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1* AccidentalInnuendo:
2** The term 'Vibe Scepter' was a rather questionable choice by the developers. While 'Vibe' ''can'' mean one's emotional state, it also can mean 'vibration' which when combined with scepter can lead to accidental innuendo. One has to wonder why they didn't make the ArtifactOfDoom the Vibe Crown or the Vibe Star instead?
3** Then there's this text in the ending cutscene: "The Vibe Scepter has strange and mysterious powers, that's for sure... Somewhere, someone might possibly be using it right now... Your mom's been laughing happily a lot? Maybe... Just maybe... The Vibe Scepter is hidden away in your house right now..."
4* AlternativeCharacterInterpretation: During the final battle with Bowser, he seems pretty willing to not hold any of his punches against the Princess, and isn't even perturbed when one of his minions called her a "brat". Perhaps in a state of Vibe Scepter-induced Calm, Bowser temporarily realized the futility of constantly pursuing Princess Peach, and that the only way to ever truly take over the kingdom is to stop kidnapping her and to actually defeat her?
5* AnnoyingVideoGameHelper: Some people dislike Perry simply because he will always tell you exactly what you need to do to solve a puzzle or how to defeat a boss, thus making the game too easy and taking away a lot of the exploration potential. Then again, to even get these hints you have to hit his blocks, so all of his tips are completely skippable.
6* SugarWiki/AwesomeMusic: Both of the [[https://www.youtube.com/watch?v=kwh4RMw0kOQ Fury]] [[https://www.youtube.com/watch?v=IVTlkwxLhdc Volcano]] themes, which are extremely upbeat and energetic and go perfectly with the athletic sections of the volcano levels.
7* CatharsisFactor: For the first time in the ''Mario'' series, Peach gets to fight Bowser, getting revenge for all the times he's kidnapped her.
8* CommonKnowledge: People often claim that all of Peach's Vibe Powers are from her own command, but in reality, this is the result of Bowser causing ''all'' of Vibe Island to go haywire through the power of the Vibe Scepter, with Peach's emotions being ''[[HoistByHisOwnPetard enhanced]]'' to become weaponized; not anything that would be considered normal for her.
9* CultClassic: The game is not as popular as the other character sub-franchises, but it still has a very devoted following who appreciate it for its uniqueness, presentation, artstyle reminiscent of the ''VideoGame/YoshisIsland'' series, and fun mechanics as well as the fact that it shows that Peach is quite the ActionGirl when she wants to be.
10* FanNickname: Most commonly, Peach's Vibe Power is "[[AllPeriodsArePMS PMS]] Power". And that often leads to the game itself being called "Super PMS Peach".
11* GameBreaker:
12** Practically every upgrade is one of these. Each one makes it more and more difficult to die. The most broken one, Endless (Infinite) Vibe Gauge, is at least optional and can be turned on/off anytime.
13** The Calm Vibe is one that you start the game with, since using it gives RegeneratingHealth until you get hit or run out of vibe energy, which is hard to do since Perry can eat most enemies to restore Vibe energy. You should rarely be in any danger of dying if you decide to use it.
14* GermansLoveDavidHasselhoff: ''Super Princess Peach'' sold very well in America and Europe, compared to its home country Japan, where the game had the weakest sales.
15* GoodBadBugs: Normally, to defeat the final phase of Bowser you need to time Bob-ombs to explode in his face. However, it's possible to take him down in less than a minute by using Joy Vibe to fly up to Bowser's face and pressing X to lift him when in front of his eyes, which obviously doesn't lift him but ''does'' damage him.
16* ItsEasySoItSucks: Considered the easiest 2D ''Mario'' game due to its numerous {{Game Breaker}}s, ''SPP'' is rather easy to finish, other than the final fight against [[ThatOneBoss Bowser]].
17* SugarWiki/MomentOfAwesome: The whole game serves as one great big moment of awesome for Peach. After spending 20 years as one of the most prolific examples of the DamselInDistress trope, she gets to act as an ActionGirl, defeat King Bowser Koopa by herself, and rescue Mario and Luigi.
18* ScrappyMechanic: As with many DS games that utilize this, the mic controls during the submarine levels, in which a player has to blow into the mic to get Perry to shoot bubbles at enemies. Not only is it clunky having to tap the A button to keep afloat while trying to do this, but during these levels all the other buttons are unmapped, so it would have been just as easy to have the bubbles be controlled by one of those buttons, or even the shoulder buttons, instead.
19* SelfImposedChallenge:
20** A common way of counteracting the game's easiness is to avoid buying Heart upgrades, or any upgrades whatsoever. Avoiding using the health-regenerating Calm vibe also helps bring the game closer to standard ''Mario'' difficulty.
21** Then there's the Mario Playstyle Challenge, in which the only permitted methods of attack against regular enemies are things Mario does, like the GoombaStomp, sliding, and kicking Koopa shells. No upgrades purchased. Avoid using Vibes whenever possible.
22* SuspiciouslySimilarSong:
23** The second Hoo's Wood theme really sounds like the ''VideoGame/Sonic3AndKnuckles'' title theme.
24** The first Giddy sky theme sounds an AWFUL lot like the theme to the 1987 ''Series/{{Beauty and the Beast|1987}}'' TV series.
25** As WebVideo/{{Alpharad}} pointed out, the Subrella theme sounds very similar to the first part of [[Anime/NeonGenesisEvangelion "Komm, süsser Tod"]].
26* SweetnessAversion: It's an exceptionally adorable and cheery game even for ''Mario'' franchise standards, starring the very sweet, feminine and cute [[GirlyGirl Princess]] [[PrincessClassic Peach]] and her yolk-yellow umbrella friend Perry with a cheerful smile. [=SPP=] is filled to the brim with sugar in its presentation. Even [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] doesn't have the usual intimidation it carries due to the atmosphere of the game.
27* TakeThatScrappy: During the introduction cutscene, Bowser's general captures Toad (along with Mario and Luigi), referring to him as 'that mushroom-headed loudmouth'.
28* ThatOneBoss: Bowser. Has hard-to-dodge attacks and [[GuideDangIt it's hard to figure out how to beat him]]. Luckily, you're healed between his two phases. That being said, all of Bowser's attacks ''do'' have a pattern to them as well as a tell, and if things get rough Peach can always camp out in the corner and use her Calm-induced HealingFactor to restore her health. Really, the hardest part of the fight is trying to time the bombs to explode right in the sweet spot of Bowser's giant face while simultaneously dodging his attacks.
29* ThatOneLevel: The bits where before a boss level, you have to get past a short obstacle course using the stylus. To elaborate further, some of them are UnexpectedGameplayChange where you lose control of Peach and have [[EscortMission to protect her]] from an onslaught on oncoming enemies and obstacles. [[NoDamageRun Get hit a single time]], just ''one'' single time and you're doing the ''whole sequence'' over again. These sequences are particularly lengthy too, adding to the frustration. It speaks volumes that even the developers [[AntiFrustrationFeatures give you the option to skip them]] after completing them once. They made a come back in spirit in the Rehearsal Levels in ''Princess Peach Showtime!'', and became just as annoying there as they were here.
30* VindicatedByHistory: While ''Super Princess Peach'' isn't the most famous title around, it was always considered good overall, and fans have grown to appreciate it a little more after over a decade, being a very unique title with fun mechanics, if only too easy. Plus, being able to play as Princess Peach on her own adventure was a really cool novelty for her fans. The game also retrospectively received praise for its mechanics by doing away with VideoGameLives, and finding a practical use for the coins by offering a shop with purchasable items, well before ''VideoGame/SuperMarioOdyssey'' did it over a decade later. ''Super Princess Peach's'' uniqueness has let the game stand out favorably among its contemporaries, being viewed as a worthy follow-up to the lineage of classic ''Mario'' platformers, especially in light of the controversial latter two installments of the ''VideoGame/NewSuperMarioBros'' series. Several fans hoped for a sequel, if not for it to become an entire Peach-centric series like VideoGame/{{Wario}}, Franchise/DonkeyKong, VideoGame/{{Yoshi|sIsland}}, and VideoGame/{{Luigi|sMansionSeries}} before her. The June 2023 Nintendo Direct announced a new Princess Peach game in the works, with the title ''VideoGame/PrincessPeachShowtime'' being given in the September 2023 Nintendo Direct developed by Good Feel instead of Tose, and fans of this game hoped it was a SpiritualSuccessor of sorts or acknowledged the original game in some way, which ''Showtime'' does [[MythologyGag to an extent]].

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