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1* AlternateCharacterInterpretation: During the battle against Spyborg, Fox says "What's he saying?" when the former asks "Where is the creator?" Could Fox not understand Spyborg due to his heavy RoboSpeak making him difficult to comprehend, or is Fox asking that out of curiousity as to what Spyborg means by "the creator"?
2* AnnoyingVideoGameHelper:
3** ''All of the team'' qualifies.
4*** [[AcePilot Falco]] is a [[JerkWithAHeartOfGold condescending jerk]] who's supposed to be the [[InformedAbility team's ace pilot]], but [[GameplayAndStorySegregation gets in trouble as often as your other wingmen]] and throws backhanded compliments at you.
5*** The only time [[MrExposition Peppy]] is useful is when you're first trying to learn the controls and gameplay associated with Star Fox but for some reason you don't have access to a game guide or tutorial online. Otherwise, he gives gameplay hints that are useless to second-time players (he's a '''pilot''' that doesn't [[DoABarrelRoll know the difference between an aileron roll and a barrel roll]]) and just can't shut up about Fox's deceased father. He also may shoot down allies in Katina.
6*** [[GadgeteerGenius Slippy]] has the uncanny ability to get in trouble more often than not, which can screw up your medals. And the boss' health won't show up without him either.
7** This comes to a head on Sector Z for those chasing its medal. At least one of your allies will go after each missile, and if it's one of their shots that blows up the missile, ''you get no points for it''! And you ''need'' to destroy each missile to hit the 100-point quota, as the six missiles are worth 66 points total and other sources of score are scarce. If you come from Zoness, Katt shows up on Sector Z to try to help you with the missiles in the same fashion as your wingmen, resulting in her also potentially robbing you from the very significant points of them. Frustratingly, her aid in Zoness gives points for the searchlights she destroys, meaning they already had the tools to make at least her missile kills be added to your score.
8* AntiClimaxBoss: Andross' attacks hurt, but are easy to avoid; and a hyper laser, which a player can get from corridors along the way to the fight, can kill him in seconds. The [[spoiler:Fake Andross robot head]] you fight at the end on the easy path is downright pathetic, its charge attack is a joke to avoid, and that's its only attack. Also, you can beat the boss before the fight even begins if you immediately shoot at its weak spot with the Hyper Laser. Most bosses you fought before this thing take longer to kill. The only challenge a player might have is with [[spoiler:[[GoddamnedBoss Andross' brain]]]] on the hard route, but even then [[spoiler:his eyes]] go down immediately if you launch a bomb once the phase starts. [[spoiler: The brain]] can't hurt the player unless they fly into it so as long they pull away before getting too close Andross will never damage them.
9* [[AwesomeBosses/VideoGames Awesome Bosses]]: Any time you fight Star Wolf: a challenging dog fight against an evil mercenary team whose abilities match and later surpass your own team's. It's not uncommon for players to take the Blue route through Fichina, then changing to the Red route to go to Venom through Area 6 just to fight Star Wolf ''twice''. In fact, [[ThatOneBoss on Venom]], each of Star Wolf's members is worth ''51 points'' if you kill them fast enough, meaning that if you quickly take all four of them down without losing any wingmen, getting the medal (200 points) is a simple matter of finishing the level at your own pace.
10* SugarWiki/AwesomeMusic:
11** [[https://www.youtube.com/watch?v=o5ZBu3nHJkM Star Wolf's theme]] is probably the most famous.
12** [[https://www.youtube.com/watch?v=-dIETrKo0Ao Area 6]] is also quite popular, and even got its own ([[DummiedOut unused]]) remix for ''VideoGame/StarFoxAdventures''.
13** [[https://www.youtube.com/watch?v=V9kl7ERUuvg These]] [[https://www.youtube.com/watch?v=ZLdeWCLb2i4 four]] [[https://www.youtube.com/watch?v=GkSXFfyv7VI boss]] [[https://youtu.be/bvXjxJ0oMGc themes]] are extremely tense and make the player realize that the shit has hit the fan.
14* [[Awesome/VideoGameLevels Awesome Video Game Levels]]: Fichina, Katina, Bolse, Area 6, Venom, Zoness, the list goes on. Mainly because almost all of the levels have such SugarWiki/VisualEffectsOfAwesome for the console the game is on. Most notably though, the fast pace of Macbeth turns a ScrappyMechanic in the Landmaster into another best level ever - that's how much fun it is.
15* BigLippedAlligatorMoment: The Warps in Meteo and Sector X. Although Falco alludes to the warp in Sector X, every member of the Star Fox team is completely silent upon entering them and makes no reference at all when they leave. The Warps themselves are also extremely trippy in design, making it all the stranger that nobody remarks on it.
16* BreatherBoss: After how hard [[ThatOneLevel Solar]] was, Vulcain provides a refreshingly easy fight to cap off the level. Its attacks are nicely telegraphed and easy to dodge, one of which has it spit up five rocks that drop health pick ups when destroyed.
17* BrokenBase:
18** On the gameplay-side, this game was the one to set the standards of gameplay for present games, something which defenders are ''very'' eager to point out, and consider the gameplay not just impeccable (admittedly, it still holds well to this day), but that future attempts at breaking new ground were lackluster. Detractors will point out how reviled the controls outside of the Arwing are (with what the [[TankGoodness Landmaster]] causing heavy frame rate drop and its somewhat awkward mobility and the [[HotSubOnSubAction Blue-Marine]]'s lack of charge shot and slow-moving torpedoes), and state that not only was the Blue-Marine removed, but the Landmaster's controls were improved in future games, while some will point out that, at the very least, future games tried to do something different.
19** The voice acting. While there's no denying the game's script is SoBadItsGood due to being [[NarmCharm hilariously dramatic]] and [[FountainOfMemes quotable to no end]], defenders will point out how future games should've been stuck with said feeling, and that no dialogue in future games was as quotable[=/=]memetic as this. Detractors will point out that other games' direction results in the voice acting being more believable and thus able to be taken more seriously.
20** How good is the ''3DS'' remake? For some people, it's a PolishedPort, with significantly improved graphics (which makes the mission in [[ThatOneLevel Aquas]] more bearable), frame rate drops heavily toned down, revamped music and sound effects, the addition of Score Attack, and toning down some parts that were considered unfair. For others, the voice acting is a huge part of why it's reviled, and the music sounds very inorganic, especially considering some of its predecessors (like ''Assault'') and sucessors (like ''Zero'') had superior music.
21** Which is better, ''VideoGame/StarFox1'' or ''Star Fox 64''? While ''64'' is undeniably a more technically advanced, polished, and sophisticated game, there are fans of the original who prefer it for its darker tone, its minimalistic approach to the story, and ''especially'' its eclectic music by Hajime Hirasawa, which pulls in influence from rock, funk, pop, and classical music to create a distinctively futuristic soundscape. While Koji Kondo's score for ''64'' is much beloved as well, there's certainly an argument to be made that Hirasawa's absence contributes to the reboot lacking some of the original's unique identity.
22* CatharsisFactor:
23** Taking down most of the bosses is fun, but rerouting the train on Macbeth right into its own fuel bunker is easily the most satisfying feeling in the game, especially given how condescending (and [[ThatOneBoss actually hard]]) the boss is. This cripples the enemy war effort InUniverse, and thus gives you an actually better route than the boss fight itself, which makes the accomplishment even better. Even your wingmates can't help but act smug about it. And if you have the Rumble Pak plugged in...''hoo boy'', you could really feel the fuel bunker explode into a trillion pieces.
24--->'''Conductor:''' [[AttackAttackRetreatRetreat NO! Hit the brakes!!]] ''(the brakes [[TooFastToStop fail to stop the train]])'' '''[[OhCrap I CAN'T STOP IT!!]]''' ''(the train crashes on the base, causing it to blow up)''
25** Shooting down the members of Star Wolf, but special mention goes to [[HateSink Pigma]]. Helping Fox avenge his father by blasting away at the swine who betrayed him just ''feels so good''. Defeating them on Venom nets special death lines that can be described as either [[ThisCannotBe utter disbelief]] or screaming desperately after losing what they thought would be a CurbStompBattle towards Star Fox.
26--->'''Pigma''': This '''can't''' be happening!
27* CheeseStrategy: Getting the medal in [[ThatOneLevel Solar]] can be a little difficult... until you learn that shooting charged shots below the lava arches that erupt throughout the level grants a bonus point. Thanks to this oversight, if you're quick enough, you can net up to three bonus points per arch. The boss, [[BreatherBoss Vulcain]], constantly creates such arches with its arms, which, in addition to its rock throw attack, allow the player to constantly score points while staying healthy. It's possible to [[https://www.youtube.com/watch?v=m6g6EZjUvpY score 999 points on Solar this way]] — that's ''one point short of ten times'' the score needed for the medal!
28* ComplacentGamingSyndrome: People going for high scores, and many casual players as well, usually pick Macbeth as their fifth stage. Not only is Macbeth [[BestLevelEver one of the most fun and memorable levels in the game]], but the other two choices for stage 5 are examples of ThatOneLevel[[note]]Titania's premise is of saving [[BaseBreakingCharacter Slippy]], which locks off the ''very'' high-scoring Area 6 and the GoldenEnding; Sector Z, on the other hand, is very difficult, and lacks targets compared to the other two stages, which also makes it difficult to get the medal[[/note]]. It helps that Macbeth can be easily reached from all three stage 4's (and is in fact the [[{{Railroading}} only way forward after Solar]]); by contrast, Titania is only reachable from Sector X, while Sector Z requires either activating and surviving Sector X's difficult warp, or going through Aquas and Zoness. Even story-wise, Macbeth is the best path. On Titania, you merely save [[DistressedDude Slippy]]. On Sector Z, you merely survive an ambush. On Macbeth, '''you cripple the supplies of the entire enemy army''', arguably doing more damage to Andross than in Venom 1.
29* CompleteMonster: [[EvilutionaryBiologist Andross]] was responsible for [[PlayingWithSyringes experiments]] that destroyed a good chunk of the Cornerian capital city and rendered multiple worlds in the Lylat system uninhabitable. Banished to the planet Venom, Andross [[PlanetBaron took it over]] while building his own army. When the time was right, Andross launched a vicious campaign on Lylat, having his forces attack civilian populations and aiming to exterminate life on entire worlds. When he faced Fox [=McCloud=], whose father Andross had killed years ago, Andross was apparently destroyed, only to survive in the form of a spirit who fled to Dinosaur Planet, later named Sauria. Manipulating events there, Andross engineered his own resurrection and transformation into a near deity, forcing Krystal into tortuous imprisonment and facilitating General Scales's plans, which threaten the entire planet. At the climax of ''[[VideoGame/StarFoxAdventures Adventures]]'', Andross [[HijackedByGanon kills Scales]] and opts to [[OmnicidalManiac destroy the entire Lylat system]].
30* DifficultySpike: If you take the hardest route, then Aquas is where things really start to get difficult, with the enemies being more numerous, more aggressive, and often having area-of-effect attacks instead of (or in addition to) beam and/or projectile attacks.
31* EnsembleDarkHorse:
32** The Monkey Soldiers that pilot the bosses, due to providing memorable BossBanter. In particular, there's the conductor of Macbeth's Forever Train, as he starts talking seconds after the level begins. And then you have his (secret) death scene.
33** Bill, for his amusing accent, friendship with Fox and being genuinely useful in later levels, unlike Katt or your wingmen.
34* FirstInstallmentWins: Certainly qualifies within the second timeline alone, since none of the games in this continuity had as much critical acclaim as this one did.
35* GoddamnedBoss:
36** The Shogun Warriors and the Shogun Warlord, Sector Y's bosses, are in All-Range Mode and move around a lot, which can make them hard to hit. Fortunately, [[FragileSpeedster they have very low health]], and can be shot down in one pass if you've got the Hyper Laser.
37** Andross' brain is fought in All-Range Mode. It does tight circles, making it fairly annoying to line up a good barrage of shots against its one weak spot. Its eyes will shock you if you get between them and the brain, and shooting the brain literally anywhere except its weak spot makes it teleport behind you. Get caught in its tentacles, and watch a good chunk of your energy go down, and more often than not, your wings get destroyed, which resets your laser to the awfully weak, standard one. The ''3DS'' remake's 3D mode makes it ''much'' easier, though, as the tentacles don't cause as much damage, and it can be taken down in one barrage if you've got quick fingers and the Hyper Laser.
38* GoodBadBugs:
39** It's possible to keep some points if you die soon enough after hitting a checkpoint. This is, unsurprisingly, best used on Sector 6 for score attacks, but can be used anywhere.
40** It's possible to fight Corneria's hard boss by colliding with the stone arches instead of going through them. While Falco's comment about Fox's flying doesn't happen if you do it, he still leads you to the boss if you haven't missed any of them.
41** You can get extra points by using a charged shot or Blue Marine torpedo against certain objects, such as the base of the small mechs you can destroy on Corneria, or certain pieces of seaweed. The seaweed stands out in particular, as it's possible to get well over ten points from a single piece if you can mash fast enough.
42** On Fortuna, even if the timer is up, it's still possible to succeed the mission -- the only condition is that all of the Star Wolf team is downed before the final cutscene, as that's when Fox defusing the bomb will take precedence. It's even possible to do this ''at the last possible second'' by shooting a smart bomb just right, destroying the last Star Wolf ship ''during the cutscene where they gloat about their victory'' ([[https://www.youtube.com/watch?v=0MWsxWDPhPY&ab_channel=trandeyztrandeyz see here]]).
43* SugarWiki/HeReallyCanAct: A very unique case. In mid-2020, Nintendo suffered a massive leak of information about the company's entire historical backlog that made public a huge chunk of previously unknown information and even assets. One of those assets was the entire original voice acting for ''Star Fox 64'' with uncompressed audio. Fans were ''shocked'' to see how much of a ''massive'' difference the improved audio quality made, to the point that it affected the actors' performances. While the cheesy writing makes the NarmCharm fully apply, a lot of people claim that the uncompressed lines fully escape SoBadItsGood territory to become unironically good, given the lighthearted tone of the game, and especially by 1997 video game voice acting standards. Some even wondered if the fact that the game's voice acting "being secretly good all along" was what made the lines to reach such crazy levels of MemeticMutation.
44* HypeBacklash: While the game is still the most well-regarded title in the series, there are a number of fans who are tired of the pedestal the game is frequently placed upon by fans and critics, especially given how it affects the reputation of later games. It doesn't help that since TheNewTens, Nintendo has only been using material from ''Star Fox 64'' in new games, ignoring everything from ''Adventures'' and onward, with the only games released being a remake of ''64'' on the 3DS and ''VideoGame/StarFoxZero'', which rehashed a lot of ''64'''s plot and gameplay elements with little new to offer, leading fans to become even more tired of ''64'' than they already were.
45* LoveToHate: Pigma, just like he is in future games. While Star Wolf as a whole is in it for the money in this game, Pigma is responsible for the death of James [=McCloud=], Fox’s father, as they were squadmates before Pigma sold him and Peppy out. Plus, Pigma has an ego on par with that of Wolf himself, but sounds far more haughty than the usually calm Wolf. These factors together make him incredibly satisfying to shoot him down.
46* MemeticMutation: While pretty much the entirety of the English script was subjected to this as a result of the sheer NarmCharm value of the lines and the voice actors' deliveries, Peppy's infamous "Do a Barrel Roll!" was so ingrained in pop culture that it gets frequently [[DoABarrelRoll referenced and parodied in other media]]. ''Nintendo'' itself [[MemeAcknowledgement acknowledges the memes]], given that the ''3DS'' remake faithfully recreates the original script, the ''Super Smash Bros.'' games enjoy parodying the dialogue, and one of ''Zero'''s trailers have Peppy utter the phrase at the end of it and there's a bonus mission featuring Peppy, who [[AscendedMeme utters the phrase each time you, well, do a Barrel Roll]].
47* MoralEventHorizon:
48** Andross's army [[spoiler:ruining Zoness with toxic waste]] and working on doing it to Aquas next.
49** Pigma betraying his former team to Andross, then taunting Fox by saying that James "screamed real good when he died".
50** Andross himself killing Fox's father.
51* SugarWiki/MostWonderfulSound:
52** The immense explosions that occur after defeating a boss, especially on Macbeth when an entire factory explodes ''several times''.
53** Shooting down a giant satellite or one of those flying command saucers on Area 6 results in a series of small explosions back to back.
54** Speaking of Area 6, if you decide to accept one of ROB 64's offers for cover fire:
55---> '''ROB 64:''' "''Great Fox'' will cover you."
56** The last words of each of Star Wolf, particularly if you fight against their Wolfen II's on Venom. ThisCannotBe at its finest.
57--->'''Andrew:''' ''AAAAAHHHH!''\
58'''Pigma:''' ''This CAN'T be happening!''\
59'''Leon:''' ''He's.. too.. strong...!''\
60'''Wolf:''' ''No way! '''I don't believe it!'''''
61** The sound of obtaining a medal, especially on missions like Sector Z where getting the medal requires a combination of near perfect play and luck.
62* NauseaFuel: [[spoiler:Andross' brain form]] on Venom 2. It gets even worse once the fight begins, since you can send bits of [[spoiler:brain matter]] flying.
63* NightmareFuel:
64** When you die and your teammates are still there, they'll give a BigNo. If you die ''[[DyingAlone alone]]'', though, you're treated to Fox's grisly last moments where he '''screams''', and unlike most hammy or over-the-top screams this one ''is not'' played for laughs, it's bone-chillingly realistic. Even if you're good enough to avoid having Fox being killed if he's alone, you still get to hear him scream when Andross on the hard path blows up and Fox is seemingly killed by it.
65** The Game Over screen itself, which consists of the words "GAME OVER" zooming out and rotating on a black screen, with a rather creepy synth tune. It truly gives you that sense of feeling that you have indeed failed.
66** Andross can be quite the scare given how he suddenly pops up, after going through a dark corridor with his [[EvilSoundsDeep deep menacing voice]] (especially in the 3DS remake) taunting you, he's a freaking giant head floating in the air, and one of his attacks consists of inhaling you, chewing up, and spitting you out. The music and the grunts and laughs he makes don't help either. It gets worse if you take the Hard route. Once Andross is "defeated", you get to fight ''[[spoiler:his brain and floating eyeballs]]!'' The music playing in the tunnel leading up to him is no slouch either, and the tunnel being different in Venom 2 helps add to the suspense.
67*** His [[spoiler: [[ActuallyADoombot robot form]]]] in the Easy route isn't very charming either.
68*** The tunnels are even more ominous in the remake. The only light comes from the Arwing, otherwise they are pitch black.
69** One special mention for the Japanese dialogue, Sector Y's Shogun Warlord has an utterly ''bloodcurling'' death scream [[https://youtu.be/zTQIXye1osI?t=126 when he's defeated]].
70* NightmareRetardant:
71** What's the first thing Andross does when [[spoiler: he's reduced to his brain form? ''Make a {{pun}}.'']]
72--->'''Andross:''' [[spoiler: [[NarmCharm Only I have the ''brains'' to rule Lylat!]]]]
73** While his redubbed voice is appropriately [[EvilSoundsDeep deep and menacing]], Andross's EvilLaugh in the remake sounds so forced he [[{{Narm}} cuts a lot of the fear]]. Not to mention that the animation of him laughing is far too long for the sound clip, making it seem even less natural.
74* QuestionableCasting: The redubbed voice acting in the ''3DS'' version has been criticized by many players, mainly due to the [[TheOtherDarrin replacement]] of some of the original voice actors and a weaker delivery of many of the game's iconic lines. The backlash intensified with the revelation that the new voice actors would carry over into ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and later ''VideoGame/StarFoxZero''. Notably, while Mike West has returned to voice Fox, his voice in the former is berated for sounding too nasal and over the top. Fortunately, from ''Zero'' onward, Fox's voice sounds closer to how it does in ''64'', with a more mature, lower pitch (special mention goes to ''VideoGame/SuperSmashBrosUltimate''), while Mark Lund (Falco's voice actor) would be vindicated as pretty decent in his own right and Jay Ward (Wolf's voice in ''VideoGame/SuperSmashBrosBrawl'') would return to voice Wolf in future games.
75* RetroactiveRecognition: In the original [=N64=] version, Peppy and Andross are voiced by Rick May, also known as [[VideoGame/TeamFortress2 the Soldier]].
76* ScrappyMechanic:
77** If you don't like how they control, the non-Arwing levels can be frustrating as all buggery. The Blue-Marine has unlimited torpedoes, but due to being a sub, it controls much more slowly than the Arwing, and Aquas's enemies don't help. The Landmaster can be hard to hit enemies with as it lacks the rapid-fire capability that the Arwing has and has a non-upgradable laser cannon to boot (Unless you use a bomb or charge a shot in advance).
78** The score attack mode on the ''3DS'' version has you start off with the basic laser on every stage, which can cause some trouble if you're going for the gold medal. Venom 2 in particular, as it forces you to take out all of Star Wolf quick enough to earn 50 points for shooting down each member with the wickedly weak weapon.
79* SelfImposedChallenge: Using the Landmaster or a pilot on foot against a player using an Arwing. The Arwing's speed and manuverability mean it's harder for the others to hit, on top of it being able to deflect their shots. The character on foot has the extra handicap where they lack the ability to charge their shots and has less health than the Landmaster and Arwing.
80* SequelDisplacement: The game was made with this ''intentionally'' in mind to replace the original ''Star Fox'' in the storyline.
81* SerialNumbersFiledOff:
82** The Saucerer boss of Katina is almost exactly like the flying saucers of ''Film/IndependenceDay'', right down to the base-destroying laser that requires the core to be exposed.
83** The human-shaped mecha enemies in Sector Y are quite clearly inspired by ''Franchise/{{Gundam}}''. The shout-out even goes one step further by having one red mecha which takes more shots to go down - a clear reference to ''Mobile Suit Gundam'''s Char Aznable and his infamous red Zaku.
84* SoBadItsGood: [[https://www.youtube.com/watch?v=-1pJYR2MjPk This Nintendo Power ad]] for the game, which also introduced the concept of the Rumble Pak. Whether it's the [[LargeHam overdone acting]], the fact that they gave the Creator/{{Sony}} and Creator/{{Sega}} actors an [[EvilLaugh evil laugh]], or the parts where [[BitingTheHandHumor they torture a Mario doll]], there's no doubt this is a bad commercial. But in this case, [[EvilIsHammy the cheesiness]] is what makes the ad [[NarmCharm so awesome]].
85* SpecialEffectFailure: In the 3DS remake, the Star Fox team running on rocky terrain during the credits looks just fine... as long as it's not viewed in 3D. In 3D, the depth perception between the characters (and their shadows) and the ground is off, with the characters appearing much closer to the camera than the ground. As a result, it looks like the characters are suspended in the air rather than running on the ground. It's a shame, because the 3D effects are otherwise very well done in the game.
86* TearJerker:
87** The [[https://www.youtube.com/watch?v=dYHV-jeccG4 menu theme]]. Whoever grew up with this game can't help but get a melancholic feeling of nostalgia while listening it, especially after so much time. One particular Website/YouTube comment feels the same way too:
88--->'''Commenter:''' This music actually makes me feel kinda sad, only because when I go and look at the highscores a bunch of them are from around 16 years ago from friends I haven't seen in a very long time.
89** Allowing the base on Katina to get destroyed. [[ItsAWonderfulFailure Not only do the Cornerian fighters not join you for the post-mission report, but depressing music plays in place of the usual victory theme while Fox curses himself for his failure and Peppy tells him to not let it get him down.]] On top of that, imagine the possibility that many nameless, faceless allies lose their lives, especially imagining them as lovable animals like the Star Fox members.
90--->'''Fox:''' Dang...\
91'''Peppy:''' Don't get so down, Fox.
92** The state of Zoness is really upsetting, especially considering the Star Fox team clearly weren't expecting it to be in such a sorry state. What really sells this is when Slippy remarks that it's "a dump", rather than chide or berate him, Falco ''agrees'' with Slippy in a very resigned tone.
93** The good ending. [[spoiler:[[DisappearedDad Fox's dad]] James [=McCloud=], apparently BackFromTheDead (though [[MaybeMagicMaybeMundane we're not sure]]), leads Fox out as the fortress on Venom explodes. Then, once they're almost out, James says "[[SoProudOfYou you've become so strong, Fox]]", and vanishes.]] As Fox leaves Venom, his wingmen congratulate him, [[spoiler:while Fox looks around from inside the arwing, desperately for his father, but unable to find where did he go.]] Should Peppy be active during this time, this exchange also occurs:
94--->'''Peppy:''' What's wrong, Fox?\
95'''Fox:''' ...Nothing. Nothing's wrong.
96* ThatOneAttack:
97** The Sarumarine's [[EpicFlail morning star]] is enormous. While it is definitely avoidable, the problem comes from the fact its hitbox can very easily clip your wings, destroying your laser upgrades and forcing you to use the hopelessly weak laser (and bombs, unless you don't have any and you're forced to grind, turning it into ThatOneBoss).
98** Gorgon's [[WaveMotionGun laser beam]] takes a very long time to charge, but you're given very little tell of when it's going to fire. It is extremely painful to boot, with one of those taking more than half of the Arwing's health, provided it is not upgraded.
99* ThatOneBoss:
100** Sarumarine, the boss of Zoness. It can only be damaged by bombs until all its parts are off and it's easy to attack the parts in the wrong order; the strategy comes from firing at the exhaust pipes and at the openings that release the exploding barrels to destroy its armor, forcing it to replenish itself using the crane. Said crane can also be shot down, which will then mitigate the difficulty into nothing. You don't want to shoot the periscope at all, as it otherwise will cause the morning star attack to be less accurate, which can prove more a curse than a blessing, especially when [[ThatOneAttack said attack can easily clip your wings]]. Reaching the boss with a few Bombs to remove Sarumarine's armor is recommended so that you don't have to grind for them by blowing up the iron bombs it fires.
101** Mechbeth, Macbeth's boss, can be defeated [[PuzzleBoss by hitting 8 switches]], which change the tracks and make the train run into an ammo depot. However, 2 switches are on the left side of the track and can be easily missed unless Kat and Falco are present to assist you. Failing to perform this task forces you to fight a very fast and powerful airborne boss, which the ground-based Landmaster is unsuited for.
102** The Golemech, the penultimate boss on Venom's easy route. The pillars that come out of the wall can be incredibly hard to dodge, and it gets even harder if only one part of him is left to attack.
103** The Gorgon in Area 6 is impervious to everything until its outer shell opens, revealing three energy balls inside. Pelting them with lasers causes three tentacles to emerge from the machine's back, which flail wildly and are only vulnerable at the very tip. Destroying the tentacles causes the boss to finally reveal its weak spot, but it must be damaged while it charges up an unpredictable and very damaging WaveMotionGun. Failing to deplete the boss' health bar in one go forces you to repeat the process, with the Gorgon moving increasingly faster and attacking more often with each cycle.
104** The battle with Star Wolf on Venom's hard path is generally regarded as the hardest fight in the game. The AI for the whole team is the smartest in the game, they're all faster, and bombs and charges won't hurt them. The encounter is also much more difficult if you're missing team members, since Star Wolf members go after you if their corresponding wingman is down. Even with all team members, getting a medal can be [[ThatOneSidequest a bit of a challenge]] because Wolf chases you with a better ship than yours and covers his wingmen, who ''will'' shoot down your allies if left alone for too long, forcing you to keep switching targets. And if you lose a life before taking down Star Wolf, you will [[ContinuingIsPainful respawn with the horrendously weak laser]].
105* ThatOneLevel:
106** [[UnderTheSea Aquas]] is the only planet where you control the [[HotSubOnSubAction Blue Marine]], a submarine that moves at a very sluggish pace. Since it takes place in the underwater depths, [[BlackoutBasement the entire level is dark]] and needs to be illuminated by constantly firing torpedos, making the game load slower and causing frame drops that make this already slow-paced mission even more drawn out. Also, due to how the Blue Marine's torpedoes work (locking on to the first target your crosshairs hits, and you can only fire one torpedo at a time), it's difficult to [[ThatOneSidequest get the required 150 hits to earn the medal for the stage]]. The one saving grace is that your wingmates are completely absent from this level, meaning there's zero chance they'll get shot down but will still get a health recovery at the end of the level. The ''3DS'' remake's much improved lighting makes the level SceneryPorn; this also has the effect of making it easier to see where you need to go and thus subdues much of the need to fire torpedoes so often, allowing you to concentrate fire on enemies.
107** [[LethalLavaLand Solar]] is so hot, your energy constantly decreases. Even getting your health boost mid-level won't help, as it'll keep going down. You can slow down the health loss by flying as high up as the game allows, but that makes it harder to hit enemies for the medal. To make it even worse, your wingmen also take damage from the heat during their dialogue, so if they're coming into Solar already at low health, there's a chance they'll pretty much keel over in a cutscene, denying you a chance at the medal, with nothing you can do to prevent it. Reaching the last parts of the level (which have enemies [[ZergRush by the bunches]]) and the boss with a comfortable level of health requires shooting as many rocks that boil up from the lava as possible (as these almost always cough up health as well as {{Smart Bomb}}s) and staying high at the top of the screen as frequently as possible; it's pretty much a balancing act. Fortunately, Vulcain, the boss itself, should be [[BreatherBoss of little worry]].
108** Sector Z is a BattleshipRaid with you on the defending side; you have to protect the Great Fox from incoming missiles. It's swarming with Invader-III fighters (which have the ''second best'' AI of all the enemies in the game, behind Star Wolf or the Bolse Fighters) which means you'll constantly be listening to your wingmen calling you for help, and it has just enough junk on the outskirts to ensure that you'll likely crash into something and rip off your wings. The bosses themselves, [[WolfPackBoss the Copperhead Missiles]], are also a TimeLimitBoss, so if you're worried about your teammates surviving, you'll have to help them as often as possible (don't let them get too close to the missiles though, as their shots can accidentally steal your kills, priving you from the medal).
109** [[StormingTheCastle Area 6]]. It's brimming full with mines, all kinds of fighters, defense satellites, turrets, missiles, warships... and there's [[ZergRush barely any breathing room between waves]] other than the checkpoint and before the boss itself, Gorgon. Granted, [[BestLevelEver the mission itself is fun and cathartic]], but only if you've got all what's necessary — reaching the boss with at least a health upgrade and the Super Laser is imperative, especially considering [[ThatOneBoss the final battle against]] [[WolfpackBoss Star Wolf]] in the following level. Despite the influx of enemies and obstacles, getting the medal is [[ThatOneSidequest no easy task, either]].
110** [[DiscOneFinalDungeon Venom, coming from Bolse]]. Even with the battle against Star Wolf on [[TheVeryDefinitelyFinalDungeon Venom coming from Area 6]] being [[ThatOneBoss the hardest boss]] in the game, it's still arguably the ''easier'' of the two paths, thanks to a combination of [[ZergRush enough enemy laser fire]] to push the game into borderline BulletHell range and MalevolentArchitecture that often pops up out of nowhere (sometimes just erupting from the ground, but other times teleporting in from hyperspace) and ensures that the [[SpinToDeflectStuff usual method of dealing with enemy laser fire]] won't always work. Also, in Expert Mode, Venom 1 essentially becomes a BulletHell game, with way more ships, and way, way more lasers being fired from those ships, while for Venom 2 Star Wolf's skill level is already maxed out and not changed much for Expert mode.
111* ThatOneSidequest: Getting the medals for each level requires you to not only shoot down as many enemies or obstacles as possible, but to make sure that your wingmen are in prime condition (i.e. not at the docking bay). Listing many of the difficult medals would take a while, but special mention go to Titania, Area 6, Venom (easy path), and Sector Z.
112** [[ShiftingSandLand Titania]], normally a decently difficult level, turns into ThatOneLevel if you go this route. Compared to Macbeth, where you also use the [[ScrappyMechanic Landmaster]], the amount of points scattered throughout the level comes more from the enemy ships and less from the obstacles. On top of this, Titania's boss, Goras, doesn't give you the option to earn 50 points like with Mechbeth, instead leaving you with the usual 10 extra points. Needless to say, General Pepper had a point when he warned Star Fox about Titania.
113** Area 6's medal requires the highest amount of points of any other medal in the game at a surplus ''300''. This would actually be a good thing, considering the constant {{Zerg Rush}}es of fighter ships and the appearance of the larger targets such as the satellites and warships, all of which cough up a lot of scoring points... except the game pits you with ''all'' of these at once, with little time to take them down in one pass, and often mixed with each other. Considering you're constantly in movement, on top of abusing the brakes you'll need Laser upgrades, bombs, and very quick reaction time and fast fingers to switch from rapid-fire, to charge shots, to bombs, and so on-so forth. Ironically, the best thing you can do is to not answer ROB 64's call, as letting the Great Fox cover you will cause you to miss on precious points.
114** Venom's easy path, much like Area 6, pits you with repeated {{Zerg Rush}}es of enemies throughout the entire level. Again, this would be a good thing, except some paths have more enemies than others and the onslaught forces you to waste your bombs early on. The Fake Andross also doesn't yield any points, so unless you know the trick to destroy his laser traps on the way to his lair, you may miss your chance by a scant few points. The best advice you can take is to always follow Peppy, as the paths he takes contain more enemies.
115** Sector Z is generally agreed to be the hardest medal in the game. The enemy Invader-III fighters, for as good as they are at constantly stalking your wingmen, are surprisingly scarce, so keeping Slippy, Peppy and Falco alive to guarantee the medal is surprisingly tough as well as yielding little reward for it. The real problem, though, comes from the bosses themselves. The Copperhead Missiles are ''the'' largest sources of points in the level, with each missile being worth 10 extra points for each one destroyed, for a total of 66 points, but if you're unlucky, your wingmen can accidentally ''steal your points'' if they're the ones to land the last hit on the missile. 100 points are needed for the medal, so none of your teammates better get any finishing hits at all. It's recommended to access the level from Sector X's warp; if you come from Zoness, you'll have to contend with Katt, who's the least likely to get into trouble compared to your wingmen, will kill-steal from you as well, and will then have the nerve of saying that you owe her one for it.
116* TheyChangedItNowItSucks: The redubbed voice acting and remixed music tracks in the ''3DS'' remake received this reaction for, according to people, being inferior to the original.
117* ToughActToFollow: The rest of the franchise has been in this game's shadow. Attempts at [[VideoGame/StarFoxAdventures breaking new ground]] or in [[VideoGame/StarFoxZero revisiting the main beats of this game]] have [[ContestedSequel both come up short.]]
118* ViewerGenderConfusion: Some mistakenly believe Slippy to be a girl due to his high-pitched feminine sounding voice, courtesy of Lyssa Browne (he's voiced by the same person who voices Katt), despite the fact that his teammates use male pronouns on him. The ''3DS'' remake makes his gender more apparent, making him sound more like a young boy instead of a girl.

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