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1* AccidentalInnuendo:
2** In the early portion of the game, Zazz notices Sonic approaching and comments "I've been dreaming of pounding his sorry blue butt!"
3** A lot of Zomom's lines revolving around [[ExtremeOmnivore wanting to eat Sonic]] are rather easy to take out of context.
4--->'''Zomom''': He looks like a blueberry, all plump and juicy... Hope I don't get any spines stuck in my throat when I swallow him whole!
5* AlternativeCharacterInterpretation:
6** Are the Deadly Six genuinely as malicious as their title implies, or are they a bunch of {{Jerkass Woobie}}s who were mistreated by Eggman and are just enacting some DisproportionateRetribution against the doctor by [[spoiler:destroying his world]]? [[spoiler:Did they die in their final encounters with Sonic, or did they survive?]] [[spoiler: ''ComicBook/SonicTheHedgehogIDW'' answers both by not only showing that they survived, but that they're most definitely in the former. Spin off games also confirm the first point, but are ambiguous about the second]].
7** Tails: is he a naive kid who learns through CharacterDevelopment to be a better person, or a [[ItsAllAboutMe self-centered]] SpoiledBrat who loves to always be right about everything?
8** Eggman's morality is a bit difficult to pin down in this game. [[spoiler:While he does turn on Sonic at the end, he did still keep up his end of the deal by turning off the Extractor by the time Sonic and Tails had arrived. Before then, he also gives Tails a DivingSave from Cubot (which even leaves Sonic questioning Eggman's values, as he'd just been casually discussing the possibility of destroying the entire Lost Hex to simply take out the Deadly Six), and solemnly praises Tails for sacrificing himself to save Sonic from the Zetis' trap. Was he always planning to turn on Sonic while pretending to team up, or was he sincere about the alliance until the opportunity presented itself?]]
9* AntiClimaxBoss:
10** While Zeena's first fight is infamously annoying (see GoddamnedBoss below), her ''second'' fight at the end of Frozen Factory is pathetically easy. The intended challenge is evading the snowballs she swings at you on icy terrain, but since you don't have to wait for or initiate a state of vulnerability, you can simply defeat her in about 10 seconds with the charged Homing Attack.
11** [[spoiler:After being built up the entire game as the ultimate threat that need to be stopped, the Deadly Six are ultimately defeated with no real closure or fanfare after their final battles with Sonic. There's not even a cutscene explaining what happened to them after their defeat; they're just gone with no explanation and no further references are made to their whereabouts or fates. The battles themselves are pitifully easy in the Wii U version and don't make use of Sonic's abilities in any meaningful way, while the 3DS version simply recycles their battles from before.]]
12** [[spoiler:The Eggrobo that serves as the actual FinalBoss allegedly has overwhelming power from Eggman charging it up with the Extractor before it was turned off. In practice, at least in the Wii U version, it's essentially a watered-down version of the Nega Wisp from ''VideoGame/SonicColors''.]]
13* AssPull:
14** The Zetis' MagnetismManipulation comes completely out of left field; it doesn't fit with their inspiration from {{Oni}}, nor does it seem to serve any purpose outside of hijacking Eggman's Badniks (which they were already using under his service) in a single cutscene to push the Doctor into an EnemyMine with Sonic.
15** After Zavok sets up a computer to [[spoiler:subject Tails to UnwillingRoboticisation, he uses the ''fur on his tail tip'' to grab a toothpick from a half-eaten sandwich that [[OutOfCharacterMoment Zomom left behind for no apparent reason]] so he can sabotage the process.]]
16* [[AwesomeBosses/VideoGames Awesome Boss]]: The final battle [[spoiler:with Eggman]] is easily the most exciting boss fight in the game, easily resembling the final fight from ''Colors'', and is accompanied by awesome music. Especially considering it follows the lackluster boss fights against [[spoiler:the Deadly Six]]. The only downside is that the final boss is still incredibly easy, but it's still the best boss this game has. It is, however, more difficult and involved in the 3DS version, where it's very hard to hit (you have to lock on five targets at once to deal damage), has way more complex patterns and even a black hole that kills instantly and pulls you in.
17* SugarWiki/AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog This game has its own section here.]]
18* [[Awesome/VideoGameLevels Awesome Video Game Levels]]:
19** Desert Runs Zone 2, for capturing the appeal of ''[[VideoGame/SonicGenerations Generations]]'' while also awesomely integrating the features of ''Lost World'', complete with an awesome song and unique boss battle.
20** Franchise/TheLegendOfZelda Zone, due to all the Zelda {{Mythology Gag}}s, the amount of detail put into it, the music, and Sonic wearing Link's outfit exclusively for the level.
21** Tropical Coast Act 1. Out of all the "normal" levels in the game, this one has the most diverse environment, with a ton of alternate routes and platforming to do. Plus, if you're really good at the controls, it's massively fun to just spin dash past everything.
22** Hidden World act 3. The only Hidden World act without a gimmick to it, it is instead a surprisingly challenging BonusLevelOfHeaven. Nearly every single surface is temporary and nearly every single surface is also covered in rings and animal capsules. Easily one of the most rewarding and cathartic stages in the entire game, with [[SugarWiki/AwesomeMusic a snazzy soundtrack]] to go with it.
23** In the 3DS version:
24*** For people who like the Special Stages, the controls are surprisingly accurate -- they are some of the most immersive Special Stages in the franchise for this reason.
25*** Windy Hill is easily the best Zone, as it features very few strange gimmicks, almost no game-halting puzzles (focusing instead on the parkour itself), and Wisps that aren't offensively difficult to control (Asteroid, Burst, and Laser). Each level is refreshingly different from one another, and as a bonus there's an extra Tutorial stage which easily counts as a great main stage. It's the Lost World system at its best, and had the entire game been built like that, it would've been one of the better Sonics.
26*** Silent Forest Act 2 is pretty damn fun when Sonic's busy zipping down rails, switching between them in a 360º layout. The music is even taken from the Wii U's Desert Ruin Act 2 (Honeycomb Highway). That said, it also has moments of ThatOneLevel...
27*** The 2D levels (1 per zone) are pretty good in general -- the only problems being the somewhat labyrinthine level design and zoomed-in camera. It's simply down to easier platforming and better control over the parkour.
28* BrokenBase: With its simpler, cartoonish art style, lighthearted tone, and slower parkour gameplay, fan opinions on ''Sonic Lost World'' are split. Some consider it a decent game in its own right and enjoy its unique ideas and level design, while others decry it as one of the worst games in the series and a bland ''Mario'' clone.
29* CharacterRerailment:
30** Amy, surprisingly enough. In a cutscene, Amy is seen comforting the animal friends that Sonic has recently freed. In games like ''Sonic Adventure 1'' and ''2'', Amy can be shown being a caring person in cases like the Flicky from ''Adventure 1'', and this aspect of her character was nearly forgotten due to the character's {{Flanderization}}. Not once has Amy gushed about Sonic in the entire cutscene, and she was even seen having a normal conversation with him through the [[VideoGame/SonicUnleashed Miles]] [[VideoGame/SonicColors Electric]]. Over the course of the entire game, Amy never even mentions her crush [[spoiler:aside from the scene where she appears to die during the Deadly Six's world-draining]].
31** [[spoiler:Tails, likewise, gains a bit of independence towards the end of the game that he hasn't had since the days of ''VideoGame/SonicAdventure''.]]
32** Although it already happened in the previous two games, fans are pleased that SEGA is continuing to treat Eggman like a credible villain even after he gets betrayed by the Deadly Six, having them under his thumb beforehand and only losing control over them by bad circumstance caused by ''Sonic'' rather than being an outranked patsy from the beginning [[EvilIsNotAToy like nearly every other "partnership" Eggman makes]]. [[spoiler:He even wins back his status as BigBad at the end of the game with brains alone!]]
33* CommonKnowledge: Being a Pontac and Graff game, it means Sonic is a quipster who never treat his enemies seriously, right? Actually, after Zavok takes Tails hostage and threatens to turn him into a robot, [[OOCIsSeriousBusiness Sonic takes him completely seriously.]] In fact, Zavok is not a victim of any of Sonic's quips compared with the other Zeti and Eggman.
34* ContestedSequel: Following the critical and fan adoration of ''[[VideoGame/SonicColors Sonic Colors]]'' and ''[[VideoGame/SonicGenerations Generations]]'', ''Lost World'' is generally considered to be a letdown. Many criticize the game for ditching the "Boost" formula that worked so well in the previous installments in favor of the new parkour gameplay, which is much slower and harder to control. However, [[BrokenBase fan opinions vary]] on whether the game is decent in its own right or outright terrible.
35* EvilIsCool: Dr. Eggman, despite being usurped by the Deadly Six at the beginning, proves to be no less cunning when stripped of his resources. He guides Sonic and Tails across the Lost Hex, defiantly swears retribution against the Zeti for betraying him, and— most impressively— [[spoiler:plays Sonic and Tails like complete fools, successfully [[ManipulativeBastard manipulating]] them into taking out the Deadly Six and allowing him to stealthily rebuild his empire right under their noses]].
36* FanNickname:
37** [[FunWithAcronyms SLoW]] ('''S'''onic: '''Lo'''st '''W'''orld).
38** Or ''[[VideoGame/SuperMarioGalaxy Super Sonic Galaxy]]''.
39** The [[WesternAnimation/SpongeBobSquarePants Magic Conch Shell]] for Eggman's Zeti controlling shell. ([[WordOfGod It was later officially named the "Cacophonic Conch".]])
40* GameBreaker:
41** The ability to lock on to certain enemies multiple times before delivering a more powerful Homing Attack makes a joke of most of the bosses in this game, as they will generally go down from just two fully-charged hits.
42** The Yoshi's Island DLC. Each Yoshi saved gives you three extra lives. Combine that with the abundance of coins, and you can easily get over ''thirty lives'' in one run of the stage.
43** The patch that was released re-instated the ability to gain lives for every 100 rings. This ends up destroying the game, as ring collection is more to the tune of ''VideoGame/SonicUnleashed'', with you typically gathering rings in large clusters with totals reaching the THOUSANDS in some zones. Nightmare Zone, Desert Ruins 2, Silent Forest 1, Sky Road 1, and Hidden World 2 stand out as the most beneficial, and one of those can be accessed as early as [[DiscOneNuke when you get to the world map!]]
44** The extended Spin Dash, which is faster than simply running and can destroy enemies on contact. Unlike the Sonic Boost in ''Sonic Unleashed'', ''Sonic Colors'', and ''Sonic Generations'', the extended Spin Dash never runs out of power. This was used to absolutely annihilate most of the S-Rank times in Time Attack and makes some stages much easier than intended, like Frozen Factory Zone 3 and parts of Lava Mountain Zone 3. In addition, enemies were definitely designed with Sonic's normal running speed in mind, such as the timing of the Ball Hogs in Silent Forest Zone 2.
45* GoddamnedBoss: Zeena's first fight in the Wii U version is not too terribly difficult ([[HardLevelsEasyBosses none of the bosses are, actually]]), but it makes up for it by being a PuzzleBoss. Zeena hides in snowmen during the fight and Sonic must destroy them all to draw her out. If he takes too long or hits a snowman with a bomb on it, the snowmen will reset and he'll have to start over. Compounding the difficulty is that he has to do this while trapped in a snowball himself, restricting his movements to running, jumping, and the Spin Dash. While there's no risk of dying beyond time running out, it's frustrating as hell for first timers.
46* HarsherInHindsight:
47** During Eggman introduction to the Deadly Six to Sonic has him declare them as "his worst enemies". It's supposed to be a threat, but it [[GoneHorriblyRight unintentionally]] became characteristic of the [[TheScrappy reception]] of the fanbase with the Zeti.
48** Sonic's line after Tails gets captured: "I'm supposed to be the fastest, but I was too slow to save my buddy." takes on a darker context come ''VideoGame/SuperSmashBrosUltimate'', where he fails to save [[Franchise/{{Pokemon}} Pikachu]] from an attack that turns everyone into puppets, ''including Sonic himself''. It doesn't help that Tails (who is even obtainable in World of Light), Knuckles, and Amy are among those turned into spirits, while the Deadly Six are not.
49** Zavok's words to Sonic [[spoiler:as he sees his friends dying and his despair at being unable to contact anyone or have Tails by his side]] has a lot more impact when [[Film/SonicTheHedgehog2020 the movie]] shows a Sonic who is lonely and without any friends being incredibly miserable.
50* HilariousInHindsight: Sonic traversing the open area of ''Franchise/TheLegendOfZelda'' zone DLC. Come ''VideoGame/SonicFrontiers'', the first WideOpenSandbox in the series, taking Sonic across an open landscape almost similar to ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
51* SugarWiki/HeReallyCanAct: In a franchise not exactly known for stellar English voice acting, ''Creator/MikePollock'' pulls off a genuinely badass, and threatening, sounding Eggman in various parts.
52* ItsHardSoItSucks: A somewhat common complaint. It's a step up in difficulty from previous ''Sonic'' games, and when combined with the new gameplay controls and the fact that the game is very stingy with extra lives (before the patch at least), this game has proven to be very frustrating for some players. Better start grinding for lives in Windy Hill Zone 1!
53* ItsTheSameNowItSucks: [[spoiler:The FinalBoss gets a lot of flak for essentially rehashing the Nega Wisp at the end of ''VideoGame/SonicColors''; it attacks and gets attacked in a similar manner, and both fights end with Eggman [[ATwinkleInTheSky flying off and bursting into fireworks]].]]
54* JerkassWoobie: Some of the Deadly Six could fall under this, due to AlternativeCharacterInterpretation.
55** Zomom is this among the Deadly Six. A lot of his [[EnemyChatter dialogue in stages]] portray him as having an inferiority complex about how weak he is and how the other Zeti see him[[spoiler:, to the point of lamenting about how pathetic he's proved himself to be as he dies]]. [[HarsherInHindsight This ends up putting an unfortunate spin on]] [[BigEater his eating habits...]]
56** Also Zor, to some extent. He's constantly depressed, never seems to have any real emotional investment in the Six's plans, doesn't care if he wins or loses, and his line in his FinalBattle implies he may be [[DeathSeeker suicidal]]. [[FridgeHorror So one can only wonder what happened to him that made him this way?]]
57* MagnificentBastard: This version of [[Characters/SonicTheHedgehogDrIvoEggmanRobotnik Dr. Ivo "Eggman" Robotnik]] starts off with complete control of the Deadly Six through the use of the Cacophonic Conch and only loses them due to Sonic's recklessness. Now stripped of his machines and resources, Eggman decides to ally with Sonic and Tails and take advantage of his past habit of uniting against a stronger force. He even goes so far to save a suspicious Tails's life to make his alliance seem completely altruistic. In the climax, Eggman seemingly sacrifices his life so Sonic can defeat the Deadly Six, [[spoiler:but Eggman faked it by using a jetpack to break his fall. Spending the time beneath notice building a mech powered by the energy the Extractor had absorbed, Eggman claws his way back to FinalBoss status in a stunning display of manipulation and patience.]]
58* MemeticMutation: [[Memes/SonicTheHedgehog See here]].
59* MisBlamed:
60** Some fans have blamed Nintendo for the game's shortcomings all because the game was made under an exclusivity contract. Nintendo only put the game under contract; it did not get directly involved.
61** There are some who believe that the game's subpar design is due to it being developed by the "B-team" of Sonic Team, which is supported by data-mining showing that its file structure was similar to that of ''Colors''. As it turns out, though, while the game's preliminary structure was the work of some of ''Colors''[='=] staff, [[http://www.nintendolife.com/news/2013/10/interview_sega_on_bringing_sonic_lost_world_to_wii_u_and_3ds the game was a whole-team effort by the studio]], with development beginning in earnest once ''Generations'' finished development.
62** While Ken Pontac and Warren Graff had more say in the story's final form than they have before [[VideoGame/SonicForces or since]], they still wrote it based on a general outline handed to them by Sega.
63* MoralEventHorizon: The [[OmnicidalManiac Deadly Six]] cross it when they activate Eggman's Extractor to drain the entire world's energy and [[ApocalypseHow completely destroy it in the process]], something that [[EvenEvilHasStandards even Eggman himself]] is appalled by.
64* ObviousBeta: Not to ''nearly'' the same extent as ''VideoGame/SonicTheHedgehog2006'', but from the amount of tweaks and adjustments to the gameplay that were made by the patch, along with the correction of a few minor glitches, it's clear that the Wii U version wasn't tested as much as it should have been prior to release.
65** Of particular note is the infamous Super Sonic problem in the Wii U version; his model includes 2 mouths and will erratically switch between them if the camera is positioned just right, and some of his animations are bugged as they're meant for regular Sonic instead.
66** Completing all of the missions also causes the text "You have received a reward!" to appear on screen, but the reward is...nothing.
67** An easy-to-miss one is a glitch involving the green goo in the cave levels and the sandy out-of-bounds areas in Desert Ruins: trying to move while in this sand causes Sonic to move very slowly (and is shown physically yanking his feet out of the goo when in the caves), and is only able to get through these areas via rolling. ...unless you move the joystick forward VERY slightly, which would make Sonic or any other character in any other game move very slowly. If you do this, Sonic walks at normal speed out of the goo/sand.
68* OlderThanTheyThink: Lots of people think the Wii U version of this game was the first in the series to [[AuthorsSavingThrow initially]] make it so that 100 rings didn't grant an extra life. In actuality, ''VideoGame/SonicColors'' was the first one to do so.
69* PlayTheGameSkipTheStory: The general feel for the game. While the gameplay radically departs from the Boost formula in [[VideoGame/SonicColors the games]] [[VideoGame/SonicGenerations before it]] and suffers from some poorly explained controls and annoying level gimmicks, when it works, it works well. The story, however, is generally derided, mainly for its shallow setting and villains.
70* ScrappyMechanic: [[ScrappyMechanic/SonicTheHedgehog See here]].
71* SelfFanservice: Zeena might not have many feminine "attributes", but that hasn't stopped the fanart from pouring into the Internet.
72* SignatureScene: Eggman's VillainousBreakdown against the Zeti, when he swears violent retribution and destroys a projector made of solid ice with his bare hands, is one of the most infamous scenes in the largely light-hearted story, and one of the main reasons that the game ended up with an E10+ rating from the ESRB.
73* SoOkayItsAverage: The overall opinion on the game seems to be that it [[ToughActToFollow fails to measure up to]] ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'', but still manages to be better-received than ''VideoGame/SonicTheHedgehog2006'' -- more specifically, it gets a few things right, for multiple reasons, but a lot of other things it manages to screw up, leading to a very mixed bag. Opinion is similarly mixed on the 3DS version, but on the whole, slightly lower than the Wii U version due to questionable design in certain levels and some technical issues, including frequent frame drops and rampant pop-in.
74* SpecialEffectFailure: Due to an animation error, Super Sonic has [[https://www.youtube.com/watch?v=gsZmJeeBsHU two mouths]] in this game.
75* SugarWiki/SuperlativeDubbing: A downplayed, interesting example occurs with this game, as it was written by Graff and Pontac (who had simply been localizing the games since ''VideoGame/SonicColors''). The Japanese version made a few changes that some may find a little more palatable, with less phony jokes as well as a DubPersonalityChange to some Zeti.
76* SuspiciouslySimilarSong:
77** Windy Hill has very similar instrumentation and chord choices to [[VideoGame/SonicUnleashed Rooftop Run]], especially the Modern remix in ''VideoGame/SonicGenerations''.
78** Desert Ruins sounds close to Empire City from ''VideoGame/SonicUnleashed''.
79** Sky Road Act 4 sounds similar to Music/{{The Cure|Band}}'s song, "Fight".
80* ThatOneLevel: [[ThatOneLevel/SonicTheHedgehog See here]].
81* TheyCopiedItSoItSucks: One of the largest criticisms aimed at the game was how much it tries to copy the ''Franchise/SuperMarioBros'' games, having been explicitly geared toward Mario fans. Besides the fact that the game incorporates cylinder and planetoid level design similar to ''VideoGame/SuperMarioGalaxy'' and its [[VideoGame/SuperMarioGalaxy2 sequel]]. The level themes are the same as the ones featured in the ''VideoGame/NewSuperMarioBros'' titles and follows a similar level progression to those games, the Deadly Six are {{Alternate Company Equivalent}}s to Bowser and the Koopalings (with Zavok's final battle having him turn giant like Bowser frequently does in the ''Mario'' titles), the art-style takes on a simpler and cartoony approach similar to the ''Mario'' titles and it even gives Sonic a run button like in the 2D Mario games, ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''. These criticisms would quickly become HilariousInHindsight after it was revealed that one of the two Nintendo DLC zones would be based on ''VideoGame/YoshisIsland''.
82* TheyWastedAPerfectlyGoodPlot:
83** Despite being the game's main setting and the story presenting it as a lost and mysterious place that Tails seems to have some knowledge of, what the Lost Hex even is, as well as where it came from and why it looks the way it does, is never touched upon by the game or even in supplementary material.
84** [[spoiler:A robot Tails would have made an interesting boss. Sadly, he managed to avoid being controlled by his enemies, and [[VideoGame/SonicColors this isn't even the first Sonic game to waste this kind of plot]]. His robotisation only amounts to a brief fake-out for Sonic, and his attachments are inexplicably gone by the next cutsence.]]
85** Sonic and Eggman [[EnemyMine being forced to work together]] could also have been used to make some interesting levels, but their alliance is only shown through cutscenes. The Deadly Six overthrowing Eggman ends up rather negligible to the actual game, as Sonic not only continues singlehandedly beating Badniks and Zeti as he was already doing before their rebellion, but [[spoiler:ultimately fights Eggman anyway as the twist FinalBoss.]]
86* UnintentionallyUnsympathetic: A major conflict in the game is how Tails starts feeling like Sonic is beginning to lose faith in him in favor of Eggman, and just wants to be of use to his hero. However, it was completely reasonable to assume that the Extractor's inventor would know best how to turn it off, Tails made little objection to even allowing him to help in the first place, and it's not like this is the first time they've joined hands with Eggman against a greater threat. In fact, this has the side effect of making Sonic UnintentionallySympathetic, as he's treated negatively for his earlier actions that kicked off the plot despite his genuine remorse and trying to make amends. The plot is firmly on Tails' side of the conflict. and in the end, ''Sonic'' apologizes for "not trusting him enough".
87* SugarWiki/VisualEffectsOfAwesome: The game takes the Genesis art-style and upgrades it to HD, and it looks quite beautiful as a result.
88* WhatDoYouMeanItsForKids: The game features some very dark dialogue, such as "I long for death's cold embrace", "First you're contemplating genocide" and talk of skinning alive, and Amy and Knuckles get the ''life sucked out of them''.
89* TheWoobie:
90** Sonic. [[spoiler:He was already feeling pretty bad about endangering the world because of his recklessness, but things just get worse from there. His best friend gets captured and is planned to be roboticized, his other friends presumably get the life sucked out of them, and the last thing he sees of his only remaining allies is them falling towards a river of lava. No wonder Sonic is so distraught throughout the second half of the game.]]
91** Tails counts too. [[spoiler:He gets injured AND captured due to Sonic's recklessness, gets converted to a robot (well, faking it anyway), and feels hurt because his best friend seems to trust the egomaniacal madman who tried to kill them for years over him.]]

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