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1See also:
2* [[AwesomeMusic/CapcomVs Awesome Music - Capcom vs. Whatever]]
3* [[Memes/CapcomVs Memetic Mutation - Capcom vs. Whatever]]
4----
5* AudienceAlienatingPremise:
6** The general idea of combining ''Franchise/{{Tekken}}'' and ''Franchise/StreetFighter'' in one game raised an immediate eyebrow from fans of both, because it was ''extremely'' unlikely that either Creator/{{Capcom}} or [[Creator/BandaiNamcoEntertainment Namco]] would be able to faithfully combine the two vastly-different mechanics (a 3D fighting game with 8 way movement and a 2D fighter, respectively). This game, naturally, leaned more heavily toward ''[=SF=]'' mechanics, which meant that ardent fans of ''Tekken''[='=]s saw no reason to buy this game outside of brand loyalty. Furthermore, the fact that the ''[=SF=]'' character models and game engine were obviously recycled from ''VideoGame/StreetFighterIV'' meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point (having played the previous [[CapcomSequelStagnation 5 editions of said game]]). And last, but certainly not least, we have Gems, which the developers flat out ''admitted'' were introduced as an attempt to bring a ''TabletopGame/MagicTheGathering'' style of fun to fighting games. Except tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, which left just about ''everyone'' confused as to just who this game was for.
7** Bad Box Art Mega Man. The idea of a StylisticSuck version of Mega Man as an overweight middle-aged washout based on the bad box art for ''VideoGame/MegaMan1'''s original U.S. release would have alienated many audiences in the first place, but it also (coincidentally) came out at a time when Capcom was canceling ''Mega Man'' projects left and right, making it come across as a TakeThat to the series' own fans.
8* CheeseStrategy: The game has a faster timer than most fighting games, leading to a lot of rounds ending in a time out. As a result, some players will switch to playing all defense as soon as they get even a small lead, aiming to win by running out the clock.
9* CriticalDissonance: The game was critically acclaimed by mainstream reviewers upon release with 9s and 8s across the board, but fan reception... well, the above section about sums it up. Even after the initial release had passed and there's been plenty of time for fans to cool off, ''Street Fighter X Tekken'' is still generally considered the black sheep of the Capcom crossover fighters.
10* DesignatedHero: Nina teams up with Kazuya because she's a mercenary, and despite knowing how horrible Kazuya's intentions are, business is business. Kazuya and Nina are considered the ''protagonists'' of the ''Tekken'' side. [[spoiler: She does attempt to stop Kazuya in the ending, which makes up for it a bit, but still.]]
11* DesignatedVillain: Jin serves as the penultimate boss for ''Street Fighter'' characters and his counterpart is none other than [[BigBad M. Bison]]. However, he has a much more noble reason to go after Pandora than both Bison ''and'' Kazuya. Not to mention the fact that he has served as the main representative for ''Tekken'' in [[VideoGame/NamcoXCapcom other]] [[VideoGame/ProjectXZone crossovers]].
12* EnsembleDarkhorse:
13** King. He was, according to one report, the most played character behind Ryu and Kazuya (surpassing even ''[[ComplacentGamingSyndrome Ken]]'') during the Captivate 2011 play-testing, and was seemingly popular enough to account for his [[VitriolicBestBuds buddy Marduk]] as well.
14** Poison as well, seeing as how this was the first time she's been in a bona-fide fighting game since ''Final Fight Revenge'', as well as the reaction from fans from her first announcement.
15* FandomRivalry: Prior to ''X Tekken'''s reveal, many Capcom fans were hoping for their next fighting game to be a ''VideoGame/{{Darkstalkers}}'' revival, in vein of ''VideoGame/StreetFighterIV'' and ''VideoGame/MarvelVsCapcom3''. As a result, the announcement that it would instead be a crossover with ''Franchise/{{Tekken}}'' that reused ''Street Fighter IV'' assets left lots of fans feeling burned.
16* FanNickname:
17** [[http://i.imgur.com/5Q9BD.jpg "Bob Saget"]] for the team-up of Bob from ''VideoGame/{{Tekken}}'' and Sagat from ''Franchise/StreetFighter''.
18** [[Series/ArrestedDevelopment Bob Loblaw]] for Bob and Law, which kind of extends to ''Tekken Tag Tournament 2'' as well.
19** "Blonde-Li" for Nina, thanks to Capcom's love for epic-sized thighs being transferred from Chun-Li over to her.
20** Pandora, the game's powerup mechanic, has been jokingly referred to as [[VideoGame/MarvelVsCapcom3 Xross Factor]] in some circles.
21** "[[VideoGame/MegaManClassic Dr. Wily]]" for Heihachi as the game's rendition of him has a striking visual similarity to the classic villain. This gets driven home when he's [[MythologyGag Mega Man's opponent]] [[https://www.youtube.com/watch?v=g3cNFeKOAMM in the Guest Fighter trailer.]]
22** Lili and Poison are referred to by some as "Team Lady and the Tramp."
23** Elena and Dudley are "That Ass and that Class".
24** "Team GB (Great Britain)" for any combination of Cammy, Dudley and Steve.
25** [[{{Acrofatic}} Beer Belly]] Franchise/MegaMan, for [[FunWithAcronyms Bad Boxart Mega Man (BBM/BBAMM).]]
26** Pac-[[VideoGame/MegaManLegends Bon]][[VideoGame/MarvelVsCapcom3 ne]] for VideoGame/PacMan's incarnation in this game. The robot is also fan-called Mokujinbot.
27** Toro is known as Sony Cat for the few westerners that knew him prior to this game.
28** Creator/SethGreen for Ogre, whose design in this game looks like...[[ExactlyWhatItSaysOnTheTin a green Seth]].
29** Maximum Raven for Raven's Doppelganger super, which looks similar to [[VideoGame/MarvelVsCapcom3 Wesker's]] Phantom Dance and Lost in Nightmares.
30*** Dark Wesker / Black Wesker, for Raven himself, because he has the same [[Creator/DCDouglas voice actor]] as Wesker.
31** [[VideoGame/TheKingOfFighters Team Korea]] for Juri/Hwoarang.
32** At the time when Mega Man had the flying glitch, the action itself was referred to as "[[WesternAnimation/TheSimpsons I have to go now. My planet needs me.]]"
33*** Time Gem and [[Manga/JoJosBizarreAdventure ZA WARUDO]] for Rolento's GameBreakingBug, now patched, which caused the system to completely freeze when his Stinger knife collided with another projectile.
34* HarsherInHindsight:
35** Dan getting smacked through the door of Ryu's temple by Kazuya in the trailer became one as [[spoiler:Dan's been confirmed to have ''died'' at Kazuya's hands from said beating]].
36** Bad Box Art Mega Man was apparently suggested by Creator/KeijiInafune himself, but since this Mega Man's unveiling came right off the heels of Inafune leaving Capcom, two cancelled ''Mega Man'' games, and Mega Man getting shafted ''twice'' in ''VideoGame/MarvelVsCapcom3'', this character is still regarded as the cherry on top of the ''Mega Man'' controversies (he did make an appearance within ''[=MVC3=]'' in the form of a cameo, however).
37** Nina teaming up with Kazuya. At the time, Nina was [[{{Irony}} ironically]] ''opposed'' to Kazuya through working for Jin in ''Tekken'''s latest mainline entry, ''6'', and indeed, their ending in this game sees [[spoiler:Nina turn on Kazuya]]. Come ''VideoGame/Tekken8'', [[spoiler:Nina has become TheDragon to Kazuya for real.]]
38* HeartwarmingInHindsight: Guy and Cody's ending has the latter consider going back to the hero he used to be. ''VideoGame/StreetFighterV'' shows he managed to pull himself together enough to become the new mayor of Metro City.
39* HilariousInHindsight:
40** Playing Arcade with a ''Tekken'' character as the lead fighter will result in Akuma as the FinalBoss. Several years later, Akuma popped up as a GuestFighter in ''Tekken 7'' - and as the FinalBoss to boot.
41** Wildly unusual iterations of VideoGame/PacMan and [[VideoGame/MegaManClassic Mega Man]] are the resident guest fighters from the two main companies behind this crossover. The more faithful ones would go on to fight Ryu in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and both Ken and Kazuya later on in ''VideoGame/SuperSmashBrosUltimate''.
42* NightmareFuel:
43** The early trailers portrayed Kazuya as a shadowy wraith completely cloaked in black ink, making him look especially evil and menacing. The ink effect surrounds him when he uses a Tekken Force soldier's helmet cam to record a threatening message to his own son, Jin.
44** The Pandora's Box stage, more specifically the "2nd round" version. The corpses of Mishima Zaibatsu soldiers flying around and glowing? A Pandora-infused Tyrannosaurus Rex, accompanied with the Pandora-infused wooly mammoth from the "Antarctica" stage? The fact that you're fighting [[SNKBoss Akuma or Ogre]] on this stage in arcade mode, and you're probably going to have to use a lot of continues and see this creepy stage again? Oh, sweet Jesus.
45** The Antarctica stage. You are facing a pair of Pandora-infused characters while the aforementioned Pandora-infused wooly mammoth is chasing the hovercraft you are fighting inside. To add on top of that, some of the dialogue from the opposing team is downright disturbing, like Xiaoyu willingly giving in to Pandora to help Jin.
46** Everything about Pac-Man. His intro makes him sound like an embodiment of HorrorHunger, his confrontation with rival Mega Man has him giving the latter a rather creepy stare, ''giggling'' when his ally sacrifices themselves to power Pandora Mode and [[spoiler:his ending has him almost mindlessly devouring trees in a city after growing several feet tall!]]
47** Bryan Fury's Super move involves him slamming his opponent into the ground, and then [[TheFourthWallWillNotProtectYou the camera switching to the opponent's POV]] as Bryan repeatedly ''stomps their face in''. And the whole time, Bryan is [[EvilLaugh maniacally]] {{laughing|Mad}} in a way that sounds [[ComicBook/TheJoker a little too familiar]]... it doesn't help that one of Bryan's alternate costumes is, basically, a MonsterClown.
48** The SlasherSmile Bison makes in his trailer appearance.
49** The final episodic Vita trailer sees many characters succumb to Pandora's influence as they all get closer to it, with Faustian results. Upon seeing Eddy apparently ''die'' from a grenade blast while she helplessly watches from behind bulletproof glass, Christie lets out a bloodcurdling wail as [[RedEyesTakeWarning her eyes turn red]]. Violently slamming her hands into the glass, she effortlessly breaks it with her new superhuman strength, much to Lei's horror. To see an innocent, happy-go-lucky character like Christie transform into an unrecognisable white-haired demon is doubly disturbing.
50* OvershadowedByControversy: While the hardcore set didn't really fall in love with the game, it was doing well enough when it first came out... until it was revealed that the coming DLC characters were ''already on the disk'' and locked behind a paywall. This didn't endear any potential fans to the game after that and generally one of the reasons why ''[=SFxT=]'' is shunned by fighting game fans. Capcom had this particular controversy follow them for years afterward, as any talk of DLC for other games would have droves of people asking if those were ''also'' on the disc already.
51* TheScrappy:
52** Rufus. When he was revealed at the 2011 New York Comic Con, he was outright booed by part of the audience. They also booed him because he was confirmed as Zangief's tag partner, which upset a lot of people, particularly the R. Mika camp.
53** Bad Box Art Mega Man. Apart from not being the traditional "Blue Bomber" and more of a JokeCharacter, he appeared at a particularly bad time for fans due to Capcom at the time cancelling many ''Franchise/MegaMan'' projects, particularly ''Mega Man Universe'' and ''Mega Man Legends 3''. Thus, what was supposed to be a light-hearted joke looked more like an insult to the fans.
54* ScrappyMechanic:
55** The gem system. Not only was it ''heavily'' tied to the game's "pay to win" initial model, since many gems were straight-up better than others, and most of said gems were store or preorder exclusives, but it also made the game inherently a bit unpredictable, and did a lot of damage to the tournament scene. Tournaments quickly realized that gems were a bad idea and banned them, so many players trying to practice online were forced to play without gems, putting them at an inherent disadvantage.
56** While it's normal in tag-team fighters for a tagged-out fighter to regain health, the regeneration at launch was absolutely ''ludicrous'', to the point that fighters could get most of their health back in seconds. Add in the fact that the most damaging technique was hard to execute and easy to stop, and you had it being labeled ''Street Fighter X Timeout'' for how many high-level matches ended in time overs.
57** [[SuperMode Pandora Mode]] was this before it was patched in 2013 -- the big complaint being that it only lasted for seven seconds, at which point you ''lost the round,'' meaning it was totally useless as a comeback mechanic.
58** The Vita version is mostly a PolishedPort, but for some reason the gallery and character customization menus are touch screen only, even though the rest of the game can use either the touch screen or traditional buttons, making it feel tacked on.
59* SoOkayItsAverage: It's not a bad game by any stretch and a good number of critics found it to be fully functional with a very energetic vibe about it that most causal gamers can play. They cite that it's clear Capcom was putting effort into this as indicated by the quirky stages and catchy soundtrack. However, criticism stated that the game is hampered by the gem mechanic which is both cumbersome and out of place in a more down to earth fighting game (i.e: not ''VideoGame/MarvelVsCapcom''). This was a sentiment that a lot of the more hardcore set agreed with, and couldn't embrace the gems. Enjoyment of the game mostly rests upon if you don't mind playing what is essentially ''Street Fighter IV'' featuring ''Tekken'' characters [[note]] One should keep in mind that Capcom rarely goes full 3D when it comes to ''Street Fighter'', the ''[[VideoGame/StreetFighterEX EX]]'' series was done by another company and that was basically a crossover in itself. So of course it was going to be 2D fixed. Plus the idea was Capcom would first handle one game in their style, then Namco would handle a game in ''their'' style. It remains to be seen if they will follow through on that or not, as news of future ''Tekken vs. Street Fighter'' installments have been gone quiet for years.[[/note]]
60* SongAssociation: Plenty of examples:
61** ''Music/BlackTide''[='=]s "Honest Eyes" became the main song for everything ''[=SFxT=]''-related.
62** ''Music/HollywoodUndead''[='=]s "My Town," for everything ''VideoGame/FinalFight''-related, in addition to King and Marduk.
63** ''Music/RiseAgainst''[='=]s "From Heads Unworthy," for the Jin/Xiaoyu vs. M. Bison/Juri trailer.
64* TheyChangedItNowItSucks: As the conceit of the game was to present ''Tekken'' in the style of a ''Street Fighter'' game, Capcom naturally took some liberties when adapting the ''Tekken'' cast to the 2D gameplay style, but even taking that into account, some ''Tekken'' characters bear very little resemblance to their canonical selves in terms of their movesets and stances. Only a handful of them retain accurate command inputs for their special attacks, most notably Kazuya (which may be a case of EarlyInstalmentWeirdness on the development side), which gives some diehard ''Tekken'' fans a bad case of DamnYouMuscleMemory Much later, ''VideoGame/SuperSmashBrosUltimate'' of all games would definitively prove that ''Tekken'' characters can be more faithfully integrated into a 2D fighting game, and a hectic PlatformFighter at that.
65* TheyWastedAPerfectlyGoodPlot:
66** The trailers provided more nonsensical stories than the actual game, which suffered from an ExcusePlot. The Cinematic Trailer 5 is arguably the most complex storyline Capcom has ever made in a crossover; there, we learn that Jin wishes to capture Ryu, who is also being targeted by Jin's father, Kazuya, for an unknown reason. The promotional song appears to focus on the complicated relationship between Jin and Kazuya with the former becoming the target of none other than Bison. Instead, Jin ended up fighting against the cops in-game.
67** Really? They missed out on having [[BruceLeeClone Law vs. Fei Long]]?
68* UnexpectedCharacter:
69** Poison, whose sole playable appearance was in the ''Final Fight'' spinoff ''Final Fight Revenge'', and all the GuestFighter characters in the Playstation versions.
70** [[VideoGame/InFamous Cole McGrath]] making it in as a GuestFighter, as he's not in either Capcom or Namco's side.
71** Toro is barely known outside Japan, despite being created in 1999 and being Sony's mascot in that country, he had only a few games made for himself since then; Toro basically grew to be a real mascot rather than an actual video game character, and his being actually playable instead of just a cameo is quite surprising. Kuro was even more unexpected due not being a heavy advertised mascot as Toro, he doesn't even get the cameo treatment, he is purely a ''Doko Demo Issho'' character.
72* VindicatedByHistory: While it’s not exactly a universal feeling, as stuff like the Gem System and the on-disc DLC are still very controversial, people in later years have warmed up quite a bit towards this game, usually citing its stylish presentation, great music, creative stages, deep customization, how surprisingly fun and interesting the Tekken characters work in a SF engine and especially how gorgeous and well-made the ending cinematics and trailers are even years later (to the point where a lot of people in the FGC consider the latter to be the greatest trailers ever made for a fighting game), especially considering how lackluster the presentation in later Capcom and Namco fighting games were for a lot of people, showing that a lot of love and effort was put into the game, with fans still begging Capcom and Namco to port the game to modern consoles.

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