Follow TV Tropes

Following

Context YMMV / StreetPassMiiPlaza

Go To

1* AlternateCharacterInterpretation: Is the player protagonist in ''Warrior's Way'' well-meaning in his ploy for [[TakeOverTheWorld world domination]] or is he a straight-up VillainProtagonist?
2* AnnoyingVideoGameHelper:
3** Mr. Mendel quickly falls into this. After playing the game for a while, many players will be shouting at Mr. Mendel to just shut up after repeating the same piece of advice countless numbers of times and just wanting to get to greeting the guests. It's even worse after one has grown all 80 plant breeds, because he'll still offer advice on how to grow new breeds. This is also unpleasantly averted by the fact that he stops wondering if any of your plant pals will come by, forcing you to memorize or write down the Miis that you've [=StreetPassed=] with more than once.
4** The Mii Plaza itself can also qualify. If you [=StreetPass=] someone while playing the Plaza, every time you finish a game, the Plaza will remind you that you have someone waiting for you at the gate. And if you do go to the gate, you lose every Mii you're currently using for the games and have them sent to the large group.
5** If, for whatever reason, you have wireless communication on your 3DS turned off when you crank up the app, the game will pester you at every opportunity (such as when you travel to and from games or the plaza area itself) to turn your wireless communication on to be able to use [=StreetPass=]. It doesn't matter if you're someplace that forbids wireless-transmission devices, such as airplanes on some airlines.
6* AntiClimaxBoss: ''Mii Force'' ends with a fight against [[BigBad Gold Bone]], who pilots a ship with... GiantHandsOfDoom. And not done well; the boss can be beaten in less than two minutes if done quickly enough. It gets [[ThatOneBoss a lot scarier]] at the end of Arcade Mode, though, where you won't have as many weapons available to beat down on it.
7* AssPull: The [[spoiler:alien impersonating Dr. Psymad]] in ''Battleground Z''.
8* SugarWiki/AwesomeMusic:
9** [[https://www.youtube.com/watch?v=HBCobfFCmzI "Save the World, Heroes!"]], the battle theme that plays in the later half of ''Find Mii II'', is just as adventurous yet urgent as a late game battle theme should be. And although [[https://www.youtube.com/watch?v=-V05vz9OJPw "Keep Fighting, Heroes!"]], the battle theme from the first half of the game, lives in the shadow of "Save the World, Heroes!", it conveys just the right atmosphere of tension for the newer, more ambitious ''Find Mii''.
10** [[https://youtu.be/IeseTqaF8SE The Ultimate Ghost theme]] from both ''Find Mii'' games really sells the sense of finality (or [[PreFinalBoss fake finality]] in ''Find Mii II''[='=]s case) that comes with having to defeat a GhastlyGhost in possession of King/Queen and Prince(ss).
11** [[https://www.youtube.com/watch?v=e_9fDnwrYlE The Dark Lord/Emperor's battle theme]] from ''Find Mii II'' is just the sort of adrenaline-charged track to which a battle on which the fate of the whole world rests should be set. Unsurprisingly, both this and "Save the World, Heroes!" end up remixed for ''Super Smash Bros for Nintendo 3DS''.
12** Sadly for those confused by the lack of a "II" in the title of the ''Smash'' remix, the equally awesome [[https://www.youtube.com/watch?v=L-kyfQ6cakE final boss theme]] to the first game was ''not'' remixed in ''Smash''. A shame, as it has just the right blend of drama and intensity for a final boss fight (or penultimate boss fight in ''Find Mii II'').
13** "Venture Forth", the map music from ''Find Mii II'', [[https://www.youtube.com/watch?v=HGmDfHZOOdY is fairly unassuming at first]], but as you progress through the game and it adds [[https://www.youtube.com/watch?v=oPuSEtFGpxM more strings,]] [[https://www.youtube.com/watch?v=IV6Qzx5oJ4Q more drums,]] and finally [[https://www.youtube.com/watch?v=7Ksfj9zQIuo a trumpet fanfare,]] it sets a suitably heroic tone to proceedings that is sure to get your blood pumping.
14** From ''Mii Force'':
15*** [[https://www.youtube.com/watch?v=8-um8SxEoQ0&list=PL997rjsj8no3D-Mtr_JjFqP0BUSc_3u7N&index=3&pp=iAQB8AUB Dunewatch Castle]] is only the second level theme in the game, but it already doesn't disappoint. Relaxed, yet energetic, it's perfect for taking out waves of Gold Bone's minions.
16*** [[https://www.youtube.com/watch?v=wziDeM9zbuM&list=PL997rjsj8no3D-Mtr_JjFqP0BUSc_3u7N&index=4&pp=iAQB8AUB Cerulean Tower]] is [[SoundtrackDissonance oddly peaceful-sounding]] for a shoot-'em-up, but still a great track all the same.
17*** [[https://www.youtube.com/watch?v=QWaPt71xwzs&list=PL997rjsj8no3D-Mtr_JjFqP0BUSc_3u7N&index=14 GB-1 Central Core]], which is the second to last level's theme and its amazing theme really pumps you up as you prepare for the final battle.
18*** The FinalBoss theme [[https://www.youtube.com/watch?v=uget7eLv0lg&index=15&list=PL997rjsj8no3D-Mtr_JjFqP0BUSc_3u7N Goldie VII]] is pretty spectacular too, as the theme goes perfectly with the tension in the air of the last battle of the game.
19* CharacterTiers: In ''Mii Force'', Brown, White, and Light Blue shirts are better than other shirts. Brown and White can destroy purple plasma shots while Brown also gives a perpetual shield against physical attacks. The only drawbacks of Brown is that when it blocks a physical attack it launches you in the opposite direction, potentially into another trap and Brown shirts can be really hard to find. Light Blue shirts just have good range, rapid fire, damage, and destroy fire based attacks. While other shirts like Blue, Red, and Orange are good in general and other shirt colors are good in certain levels (2-3 for Black, 3-1, 4-1 and 4-3 for Light Green), Light Blue, White, and Brown are the best shirts to have on your ship during most levels of ''Mii Force''. They make arcade mode a bit easier. The only useless power is Dark Green. See LowTierLetdown for details why.
20* ComplacentGamingSyndrome:
21** In ''Find Mii II'' you can kill everything with a health bar using only swords. If you take your [=3DS=] out to a convention somewhere you can even take down the [[BeefGate Diamond Golem]] with pairs of level 1's in a couple of hours. It doesn't help that the game expects you to find out about the hidden functions of each magic spell through trial and error ([[GuideDangIt how were we supposed to figure out the slimes are weak to Yellow Magic?]])
22** In ''Battleground Z'', the Wii Remote will be the weapon you use the most. Along with being the most prominent since many people you encounter choose playing video games as their favorite hobby, it also has great range and great power and a BoringButPractical special move [[ShoutOut not unlike]] [[Franchise/TheLegendOfZelda Link's]] [[SignatureAttack iconic Spin Attack]].
23* DemonicSpiders:
24** Any enemy that takes very little damage from your attacks, or uses any type of magic (e.g Fortifying Magic, Mirage Magic, Level Down Gas, Nullifying Magic) in ''Find Mii II''.
25*** Armored enemies in ''Find Mii'' render level 1 Miis without offensive spells useless. Unless you [=StreetPass=] the same people over and over (somewhat more likely at schools and college campuses and if you have people in your place of residence that also have [=3DSes=]), your squad of Miis for each run will usually consist of level 1 Miis.
26*** Mummies are especially infuriating since they usually cost you a hero before you even do anything.
27*** Certain Reaper enemies will spew Cursed Gas, which often prevents your heroes from acting at all. A Dispelling Draft might as well be mandatory.
28** In ''Battleground Z'', killing Rotties should be priority one; they can grab onto you very easily, and it's ''not'' easy to escape their grasp.
29** Winged enemies in ''Ninja Launcher'' will attack you mid-launch. This will destroy your helmet if insufficiently upgraded. Worse, if you haven't been able to grab a helmet yet, your run will end right then and there. This is much more problematic than enemies with first-strike, who will attack you once you reach them at the top of the cliff, as by then you've grabbed all the kites you can and thus your armor will be as upgraded as it can get.
30* EnsembleDarkhorse:
31** Coraline is popular with many players due to how [[{{Moe}} adorable she is]].
32** Also Iris Archwell. So much so that she has a trophy in ''VideoGame/SuperSmashBros for Nintendo 3DS'' and a Mystery Mushroom costume in VideoGame/SuperMarioMaker.
33* FanNickname: Since the Mii Force Captain has NoNameGiven, some have given him the name [[http://rosalinassoulmate.deviantart.com/art/Chief-Martinet-454565358 Chief (or Captain) Martinet]], due to his [[Franchise/SuperMarioBros large mustache and 'M' on his hat]].
34* {{Fanon}}: Some people like to think that Dr. Scarlet is Coraline's mother due to her having blonde hair and being a scientist, just like [[UnnamedParent Coraline's Dad]].
35* GameBreaker:
36** In ''Find Mii II'' using Potions of Power, Dispelling Draft, and Team Attacks can pretty much destroy enemy gas effects and be enough to destroy tough adversaries without too much trouble. If you have an Orange Mii (or better yet two Orange Miis team up) and use magic to give their teammates extra attacks, combined with using other Miis to use Vial Of Valor to bring back people who have already attacked, even the FinalBoss can be defeated easily.
37** Light Blue Miis in ''Mii Force'': Even when low-leveled their attacks are extremely effective against swarms of enemies and defending against attacks.
38** Spying in ''Warrior's Way'', especially once you're able to do it at least twice per session. Defeating an enemy army twice your size is actually pretty easy when you know in advance what their next move is going to be.
39** ''Monster Manor'' is already a fairly easy game, but has a few things to utterly shatter the few hardballs the game does whip out at times.
40*** 'Absorb [=Lv3=]' skill, which lets you recover 50% of the damage you've dealt to an enemy, combined with a high quality weapon with a fast and strong ChargedAttack, this effectively eliminates the need of healing potions for the rest of the game. Even the final boss cannot outdamage the raw healing from this with the right setup.
41*** Using 'Burn' skill at level 3 means that you have a 50% chance of burning all enemies in your way, and this is increased even further if you equip multiple skill badges to raise the percentage even higher. All of the bosses including the final boss fall apart using this method.
42*** The 'Lucky Seven' skill is basically a CriticalHit effect that deals ''seven times the power of the same charged shot used'' with fairly good proc rate of 20%. And as mentioned, a good weapon with this skill can trivialize anything the game throws at you, even the final boss.
43*** 'Skill Badges +2' increase the proc rate of numerous skills by a flat +8% when carried in your bag, sounds pretty underwhelming, right? Well, the breakage comes from the fact that these badges can be stacked additively for a sizable boost; with seven of these badges, you get a ''+56% increase to a skill's proc rate''. With the badges and the two mentioned skills above, ''you would have a whopping '''76% chance''' on every ChargedAttack'' to either heal for 50% of the damage dealt or deal massive damage. And with how surprisingly common the badges are from mid level chests, this is not at all hard to setup.
44*** 'Speed Badges +2' are also very strong for their effect. Each back increases the charge time of your weapon by 15%, and like the Skill Badges, stack additively up to a 105% boost -- that's over twice. And with a weapon with 5/5 charge speed, you can basically spam Level 3 charged shoots. It's balanced out by the battery power mechanic, but for anything that not a boss, this is completely overkill.
45** Having a full 10 man squad in most of the Series 3 games give you an insane amount of power.
46*** You'll get a booster with at least ten points (more if there's a special mii in the race) in Slot Car Racers.
47*** The analysts almost flat out tell you the exact highs and lows of the stocks for the day and give accurate alerts nearly every time in Market Crashers.
48*** In Feed Mii, adding at least one more of any required ingredient to a complete recipe will jumbo-size it, making it worth 5 stars. Since your progress for that round is determined by # of Miis times # of Stars, that can be a huge boost.
49*** Less gamebreaking in Ninja Launcher because you still need to line up the flags, but it's still possible to one shot most enemies in the game if you grab all ten. It's safer to say that having a full 10 mii squad is a ''necessity'', especially in later stages.
50%%** [=HomePassing=] (see the main page) and Play Coins. The latter has an exception on ''Puzzle Swap'', see ScrappyMechanic below.
51* GoddamnedBats:
52** Killawatts in ''Battleground Z'' are this if your weapon doesn't have a ranged attack; they love to electrify themselves, damaging you if you strike them. Expect to wait a while before you can properly strike them again.
53** Junk items in ''Ultimate Angler''. You may find yourself constantly catching them even if you combine your bait, which can be aggravating when you're trying to break a record or land a new species. This is especially bad if you're trying to land one of the [[MetalSlime Mystery Species]], as the things aren't easy to access, are difficult to catch due to their high stamina, and will regain all the stamina they lost the next time you meet them, which basically amounts to a [[ShaggyDogStory wasted opportunity]]. To add insult to injury, they provide no points and only give you 10G for your efforts.
54* GoddamnedBoss: Bubba and Cleetus Rotts from ''Battleground Z'' aren't particularly difficult, but they have a habit of throwing you around and summoning [[DemonicSpiders Rotties]] to stall you, wasting your time.
55* SugarWiki/HeartwarmingMoments:
56** At the end of ''Monster Manor'', [[spoiler: you give Iris the journal of the scientist who made a deal with the ghosts of the game to save his daughter's life.]]
57--->'''Iris:''' [[spoiler:You want me to read...the last page? "Iris, please forgive me. I hope you will have a happy life."]]
58** At the end of ''Ultimate Angler'', [[spoiler: you, Coraline, and her father meet an alien who had come to Earth to study humans but crashed and began studying aquatic life. The alien says that it came to Earth thinking that [[HumansAreBastards humans are hateful, violent creatures]] but after witnessing all the anglers who cared for each other and the aquatic life, he realized that [[HumansAreFlawed humans aren't all bad and that the good humans still outnumber the bad ones]]. Turns out this may have prevented an alien invasion to exterminate humanity.]]
59--->'''[[spoiler:Alien]]''': [[spoiler:Good-bye, Earth Human Ones. Good-bye...friends.]]
60* LastLousyPoint:
61** In ''Battleground Z'' any rare zombie that corresponds to a hobby that almost no one has can be this. Similar to getting Miis with a specific color for the ''Find Mii'' games, if you don't have a friend willing to change what their hobby is listed as, you're pretty much screwed. Fortunately, unlike the using the mii's specific color to get through a room in the ''Find Mii'' games, these are optional. Unfortunately, unlike in the ''Find Mii'' games, you can't choose to hire someone with the specific weapon you need, so it is entirely a LuckBasedMission even if you use play coins. On top of that, there are more than double the amount of hobbies than the number of different-colored shirts.
62** The Mystery Species in ''Ultimate Angler'': Each species, in order to even appear, requires you find a Mii whose last creature caught or attempted was that species, which means the odds of finding such a person are already microscopically low.[[note]]The alternative is to tag a person a number of times that's a multiple of 10, which generates an encounter with a randomly chosen species, unless they attempted one of these species immediately prior, which will override that selection.[[/note]] You also need the right bait for it, and they take the longest to reel in (more so than the Legendary Monsters or even the final species), meaning you will need at minimum 2 pieces of compatible bait, if not 3 or 4. There are also 12 of these species total. You could be [=StreetPassing=] thousands of people and never come close to catching all of them.
63* LoveToHate: In ''Mii Force'', Gold Bone may be a jerk, but at least he's entertaining.
64* LowTierLetdown:
65** Dark Green Miis, whose abilities are practically useless in both ''Find Mii'' and ''Mii Force''. In ''Find Mii'', they double your next warrior's level. It sounds nice but unless you have a bunch of level 1's and the Dark Green is in front then it's worthless. In ''Mii Force'', Dark Green gives a bouncing ball which does bad damage unless bounced off an object, has bad attack radius, and offers no defense like Brown or White shirts do.
66** In ''Warrior's Way'', people who have no street passes, thus their army consists of a single useless soldier.
67** In ''Battleground Z'', people who somehow have no hobbies whatsoever are given a random weapon. The random weapon isn't the bad part. The bad part is that the weapons they give out are damaged and don't last long at all.
68** In ''Mii Trek'', any Mii with only 500 steps. They barely give you steps to use and are gone in just a few seconds. Ironic in that this is better than the honest alternative, which can often be ''0'' steps.
69* MemeticMutation: Creating deformed Miis of Nintendo characters with slightly-off names. The most famous examples include [[http://i0.kym-cdn.com/photos/images/original/000/810/451/a1a.jpg Lonk]] and [[http://i1.kym-cdn.com/photos/images/original/000/810/458/29b.png Petch]].
70%%* {{Moe}}:
71%%** Iris Archwell from ''Monster Manor''.
72%%** Coraline from ''Ultimate Angler'' is pretty {{Moe}}, as well.
73* SugarWiki/MostWonderfulSound: The whistle that plays when you get and redeem a Plaza Ticket.
74* RecurringFanonCharacter: Lonk from Pennsylvania, a caricature of [[Franchise/TheLegendOfZelda Link]] with a vacant stare and an open mouth.
75* RescuedFromTheScrappyHeap:
76** Brown Shirts weren't that useful in ''Find Mii'', as they could only summon another hero, and it was always a random color. But in ''Mii Force'', they have a drill weapon, handy for defense.
77** In Ninja Launcher, the helmet gear (which is often given from Miis that are a shade of green, or yellow) is harder to find than weapons or armor gear, allowing Green Miis to shine after years of often being a LowTierLetdown.
78* ScrappyMechanic:
79** Some of the potions you order in ''Find Mii II'' may turn out to be defective, wasting your hero and your Play Coins. Thankfully removed in the update that included the additional games, considering they're by far the most expensive thing that consumes Play Coins in any of the games outside of hiring additional troops in ''Warrior's Way''. Annoyingly, if you have a Mii use a all-hitting magic attack on an enemy that has created an illusionary copy of itself, and the attack hits said illusion enemy first, the attack is immediately cancelled out (like it would if a Mii hit it with a normal attack) and your Mii leaves, leaving the real enemy untouched when it logically should have been hit anyway. It's possible that this may be a bug with the way the illusion enemies work.
80** Also in ''Find Mii'', rooms with conditions that causes your Miis to [[ScrewThisImOuttaHere automatically leave]] (darkness, excessive light, poison), mostly because if you do have a Mii in your lineup that can remove the incapacitating condition, the battle-incapable Miis that come before will leave rather than simply going to the end of the line. This can be extremely frustrating if, for example, you're in a darkened room with a full stock of 10 Miis but your only White shirt Mii is the 10th Mii in line. Sure, you can re-hire your Miis in ''Find Mii II'', but that costs many days' worth of Play Coins that could go towards other ''Plaza'' games or completely different games.
81** In ''Puzzle Swap'', using Play Coins to obtain pieces is not a surefire solution to a dearth of [=StreetPassers=] - the game can (and often will) give you pieces you already have, sometimes several in a row. This can become extremely aggravating when one repeatedly gets dud pieces on a panel with only one piece missing.
82** In ''Battleground Z'', escaping grappling attacks. You need to tap the circle pad back and forth, and this is not simply wiggling it; you need to '''really''' tap it back and forth furiously, and that's probably not possible with just one thumb.
83** Sharp turns in ''Slot Car Rivals''. Go too slow and you'll waste valuable time. Go too fast and you'll crash and [[MortonsFork waste more valuable time]].
84** In ''Market Crashers'' the unknown zone cannot be bypassed, and they tend to be wider in the later companies.
85** Sometimes customers will ask for a meal that you may not have ''any'' ingredients for in ''Feed Mii'', which is a waste. It gets even worse when fighting against the final boss, as they ''always'' ask for the Epic Lunch/Meal, which takes up a ''lot'' of ingredients. Luckily you always have the option to change it to something simpler.
86** Some enemies cannot be hurt if you lack armor or a helmet in ''Ninja Launcher''. Given the popularity of certain colors it's very much a possibility to have no green or blue flags.
87** "Mii Trek". Want to actually listen to what the bird has to say? Then don't push the A button because, [[DamnYouMuscleMemory unlike literally every other game in Mii Plaza]], this completely skips what it says. And for some reason, the fast forward button doesn't work while he's talking, meaning there's no way to speed it up if you read faster than the game types.
88* ScrappyWeapon:
89** In ''Mii Force'', the weapons of Dark Green Miis (see LowTierLetdown above).
90** In ''Battleground Z'', the robot pet is uncontrollable and unreliable. Its only saving grace is being required for a rare zombie.
91* SilentMajority: For a game with a playerbase in the multi-millions and containing some of Nintendo's best-selling DLC add-ons ever, you won't see much talk about ''[=StreetPass=] Mii Plaza'' in most parts of the Internet aside from dedicated pockets.
92* TearJerker: In Flower Town if you complete the job "The Picky Patient", you unlock the next job called [[spoiler: [[DownerEnding "In Loving Memory".]]]] The reason that [[spoiler: Dr. Heynan]] specifically wants a short Alabaster Morris for this job is because [[spoiler: it was his deceased wife's favorite plant and wants to place it on her grave in her memory.]]
93* ThatOneAchievement: Every game bar ''Puzzle Swap'' has at least one. Even the base function isn't immune!
94** ''Mii Plaza'': Gathering ''one hundred'' different [=StreetPassers=] in a single day. Even within a crowded convention it'll take time and patience to accumulate that much!
95** ''Find Mii'' and ''Find Mii 2'':
96*** Have fun beating both games ''10 times each.''
97*** Beating the first game with 30 or less Miis is going to be very difficult if you don't get the right color characters, especially since you can't team up in that game.
98** ''Mii Force'':
99*** Level 3-3's fourth gem; you have to destroy both of the green Ferris wheels at the same time. Try doing this when there are a ton of projectiles flying at you.
100*** The Level 4-3 third gem is notoriously hard to obtain; during the descending sequence, both of the huge submarines must be destroyed ''at the same time''. It's said the best way to pull this off is to use three level 3 Light Green turrets, colors that are very hard to come by without spending Play Coins.
101*** Getting {{No Damage Run}}s on each level also qualifies for this.
102*** Destroying both of the Final Gold Bone robot's hands is insanely difficult without the right weapons, and even then it's tricky not to keep getting hit while trying to destroy his flying fists at the same time you attack.
103*** Defeating [[NintendoHard Arcade]] [[ThatOneSidequest Mode]] counts for this in spades. It requires beating all fifteen levels in one run with a maximum of ten Miis, and if you take enough damage to be reduced to zero, you will only have access to the Miis you haven't yet found, meaning you cannot take more than nine hits.
104** ''Flower Town'':
105*** Growing all 80 flowers in every different possible color.
106*** Completing the job list, even more so with Gold Medals. Good luck with the jobs where a Gold Medal requires a flower in a specific colour or, worse, a specific size (colour can at least be manipulated by planting the seed with a Mii wearing the desired colour; size is more unpredictable).
107** ''Warrior's Way'':
108*** Beating the game ''twice'', mainly for the FinalBoss who doubles as ThatOneBoss. See below for details.
109*** Getting a critical strike in a battle, mainly because of it being a LuckBasedMission.
110*** Maximizing your army's strength, mainly because it's dependent upon the people you tag, and how big their armies are, which can take a very long time to accomplish.
111*** Obtaining the "battle 300 visiting monarchs" plaza ticket. Depending on where you live, this can be almost impossible to achieve. And even in an area with lots of 3DS users, it can still take a very long time. This is also complicated by the fact the most frequent [=StreetPasses=] of Monarchs are [=HomePass=] users with a capped army, infuriating those who don't or aren't able use it.
112** ''Monster Manor'':
113*** Finding all 40 weapons, since that is one of Street Pass's greatest {{Luck Based Mission}}s.
114*** It's hard enough to ''find'' all of the puzzle boxes, let alone ''complete'' all of them, especially the later ones which all qualify as ThatOnePuzzle.
115** ''Ultimate Angler'': Getting bronze medals at all of the fishing spots, which requires landing one of every fish at each spot, is already a challenge given the difficulty involved in landing (or even unlocking) the twelve Mystery Species. Getting a full set of silver medals (get A or A+ specimens of every fish at each spot) or gold medals (get A+ specimens of every fish at each spot) is more challenging still. A rod with a Level 3 Big-Catch Boost ability takes some of the sting out of this, but it makes A+ fish more probable rather than guaranteed... and since it increases the probability of hooking bigger fish, it actually makes it more difficult to get A+ specimens of smaller species which happen to like the same bait colours as bigger species at the same location.
116** ''Battleground Z'':
117*** Obtaining all of the medals in the game.
118*** Finding all of the rare zombies, as most of them are dependent upon having a certain weapon being used at a certain point in each level, which makes finding most of them border on being {{Luck Based Mission}}s.
119*** Beating the Graveyard without letting either gate take damage. They are too far apart to be onscreen at the same time, and during the second and third waves of zombies, they will both be under attack simultaneously. There are certain weapons whose charged attacks make this achievement easier, but both getting enough of them and getting them early enough to use them on the second wave borders on a LuckBasedMission.
120*** With the exception of the five showdowns (which have a fixed 2:00 duration), every level has a time limit achievement. While most of them are quite forgiving, beating the final boss in 3 minutes is nearly impossible without the right combination of weapons and some generosity on the part of the boss' attack patterns.
121*** Beating the Voltoad boss without letting him eat any of the batteries that drop around the edge of the arena. Early on in the fight, only two or three usually drop at a time, but when he's low on health, there can be as many as ''eight''. And once he spots a battery and starts hopping toward it, he moves faster than you do.[[note]]Tip: use the Piggy Bank weapon.[[/note]]
122** ''Market Crashers'': Getting the status of Ace Trader in a session within viewing "Hobbiville Pharma". Normally getting the status of an Ace Trader isn't so difficult with enough analysts, but Hobbiville's "unknown zone" is the largest of all companies, stock value fluctuates far more often than the other companies, and it's believed that the requirements for getting Ace Trader (likely the money gained per second or in total) is far higher.
123* ThatOneBoss:
124** Emperor Fynalle in ''Warrior's Way'' has 8 times as many troops as you do you when you first face him, you can't spy on him to find out what kinds of troops he'll use, and the match goes on for 5 rounds instead of the usual 3, essentially throwing out any sense of strategy and turning this into a giant LuckBasedMission. The worst part of this is the fact that to get a plaza ticket, you have to beat him ''twice''.
125** The final fight with Gold Bone in ''Mii Force''[='=]s Arcade Mode is this, unless you somehow still have most of your weapons with you.
126** Iceman in ''Slot Car Rivals''. You absolutely ''cannot'' screw up in the race, whether it be by crashing or by going too slow, which will happen at one point in the racetrack.
127* ThatOneLevel:
128** ''Find Mii'' has a lot of these, mostly revolving around finding a Mii with the right ability at the right time. An update has allowed you to hire past heroes, however, alleviating the problem provided you've found at least one Mii with the needed shirt color, and a further update allows the player to pay the Helper Hare to clear obstacles, provided you've cleared them on at least one previous playthrough. Even so, there are still some hair-tearingly frustrating rooms:
129*** Colored shields block all sword attacks except from heroes with a shirt of matching color. Magic goes around the shield, but at half damage. [[LuckBasedMission God help you if you don't have a friend to change their shirt into the color you need.]] The worst room of this kind is the first Forest of Sorrow room in the Secret Quest of ''Find Mii II''. It contains two green slimes, which cannot be damaged by magic and have absurdly high evade rates against sword attacks (but only 3 HP), and one of which is defended by a shadowlight shield, which requires a black/white team to break.
130*** Rooms covered in darkness can ONLY be passed with White magic, forcing all other heroes in front of the White hero to flee immediately upon entry. Unlike shield rooms, you can't re-order your heroes to put White in front. And no matter how many heroes you hire, if none of them are white, every one of them runs away and no progress is made. At least you never have to light the room again on that playthrough once you light it once.
131*** ''Find Mii II'' goes beyond the frustration of darkened rooms with fire rooms requiring two Dark Blue heroes to put out the flames, poison rooms that require two Yellow heroes to send away the poison, and ice rooms that need two Red heroes to melt the ice.
132*** The Sealed Passage in ''Find Mii II''[='=]s Secret Quest. It contains a powerful Mummy enemy and the Reaper General. The Mummy will scare away your Miis while the Reaper spews curse gas and has a defense of 2. And although you might think it would be best to get rid of the weaker Mummy first to save your Miis, if you do, then the Reaper will REVIVE it with full HP!
133*** The Ransacked Ruins/Dolorous Deepwood route through the Secret Quest in ''Find Mii II'' could be described as That One Route. It features two rooms with enemies behind yellow shields, two poison rooms requiring two Yellow Miis each to get past, a room with two green slimes (one behind a shadowlight shield), a Rampaging Mummy (''guaranteed'' to scare away the first Mii that enters the room), and the same ice room followed by a darkened room with a curse gas-spewing Reaper Commander that lie at the end of every route.
134*** If you follow the Diabolical Altar/Ominous Shrine/Sealed Passage route through the Secret Quest, then you will have to fight, in a row, a Roaming Mummy and a Marauding Mummy (one of which will likely scare away the first Mii), a Rampaging Mummy (60 HP, guaranteed to scare away the first Mii), a Golden Golem (defence rating of 2 and 65 HP, so a OHKO is only possible with a Level 15 team and support magic) in a frozen room, a Reaper General (defence rating of 2 and 75 HP, making a OHKO difficult even with a Level 15 team and support magic; also spews curse gas and will completely revive the Marauding Mummy in the same room if you kill it first), a Diamond Golem (defence rating of 2 and ''85'' HP, making a OHKO nearly impossible), a Reaper Captain and a Marauding Mummy in a frozen room, and a curse gas-spewing Reaper Commander and Armored Demon in a dark room.[[note]] The last three are part of every route in the game, but are bad enough without the long parade of frustrating enemies that precedes them in this route.[[/note]]
135*** Anything related to rooms on fire/iced/poisoned/darkened/brightened can be negated with the Helper Hare, who you can pay two Play Coins to hire some scouts to clean up the mess before you enter. However, this only works on rooms you've already been to on a past playthrough, so if you're taking a new route, have fun with a guide if you're trying to use a minimal amount of Heroes.
136** Bone Rattler, the roller coaster level in ''Mii Force'', makes the game into a literal rail shooter, only letting you move vertically, and there are two forks in the path. Especially annoying in that you must take the hard routes in order to get some of the treasures.
137** One of the laboratory levels in ''Battleground Z'' involves pushing chemical containers into their correct spots, which manifests itself as a set of {{Block Puzzle}}s: while they're not that hard to figure out and you can easily reset them with a press of a button, you only have 5 minutes to solve all 4 of them while simultaneously being attacked by zombies and, if you're trying to get a high score and/or unlock medals, scrambling to fit some actual zombie-killing into the mix.
138** As mentioned under ThatOneAchievement, the Graveyard stage in ''Battleground Z'' involves trying to defend two gates at opposite sides of the area from a constant onslaught of zombies. Even without going for the Perfect Guard medal, just trying to keep both gates intact until all zombies have been destroyed is a serious challenge.
139* ThatOneSidequest:
140** In ''Mii Force'', it's beating Arcade Mode.
141** In ''Flower Town'', completing any job with a specifically colored flower. Unless you get ''very'' lucky, you'll need to plant the seed with another Mii with the appropriate shirt color, which may require a lot of patience if it's a less popular one. Completing any job requiring a specific ''height'' of flower (especially for gold medals) is even more frustrating, as obtaining a suitable seed requires pollination from a flower of the appropriate height, and even then it is not guaranteed that it will grow into the correct breed at the correct height.

Top