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1* AbridgedArenaArray: 2fort and Dustbowl, which were remade in ''Team Fortress 2''.
2* BaseBreakingCharacter:
3** Scouts. Some think he's a great offensive class, but others regard him as useless when compared with the medic.
4** The Combat Medic is one of the most popular classes to play, being a great offensive and supportive class, but there are many who think his versatility is overpowered.
5** Is the Pyro hard but enjoyable to play, or the most useless class in the game?
6** Depending on the person, grenades are either a nice feature which is necessary to use, or incredibly stupid and only useful to spam with.
7** The radically different sequel is also a big controversy with a lot of TFC players either enjoying it or hating it completely. The [=TF2=]'s community mostly hatred of TFC isn't helping either.
8*** However, the massive spike in popularity from the TFC team's surprise appearance in the [=TF2=] webcomic as the 1930s team, the fanbase demanding more classic-inspired items/maps in the game (just look at the workshop) and the Original pretty much being the primary for choice for many, many, soldiers, both communities are actually getting along quite well.
9* ComplacentGamingSyndrome: If a person is playing offense, it will always be medics and soldiers. Scouts and Pyros don't exist.
10* DemonicSpiders: With enough skill, any class (except maybe Scouts) can becomes this, but here are some specific examples.
11** Combat Engineers are really a nuisance if you are playing offense vs defense. Building teleporters in your base with usually a sentry guarding it while they go around killing your teammates by the 3's with their EMP grenades.
12** Infect and run Medics can be a REAL pain when your team has no medics to heal your teammates, while you and a few others are chasing the speedy fucker as you are losing your health by the second.
13* SugarWiki/FunnyMoments: Now has [[Funny/TeamFortressClassic its own page]].
14* HighTierScrappy:
15** The Heavy is the easiest class to play, and having the fat bastard kill you the 20th time without a problem or chance to fight back can be a real annoyance.
16** It's not uncommon to hear people call the Medic top-tier, with his high-speed [[DifficultButAwesome Concussion Grenade jumping]], pretty good damage output at medium range, and deadly infection from his medkit melee weapon.
17* LowTierLetdown: Thanks to her {{Nerf}} in TFC, the Pyro is generally regarded as the least useful class: slow, pitiful flamethrower blasts, weak afterburn damage, and doesn't have the Double-Barrel Shotgun to fall back on like most classes do. Medic and Soldier are (almost) always picked over her for offensive roles, and she's pretty much relegated to support. While her [=TF2=] counterpart is often regarded as a {{Skill Gate Character|s}}, it's at least usable and functional, while in this game, Pyro has equally awful performance at both low and high levels of play.
18* MemeticMutation: "Enjoy your AIDS!" and "EXCUSE ME! I'M IN NEED OF MEDICAL ATTENTION!"
19* SugarWiki/MostWonderfulSound: Hearing the SPLAT! sound after gibbing someone is very satisfying, and it lets the other player know how hard he/she got his/her ass kicked.
20** The sound effect after getting a backpack or medkit.
21** Also getting healed by a medic and getting your armor repaired by an engineer.
22* OlderThanTheyThink: Most people believe that the teleporter was added for the first time in TFC. They were in the first Team Fortress for only one version after it was removed for being a game breaker (there was no wait for the teleporter to recharge, unlike in the later games).
23** Also in the early versions of Team Fortress, the scout had the double barrel shotgun in his arsenal, but was removed for presumably being too cheap and it wasn't until [=TF2=] that he got it back as an exclusive weapon.
24* ParanoiaFuel: Any time you are around a corner, you could find yourself face to face with any one of the other classes (or a sentry) out to kill you. At least you can hear them... most of the time.
25** The only way to know if that grenade thrown next to you was your or the other team is whether or not your ass is 5 yards away from your head after it explodes.
26** See that red dot on the front of your base, that the enemy sniper, waiting for someone to come out of the base...
27** Is the corpse of your team's soldier really a corpse, or an enemy spy waiting for someone to pass by...
28* SequelDisplacement: ''Team Fortress Classic'' was this to the original ''Quake'' mod (go ahead, ask anyone if they're even aware that ''Classic'' is not the first Team Fortress). ''Team Fortress 2'' wound up doing this to ''Classic'' itself.
29** ''Team Fortress 2's'' influence can also be felt within the game. Spies and Demomen are now more common, and Medics actually heal people. Before, only a small handful used them, and only went around infecting people with a virus, using the speed of the class.
30* StopHavingFunGuys: People will bitch about grenades, call people noobs for not using grenades, and get angry at [=TF2=] for not having grenades. In fact, there's no fighting over classes - just grenades, and maybe {{Sniper Rifle}}s and the virus attack the medic has.
31* ThatOneLevel: The Rock (or rock2) can be a real pain to play with the gimmick of having to stop fighting and find a gas mask or a place to avoid the poison gas that covers the entire map and removes a point from your score if you happen to die from it.

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