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3%%NOTE: It takes more than just a name for something to be likened to a real-life event. Please do not add Corona Mountain as an example of any of the Hindsight items. Please look for the etymological meaning of the word and you'll learn why Corona Mountain has that name. Spoiler alert: It has nothing to do with viruses.
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7* AlternativeCharacterInterpretation:
8** Because of how exaggerated the KangarooCourt is at the beginning of the game, some believe the Piantas just saw Mario as the solution to their problems and slapped him with the court sentence to make sure he'd stay to fix them. There's also a group of Piantas in ''VideoGame/PaperMarioTheThousandYearDoor'' that are clearly running a crime syndicate, which does little to dissuade such an interpretation.
9** Alternatively, the Piantas are acting out of fear and/or desperation as a result of their island's power source being driven away by Bowser Jr's antics and simply can't think straight. Hinting at this is that they're {{Planimal}}s and ''need'' the Shine Gate's light to thrive, meaning that they're facing a crisis and the possible threat of becoming an endangered species because of the lack of light. In short, they think Mario of all people is guilty of nearly causing a mass genocide and are quickly running out of options.
10** The Piantas and Nokis are not hoarding Shine Sprites; rather, the Shine Sprites are simply hiding nearby and are only willing to reveal themselves to Mario when he performs a good deed for them or satisfies their challenges because the Shine Sprites need to determine that Mario is trustworthy. Alternatively, the Piantas and Nokis that ''do'' actually give you Shine Sprites for helping them out could simply be guarding them until Mario proves his worth through skill and kindness. He ''was'' falsely accused of committing a crime, after all, so why wouldn't some of them be wary of giving their island's life source (which recently scattered because of the disguised Bowser Jr.) to a supposed convict? He has to clear his name to earn their trust, which ties into the game's main plot.
11** One possibility for the Piantas holding onto the Shine Sprites is that Shadow Mario may be holding them at what's effectively gunpoint. In essence, saying, "You better keep those Shine Sprites away from each other, or I'm gonna vandalize your island even more". Supporting this idea is the ambassador of Gelato Beach in Mission 7 saying to Mario when talked to, "Hey! You! Stop threatening me! What? That wasn't you?"
12** When Princess Peach says "Mama? Mama Peach? I'm your... Mama?" to Bowser Jr, she was most likely intended to be expressing confusion and disbelief at a ridiculous, bizarre delusion (more like "You think I'm your ''mama''?"). However, between her ditzy, vacant delivery and the fact that she never outright denies the claim, quite a few fans have interpreted this infamous scene as "Peach [[InterspeciesRomance did it with Bowser]] and is genuinely considering the possibility of [[HotSkittyOnWailordAction Bowser Jr. being her son]]."
13** Another one involving Peach casts her as a ManipulativeBitch who [[ObfuscatingStupidity pretends to be a bit of a ditz]] while secretly [[https://volumearchives.wordpress.com/2016/03/03/isle-delfino-annexed-police-state masterminding the peaceful annexation of Isle Delfino, a banana republic on the verge of collapse]]. Feeding into this theory is that in ''VideoGame/MarioKartDoubleDash'', the track based on Isle Delfino is named "Peach Beach".
14** It could very well be possible that the only reason why the Piantas act like [[{{Jerkass}} dicks]] to Mario is because you only ever find the ones acting like jerks in the big, bustling city of Delfino Plaza and the conservative, rural plains of Bianco Hills. Based on common stereotypes associated with those types of landscapes, it's very well possible that the Piantas living in those areas are victims of said mindsets. This is also furthered by two Piantas in Delfino Plaza who observe the Great Pianta Statue. They aren't jerks to Mario, they say that the city is too much for them to handle, and they hail from the small, humble Pianta Village, where the residents are mostly kind to Mario, save for the Chucksters and the woman who [[BadPeopleAbuseAnimals mistreats her pet Chompies]].
15** How Bowser Jr. got the paint brush from Professor E. Gadd led to some speculation about E. Gadd's morality, especially since this is the same person who trapped ghosts into portraits for his own amusement. Did Bowser Jr. steal the brush or trick E. Gadd into giving it to him by using his Shadow Mario form? Or is E. Gadd a mad scientist who willingly and knowingly gave one of his inventions to the son of one of the most notorious and dangerous villains in the Mario series, uncaring about the outcome?
16* AngstWhatAngst: Bowser Jr isn't too fazed to learn Peach isn't his mother. Nor is he interested to know [[FanficFuel who his real mother is.]]
17* AnnoyingVideoGameHelper: FLUDD will frequently interrupt you to give extremely obvious advice. The best example is when you're fighting Gooper Blooper, when it'll tell you what to do even if you're already doing that very thing.
18* AntiClimaxBoss
19** For all that the ultimate goal of getting to Episode 7 of each stage and confronting Shadow Mario each time, Shadow Mario doesn't put much effort into trying to evade the real Mario's pursuits. Difficulty varies from stage to stage, but even the most difficult areas for such chases (such as Ricco Harbor and Noki Bay) don't stand much in the way. The examples from Bianco Hills, Gelato Beach, and Pianta Village are embarrassingly easy, as their flat terrain essentially dooms Shadow Mario's struggle to mere ''seconds''. The real difficulty is ''getting'' to Episode 7, which essentially means unlocking every Episode of each stage (and completing their respective story arcs).
20** Considering the high difficulty of Corona Mountain, the final boss waiting for you is a pushover in comparison. What do you need to do to beat Bowser, you ask? Just GroundPound the platforms in the final boss's stage, which is very easy because his attacks aren't that hard to avoid. The hardest part is [[GameBreakingBug keeping yourself from clipping through the floor into a bottomless pit]].
21* SugarWiki/AwesomeMusic:
22** While ''Sunshine'' itself tends to get mixed reception from a lot of fans, one thing people can agree on is that the soundtrack kicks ass. Particular mention goes to the "Secret Course" theme, which is an a capella version of the classic ''Super Mario Bros'' overworld theme that always manages to entertain despite it being played in some of the most NintendoHard portions of the game, "Noki Depths" (the theme that plays during Noki Bay's eighth mission), which is often considered to be one of the best and most relaxing underwater themes since [[VideoGame/DonkeyKongCountry "Aquatic Ambience"]], and Bowser's battle theme, which to many players makes the [[AntiClimaxBoss rather anticlimactic]] final battle almost feel worth it.
23** "[[https://www.youtube.com/watch?v=N9K97_cLeDg La La Lo]]" by Martin Laight, the music used for the E3 2002 trailer.
24* [[Awesome/VideoGameLevels Awesome: Video Game Levels]]:
25** [[GreenHillZone Bianco Hills]], the game's first level, is a beautifully-rendered hillside that allows the player to get used to F.L.U.D.D.'s controls and Mario's movement, while also offering fun platform challenges and boss battles.
26** [[PortTown Ricco Harbor]] uses its setting to create natural platforming challenges that fit perfectly in a bustling ship port, with an insanely catchy music track to back it all up.
27** [[DeathMountain Noki Bay]], thanks to its [[SugarWiki/AwesomeMusic Awesome Music]], boss battles, and gorgeous cliffsides that act as great playgrounds for platforming.
28** "Mysterious Hotel Delfino", the third episode of [[BigBoosHaunt Sirena Beach]]. Rather than PlatformHell like most of the other episodes, the episode instead has Mario navigate the various rooms of Hotel Delfino to reach the Shine Sprite in the swimming pool, harkening to puzzle/adventure games.
29* BadassDecay
30** Bowser goes from being an imposing and recurring antagonist in ''64'', to a goofy dad in ''Sunshine'' with an easy final boss fight.
31** The Yoshis of Isle Delfino not only have lost the ability to swim, but they outright ''[[WeakSauceWeakness dissolve]]'' in water. You'd think living on a tropical island would make the Delfino subspecies more adapted to water, not the other way around. [[spoiler:But this is just because they're created by Bowser Jr.'s paintbrush, and the paint dissolves upon contact with water.]]
32* BaseBreakingCharacter: FLUDD itself is hated by ''Super Mario 64'' purists, though most of the hate stems not from its characterization or its controls, but for putting the focus away from jumping, replacing the long jump (and making the backflip a minor GuideDangIt), and replacing Mario's punches. This kind of reaction isn't seen as much from people who played ''Sunshine'' first, for obvious reasons.
33* BreatherBoss: The Shadow Mario levels aren't very hard compared to the other bosses. He just runs away without doing much damage to you (unless you try to touch him), stopping every second until you find him, and all you need to do is chase him and spray him with water until he falls.
34* BrokenBase:
35** The game's commercial definitely split the fanbase. Is it a fun ad [[{{Narm}} or is it just cheesy]]? It's meant to be a parody of cheesy [=PSAs=] with upbeat and catchy songs, but a lot of people felt it was just dumb. [[https://www.youtube.com/watch?v=0WPteMFkI2k View it and judge for yourself.]]
36** Whether getting 100% completion is worth it or not. Some argue that it provides for a fun extra challenge, while other feel that it is [[ItsHardSoItSucks too frustrating]] and that there isn't enough of a [[AndYourRewardIsClothes reward]], what with the [[GuideDangIt hard-to-find Blue Coins]] and numerous and notable [[ThatOneLevel hard levels]]. Some people have gone as far as to say that the 100% completion ruins the game for them.
37* CaptainObviousAesop: There's two "duh" moments that occurs in the game by FLUDD. In one level, after you clean an eel of its bacteria-ridden teeth, FLUDD tells the player to always take care of their teeth. In another level, after you get the baby Chain Chomps into a pool of water so they can cool off, FLUDD informs you to always be kind to your pets.
38* CaptainObviousReveal: It's not until Pinna Park that you get any explicit evidence that Bowser is involved in the plot at all, but him having been the villain in most of the previous ''Mario'' [[PlatformGame platformers]] meant that nobody was really surprised when he showed up anyway.
39* CatharsisFactor: There's something immensely satisfying about jumping on or spraying Piantas that are being rude to you, and watching them freak out because of it. And you ''never'' get in trouble for it despite Mario being on probation.
40* CommonKnowledge:
41** Some time after the game's release, it became an accepted fact among fans that Creator/CharlesMartinet voiced Toadsworth and the male Piantas in addition to Mario, [[UnspecifiedRoleCredit with the game's own credits not being helpful in determining who actually voiced who]]. Those characters (among others) were actually voiced by Scott Burns, better known for voicing ''Bowser'' in the game, and the truth didn't even ''begin'' to spread until 2021, nearly two decades after the game's initial release, thanks to a fan who just so happened to ask Burns if he voiced any characters in the game besides Bowser out of curiosity.
42** In a minor but still odd grammatical construction, fans and critics often refer to F.L.U.D.D. as the "F.L.U.D.D. pack". However, [[FunWithAcronyms F.L.U.D.D. is already an acronym]][[note]]Flash Liquidizer Ultra Dousing Device[[/note]], so calling it "the F.L.U.D.D. pack" seems unnecessary.
43** It's a common belief that one has to complete the game to regain access to Delfino Airstrip and its Shine Sprites/Blue Coin. But it's actually possible to get there after chasing Shadow Mario into the tunnel into Corona Mountain and then exit the stage, which returns Delfino Plaza to normalcy after the flash flood, which also unlocks the boat service to Delfino Airstrip.
44* ContestedSequel: Mainly due to being very different from the previous well-loved ''VideoGame/SuperMario64''. Some notable points of debate:
45** Is FLUDD extremely useful or tacked on?
46** Is the inclusion of voice acting a step forward or awkward?
47** Is the shift in direction from the openness of ''64'' to the more linear ''Sunshine'' a good thing?
48** How good is the level design? Does the sheer creativity make up for the lack of polish and FakeDifficulty in some places?
49* CriticalDissonance: ''Sunshine'' got excellent reviews, though not quite as good as the other 3D ''Mario'' platformers. To this day, reception among fans remains more mixed due to the corny cutscenes, Bowser's VillainDecay, and the removal/replacement of many of Mario's moves from ''VideoGame/SuperMario64'', as well as some difficult and frustating missions.
50* DamselScrappy: While Peach has always been kidnapped in previous games by Bowser [[VillainousCrush for his own personal agenda]], ''Sunshine'' highlighted how painfully predictable it was, earning her a negative reputation in this regard. She gets kidnapped several times, including one scene where she sees Shadow Mario running at her from a distance, clearly intending to abduct her-- ''[[TooDumbToLive and she just stands there-- making no effort to run/hide/fight back and letting him take her.]]''
51* DemonicSpiders: Red Cataquacks. They'll toss you into the air just like the blue ones, but will also take away 1 health every time they do. They also tend to come in flocks, and you won't land far from where they tossed you. Getting [[CycleOfHurting stunlocked]] is all too easy. Later episodes of Gelato Beach start to feature them in greater numbers, replacing the blue ones that roamed the region in earlier episodes. And good luck trying to complete the last mission of Gelato Beach, as there's a dozen of them waiting to ruin your day. There is a [[GuideDangIt way]] to kill the ones on the beach proper via the Dune Bud explosions, but the Cataquacks on the upper regions have [[InvincibleMinorMinion no surefire solution to get rid of them forever]].
52* DisappointingLastLevel: Corona Mountain is rather short and empty, and the unorthodox controls of the wooden boat that has to be used at one point makes it harder than necessary. On top of that, Bowser's fight is incredibly easy. He just sits in the center of the arena and breathes fire in your way, occasionally splashing hot water on you, while Jr. launches Bullet Bills at you that are easily avoidable since you have the rocket nozzle. To actually defeat him, you have to use the rocket nozzle to ground pound on the outer circles attached to the arena. The biggest challenge during this fight isn't Bowser himself, but not falling off the stage in the chaos.
53* EnsembleDarkHorse: The hotel manager in Sirena Beach has some fans, both for his funny dialogue, and being one of the island's very few residents who can actually tell that Mario and Shadow Mario are two different people. He's also genuinely appreciative of Mario's help and doesn't act like a Jerkass to him like many of the other residents, which makes him stand out even more to fans.
54* EpilepticTrees:
55** When the Pianta statue is submerged, a Toad can be found stuck in the goop; clean him off, and he talks about what the goop tastes like. What kind of goop tastes like an ice cream flavor? Are we sure we're cleaning off pollution or a little kid's favorite 31 flavors?
56** Because the precise details of the transaction are only cryptically alluded to, the revelation that [[spoiler:the Paintbrush was an invention of Professor E. Gadd's]] has led fans to come up with many an AlternateCharacterInterpretation for him.
57** That Peach had to think about it for a second [[spoiler:when Bowser Jr. said she was his mother]] got a lot of people wondering why she had to think about it.
58** On August 22nd of 2019, Nintendo of America [[http://twitter.com/NintendoAmerica/status/1164575456722653189 tweeted]] "Even Mario needs a little #Summer vacation! No matter where your summer odyssey took you, we hope it was filled with sunshine!" The specific wording, combined with a never-before-seen artwork of Mario in a new outfit, combined with Nintendo's Gamescom presentations containing a Mario figurine with various fruits next to him, fueled speculation for either ''Super Mario Sunshine 2'' or ''Sunshine'' content in a hypothetical ''VideoGame/SuperMarioOdyssey 2''.
59* EventObscuringCamera: The camera has a bad tendency to let scenery elements get in the way of your view of Mario. Also, it's impossible to move the camera when you're right in a corner outside of the auto-center feature.
60* {{Fanon}}: Mainly because they're the same colors, it's widely believed that the five Toads in this game are the Toad Brigade from ''VideoGame/SuperMarioGalaxy'' (with the Blue and Yellow ones in particular being the same as in ''VideoGame/NewSuperMarioBrosWii'' and ''VideoGame/NewSuperMarioBrosU''), but it's never been confirmed.
61* FanficFuel:
62** Anyone ever wondered how different things would have been if Peach had a better chance to defend Mario in court?
63** The intro reveals Isle Delfino has other islands near it. What is on these islands? What would have happened if Mario and the gang had gone to one of them?
64* FanonDiscontinuity: Despite [[spoiler:Bowser admitting that Peach wasn't Jr.'s mother, and Jr. admitting he knew this all along]] at the end of the game, many fans don't believe this or try to find ways around this. Others simply find it highly suspicious that Peach didn't reject this outright or react like a normal person would when told such a ludicrous claim, which has several fascinating and disturbing implications that she may have done ''something'' similar even if the ''specific'' claim turned out to be false. It's not helped by the fact that in ''Mario Superstar Baseball'', Junior still refers to Peach as "Mama".
65* FranchiseOriginalSin: This was the first 3D ''Mario'' platformer to have Mario die if you fail a minigame. This would be carried over into [[VideoGame/SuperMarioGalaxy later]] [[VideoGame/SuperMarioGalaxy2 games]], except this time he can be in the air and fail a game. This was reversed in ''VideoGame/SuperMario3DWorld'', as running out of time in a Mystery House challenge simply resets the event chain.
66* GameBreaker: In particular, there are three techniques that make the journey across Isle Delfino, for the most part at least, a total cakewalk:
67** The Spin Jump is a move Mario always has at the start. By rotating the control stick before jumping, Mario will perform an incredibly high jump that goes about as high as the Triple Jump, but without the added steps or lag of the somersault. Proper utilization of it can net Mario some incredible height, and combining it with the Hover Nozzle, itself a powerful tool in Mario's arsenal, can allow for ''VideoGame/SuperMarioOdyssey'' levels of acrobatics.
68** Diving is also a powerful tool. By itself, it's already useful for gaining some extra speed, especially since Mario can cancel out of it by just jumping. However, diving on a wet surface such as a coast will allow Mario to slide faster than he can walk. And since F.L.U.D.D.'s main purpose is squirting water, Mario has infinite opportunities to use this technique by just spraying in front of him and diving into the newly created puddle. In particular, this can help turn the races against Il Piantissimo into a total joke.
69** The final Game Breaker is the Shotgun Spray. By holding the R button down and then jumping, Mario will spray a huge blast of water in front of him, covering a lot of ground. However, you can ''also'' use this ability in midair. And you can spam it. Sure, using the technique drains your water faster than anything else, but it can clean up goop and push back certain enemies like no one's business. Yoshi can use it too, but doesn't have to worry about running out of juice since his meter runs on time instead of ammo.
70* GameplayDerailment: The infamous Lily Pad Ride level has you ride down a flowing river to collect Red Coins. It is possible to instead jump on the narrow edge of the stage and use it as grounding to collect the Red Coins using the Hover Nozzle. It says a lot about its ThatOneLevel status that this is widely considered to be the easier way to beat the level.
71* GoddamnedBats:
72** Swoopin' Stus, the blob-like creatures that spontaneously arise out of any goop that's lying around. Players will learn to dread the "nyeooooooooow" noise they make before they attack.
73** [[BeeAfraid The bees]], usually because they're always hanging out around narrow paths and tend to knock Mario off of them. And in Pianta Village, they're guarding a red coin ''on the edge of a cliff''. Made even worse by the fact that they're tiny and incredibly difficult to see when there's only a few of them left in a hive. And your only defense against them is Yoshi's tongue.
74** Cataquacks, because their sole purpose seems to be to annoy you. If you get one's attention, it'll chase you around, trying to toss you up in the air. If you're really unlucky, you'll land close enough to it that it can do it again. They're ''everywhere'' on Gelato Beach, and spraying them with FLUDD only stuns them; to get rid of them permanently you have to lure them into the ocean, knock them into the sky with Dune Buds or by spraying them with Yoshi juice. They get upgraded to DemonicSpiders in the Watermelon Festival, as they'll do the same to your watermelon, destroying it and making you start over. Also, while blues never hurt you on purpose, the red-colored ones will deplete your life energy.
75** Poinks tend to be pretty irritating because they seem to be magnetically attracted to Mario, and if they touch him they block off FLUDD's squirt nozzle. Now, getting rid of one is easy enough (just spray with the squirt nozzle until the Poink flies off) and they're not exactly the most common enemies in the world, but it can still be a hassle dealing with them because of how they always seem to gather in swarms in the most inconvenient places. The King Boo battle is an especially prominent case of this.
76** Coo Coos, the fat flying chickens well above Mario's jumping range that constantly splatter the ground with Swoopin' Stu-spawning goop. They can be defeated by spraying them to the ground with FLUDD, but this takes so long that it's more time-efficient to do your best to ignore them, and just clean up the majority of the goop when you have to pass through their territory.
77** Wind Spirits. Boo-like LedgeBats that spawn when Mario ascends too high in certain areas. Only eating them with Yoshi stops the annoyance, everything else only makes them disappear for a short time before they come right back. And the only part of Pianta Village that doesn't count as high ground is its underside, so wind spirits can show up at any time unless you drop to the more cumbersome area, while Yoshi only shows up in one mission where the goal is go to the underside anyway.
78** Hatopops, the cuckoo bird-like enemies in Noki Bay. They solely exist to throw you out of random alcoves throughout the level and there is no way to determine whether they’re there until they appear. Especially frustrating when you check alcoves for rare items and you have to restart a majority of the level over again just because of a Hatopop.
79* GoddamnedBoss: King Boo. The fight tends to drag on since his gimmick is using a slot machine, meaning bad luck can stretch it out even further since only one match (fruit) is able to hurt him. All the while, the floor is moving underneath you, which messes up your momentum and makes it nearly impossible to pick up a fruit while it's going on. You can stop it by ground pounding the purple tiles, but these reset every time King Boo resets the slot machine, meaning you'll have to do it constantly. King Boo can also spawn enemies if you don't spin the slots, or get an unlucky match, and they tend to gang up on you. And god help you if you get cataquacks, since they constantly throw you into the air and are impossible to kill, forcing you to tediously flee from them until they despawn. On top of all that, just figuring out what you're even ''supposed to do'' to beat him is extremely unintuitive (seriously, was anyone expecting FRUIT of all things to be the thing that hurts him?).
80* GoodBadBugs:
81** You can stack multiple Rocket Nozzle jumps to launch Mario extremely high into the air, dubbed by the speedrunning community as "Rocket Storage".[[labelnote:Instructions]]Use the Rocket Nozzle while sidestepping and exit the sidestep just before the nozzle charge ends. When you've stacked enough, re-enter sidestep and walk off a ledge to trigger the launch.[[/labelnote]] You can use this trick to bypass some platforming sections, get to otherwise difficult to reach places, or go out-of-bounds.
82** The ''3D All-Stars'' port has [[https://www.nintendolife.com/news/2020/09/this_3d_all-stars_bug_allows_you_to_complete_a_mario_sunshine_mission_in_less_than_10_seconds a glitch]] in "Scrubbing Sirena Beach" that suddenly stops the timer early and awards the player the Shine, even if they haven't washed away all of the goop yet.
83* HilariousInHindsight:
84** FLUDD's Hover Nozzle feature is eerily similar to the [[http://tiwibzone.tiwib.netdna-cdn.com/images/water-jet-pack-jetlev.jpg real-life water-propelled jetpacks]] that would eventually come into being well after the game's conception. Marshall from ''WesternAnimation/PawPatrol'' also has one in his Air Patrol suit.
85** Phantamanta, the manta ray boss made up of a hundred smaller rays. In 2014, [[https://www.youtube.com/watch?v=74mdJUaRNaA an enormous flock of mobular rays appeared off the coast of Baja]].
86** The game's Spaceworld 2001 trailer featured a blink-and-you'll-miss-it glimpse of a realistic human girl in Delfino Plaza; come the final game, however, the only residents of Isle Delfino are the cartoony Piantas & Nokis. [[VideoGame/SuperMarioOdyssey A decade and a half later,]] the idea of realistic humans in a ''Mario'' game is finally a reality.
87** There are enemies called [[http://www.mariowiki.com/Swipin%27_Stu Swipin' Stus]] that appear on the beach of Pinna Park in the latter 4 episodes of the level. If you sit near one and let it attack Mario, it steals his hat, but also [[http://www.mariowiki.com/File:SwipinStu2.png gains his mustache]]. [[VideoGame/SuperMarioOdyssey However, you don't gain control over the Stu.]]
88** The original plan for the game involved spraying goo in addition to cleaning it up, but this proved to be impossible to implement with the technology of the time. A decade later, members of the ''VideoGame/AnimalCrossing'' team at Nintendo came up with ''Franchise/{{Splatoon}}'', which is about spraying ink everywhere. It was a pure coincidence though, [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Splatoon/Splatoon/2-Then-Rabbits/2-Then-Rabbits-1021367.html as they forgot this game even existed]].
89---> '''Nogami''': We only remembered it later on. Like, "Oh yeah, there was a water gun in ''Super Mario Sunshine''." As Nintendo employees, that's pretty embarrassing.
90** And 7 years later in ''VideoGame/Splatoon3'', the team would make up for forgetting about ''Sunshine'' by [[spoiler: making the boss fight against Big Man, a manta ray, a send up of ''Sunshine'''s battle against Phantamanta. Complete with similar ink/goop color, and name-dropping "The Manta Storm" in his subtitle.]]
91** Years later, another popular sequel set on the beach would use the "Sunshine" subtitle, and features a character of Italian-American descent named Mari Ohara (whose catchphrase is "Shiny!") as well as a character named Riko (as in Ricco Harbor). In fact, due to this game's ContestedSequel status, ''Anime/LoveLiveSunshine'' gives it competition for the most popular title with "Sunshine" in its name. Many fans joked about the following ''Love Live'' series continuing the 3D Mario naming convention, which sort of came true when ''Anime/LoveLiveSuperstar'' had Sumire's catchphrase be "[[VideoGame/SuperMarioGalaxy Galaxy]]!"
92** Hotel Delfino in Sirena Beach is infested with Boos, and the area drops a couple of ''Luigi's Mansion'' references. Several years later, ''VideoGame/LuigisMansion3'' would be set in a hotel.
93** Several of the Piantas complain about how offensive Il Piantissimo's costume is to them. While it was probably intended at the time to be a reference to {{blackface}}, it ended up prefiguring many arguments over the concept of cultural appropriation in the following decade.
94* ItsShortSoItSucks: Without exploiting glitches, the main story can be finished with a minimum of 50 Shine Sprites [[note]]Or 49 if you skip collecting the first Shine Sprite in Bianco Hills and go straight to fighting Petey Piranha, which is possible without glitches[[/note]], less than half of the shines in the game, compared to its predecessor's 70 stars. While they ultimately have the same amount of stars/shines, ''Sunshine'' is still criticized for having noticeably less content even if you do go for HundredPercentCompletion, since it has only half the amount of levels of ''64'' and only reaches that same total through {{Padding}} and FakeLongevity, with the Blue Coins being the most obvious example.
95* ItWasHisSled: Bowser Jr.'s debut in the Mario franchise with this game, as well as him being the true identity behind Shadow Mario, are pretty common knowledge these days, since Jr. went on to become a more prominent character in the mainline and spin-off games; the latter fact has especially become prominent with his appearances in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'', where he uses the Shadow Mario transformation as his Final Smash. Back in the day, the very fact that Bowser had a son was a shock to many. But now, even those who play this game for the first time nowadays will already know about him due to having played other games featuring him prior.
96* MemeticMutation:
97** [[ItemGet "SHINE GET!"]] [[labelnote:Explanation]]The GratuitousEnglish message for picking up a PlotCoupon in the Japanese version. [[AscendedMeme Ascended]] in the American translation of ''VideoGame/PaperMarioTheThousandYearDoor'' when it gets squawked by the parrot in Chapter 4.[[/labelnote]]
98** Sunshine Bowser says: "Mario! HOW DARE YOU DISTURB MY FAMILY VACATION!"[[labelnote:Explanation]]Mostly a meme because of [[{{Narm}} how ridiculous Bowser's voice sounds]] and how laughably petty the line is in the context of the game's final boss fight.[[/labelnote]]
99** "I'M A CHUCKSTER!"[[labelnote:Explanation]]Said by the Chucking Piantas in the [[NintendoHard infamously difficult]] [[ThatOneLevel Pianta Village secret level]]. Mainly popularized by LetsPlay/{{Chuggaaconroy}}'s Goofy-esque reading of them in his ''Sunshine'' LP.[[/labelnote]]
100** Platforms-a-Plenty![[labelnote:Explanation]] The catchy acapella song that plays during said NintendoHard secret levels.[[/labelnote]]
101** Storing Super Mario Sunshine inside of the human genome.[[labelnote:Explanation]] [[https://twitter.com/MarioBrothBlog/status/1416781898685239296 A tweet by the popular Super Mario Broth Blog]] had the unusual claim that the human DNA had enough storage capacity to fit a copy of a Game Cube game using Super Mario Sunshine as an example, which went viral due to its outlandish nature.[[/labelnote]]
102** "Clean is better than dirty, and dirty's meaner than clean!" [[labelnote:Explanation]] A line from [[https://www.youtube.com/watch?v=0WPteMFkI2k this incredibly cheesy commercial]] which makes ''Sunshine'' look like more of an anti-littering PSA than a game.[[/labelnote]]
103* NarmCharm
104** [[HamAndCheese Bowser's voice sounds draconian enough to work]], and some people consider it to be just plain ''awesome''.
105** The game's commercial, due to its tropical effects and declaration that "You do NOT mess with [Mario's] vacation!". So cheesy, but so catchy.
106* NeverLiveItDown:
107** Peach hesitating to answer Jr's assertion that she's his mother caused most gamers to believe that this is proof that the Princess is stupid[[note]]The complaint is along the lines of the idea that since she knows she's not his mother, there was really "no reason" for her to ponder this fact for any amount of time, and that she should've immediately tried to correct Jr, or at least shouldn't have said "I'm your mama?" as if it were remotely plausible[[/note]] and good for nothing other than [[DamselInDistress being kidnapped]]. This is despite Bowser telling him she isn't his mother and Jr. admits that he ''knew'' that she wasn't his mother even when he asked, as well as the fact that Peach displays general competence in other games at the very least (and is usually better characterized in the spin-off games, notably in the ''Mario'' [=RPGs=]). To a lesser extent, the implication that Peach considered it ''plausible'' that Junior was her son gets brought up quite often, given its implications.
108** The Piantas also suffer from this due to their lack of hesitation in arresting Mario on suspicion of dirtying Isle Delfino, despite that the ones who hold it against him are limited to a few of them scattered throughout Delfino Plaza. The majority of them throughout the plaza and the game’s other areas aren’t shown to bear him any ill will for his supposed crimes, yet the Piantas as a whole are usually written off based on the actions of only a few.
109* OlderThanTheyThink: The "Bowser disrupts Mario and Peach's vacation" story angle was also done in ''VideoGame/SuperMarioWorld'', though this plot point wasn't as obvious in ''SMW'' as the levels weren't tropical island-themed and the story about the disrupted vacation isn't mentioned in the game itself.
110* PlayTheGameSkipTheStory: ''Sunshine'' has more of an emphasis on story than most previous Mario platformers (which, admittedly, isn't saying much), but the execution is flawed, to say the least, as seen elsewhere on this page. However, many players appreciate the unique setting and gameplay mechanics.
111* PolishedPort: The version included in ''Super Mario 3D All-Stars'' bumps the resolution to 1080p[[note]]720p in handheld mode[[/note]] and changes the aspect ratio from 4:3 to 16:9, resulting in cleaner visuals. In addition, the UI and several textures have been upscaled, the game has overall improved performance when compared to the original, and portable play was added. The only major caveat is that it uses the PAL version of the game instead of the NTSC one, modified to run at 60 Hz, which can lead to some minor performance issues that aren't present on original copies.[[note]]The performance issues were fixed in the 1.1.0 update.[[/note]]
112* ReplacementScrappy:
113** Between this game and ''VideoGame/NewSuperMarioBrosWii'', Bowser Jr. became one for the [[QuirkyMinibossSquad Koopalings]] as the only appearance they made between those games (barring a DummiedOut appearance in ''VideoGame/SuperPrincessPeach'' and Ludwig's cameo as a sticker in ''VideoGame/SuperSmashBrosBrawl'') was in ''VideoGame/MarioAndLuigiSuperstarSaga''. Because of this, you would initially be hard-pressed to find anyone who preferred Jr. as a character, which wasn't helped due to him being a SpoiledBrat with consistently easy confrontations in the main series. The hate died down after the Koopalings came back, with Bowser Jr. being [[RescuedFromTheScrappyHeap upgraded]] to BaseBreakingCharacter due to being better portrayed as a [[BadassAdorable far more competent and dangerous foe]].
114** While ''Sunshine''[='=]s lack of several of the series' {{Mascot Mook}}s was already controversial, the Strollin' Stu enemy gets special flack for replacing the iconic [[TheGoomba Goomba]]. Additionally, while Goombas themselves are rather [[AdorableEvilMinions cute]], they have a touch of menace to their designs in their fangs and angry expressions, making them easily identifiable as enemies; Strollin' Stus on the other hand are ''too'' cutesy to be taken even a bit seriously as enemies. Future [=3D=] games have accordingly returned to using Goombas as the resident weak, stompable enemy, and Strollin' Stus haven't been seen since.
115* ScrappyMechanic:
116** Yoshi in general feels very tacked on compared to his appearances in ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioGalaxy2''; his controls are awkward, his powers are very limited, and he has SuperDrowningSkills. There is, naturally, a sequence which requires you to take a Yoshi across a gargantuan stretch of ocean by utilizing Delfino Plaza's boats, which are some of the most awkward platforms in the whole game. Those who make heavy use of the [[ShotgunsAreJustBetter shotgun blast technique]] will appreciate Yoshi's juice meter being time-based rather than ammo-based, but the aforementioned mission with the boats turns that fact against the player.
117** Also, if you fail a race or a timed mission, Mario ''dies''. Even failing the rollercoaster balloon mission from Pinna Park kills Mario. The Blooper Surfing minigame in Episode 2 of Ricco Harbor simply kicks Mario out of the level if he fails to beat the current record, which begs the question of why this isn't the case for any of the other timed/race missions.
118** For a game with so many beautiful water features to swim in, swimming beneath the surface with finesse is a lot more difficult than it was in ''Super Mario 64'' mainly due to the OxygenMeter running out a lot faster and the much less user-friendly swimming controls -- slowly and awkwardly bobbing up/down with taps of the A and B buttons instead of using the control stick and holding/tapping A to swim faster and more gracefully -- compared to the same game. Episodes 3, 4, and 8 of Noki Bay take this to the extreme by introducing ''another'' set of even worse swimming controls.
119** The boats in Noki Bay and especially Corona Mountain, with its very unintuitive and finicky controls and OneHitPointWonder constitution.
120** The Pachinko Game's lock on Mario's controls is extremely vexing, and the rather oddly-implemented physics can get ''very'' annoying.
121** '''Blue Coins'''. In ''64'', they were worth five regular Yellow Coins each, and always a delight to players, as they meant [[AntiFrustrationFeatures less grinding for that tiresome "100-coin total"]], which is necessary for a star. In ''Sunshine'' however, they are an entirely separate ''currency''. A Tanooki salesman is hoarding Shine Sprites [[AdamSmithHatesYourGuts and will only forfeit the life-source of Delfino Isle over]] for a whopping ''240'' of them. [[GuideDangIt Their locations are downright cryptic]] and every time you grab one, it interrupts play, prompting you to save. Also, no tracking; but the markers (red X's and the sort) reset when you leave a level. Hope you've either got a notepad, a checklist at the ready, or an absolutely photographic memory.
122** The game's progression has some issues. Rather than have the requirement for certain levels be having a certain amount of Shine Sprites, unlocking each level can vary in what you're supposed to do. For example, to unlock Sirena Beach, you need to have completed the fourth episode of Pinna Park. The worst of these is unlocking Corona Mountain, which requires you to beat every single Shadow Mario mission in the game, all of which are the 7th mission of each world. This essentially forces the player to go through all of the game's levels and play almost every mission if they want to see the ending. This retroactively also makes collecting Shine Sprites for any reason other than HundredPercentCompletion worthless, since you can't unlock anything after getting Corona Mountain unlocked and the barrier to the FinalBoss isn't limited by how many Shines you have, but which missions you've completed. This also makes Blue Coins, for the most part, completely useless.
123** 100-Coin missions, already a scrappy mechanic in ''VideoGame/SuperMario64'', are made worse here by the fact that many Episodes in each level don't actually ''have'' 100 coins in them, and there's nothing in the game telling you which ones do. Not only is collecting 100 coins a tedious task to begin with, it's entirely possible to do most of the work only to realize it was all for nothing because you happened to select an Episode where those [[LastLousyPoint last lousy coins]] aren't actually there. Another thing making them worse than ''64'' is that the higher denomination Red (2) and Blue Coins (5) no longer count towards the total, making the process far more padded out.
124** Red Coins also qualify for their sheer overuse in the game. In ''64'', they were collectables that the player knew to expect in every level from the start and that rewarded level exploration. In ''Sunshine'', they only appear in specific missions, many worlds have 2 Red Coin missions, and every Secret Stage has optional Shines involving collecting them with FLUDD. With rare exceptions, they are more tedious and unimaginative than challenging, and combined with the other two Coin-related Shines, are symbolic of the game's FakeLongevity. And said exceptions are [[ThatOneLevel/SuperMarioSunshine the two most hated missions in the game]]: the Lily Pad Ride and the Pachinko Machine.
125* SelfImposedChallenge: Playing through the game without using the hover nozzle, appropriately nicknamed "hoverless%" in speedruns. It should be noted that, since the hover nozzle is the game's main mechanic, most levels are designed around using it. This makes certain levels (particularly the underwater sections in Noki Bay and ESPECIALLY Corona Mountain) ''extremely'' difficult and requires insane amounts of precision with Mario's movement, but it's doable. Some players have added onto this and tried to find out how many shine sprites are possible to collect under the hoverless stipulation. In total, the only impossible collectibles are 4 blue coins in Noki Bay's underwater city area.
126* SequelDifficultySpike: Many fans consider this to be not only a harder game than ''64'', but also the hardest main-series ''Mario'' game after the NES era. Reasons for this include an even greater emphasis on precision platforming than in its prequel, the game being a lot more stingy with extra lives than most other ''Mario'' games, the controls for the FLUDD sometimes being a little finicky, and the boss battles generally tending to be very fast-paced and requiring good reflexes to avoid picking up damage. Note however that this is only when discussing the core gameplay; if you're going for OneHundredPercentCompletion then other games in the series are more difficult in that regard, particularly ''[[VideoGame/SuperMarioGalaxy2 Galaxy 2]]'' (the hidden levels in which can be absolutely brutal at times) and ''[[VideoGame/SuperMarioOdyssey Odyssey]]'' (which has such a huge amount of content that clearing it all is very time-consuming).
127* SignatureScene: The scene where Bowser Jr. calls Peach his "Mama" opened the can of worms regarding her relationship with Bowser and Jr.'s parentage. Though the game's ending establishes that Peach is ''not'' Jr.'s mother, the fact Peach responds to Jr.'s statement by saying "Mama? I'm your mama?" is frequently shared online as [[FoeYayShipping evidence]] that Peach and Bowser [[OldFlame used to have a thing for each other]].
128* SoBadItsGood: Many elements of the story get this reaction. Some standouts include the terrible voice acting (''especially'' Bowser), the KangarooCourt, and Peach's NeverLiveItDown moment. The gameplay, while controversial in its own right, fares much better.
129* SophomoreSlump: In regards to the 3D ''Mario'' games. While seen as a good game in its own right, it had the [[ToughActToFollow misfortune]] of being the follow-up to [[VideoGame/SuperMario64 one of the most revolutionary games ever made]], while [[VideoGame/SuperMarioGalaxy its successor]] is generally seen as the superior game.
130* SpecialEffectFailure:
131** During the pre-intro cutscene, when the Isle Delfino advertisement is listing all of the sights to see on the island, there's a cut to Bianco Hills... with Mario standing in the bottom-right corner. Yes, Shadow Mario has already invaded the island, but the Mario in the video is clearly red and blue.
132** Bowser and Bowser Jr's models seemingly weren't made with voice acting or cutscenes in mind, as their lips don't change expression, making them always look happy even when they're clearly angry.
133* {{Squick}}:
134** Gooper Blooper's boss battle allows you to rip off all four of his tentacles, Which then proceed to twitch violently after they're pulled off, and then yank on his cork-plugged mouth.
135** Petey Pirahna barfing up goop (like the other goop-Piranhas) which looks just like barf too.
136** Bowser Jr. thinks Princess Peach is his mother. She does not deny this in any way. [[EpilepticTrees Make of that what you will]].
137** Coo Coos can be seen flying in some areas and drop splotches of goop when they get near Mario. The problem is that they are ''pooping'' the goop. Makes one wonder what that goop that covers the island is even made of. Even worse, the ones in Pianta Village poop out ''burning'' goop.
138** Yoshi's ability to spew juice based on the fruit he eats makes it appear as if he's vomiting juicy bile everywhere.
139* SuspiciouslySimilarSong:
140** The Delfino Plaza theme sounds a lot like the jingle heard in the Motel 6 radio commercials.
141** The intro to Shadow Mario's theme sounds a lot like the intro to the Nightmare battle theme from ''VideoGame/KirbysAdventure''.
142* TakeThatScrappy: Talking to some Piantas will reveal that Il Piantissimo is just as unpopular to them as he is to the player. They refer to him as a "rogue", a "creep", "uncool", "inconsiderate" and are very insulted by his Pianta costume.
143* ThatOneBoss:
144** Phantamanta in the first mission at Sirena Beach. The boss [[AsteroidsMonster splits into smaller versions of itself]] when sprayed with water, and these will quickly swarm the area. When there are only tiny mantas left, they will all turn aggressive and swarm Mario, overwhelming the player. Making matters worse is that the boss spreads electric goop, and getting hit by any of the mantas can fling Mario into the goop and make him lose more health.
145** Eely-Mouth as well, mostly due to bad water controls, and you have to get in real close where it's almost impossible to avoid getting hit.
146* ThatOneLevel: [[ThatOneLevel/SuperMarioSunshine This game has enough to warrant its own page]].
147* TheyChangedItNowItSucks
148** This game has very few enemies and items in common with the other games in the series, in part due to it being set outside of the Mushroom Kingdom. Also, many fans disliked the removal of the long jump, one of Mario's best moves, in favor of FLUDD's Hover Nozzle.
149** The decision to take the game to an ''entirely tropical-themed'' hub world and levels was not well-received -- since past Mario games had [[VideogameSettings a wealth of different environments and themes]], the hot humid island setting of this game came off as monotonous. Ironically, this was turned around in the game's favor [[ItsTheSameNowItSucks after later games were criticized for reusing the exact same environments]] ''[[ItsTheSameNowItSucks ad nauseam]]''.
150** The ''Super Mario 3D All-Stars'' version of the game received flack for some of the more awkward elements of its transition from the [=GameCube=] to the Switch. Namely, the port is based on the PAL version of the game instead of either the NTSC-J or NTSC-U ones (likely because the PAL version already supports multiple languages and is therefore easier to release as-is), which leads to more performance issues than what was present on the original release, the cutscene explaining the in-game controls is awkwardly edited to change all mentions of the [=GameCube=] controller's buttons to "the button" (largely to avoid having to bring back FLUDD's VA to re-record the lines to match the Switch's control scheme), and the pre-rendered [=FMVs=] look muddier than on the original release due to them being upscaled and smoothed out (as opposed to the FMV cutscenes in ''VideoGame/SuperMarioGalaxy'', which are re-rendered in HD from the original masters), resulting in considerable loss of detail. This is a noticeable contrast to ''3D All-Stars''[='=] ports of ''VideoGame/SuperMario64'', which is commonly criticized for being [[ItsTheSameNowItSucks too similar to the original release]], and ''Super Mario Galaxy'', which is generally seen as having made a commendably graceful transition to the Switch.
151** Some were also disappointed that ''Sunshine'' didn't have proper [=GameCube=] controller support.[[note]]The controls were remapped with the Pro Controller and Joy-Cons in mind. This in turn makes trying to use a [=GameCube=] controller unintuitive and cumbersome[[/note]] The fact that the Nintendo Switch supports [=GameCube=] controllers at all would've made this the perfect opportunity to give the fans the option to play ''Sunshine'' closer to how it was originally intended. This stopped becoming an issue once update 1.1.0 came out and added support for the controller.
152* TheyWastedAPerfectlyGoodCharacter
153** [[TheWoobie Princess Peach]]. She was the first to notice Shadow Mario running amok in Isle Delfino in a plane advertisement, and again at Delfino Airstrip, and knows for a fact that Mario is innocent. But the Piantas don't see it that way, and immediately overrule her when she tries to object on her hero's behalf, '''despite''' her being royalty. To make matters worse, just when it feels like we're going to have a grand Mario adventure ''without'' her getting kidnapped, the first thing Shadow Mario does when he finally reveals himself is kidnap her. What's worse is that, once you get enough Shine Sprites, she is held captive for the rest of the game, even when you start the game again after defeating Bowser for the final time. And that's not even getting into the fiasco surrounding the infamous cutscene with Bowser Jr...
154** Most of the characters who help Mario throughout the game, like the manager of Hotel Delfino and the Nokis, can qualify. It's likely they know Mario's innocent, but they do little to further the story. All they really do is offer Mario various tasks, not unlike everyone else in the game, and they never actively vouch for Mario's innocence.
155** Yoshi, despite his status as an unlockable PowerUpMount, has little to do in the game itself, only being necessary for a miniscule amount of missions and collectibles.
156* TheyWastedAPerfectlyGoodPlot:
157** The flood radically alters the layout of the hub town by putting 3/4ths of it underwater. Swimming around town seems pretty neat, until you realize that you can't really do anything new with this change, and there are no significant secrets to be found. Plus, the flood inexplicably goes away on its own while you're in the final level, or if you manage to collect one of Delfino Plaza's Shine Sprites. The flooded Delfino Plaza can't be revisited either (at least not without hacking), which makes its presence in the game superfluous.
158** In the game's intro, the map screen showing the plane reaching Isle Delfino also shows several other islands also shaped like various sea creatures. None of these islands have ever been explored in the franchise's history.
159* UnderusedGameMechanic:
160** [[PowerUpMount Yoshi]]'s use here is fairly limited. He has a host of abilities, but the only one that gets any real use is spraying juice on Orange Juice Generators for some secrets. His flutter jump is outclassed by the FLUDD nozzles, and turning enemies into platforms is only utilized in a single mission, which also makes changing Yoshi's color (which creates different platform behaviors) unnecessary outside of another single mission. He doesn't even show up much, only being needed for about one episode per level (sometimes only to open up a secret stage) and some Delfino Plaza secrets.
161** While the Blue Coins are in line with similar side collectables in other collect-a-thons, they're functionally worthless due to the game's progression system. The only purpose of the coins is to act as currency to buy 24 of the Shine Sprites, but unlike ''VideoGame/SuperMario64'' your Shine total isn't tied to your ability to access the final level and ending. They only seem to exist to pad out HundredPercentCompletion and feel tacked on as a result.
162** FLUDD's turbo nozzle is largely pointless and lackluster in its abilities. Unlike the hover and rocket nozzles, it doesn't help at all with platforming, and its main gimmick of fast movement speed is made redundant by the "spray the ground and dive" trick, which also doesn't require picking up a powerup that replaces the hover nozzle. Its only uses are for two shine sprites in Delfino Plaza and one in the Airstrip, as well as a handful of blue coins, all of which are completely optional due to the game's progression system, meaning it's completely useless outside of 100% completion, and not even used at all in the final level.
163* VindicatedByHistory:
164** Though the franchise's [=GameCube/GBA=] era in general falls into this, ''Sunshine'' deserves special mention. Despite always being a bestseller and having good critical reception, it had been heavily [[ContestedSequel divisive]] [[CriticalDissonance within the fanbase]] for a long time due to its unusual elements and gameplay compared to [[VideoGame/SuperMario64 its predecessor]]. Although it still has detractors, the game is viewed much more favorably nowadays, largely because of its NintendoHard nature and its [[NarmCharm Saturday morning cartoon plot]]. There have even been calls for a direct sequel or at least a remake, if only to smooth out the game's rough edges in the latter's case. Though it doesn't quite surpass ''64'' and ''[[VideoGame/SuperMarioGalaxy Galaxy]]''[='s=] popularity, it's widely lauded as a worthy entry in the series, and some are even willing to say they liked it ''better'' than those games.
165** One aspect ''Sunshine'' that received criticism at launch -- [[TheyChangedItNowItSucks that it lacked much of the traditional Mario iconography such as classic enemies and items]] -- has since been turned around to praise the game after subsequent titles, particularly the ''VideoGame/NewSuperMarioBros'' series, did go back to that iconography [[ItsTheSameNowItSucks and refused to leave it]].
166* SugarWiki/VisualEffectsOfAwesome: ''Sunshine'' is one of the best looking games ever released for the Platform/NintendoGameCube, and Nintendo fired all cylinders on the polished, fluidly animated, and beautifully lit CGI and lush tropical environments--its graphics are so ambitious and look so good, it can still easily hold its own against contemporary video games. It says a lot that a video game from '''2002''' is still regarded as having some of the best water effects in the medium, rivaling even later ''Mario'' games. The HD remaster for the Switch perfectly upscaled the game to 1080p in docked mode, which really helps the graphics pop too.
167* TheWoobie
168** Believe it or not, Mario. He's framed by Bowser Jr. for stealing Shine Sprites and graffiti and the Piantas jerkishly lock him up when he arrives. Not only do they not listen to his allies telling the truth that he did not commit the crimes, he's forced into cleaning the whole mess up, with Peach getting kidnapped again and him getting visibly depressed over FLUDD's DisneyDeath. Thankfully, [[EarnYourHappyEnding he finally gets his vacation at the end.]]
169** Peach knows Mario's being framed and had every right to speak on behalf of her hero, but the Piantas won't let her, and once Pinna Park is unlocked, she's permanently kidnapped for the remainder of the game.

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