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1!Series-specific YMMV
2* AntiClimaxBoss:
3** The [[Anime/NeonGenesisEvangelion Angels]] in ''Alpha'' are built up to be incredibly dangerous, and each one appears in a unique scenario. Unfortunately, as far as scenario bosses goes, they're incredibly easy, even if players are going for Skill Points or other secrets. Either the Angels are this trope or they're purely inserted into the game for nothing else but show (the fifth Angel Ramiel, for example, doesn't need to be interacted with in a meaningful manner during its appearance).
4*** Particular points for this goes to the fourteenth Angel Zeruel: in the show, this creature's an unstoppable death machine. In the game, thanks to the "Demoralize" Spirit Command from [[Anime/NeonGenesisEvangelion Rei Ayanami]], Zeruel is relatively easy to take him down without the Evangelion Unit-01 becoming TheBerserker. Hell, Zeruel hits so soft it can actually be a challenge to get [[Anime/NeonGenesisEvangelion Shinji Ikari]] ''killed'' for the mandatory event to play out in the scenario[[note]]Resulting in the "S2 Engine" upgrade for the Unit-01[[/note]] unless, instead of lowering Zeruel's Will, players intentionally hit it with weak attacks just to build up its Will pool.
5** The {{Final Boss}}es in ''Alpha 2'' and ''Alpha 3'': for the former, after coming out of the hellish ''Anime/MobileSuitGundamCharsCounterattack'' scenarios (pitting the player against pretty much every named ''Franchise/{{Gundam}}'' antagonist still alive), the finale is considerably easier with no rush for a Skill Point, enabling players to take their sweet time wearing down the boss' immense defenses. ''Alpha 3'', on the other hand, can be easily exploited by positioning allied units at a certain point on the map where the boss will appear, then dog-piling on it, enabling players to end the scenario in one turn, in spite of the boss' high {{Hit Point}}s.
6* CommonKnowledge: One of the most widely known highlights of ''Alpha 3'' is basically a now-badass [[Anime/NeonGenesisEvangelion Shinji Ikari]] slaps the hell out of [[Anime/MobileSuitGundamSEED Kira Yamato]] from his {{Wangst}}. However, that isn't actually the case: when Kira lashes out at everyone, Shinji defaults to his "meek" personality, but more or less tells him along the lines of "Please, just cut this out...". He's still telling Kira to stop it with his {{Wangst}}, yet Shinji remains in his CowardlyLion persona instead of ''physically slapping him'' and going all gung-ho and optimistic.
7* CompleteMonster: [[TheChessmaster Keisar Ephes]], [[TheManBehindTheMan the true ruler of the Ze Balmary Empire]], was [[FallenHero once a great hero]] who [[SatanicArchetype succumbed to darkness]] and became one of the most evil beings in the ''Super Robot Wars'' franchise. Known then as Augustus, Keisar Ephes allowed sacrifices in his name, devouring the souls of those given to him. Initiating the invasion of Earth, Keisar Ephes continued to devour the souls of the fallen before finally revealing himself and his true plans: to destroy the heroes and consume their souls as well before [[OmnicidalManiac annihilating the entire universe]] and recreating it as a place of eternal suffering where he could lord over his victims like a God.
8* DemonicSpiders:
9** [[Anime/MacrossPlus Ghost X-9s]] have INSANELY high evasion rates, making them nigh untouchable to even the most accurate and agile {{Real Robot}}s; it's nearly impossible to hit them without using the "Strike" Spirit Command[[note]]Increase accuracy to 100% for one turn[[/note]]. Thankfully, they don't show up much.
10** [[Anime/MobileSuitGundamSeed ZAFT]] seems to enjoy fielding them in ''Alpha 3'', but aside from their evasion rates, they don't hit as hard as they do in ''Alpha Gaiden'', unless you're playing the [[ThatOneLevel first half of the]] [[Anime/MacrossPlus Information High scenario]].
11* FanNickname: In Japan, ''Nilpha'' and ''Salpha'' for ''Alpha 2'' and ''Alpha 3'', respectively.
12* GameBreaker: See [[GameBreaker/SuperRobotWars here]] for the full list.
13* GoddamnBats:
14** The [[Anime/{{Gunbuster}} STMC]] and the [[Anime/SpaceRunawayIdeon Buff Clan]] in ''Alpha 3''.
15** The Aura Battler {{Mook}}s in ''Alpha''; all come with an "Aura Barrier" that can absorb a fair amount of beam-type damage. This isn't so much of a concern early in the game, but when stronger Aura Battler units appear late-game, they come bundled with a fair rating of armor. As the absorption is calculated ''after'' damage reduction from armor, this means hurting even grunts, never mind Aura Battler boss units, with beam weaponry can become annoying. Unfortunately, this leads to another problem: most Aura Battler {{Mook}}s are "S" size. The best units for clearing them out would be [[Franchise/{{Gundam}} Mobile Suits]], but they can't damage them reliably. This forces players to either use {{Super Robot}}s, while others must invest Spirit Points into Spirit Commands like "Strike", lean ''real'' hard on the ''Anime/{{Macross}}'' and ''Anime/AuraBattlerDunbine'' units, or just pray the LevelScaling in damage is faster for allied units than {{Mook}}s.
16* GoodBadBugs:
17** "Phase-Shift Armor" ability for the ''Anime/MobileSuitGundamSEED'' units in ''Alpha 3''. It reduces damage from a lot more things than it says it does, including energy beams that aren't close enough to what would be a considered a "beam" in Gundam terminology. For example, "[[Anime/MazingerZ Breast Fire]]" is not considered a beam attack in the game. This problem would be rectified in subsequent installments where energy-based attacks from non-Gundam series ignore Phase-Shift Armor.
18** The Platform/SegaDreamcast version of ''Alpha'' has an odd bug where unit "Limit" is disregarded: it doesn't actually limit anything. The only reason to upgrade it is to get the "Full Upgrade Bonus".
19** There's a funny little infinite cash bug in Scenario 58 of ''Alpha'' (Platform/PlayStation version only), where if the Spirit Command "Provoke" is used on Tashiro, every move allied units make will rake in roughly 50,000 credits until someone attacks a target. By the end of a player turn, expect a metric asston of credits.
20* GrowingTheBeard:
21** The ''Alpha'' series marked the beginning of the complex plot weaving between series that's become iconic with ''Super Robot Wars'' as opposed to a borderline ExcusePlot for an UltimateShowdownOfUltimateDestiny between HumongousMecha it had during the "Classic Timeline". It was also the starting point where the animation budget got bumped up, where instead of static character models bumping and jerking around to attack or dodge, you got more fluid movements, and even bigger ones for the ultimate attacks. ''Alpha Gaiden'' improved it so much the animation got borrowed by ''Impact'', and then ''Alpha 2'' enhanced everything even more.
22** ''Alpha Gaiden'' is a massive step up mechanics-wise and can arguably be seen as the very first "modern" ''Super Robot Wars''. With the removal of natural double movement, exchange of the Reaction pilot stat in favor of a Defense stat, implementation of the Support system from ''Compact 2'' and introduction of unified weapon upgrades, the only areas where it lags behind most early-to-mid-2000s ''[=SRWs=]'' is the inclusion of [[ThatOneRule the Limit stat]] and lacking {{Combination Attack}}s and pilot-building mechanics.
23* SugarWiki/HeartwarmingMoments: In the ''[[Anime/NeonGenesisEvangelion End of Evangelion]]'' story in ''Alpha 3'', the non-''Evangelion'' characters [[YouAreBetterThanYouThinkYouAre manage to get Shinji to stand down]] and get him to help them '''prevent Instrumentality from succeeding'''. At the end, Shinji questions if he did the right thing in going against his father, to which [[Anime/MobileSuitGundam Amuro]] answers that it is something he must decide for himself. The dialogue from the ''Evangelion'' cast reeks of SoProudOfYou and EarnYourHappyEnding, including a BroadStrokes of the characters clapping to Shinji a la the "Congratulations!" scene.
24* HilariousInHindsight: According to ''Manga/VictoryFive'', The Baam Empire and Boazania had a bloody, violent war 3000 years ago. But in ''VideoGame/SuperRobotWarsAlpha'' 2 and 3, Prince Heinel of the Boazanian Empire and Prince Richter of Planet Baam meet and become good friends, in spite of being [[CaptainPatriotic Captain Patriotics]] of their respective nations.
25* HoYay:
26** ''Averted'' for the ''Alpha'' originals, much like it was in ''VideoGame/SuperRobotWars4''. When choosing the protagonist's (romantic) partner, it ''must'' be of the opposite sex, without exception. The game has no support for same-sex pairings, not even non-explicitly-romantic ones.
27*** ''Alpha 2'' and ''Alpha 3'' is slightly better about this, since there's definitely room for interpretation with [[Characters/SuperRobotWarsAlphaGaiden Sanger Zonvolt]] and [[Characters/SuperRobotWarsOriginalGeneration Ratsel Feinschmecker]], [[Characters/SuperRobotWarsAlpha2 Ibis Douglas and Sleigh Presty]] and Ibis and [[Characters/SuperRobotWarsAlpha2 Irui]]. Of course, there is still nothing explicitly stated.
28** Naturally, the licensed series can carry over any homoerotic undertones they had: Shinji Ikari and [[Anime/NeonGenesisEvangelion Kaworu Nagisa]] are a famous example and span multiple games.
29* MentorShip: A surprising number of people ship Viletta with Ryusei; much of this stems from the time they spent off-screen in ''Alpha Gaiden'' training.
30* MoralEventHorizon: EVERYTHING [[Anime/{{Xabungle}} Kashim King]] does in ''Alpha Gaiden''. Of couse, he [[spoiler:brainwashes Elche like in the series, but in the final battle with him, he sends out [[Anime/MobileSuitZetaGundam Rosamia Badam]] in the Psyco Gundam MK II after he'd ERASED HER MIND. If you deploy the [[Anime/MobileSuitZetaGundam Zeta Gundam]] like you're supposed to, you get a TearJerker as [[Anime/MobileSuitZetaGundam Kamille Bidan]] is forced to kill her as she attacks the ''[[Anime/MobileSuitGundamCharsCounterattack La Cailum]]'' battleship. Then Kashim [[NukeEm fires a ton of nuclear missiles he dug up and tries to wipe out every non-Innocent off the face of the Earth]]. Kamille flies into an UnstoppableRage and gives Kashim King nearly the EXACT speech he gave [[Anime/MobileSuitZetaGundam Paptimus Scirocco]] in his home series, accompanied by a ThemeMusicPowerUp, MidSeasonUpgrade and a whole lot of RammingAlwaysWorks]].
31* PlayerPunch: You want the Zeta Gundam's exceptionally good final attack in ''Alpha Gaiden''? [[spoiler:Make sure you kill the BrainwashedAndCrazy Rosamia, who can be saved, otherwise]].
32* TheScrappy: [[Anime/MobileSuitZetaGundam Katz Kobayashi]] remains as annoying as he is in ''Zeta Gundam''. He even expresses racism similar to the [[Anime/MobileSuitGundamSEED Blue Cosmos]] in ''Alpha 3'' (though Kamille quickly corrects him). No surprises that he keeps getting labeled as "expendable" in various manga adaptations of ''Alpha''.
33* ScrappyMechanic:
34** Players cannot deploy the SRX ("Super Robot Type-X") by itself in ''Alpha'', something repeated in ''VideoGame/SuperRobotWarsOriginalGeneration'', and must require all three R-Units on the field at the same time to do so, which will inevitably cost players two slots for far more valuable units upon sortie. The SRX "Banpreios" in ''Alpha 3'' rectifies this by already being combined when it appears, including a reasonable InUniverse justification.
35** The squad system in ''Alpha 2'' allowed the ability to group upwards to four units into a single squad, but all of it must be done manually. That it slowed the flow of play down, despite being at the intermission menu, was something many players found redundant and tedious. It's no wonder ''Alpha 3'' overhauled the system to allow the game to automatically generate squads based on specific unit attributes, as well as adding quality-of-life squad mechanics.
36* SequelDifficultyDrop: After the first game, the ''Alpha'' series got considerably easier towards the GrandFinale. Although bosses did become statistically stronger with each succeeding title, allied units scaled in power much faster.
37* TearJerker:
38** [[spoiler:The destruction of the SRX]] in ''Alpha 3''. [[spoiler:We feel your pain, Ryusei]].
39** [[spoiler: Rosamia's death and Magus reverting to [[Characters/SuperRobotWarsAlpha Sophia Nate]] as she dies]] in ''Alpha Gaiden''.
40* ThatOneBoss:
41** ''Alpha Gaiden'': [[Manga/GetterRobo Emperor Gore's Invincible Battleship Dai]], [[Anime/TurnAGundam Gym Ghingham's Turn X Gundam]], and [[spoiler:[[Characters/MasouKishin Shu Shirakawa's Neo Granzon]]]]. Notably, the latter was the hardest boss in the entire franchise, until the FinalBoss, ''not the TrueFinalBoss'', in ''[[VideoGame/SuperRobotWarsOriginalGeneration Super Robot Wars Original Generation Gaiden]]'' usurped that title.
42** ''Alpha 2'': Emperor Gore's Invincible Battleship Dai, [[Anime/{{Daitarn 3}} Don Zauser]], [[Anime/GreatMazinger The Emperor of Darkness]], [[Manga/MobileSuitCrossboneGundam Crux Dogatie's Divinidad]] and [[spoiler:[[Anime/MobileSuitGundamCharsCounterattack Char Aznable's Nightingale]]]]
43** ''Alpha 3'': [[Anime/GaoGaiGar The Sol Lords' Palparepa Plus/Prajna and Pia Decem Pit/Peak]], [[Anime/{{Dancougar}} Emperor Muge Zorbados]], [[Anime/{{Macross 7}} Gepelnitch]], [[Anime/MobileSuitGundamSEED Rau Le Creuset's Providence Gundam]], and [[Anime/SpaceRunawayIdeon Doba Ajiba's Bairal Jin]].
44* ThatOneLevel:
45** "Chapter 48: For Whom The Bell Tolls" in ''Alpha 1'' is real gimmicky, since your only fielded units are the "fighter plane" units (including Gundam core fighters, [[Anime/MazingerZ the Jet Pilder (Kouji), Brain Condor (Tetsuya), Queen Star (Jun)]], [[Anime/GetterRobo Getter-1 (Ryoma), Getter-2 (Hayato)]], [[Anime/{{Dancougar}} Eagle Fighter (Shinobu)]], and some of the airborne-capable separated components of Anime/CombattlerV, Anime/VoltesV (mainly their head and leg "pieces"), and Anime/{{Daitarn 3}}), and not many players tend to upgrade those. On top of that, it's a protection mission, and four of your units don't move. Thankfully, the units you have to fight are the really weak craft. But to get the Skill Point, you have to finish off all enemies in 4 turns. %% Uso Ewin (plus his Haro) and his unit
46*** And then this gimmick sort of happens ''again'' in the beginning of "Chapter 53: Duel For The Earth", but with less and different units (namely all the V-machines are present) deployed. On top of that, you also have a duel gimmick between Kenichi and Prince Heinel that will ''cost you'' '''the chance to get''' '''''10 SKILL POINTS''''' if you don't honor it. And to achieve the bonus objective, they have to exchange blows at least once, which can be hard if Kenichi's unable to evade Heinel's attack. Thankfully, come turn 4, you get to deploy your other units.
47** The Information High sequence in ''Alpha 3''. Due to the singing by [[Anime/MacrossPlus Sharon Apple]], players cannot use Spirit Commands until a certain point in the scenario. The knife-twister? At the very beginning, only two allied units are on the field: [[Anime/MacrossPlus Isamu Alva Dyson's YF-19 and Guld Goa Bowman's YF-21]]. Worse, Ghost-X9s are the enemy, so unless money has been poured onto the mobility stats of the YF-19 and YF-21, it's considered luck if their accuracy gets above 30%. Acquiring the Skill Point is also a LuckBasedMission.
48** The Turn X scenario in ''Alpha Gaiden''. This is around the time where the game hates players for getting this far: not only is the Turn X, at this point, the strongest enemy in the game with high strength, accuracy and maneuverability, but Spirit Commands are needed for most attacks to both hit it and not die from the Gym's counterattacks. Unfortunately, the Turn X comes with a high percentage of RegeneratingHealth, flanked by two powerful {{Mook}}s with "Support Attack"/"Support Defend" and Gym will cast "Guts"[[note]]Restore HP to max[[/note]] once half his HP is gone (though the latter's due to a triggered event). The field itself has a large group of enemies standing between allied units and the Turn X, on top of a turn limit of 10-18 turns (depending on difficulty).
49** The best part? This scenario is the time where the DifficultySpike becomes apparent. Fortunately, in the last few scenarios after that, {{Breather Level}}s kick in, only for the game to be rendered cruel again, particularly scenarios 42, 43 and 45 (ESPECIALLY 43). However, despite its ThatOneLevel status, Turn X is merely a WakeUpCallBoss.
50* WhatCouldHaveBeen: According to the ''Alpha 3'' Perfect Guide, ''Anime/GaoGaiGar'' was planned to debut in ''Super Robot Wars Alpha'' rather than ''Alpha 2''.
51
52!Character-specific YMMV
53!!Ryusei Date
54* HoYay: Mainly with Rai, especially to the point it becomes a RunningGag for fans.
55** {{Robosexual}}: The other RunningGag is he seems more interested romantically with HumongousMecha than human girls. Oddly, this doesn't extend to {{Artificial Human}}s though, like [[Characters/SuperRobotWarsAdvance Lamia Loveless]].
56
57!!Raidiese F. Branstein
58* HoYay: It should be noted Ryusei's by far [[{{Seme}} the more aggresive of this]] in the {{running gag}}s.
59** And if it's not that, Rai's usually getting pegged as a {{Lolicon|AndShotacon}}.
60
61!!Ingram Plisken
62* [[spoiler: MagnificentBastard]]
63* [[spoiler: ThatOneBoss]]: [[spoiler: R-Gun Rivale in ''Original Generation''. In spite of the machine having more health than the game displays, the scenario it appears in grants it powerful, low-cost weaponry, RegeneratingHealth and a protective Warp Field that halves all damage. Worse, in order to achieve the Battle Mastery for the scenario, you must lower its HP to zero in seven turns. What most players find so difficult about the Rivale isn't so much that it's ThatOneBoss, but there was never any build-up to it appearing at all]].
64
65!!Kusuha Mizuha
66* [[AmericansHateTingle Americans Are "Meh" About Kusuha]]: The majority of international fans only know Kusuha via the ''Original Generation'' games via the Platform/GameBoyAdvance, where not only is she unpopular due to her constant DamselInDistress issues, but is statistically a below-average pilot. A fair cop in that context - Kusuha basically gets into trouble like the "partner" character from ''Alpha'', rather than the protagonist, thus her skill set and stats aren't what they were in ''Alpha''. This also frustrates those more familiar with the franchise, because they know she's much more capable in her own games (or even in the ''Second Original Generation'').
67* {{Moe}}: A popular opinion about her, particularly among Japanese fans. In the ''Alpha'' games, this often makes something of a contrast to her [[BadassAdorable quiet, yet relentless badassitude]].
68
69!!Brooklyn "Bullet" Luckfield
70* RetroactiveRecognition: After years of Creator/TomokazuSugita shaping himself up as a recurring DeadpanSnarker voice actor (like [[Literature/HaruhiSuzumiya Kyon]] and [[{{Manga/Gintama}} Gintoki Sakata]]) and a lot of badass roles (such as [[VideoGame/BlazBlue Ragna the Bloodedge]]) or even his latter role in the same series as [[VideoGame/SuperRobotWars30 Edge Sainclaus]] (who seems to be more of a standard modern Sugita role), it'll be a surprise that Bullet is one of his earlier roles, and he's more or less a meek, occasionally shy everyday guy who's often the ButtMonkey.
71
72!!Leona Garstein
73* AlternateCharacterInterpretation: In the ''Divine Wars'' TV series for ''Original Generation'', Leona participates in the final battle between the Earth Federation Army and United Colony Corps; in the games, she's ordered not to by her commander [[Characters/SuperRobotWarsOriginalGeneration Julia Heinkel]].
74** Additionally, in the manga ''Record of ATX'', Leona and few surviving members of the Troye Unit make the decision to join up with the ''Hagane'' and ''Hiryu Custom'' battleships right before the Divine Crusaders invades Geneva, Switzerland (Federation government headquarters). While Leona does the same thing in ''Divine Wars'', only after the DC has been defeated in Geneva does she wind up aligning with the heroes (in this case, her cousin Elzam had to persuade her).
75
76!!Sanger Zonvolt
77* EnsembleDarkhorse: Oh, so very much - began as a sympathetic enemy and late-joining SixthRanger in ''Alpha Gaiden'', but was so popular thanks to his {{Samurai}} trappings, he was brought back as a protagonist for ''Alpha 2'', with a prominent role in ''Alpha 3'', a plot-driven character for ''Original Generation'' and finally the representative for ''Super Robot Wars'' in ''VideoGame/ProjectXZone''. Helping his status are fans touting him as the biggest badass in TheMultiverse setting of this franchise.
78* MemeticBadass: With the amount of things he's done in the ''Alpha'' saga alone, fans gravitated towards him easily, proclaiming him Banpresto's personified, walking embodiment of badass. Among other things, [[Characters/SuperRobotWarsOriginalGenerationAntagonists Wodan Ymir]] and Sanger's DuelToTheDeath in their respective HumongousMecha, with their {{BFS}}es clashing at the "Earth Cradle" in ''Original Generation 2'' being strong enough to destroy the outer shell of a facility built to withstand an ApocalypseHow is - this is but one of Sanger's many SugarWiki/MomentOfAwesome throughout the franchise.
79
80!!Ibis Douglas
81* EnsembleDarkhorse: Although not to Sanger's extent, Ibis still became one - surprisingly popular in ''Alpha 2'', she wound up voted as champion of the 2006 ''Saimoe'' RPG tournament, and despite in-game weakness and lack of "[[ACupAngst assets]]", her story and CharacterDevelopment in ''Alpha 2'' clearly endeared her to the audience.
82* {{Moe}}: Actually '''won''' the 2006 ''Saimoe'' RPG tournament!
83
84!!Sleigh Presty
85* AlternateCharacterInterpretation: ''The Inspector'' AnimatedAdaptation took steps to rewrite her portrayal in ''Original Generation 2'', including her rivalry with Ibis. After escaping from the Tesla-Leicht Institute, [[spoiler:Sleigh sticks around to not only protect the Tesla-Leicht transports from the [[Characters/SuperRobotWarsClassic Inspectors]] (as Ibis' Calion is shot down in the previous episode and Kusuha decides to not deploy in her Grungust Type-3), but to later witness Ibis handle the Astelion with considerable talent. Sleigh realizes Ibis is more committed to Project Terrestrial Dream than she is and chooses to join up with Ratsel on the ''Kurogane'' battleship instead of [[WhatTheHellHero fleeing to the Neo Divine Crusaders]]. When Sanger and Ratsel assault Tesla-Leicht to liberate it from the Inspectors, Sleigh assists them; however, she opts to retreat back to the ''Kurogane'' instead of joining up with Ibis and Tsugumi]]. Most players agree ''The Inspectors'' handled this much better than ''Original Generation 2''.
86* LesYay: With Ibis; a source of frustration for her as her odds at landing a guy aren't looking good when she's surrounded by plenty of girls.
87
88!!Arado Balanga
89* OT3: The fandom likes to pair Arado, Seolla and Cobray together as a...er, "happy trio".
90
91!!Seolla Schweizer
92* OT3: Some fans present Seolla as someone who doesn't mind... "switching" between her long-time partner Arado and their friend Cobray.
93
94!!Irui
95* SugarWiki/AwesomeMusic: [[spoiler:"Twin Icon", a {{Leitmotif}} designed to strike the fear of a PhysicalGod in you]].
96* HoYay: With Ibis
97* {{Moe}}: No one can say they don't want to hug her when she smiles.
98
99!!Touma Kanou
100* SugarWiki/AwesomeMusic: [[https://youtu.be/UoVgtqzSnLw "Shippu Jinrai"]] ("Swift Wind, Divine Thunder"), his second {{Leitmotif}} upon receiving the [=DaiRaiOh=] and one of the best tracks in the game.
101
102!!Cobray Gordon
103* {{OT3}}: Gets paired up with Seolla in fan works, and sometimes Arado is there "assisting" them.
104
105!!Selena Recital
106* EpilepticTrees: "Who exactly IS she????" barely covers the numerous questions about her identity and involvement in ''Alpha 3'', especially when [[spoiler:Selena vanishes without a trace after the conclusion of her route in the game]].
107* GodNeverSaidThat: The fact that so little of her back-story has led to all sorts of WildMassGuessing being made about where she really comes from. The "[[VideoGame/SuperRobotWarsAdvance Shadow-Mirror]] Theory", one of the more popular ones, is also one of the most implausible[[note]]It posits that Selena is one of the organization's agents, who was stranded in the ''Alpha'' universe after the Shadow-Mirror made their jump into an AlternateUniverse, with a similar ''modus operandi'' like them by assimilating local tech for her MidSeasonUpgrade. Finally, [[spoiler:Selena's disappearance at the end of the game]] is something Shadow-Mirror agents are known to do, yet nowhere in ''Alpha 3'' concretely suggests any of this is evidence, hence the implausibility[[/note]].
108
109!!Ze Balmary Empire
110* EvilIsCool: [[spoiler:Keisar Ephes - his presence is hinted throughout the series without looking too much like a GiantSpaceFleaFromNowhere, appearing only in the GrandFinale, while considered [[SatanicArchetype a great analogue to Satan]] as an adversary, as well as kickstarting the trend of "freakishly terrifying ultimate attack for {{Final Boss}}es". Oh, and he's voiced by Ichiro Mizuki of Music/JAMProject. Keisar Ephes is pretty much the trendsetter of what many ''Super Robot Wars'' villains would come to emulate in the future]].
111* MemeticBadass: [[Characters/SuperRobotWarsAlpha3 Baran Doban]] is second only to Sanger for being the badass of the ''Alpha'' saga.
112* NightmareFuel:
113** [[spoiler:Keisar Ephes]]..."End of the Galaxy" final attack: AAAAAHHH!!! It's even the headlining image of the franchise's very own [[NightmareFuel/SuperRobotWars page]]!

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