLegendOfZeldaI the]] [[VideoGame/ZeldaIITheAdventureOfLink first]] [[VideoGame/TheLegendOfZeldaALinkToThePast four]] [[VideoGame/TheLegendOfZeldaLinksAwakening games]].
150* JustHereForGodzilla: As noted under BrokenBase, the franchise's problem is it has ''too many Godzillas''. Some players want to explore the vast worlds, some players want to do [[DungeonCrawling dungeon-delving]], some players love combat against monsters, some prefer the puzzles, and some players just want to immerse themselves in the epic lore. Each game in the series has tried to put different amounts of focus into each of these aspects, so good luck getting these fans to agree which game is the "best".
151* LauncherOfAThousandShips: Though Link's canonical love interest for many fans is Zelda herself, he's also shipped with many of the girls in any game he's in, ''Ocarina of Time'' perhaps being the most prominent. Go to ff.net and see how many ship fics you can find that don't involve Link.
152* LGBTFanbase:
153** In addition to causing StupidSexyFlanders moments in straight fans, a gay magazine voted Link as the hottest video game character of all time. Many nonbinary-gendered fans also relate to Link for his {{bishonen}} looks, which can be interpreted as both masculine and feminine. ''Breath of the Wild'' had Link dress up in Gerudo women's clothes for [[WholesomeCrossdresser entirely wholesome reasons]], and the applause from the LGBT fanbase could be heard from miles away.
154** As an older {{Hunk}}, Ganondorf also has a following in the {{Bara|Genre}} community. His design in ''Tears of the Kingdom'', deliberately designed to be "attractive", had many fans thirsting over the Demon King.
155** Many other characters have a following of this type. Sidon from ''Breath of the Wild'' is especially popular for being a handsome, charming {{hunk}} of a fish-man, and is frequently shipped with Link. Urbosa, from the same game, is loved by lesbian fans for being a very pronounced AmazonianBeauty. Tingle, while having several stereotypical CampGay characteristics, is '''not''' an example because most LGBT fans find him repulsive, [[AmericansHateTingle just like the rest of the Western fanbase]].
156* LikeYouWouldReallyDoIt: Ganondorf is apparently KilledOffForReal once or twice a decade. By this stage, we know better.
157* MagnificentBastard: See [[MagnificentBastard/TheLegendOfZelda here]].
158* MemeticBadass:
159** Link, renowned as one of Nintendo's most badass characters throughout his many incarnations. Despite his lithe frame, he can achieve impossible feats of strength and power and can slay all manner of demons and gods.
160** The particular Link from ''Link to the Past'', the ''Oracle'' games, and ''Link's Awakening'' is generally considered the most OP of them all because of how many games he was in (four as opposed to one or two). In any fanfic that features the different itterations of Link meeting each other, this guy will be the one probably capable of wiping the floor with all the others.
161** [[VideoGame/TheLegendOfZeldaMajorasMask The Fierce Deity]], which is pretty interesting considering it's an ''item''. General belief is that the mask hosts a PhysicalGod, and the fact it can take down any boss in the game in ''seconds'' only cements this. Apparently became AscendedFanon with the release of ''VideoGame/HyruleWarriors'', as Young Link with the Fierce Deity masks is unquestionably one of the most powerful {{Game Breaker}}s in it; if not THE best.
162** [[VideoGame/TheLegendOfZeldaSkywardSword Groose]], who even thinks of ''himself'' as this.
163** Ganondorf, for being a NighInvulnerable KnightOfCerebus GeniusBruiser in all his appearances and for frequently ''succeeding'' in his evil schemes (granted, Link stops him later, but only ''afterwards''). It helps that ''VideoGame/SuperSmashBros'' makes him an [[MightyGlacier even harder-hitting]] MovesetClone of [[VideoGame/FZero Captain Falcon]], who's already considered Nintendo's answer to Creator/ChuckNorris.[[note]]However, his slowness, controversial moveset and generally low tier standing in ''Smash'' can also make his incarnation there a MemeticLoser [[BrokenBase depending on the fan]].[[/note]] His incarnation in ''VideoGame/SuperSmashBrosUltimate'', despite still being the worst character in the game, takes this even further by giving him his claymore with which he can perform his iconic (and devastating) [[MemeticMutation DORIYAH]].
164* MemeticLoser: Tingle is a 35 year-old man who dresses in a green onesie and wishes to become a fairy. He's meant to be a ManChild and is loved by the Japanese fanbase... but the Western fanbase loves to loathe him. When you have a trope called "AmericansHateTingle" named after you, you know you're a memetic loser.
165* MemeticMolester:
166** Tingle and Ghirahim.
167** [=ReDeads=], in particular the ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' versions, mostly because the way they grab Link to bite his face looks like they're mounting him.
168* MemeticMutation: Too many to list here... so that's why [[Memes/TheLegendOfZelda it has its own page]].
169* MyRealDaddy: While Creator/ShigeruMiyamoto deserves credit as the one who created the franchise, there are two individuals who compete for this position:
170** Creator/EijiAonuma started out as a co-director for ''Ocarina of Time'' primarily responsible for dungeon design, later moving to become sole director and producer of the ''Zelda'' team within Nintendo. Under his watch, the series' puzzle element became more elaborate and interesting to the point of being considered one of the franchise's core elements alongside exploration and combat. His direction also helped coalesce many of the disparate lore elements introduced in the earlier games to solidify a clearer timeline (best seen among the "Hero of Time Saga" games ''Ocarina of Time'', ''Majora's Mask'', ''Wind Waker'', and ''Twilight Princess'' and the "Wind Saga" games ''Phantom Hourglass'' and ''Spirit Tracks'').
171** There exists a vocal group of fans who consider Creator/YoshiakiKoizumi the one who made the franchise reach its full potential, as he was responsible for such hallmarks of the franchise as the lore of the Triforce and Golden Goddesses in ''A Link to the Past'', and increasing focus on story telling and memorable characters starting with ''Link's Awakening'', and the revolutionary CameraLockOn feature in ''Ocarina of Time''.
172* OlderThanTheyThink: The completed Triforce is actually the emblem of the Japanese [[https://en.wikipedia.org/wiki/Hojo_clan Hojo clan]], which has been around in various forms since at least the 12th century.
173* OneTruePairing: Link and Zelda. This pairing has been since the very beginning and is still on top. The only other pairings that come even close would be Link/Midna and [[HoYay Link/Sidon]], but have the disadvantage of appearing in only one game each that feel more like an exception rather than a norm, and in Sidon's case is more due to his being a massive EnsembleDarkhorse than a main character initially. Plus there is a romance angle in their relationship sometimes. Zelda clearly showed interest in Link in the first two games, the "Oracle" duology and "Spirit Tracks", with the two being a couple in "Skyward Sword". A ReincarnationRomance was downright confirmed in ''VideoGame/HyruleWarriors''. The game may or may not be {{canon}}, and is a separate {{continuity}} from the three official timelines where Link and Zelda ''don't'' reincarnate in the same way, but it still helps make Link-Zelda more popular than any other canon pairing the series has shown.
174* PeripheryDemographic: The series was deliberatedly targeted towards young male gamers, but it managed to attract a large female fanbase from very early on. This was made painfully clear to Nintendo during the time of release of ''Ocarina of Time'' in the United States, namely with its TV commercial. That ad infamously ended with the snippet ''Willst thou get the girl? Or play like one?'', which definitely didn't sit well with said section of the fanbase, and Nintendo changed it quite quickly for the more uncontroversial ''Willst thou soar? Or willst thou suck?''. Ever since, albeit male gamers are still the bigger demographic, Nintendo always keeps the female section of the fanbase in mind when advertising it.
175* PlayAlongMeme: The twist that Sheik's true identity of Zelda is [[ItWasHisSled well known]], but fans pretend that they have no idea who she really is.
176* PortmanteauCoupleName: Goes hand in hand with the situation described in OneTruePairing above. In Western countries, the Link / Zelda ship is known as "''[=ZeLink=]''", while in Japan it would be "''[=LinZel=]''" (Or more accurately, リンゼル "''[[UsefulNotes/JapaneseRomanization [=RinZeru=]]]''")
177* ProtagonistTitleFallacy: Poor Link is one of, if not THE best known example of this trope in the entire video game medium, to the point of MemeticMutation ("What if Zelda was a girl?"). Ever since the first game in the franchise, newcomers tend to think "Zelda" is the name of the green-clothed hero.
178* RecurringFanonCharacter:
179** BEN, a creepy, supernatural doppelganger of Link that originated from the ''WebVideo/BenDrowned'' {{Creepypasta}}, has become a recurring supernatural villain in ''The Legend of Zelda'' fanworks, even having its own video games and legends.
180** The PatchworkFic fan-comic ''Webcomic/ATaleOfTwoRulers'' spawned various popular Zelda/Ganondorf children, including Covarog, Ralnor, and Orana. Sometimes their half-sister Rinku is included, though that depends on if the work [[spoiler:has it's own version of Link or not]].
181** Jenna Silverblade is a Mary Sue self-insert love interest of Link from the famously SoBadItsGood fanfic ''Fanfic/MyInnerLife''. The story and Jenna’s character are widely mocked, making Jenna one of the most popular [=OCs=] in the fandom.
182** A female pink-haired Link was depicted in an obscure 1986 Japanese magazine that would have been forgotten had Twitter user [[https://twitter.com/HistoryofHyrule HistoryofHyrule]] not uploaded [[https://twitter.com/HistoryofHyrule/status/1488024100299808768 high-def scans of the female Link on Twitter]] in 2022. This pink-haired female Link became a popular subject for fan art on social media, and want her to be in a future Zelda game, seeing this as proof that a female Link can work.
183* SacredCow:
184** The series, as well as its protagonist Link, are unanimously praised and loved by the gaming community [[GermansLoveDavidHasselhoff in the west]] -- even more than ''Franchise/SuperMarioBros'', Nintendo's own flagship series and one that's sold many more games than ''Zelda'' and other franchises by a huge margin.
185** While the core fanbase is [[BrokenBase split]] as to the overall quality of each game, six in particular -- ''A Link to the Past'', ''Link's Awakening'', ''Ocarina of Time'', ''Majora's Mask'', and the duology of ''Breath of the Wild'' and ''Tears of the Kingdom'' -- are treated as this and adamantly defended from any sort of criticism, although this raises accusations of HypeBacklash. ''The Wind Waker'' gets this treatment from its fans to a somewhat lesser extent.
186* SequelDisplacement: Most of the series' current fans came in after ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and it was surprisingly common to see ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' referred to as "Zelda 2," even though the '''real''' ''Zelda II'' was made ten years before ''Ocarina''.
187* {{Shipping}}: A rabbit hole that runs too deep to get into detail here. Long story short, many fans ''really'' like to argue about Link's perfect mate, both in the series as a whole and on a game-to-game basis[[note]]as in, for example, people who like [=LinkXZelda=] in the franchise, and people who like [=LinkXMidna=] in ''Twilight Princess'' specifically[[/note]]. Ironically enough, even people who ''don't'' like the idea of shipping in the series tend to be just as passionate about Link ''not'' being paired up with anyone as people who do want to see him paired up.
188* SidetrackedByTheGoldSaucer: Each game is bound to have at least one sidequest or minigame that completely distracts from the main story. In fact, some games make the story seem like a minor annoyance than a matter of importance in the game.
189* SignatureScene: Any time Link pulls the Master Sword out of its pedestal, with the most memorable instances of this being in ''A Link to the Past'', ''Ocarina of Time'', ''Breath of the Wild'', and ''Tears of the Kingdom''.
190* SignatureSeriesArc:
191** The "Hero of Time Saga", which strictly consists of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''[[note]]These games directly feature the Hero of Time as the protagonist[[/note]] and more loosely also includes ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'',[[note]]These games are alternate {{Distant Finale}}s to the saga dealing with the consequences of the Hero of Time's adventures[[/note]] is this for the franchise. These games collectively defined and built on the lore and themes established by the games preceding ''Ocarina of Time'', making the series' infamous timeline much more clear at least among the games in the arc.
192** The "Wild Saga" duology, consisting of ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' and ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'', is also considered a defining arc for the series. Its games are the best-selling and most recognizable by a wide margin, they are meant to stand alone as a saga rather than leaning on many of the past games, and feature a huge cast of colorful characters made more memorable by the inclusion of full voice acting.
193* SlowPacedBeginning: Most ''Zelda'' games have this as part of their formula, where Link must collect three artifacts before a major plot development; this is most pronounced in ''Ocarina of Time'' where Link's age, appearance, powers and environment change massively in the Adult timeline, and in ''Twilight Princess'' where the prologue and first three dungeons are rather drawn out. Some games avoid this, such as ''Breath of the Wild'' where the pace increases more linearly.
194* SuperCouple: Again, Link and Zelda. They're Nintendo's best-known romance, apart from [[Franchise/SuperMarioBros Mario/Peach]], to the point where even non-fans know about Link[=/=]Zelda. The series never stops handling out {{Ship Tease}}s like candy, and ''Skyward Sword'' had their evolved relationship as one of its main draws.
195* SweetnessAversion: Some fans feel this way about the series, particularly the Toon Link and Classic Link games, believing that it needs to be mature and gritty to be any good, though the [[SurprisinglyCreepyMoment actual content]] is a different matter entirely. ''Twilight Princess'' was a conscious effort to avert this trope after said Toon Link games.
196* ThatOneLevel: The water-themed dungeons are quite infamous for being the worst ones in their respective games, particularly in ''Ocarina of Time'' and ''Majora's Mask''. ''Skyward Sword'' seemingly broke this curse with the Ancient Cistern, which is actually a fan-favourite dungeon and considered one of the all time best in the series.
197* ToughActToFollow: ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' tends to be used as a measuring stick, by both the fandom and professional critics, to judge [[VideoGame/TheLegendOfZeldaMajorasMask the]] [[VideoGame/TheLegendOfZeldaTheWindWaker sequels]] [[VideoGame/TheLegendOfZeldaTwilightPrincess that]] [[VideoGame/TheLegendOfZeldaSkywardSword followed]]. This led to each game getting some form of [[ItsTheSameNowItSucks It's the Same]] / [[TheyChangedItNowItSucks It Changed, Now It Sucks]] criticism. This even extended to ''its own remake'', where most of the negative criticism was due to the lack of new features rather than the nature of the game itself.
198* ViewerGenderConfusion: Inexperienced players have been known to mistake [[IAmNotShazam Link]] for a girl. This became HilariousInHindsight after [[DistaffCounterpart Linkle]] was announced.
199* ViewerPronunciationConfusion: Nobody seems to know how to pronounce anything, due to the lack of voice acting. In addition, many names with official pronunciations in Japanese (noted below) have no official sources for English.
200** One of the reason many people were quite angry about ''VideoGame/TheLegendOfZeldaTwilightPrincess'' still not featuring any voice-acting aside from Midna's [[SpeakingSimlish Simlish]]. How the hell is one supposed to pronounce names like "Ilia" or "Impaz"? The former is "ee-lee-ah" in Japan, but the latter was a DubNameChange minus any actual dubbing.
201** Aryll has at least three different pronunications. [[labelnote:Japanese]]"Ah-rill", rhyming with "will".[[/labelnote]]
202** No matter how hated [[ExpositionFairy Navi]] is, people can't agree if it's NAVV-ee or NAH-vee or NAVV-eye or even Navy. [[labelnote:Japanese]]"nah-vee"[[/labelnote]]
203** The pronunciation of ''[[CallARabbitASmeerp Cucco]]'': Is it "COO-coo" or "COO-koh" or "Cuck-oh"? A ''VideoGame/HyruleWarriors'' interview pronounces it COO-koh.
204** Just how DO you pronounce Sahasrahla? [[MathematiciansAnswer Very carefully.]][[labelnote:Japanese]]With all short 'A' sounds, i.e. "sah-hahs-rah-lah".[[/labelnote]]
205** [[https://zelda.gamepedia.com/Ooccoo Ooccoo]] the Oocca. (Ooh-koo? Oh-ko-ah?)
206** "Deku", the term applied to many forest entities, gets this a lot. "Deck-oo", "Day-koo", or "Dee-ku"? Or like Count Dooku from ''Franchise/StarWars''? According to ''VideoGame/NintendoLand'', it's the first one, but the English dub of ''Breath of the Wild'' has Zelda pronounce it as "Day-koo".
207** There's also the "Stal" prefix. Skeletal creatures use Stal in their name (Stalfos, Stalchild, Stallord). so is it "Stall" or is it pronounced more like the Stal in Stallion?[[labelnote:Japanese]]Like "stall".[[/labelnote]]
208** The Tula suffix, for the arachnids of hyrule. So is it "Too-la" like the name, or "tulla" as might come naturally when hearing names like "Skulltula" or "Skullwalltula"? The correct pronunciation is actually CHələ or "Chulla", like in Tarantula, where the name is derived from.
209** Is Hyrule pronounced "High Rule" or "Hir ool"? This also carries over to "Hylia". The correct pronunciation is "High rule", and it's made evident by the inclusion of [[{{Pun}} Lorule]] in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''.
210** Is Kokiri pronounced as "Ko Kee Ree", or "Coker ee"?[[labelnote:Japanese]]"koh-kee-ree"[[/labelnote]]
211** Volvagia, once mistranslated as Barba. Vol Vague Eee Uh? Vol Vahg Eee Uh? Vol Vag Eee Uh? None, it's VOL-Vuh-GEE-Uh.
212** Molgera. "Mol-Grr-Uh?" "Mol-Gare-Uh?" "Mol-Jer-Uh?" "Mol-Jare-Uh?" Though it was a DubNameChange, the original name ("Moldo Geira") may provide a clue; the soft "g" sound doesn't exist in Japanese.
213** Is Agahnim pronounced "Uh-GAH-Nim"? "Uh-GAW-Nim"? "AG-Uh-Nim"? [[labelnote:Japanese]]None of the above: "Ah-guh-neem", like "agony".[[/labelnote]]
214** The last syllable of Ghirahim from ''VideoGame/TheLegendOfZeldaSkywardSword''. Is it "him", or "heem"? The Nintendo Treehouse pronounces it as "heem", and ''Hyrule Warriors'' attests this.
215** Is Fi from the same game "Fee" or "Phi", like the Greek letter? It's "Phi" in Japanese, and ''VideoGame/HyruleWarriors''[='=]s narration reaffirms this as well.
216** Saria. Is it Sair-ee-ah? Sar-ee-uh? Or the most universally-accepted prounciation Sah-Ree-Uh?[[labelnote:Japanese]]"Sah-ree-ah"[[/labelnote]]
217** Farore seems to be pronounced "FAY-roar" the most with western fans, though some argue it should be "Fah-ROH-Ray". [[labelnote:Japanese]]"Fah-ROH-Ray"[[/labelnote]]
218** The land of Termina is also subject to this. Lots of fans say "TER-mih-nah" while others say "ter-MEE-nah". [[labelnote:Note]]Iwata pronounced it "ter-MEE-nah" in a Nintendo Direct video.[[/labelnote]]
219* VindicatedByHistory:
220** Actually a recurring element, to the point where the process has been nicknamed the "Zelda Cycle". Since ''Majora's Mask'', every time a new console game is released, it's immediately panned by what seems to be most fans, while the previous title (which also was mercilessly panned when it came out) is suddenly praised as a masterpiece.[[note]]The "Zelda Cycle" theory is heavily disputed within the fanbase. Many fans argue that there isn't such thing. Just people with different opinions expressing it at different times, coupled with some [[UsefulNotes/LogicalFallacies bandwagon effect]].[[/note]] Eiji Aonuma went on the acknowledge this phenomenon in an interview during the development of ''The Wind Waker HD''.
221** The narrative of the games as a whole. Despite the fact that Nintendo [[WordOfGod is very upfront]] about the fact that they think about gameplay first and narrative second (or maybe even third), there is a growing sincere appreciation for the stories and characters told in the games as time goes on. Overall, they are deemed simple, [[Administrivia/TropesAreTools but really engaging nonetheless]], hitting a good mix of HighFantasy and HeroicFantasy, with a healthy dose of FairyTale for good measure. This is especially true for the 3D entries: ''Ocarina of Time'', ''Majora's Mask'', ''The Wind Waker'', and even ''Twilight Princess'' to a smaller, but still significant degree, have narratives that weren't particularly praised when they first came out, but nowadays a growing number of fans state them as one of the key components for their enjoyment of the games. The narrative of ''Skyward Sword'' was even largely praised practically from day one, to the point that it's considered the game's saving grace among some of its detractors. And that's BEFORE we get into the FanWank shenanigans of the lore and continuity, AKA the timeline. The fact that the deliberate lack of story focus of ''Breath of the Wild'' was heavily criticized by this demographic, especially when in comparison to the aforementioned entries, only cements this development further.
222* WriterCopOut:
223** The addition of the "Link is Defeated" timeline is seen this way by many, since it turns that part of the timeline into a "WhatIf" scenario instead of having a stronger explanation involving legitimate and certain events that lead up to the defeat. And it opens up the question of why there aren't other timelines created by "Game Overs" in games of the series other than ''Ocarina of Time'', or why did the split happened specifically at the FinalBattle, for that matter, rather than at any other point in the story.
224** Nintendo's refusal to place ''Breath of the Wild'' at any specific point in the timeline, beyond a vague ''after all the other games in the franchise''. While Aonuma stated that this was deliberate so players could use their imagination and put it wherever they feel it fits, many fans weren't pleased with the idea. Many consider that Nintendo, at best, just doesn't care about the timeline anymore at this point and are just giving up on having ''any'' real continuity, and at worst, that they are just making the fans do that work for them. Partly because before Aonuma's confirmation, Nintendo had been giving [[FlipFlopOfGod contradictory statements about this issue]] since before the game's launch, and many fans feel that they will end up having no other choice but to be more specific when newer entries start to accumulate[[note]]Something some people believe is what prompted the creation of the ''Hyrule Historia'' timeline in the first place, meaning Aonuma's statement would just be kicking the can down the road[[/note]].
225** Some people considered the creation of [[DistaffCounterpart Linkle]] in ''Hyrule Warriors'' to be this. For said people, Nintendo basically took the easy way out in the whole "Should Link be allowed to be a girl?" debate, and deemed it not even close to good enough.
226
227!!Oath of Lilto - Junya Furusawa
228* SpiritualAdaptation: Despite being a Zelda manga, the artwork is very reminiscent of ''VideoGame/DragonQuest''.

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